agent-gui / data /frontend /src /components /TeamRow.tsx
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/**
* TeamRow — a single team's desk strip with its own agent, bed, and team manager.
* Extracted from Office.tsx to support multiple independent team rows.
*/
import React, { useEffect, useLayoutEffect, useRef, useState } from "react";
import type { AgentProfile, DeskItem, FilePreviewData, PendingAssignment, ReasoningEffort, Session, Team, ToolPresetId, ToolsetMeta } from "../types";
import { teamDisplayName } from "../types";
import { api } from "../api/client";
import { playBell } from "../sounds";
import { AgentFigure, type AgentArchetype } from "./AgentFigure";
import { SceneBackground, SCENES, DEFAULT_SCENE } from "./SceneBackground";
import { sceneFloorChrome, type SceneFloorChrome } from "../sceneFloorChrome";
import { PendingTaskDesk } from "./PendingTaskDesk";
import { useAvatarPrefs } from "../avatarPrefs";
import { deskIsRunning, resolveDeskProfileVisual, type DeskConfigView } from "../deskConfig";
import { TaskDesk } from "./TaskDesk";
import { DeskSettingsPanel } from "./DeskSettingsPanel";
import { isVllmBackend } from "../backendKind";
import { TeamRowPanelContext, TEAM_ROW_HEIGHT } from "../TeamRowPanelContext";
import { FloorManager } from "./FloorManager";
import { ManagerModelMenu } from "./ManagerModelMenu";
import { TeamFileRepo } from "./TeamFileRepo";
// ── Team color palette ──────────────────────────────────────────────────────
const TEAM_COLOR_BG: Record<string, string> = {
blue: "rgba(50,80,220,0.07)",
red: "rgba(220,50,50,0.07)",
green: "rgba(40,180,80,0.07)",
purple: "rgba(160,50,220,0.07)",
orange: "rgba(220,120,30,0.07)",
};
const TEAM_COLOR_ACCENT: Record<string, string> = {
blue: "#5080e0",
red: "#e05050",
green: "#40b860",
purple: "#a050e0",
orange: "#e0882a",
};
// ── Sub-components ──────────────────────────────────────────────────────────
function AddDeskButton({ onClick }: { onClick: () => void }) {
const [hover, setHover] = useState(false);
return (
<div
onClick={onClick}
onMouseEnter={() => setHover(true)}
onMouseLeave={() => setHover(false)}
style={{
width: 200,
height: 324,
border: `1px dashed rgba(255,255,255,${hover ? 0.3 : 0.12})`,
borderRadius: 8,
display: "flex", alignItems: "center", justifyContent: "center",
cursor: "pointer", flexShrink: 0,
transition: "border-color 0.2s, opacity 0.2s",
opacity: hover ? 0.8 : 0.4,
}}
>
<span style={{ fontSize: 40, color: "var(--text-dim)", lineHeight: 1, userSelect: "none" }}>+</span>
</div>
);
}
interface WalkState {
fromX: number; toX: number;
fromY: number; toY: number;
dir: 1 | -1;
visual?: AvatarVisual;
}
type SleepPhase = "awake" | "walking-to-bed" | "sleeping" | "waking";
function isLiveSession(d: DeskItem): boolean {
if ("isPending" in d) return true;
const s = d as Session;
return !s.ended_at && s.is_running !== false;
}
function isSessionSolved(d: DeskItem): boolean {
return !("isPending" in d) && !!(d as Session).task_solved;
}
/** Desk the roaming avatar should visit (skip finished/solved-only desks). */
function deskNeedsRoamingAgent(d: DeskItem): boolean {
if ("isPending" in d) return true;
const s = d as Session;
if (s.task_solved) return false;
return isLiveSession(d);
}
/** A stopped desk with prior work that can be resumed — e.g. after a bed-stop
* interrupted (and slept) every agent, so the session is no longer "live" but
* still has unfinished history. Ringing the bell should resume these, not just
* re-seat the avatar. */
function deskResumable(d: DeskItem): boolean {
if ("isPending" in d) return false;
const s = d as Session;
return !s.ended_at && !s.task_solved && s.message_count > 0;
}
function findPreferredDeskIndex(desks: DeskItem[], preferIdx: number): number {
const prefer = desks[preferIdx];
if (prefer && (deskNeedsRoamingAgent(prefer) || deskResumable(prefer))) return preferIdx;
// After a bed-stop nothing is "live", so fall back to a resumable desk (its
// prior task) before an empty pending desk.
const resumable = desks.findIndex(deskResumable);
if (resumable >= 0) return resumable;
const pending = desks.findIndex((d) => "isPending" in d);
if (pending >= 0) return pending;
const active = desks.findIndex((d) => deskNeedsRoamingAgent(d));
if (active >= 0) return active;
return Math.max(0, Math.min(preferIdx, desks.length - 1));
}
function teamHasActiveWork(desks: DeskItem[]): boolean {
return desks.some((d) => {
if ("isPending" in d) return false;
const s = d as Session;
return isLiveSession(d) && !s.task_solved;
});
}
function deskShowsAvatar(
isPending: boolean,
isPrimary: boolean,
executing: boolean,
isSelected: boolean,
): boolean {
// Every running desk keeps its avatar; focus moves a second figure to the clicked desk.
if (executing) return true;
if (isPrimary) return true;
if (isPending) return false;
// An opened/focused desk hovers its own agent above it, even when the roaming
// figure has been pulled away to another (e.g. streaming) desk. Without this the
// desk you just opened reads as abandoned — no avatar and no highlight.
if (isSelected) return true;
return false;
}
type AvatarVisual = {
agentId: string;
color: string;
archetype?: AgentArchetype;
isPrototype?: boolean;
cloneFrom?: string | null;
};
function agentStateForDesk(desk: DeskItem | undefined): "idle" | "working" | "thinking" {
if (!desk) return "idle";
if ("isPending" in desk) return "thinking";
if (!isLiveSession(desk)) return "idle";
const s = desk as Session;
return s.message_count > 0 ? "working" : "thinking";
}
function SpeechBubble({ text }: { text: string }) {
return (
<div style={{
position: "absolute", bottom: "calc(100% + 6px)", left: "50%",
transform: "translateX(-50%)", background: "white", color: "#1a1a2e",
borderRadius: 10, padding: "5px 10px", fontSize: 11, fontWeight: 500,
whiteSpace: "nowrap", boxShadow: "0 3px 12px rgba(0,0,0,0.35)",
zIndex: 15, animation: "fnbob 2.6s ease-in-out infinite", transformOrigin: "bottom center",
}}>
{text}
<div style={{
position: "absolute", bottom: -6, left: "50%", transform: "translateX(-50%)",
borderLeft: "6px solid transparent", borderRight: "6px solid transparent", borderTop: "6px solid white",
}} />
</div>
);
}
/** Settings gear button — matches the top-bar SettingsMenu wheel (⚙ glyph). */
function PixelSettingsButton({ active, onClick }: { active?: boolean; onClick: (e: React.MouseEvent) => void }) {
return (
<button
type="button"
onClick={onClick}
title="Agent settings"
style={{
flexShrink: 0, padding: 0, zIndex: 6,
width: 22, height: 22, borderRadius: 6, cursor: "pointer",
display: "flex", alignItems: "center", justifyContent: "center",
background: active ? "var(--accent2)" : "rgba(255,255,255,0.06)",
border: "1px solid var(--card-border)",
color: active ? "white" : "var(--text)",
fontSize: 14, lineHeight: 1,
}}
>
</button>
);
}
function WalkingAgent({ fromX, toX, fromY, toY, dir, visual }: WalkState) {
const [x, setX] = useState(fromX);
const [y, setY] = useState(fromY);
useEffect(() => {
const raf = requestAnimationFrame(() => { setX(toX); setY(toY); });
return () => cancelAnimationFrame(raf);
}, [toX, toY]);
return (
<div style={{
position: "fixed", left: x, top: y,
transform: dir === -1 ? "scaleX(-1)" : "none",
transition: "left 0.48s ease-in-out, top 0.48s ease-in-out",
zIndex: 200, pointerEvents: "none",
}}>
<AgentFigure
walking
scale={1}
agentId={visual?.agentId || undefined}
color={visual?.color}
archetype={visual?.archetype}
isPrototype={visual?.isPrototype}
cloneFrom={visual?.cloneFrom}
/>
</div>
);
}
/** Left chrome column width — keeps desk columns aligned across teams. */
const TEAM_CHROME_WIDTH = 236;
/** Manager + file repo tiles share one footprint in the team chrome column. */
const TEAM_CHROME_TILE_WIDTH = 108;
const TEAM_CHROME_TILE_MIN_HEIGHT = 78;
function BellButton({ onClick, glowing }: { onClick: () => void; glowing?: boolean }) {
const [hov, setHov] = useState(false);
const lit = hov || glowing;
return (
<div
onClick={onClick}
onMouseEnter={() => setHov(true)}
onMouseLeave={() => setHov(false)}
title={glowing ? "Agents waking…" : "Ring bell — stop all agents (or wake when sleeping)"}
style={{
cursor: "pointer", userSelect: "none", flexShrink: 0,
filter: lit ? "drop-shadow(0 0 6px #ffd060)" : "none",
transition: "filter 0.2s",
}}
>
<svg width="28" height="32" viewBox="0 0 28 32">
<rect x="3" y="26" width="22" height="5" rx="2.5" fill={lit ? "#a07828" : "#7a5820"} />
<path d="M14 3 C7 3 4 10 4 24 L24 24 C24 10 21 3 14 3 Z" fill={lit ? "#f0c040" : "#c09030"} />
<path d="M11 6 C8 9 7 14 7 19 C9 13 11 9 13 7 Z" fill="rgba(255,245,150,0.45)" />
<rect x="4" y="23" width="20" height="2" fill={lit ? "#c0a020" : "#9a7820"} />
<circle cx="14" cy="4" r="2.5" fill={lit ? "#c09020" : "#906810"} />
<circle cx="14" cy="3" r="1.5" fill={lit ? "#f0c040" : "#c09030"} />
</svg>
{glowing && (
<>
{[1, 1.6].map((scale, i) => (
<div key={i} style={{
position: "absolute", top: 0, left: 0, right: 0, bottom: 0,
borderRadius: "50%", border: "1px solid rgba(255,208,60,0.5)",
animation: `bell-ring 0.9s ${i * 0.3}s ease-out infinite`,
pointerEvents: "none", transform: `scale(${scale})`,
}} />
))}
</>
)}
</div>
);
}
function Bed({ isSleeping, selected, bedRef, onClick, chrome }: {
isSleeping: boolean; selected?: boolean;
bedRef: React.RefObject<HTMLDivElement>; onClick?: () => void;
chrome: SceneFloorChrome;
}) {
const [hov, setHov] = useState(false);
const lit = (isSleeping && (hov || selected));
return (
<div
ref={bedRef} onClick={onClick}
onMouseEnter={() => setHov(true)}
onMouseLeave={() => setHov(false)}
title={isSleeping ? (selected ? "Click a desk to assign agent there" : "Click to select desk for agent") : "Stop all agents on this team"}
style={{
cursor: "pointer", userSelect: "none", flexShrink: 0,
filter: lit ? "drop-shadow(0 0 8px rgba(100,160,255,0.8))" : "none",
transition: "filter 0.2s",
position: "relative",
}}
>
<svg width="86" height="48" viewBox="0 0 54 30" style={{ display: "block" }}>
<rect x="0" y="2" width="4" height="26" rx="1" fill="#5a3e22" />
<rect x="1" y="3" width="1" height="24" fill="#8a6040" opacity="0.5" />
<rect x="50" y="13" width="4" height="15" rx="1" fill="#5a3e22" />
<rect x="4" y="22" width="46" height="7" fill="#6b4c2a" />
<rect x="4" y="22" width="46" height="2" fill="#7a5530" />
<rect x="4" y="13" width="46" height="10" fill="#7878a0" />
<rect x="5" y="14" width="44" height="1" fill="#9898c0" opacity="0.7" />
<rect x="5" y="14" width="11" height="8" rx="1" fill="#d0d0f0" />
<rect x="6" y="15" width="9" height="1" fill="#eeeeff" opacity="0.8" />
{isSleeping ? (
<>
<rect x="4" y="9" width="10" height="5" rx="1" fill="#2a3512" />
<rect x="4" y="13" width="2" height="6" fill="#2a3512" />
<rect x="12" y="13" width="2" height="5" fill="#3a4a1a" />
<rect x="4" y="12" width="11" height="10" rx="2" fill="#ffe0b0" />
<rect x="6" y="15" width="3" height="1" fill="#1a1a0a" />
<rect x="10" y="15" width="3" height="1" fill="#1a1a0a" />
<rect x="7" y="17" width="4" height="1" rx="0.5" fill="#cc8866" />
<rect x="15" y="13" width="34" height="10" fill="#4a3aaa" />
<rect x="15" y="13" width="34" height="2" fill="#6a5acc" />
<ellipse cx="34" cy="18" rx="11" ry="3.5" fill="#5a4abb" />
</>
) : null}
</svg>
{isSleeping && (
<div style={{ position: "absolute", top: -8, left: 88, display: "flex", gap: 3, alignItems: "flex-end", pointerEvents: "none" }}>
{["z","z","Z"].map((c, i) => (
<span key={i} style={{
fontSize: 9 + i * 4, fontWeight: 700,
color: `rgba(${160 + i * 20},${160 + i * 20},255,0.9)`,
animation: `slpZ 2.4s ease-in-out ${i * 0.55}s infinite`,
display: "inline-block", textShadow: "0 0 6px rgba(120,120,255,0.5)",
}}>{c}</span>
))}
</div>
)}
<div style={{
position: "absolute", top: 50, left: 0, width: 86, textAlign: "center",
fontSize: 8, fontWeight: 700, letterSpacing: "0.04em", textTransform: "uppercase", lineHeight: 1,
color: hov
? (isSleeping ? chrome.labelAccent : chrome.labelWarn)
: chrome.labelDim,
transition: "color 0.2s", pointerEvents: "none", userSelect: "none",
}}>
{isSleeping ? "Wake all non-solved tasks" : "Stop all agents"}
</div>
</div>
);
}
function ManagerStagingArea({ stagingRef, onPatrol, onClick, chrome, agents }: {
stagingRef: React.RefObject<HTMLDivElement>;
onPatrol: boolean;
onClick: () => void;
chrome: SceneFloorChrome;
agents: AgentProfile[];
}) {
const [hov, setHov] = useState(false);
return (
<div
onMouseEnter={() => setHov(true)}
onMouseLeave={() => setHov(false)}
style={{
position: "relative",
width: TEAM_CHROME_TILE_WIDTH,
minHeight: TEAM_CHROME_TILE_MIN_HEIGHT,
flexShrink: 0,
userSelect: "none",
display: "flex",
flexDirection: "column",
alignItems: "center",
justifyContent: "center",
gap: 3,
padding: "8px 6px",
borderRadius: 8,
cursor: onPatrol ? "default" : "pointer",
background: hov && !onPatrol ? "rgba(100,160,255,0.10)" : chrome.controlBg,
border: `1px solid ${hov && !onPatrol ? chrome.labelAccent : chrome.controlBorder}`,
transition: "background 0.15s, border-color 0.15s",
}}
>
<ManagerModelMenu chrome={chrome} agents={agents} />
<div
ref={stagingRef}
onClick={onClick}
title={onPatrol ? "Manager is on patrol" : "Click to send manager on a patrol round"}
style={{
width: "100%",
display: "flex", flexDirection: "column", alignItems: "center", justifyContent: "center",
gap: 3,
}}
>
<svg width="40" height="24" viewBox="0 0 44 26" style={{ flexShrink: 0 }}>
<rect x="0" y="4" width="44" height="6" rx="1" fill={hov && !onPatrol ? "#3a3060" : "#2a2050"} />
<rect x="1" y="4" width="42" height="2" fill="rgba(255,255,255,0.12)" />
<rect x="3" y="10" width="3" height="14" rx="1" fill="#1a1540" />
<rect x="38" y="10" width="3" height="14" rx="1" fill="#1a1540" />
<rect x="16" y="0" width="12" height="8" rx="1" fill={onPatrol ? "#2a3040" : "#1e3050"} />
<rect x="17" y="1" width="10" height="5" rx="0.5" fill={onPatrol ? "#1a2030" : "#0a1828"} />
<rect x="21" y="8" width="2" height="3" fill="#1a1540" />
<rect x="4" y="3" width="10" height="6" rx="0.5" fill="#d4c890" />
<rect x="5" y="4" width="8" height="1" fill="#b8a860" />
<rect x="5" y="6" width="6" height="1" fill="#b8a860" />
</svg>
<div style={{
fontSize: 9, fontWeight: 700, letterSpacing: "0.04em",
color: onPatrol ? chrome.labelAccent : (hov ? chrome.labelHover : chrome.labelDim),
textTransform: "uppercase", transition: "color 0.2s", lineHeight: 1.2, textAlign: "center",
}}>
{onPatrol ? "patrolling" : "manager"}
</div>
</div>
</div>
);
}
// ── Team name (click to rename) ─────────────────────────────────────────────
function TeamNameLabel({
label, onRename, chrome,
}: {
label: string;
onRename?: (name: string) => void;
chrome: SceneFloorChrome;
}) {
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(label);
const inputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
if (editing) {
setDraft(label);
inputRef.current?.focus();
inputRef.current?.select();
}
}, [editing, label]);
function commit() {
onRename?.(draft);
setEditing(false);
}
if (!onRename) {
return (
<span style={{
fontSize: 13, fontWeight: 700, color: "inherit", opacity: 0.95,
}}>
{label}
</span>
);
}
if (editing) {
return (
<input
ref={inputRef}
value={draft}
onChange={(e) => setDraft(e.target.value)}
onBlur={commit}
onKeyDown={(e) => {
if (e.key === "Enter") { e.preventDefault(); commit(); }
if (e.key === "Escape") { e.preventDefault(); setEditing(false); }
}}
onClick={(e) => e.stopPropagation()}
maxLength={48}
style={{
width: 140, height: 22, borderRadius: 4,
border: `1px solid ${chrome.inputBorder}`,
background: chrome.inputBg, color: chrome.inputColor,
fontSize: 12, fontWeight: 600, padding: "0 6px",
textTransform: "none", letterSpacing: 0,
}}
/>
);
}
return (
<button
type="button"
onClick={(e) => { e.stopPropagation(); setEditing(true); }}
title="Click to rename team"
style={{
background: "transparent", border: "none", padding: 0, margin: 0,
fontSize: 13, fontWeight: 700, color: "inherit", opacity: 0.95,
cursor: "text", maxWidth: 160, overflow: "hidden",
textOverflow: "ellipsis", whiteSpace: "nowrap",
}}
>
{label}
</button>
);
}
// ── Main TeamRow component ──────────────────────────────────────────────────
export interface TeamRowProps {
team: Team;
teamIndex: number;
onDeleteTeam?: () => void;
justStartedId?: string | null;
justStartedAnchor?: { top: number; left: number } | null;
onJustStartedConsumed?: () => void;
workspacePaths?: Record<string, string>;
taskContents?: Record<string, string>;
taskImages?: Record<string, { name: string; url: string }[]>;
pendingTexts?: Record<string, string>;
verbose?: boolean;
reasoningEffort?: import("../types").ReasoningEffort;
apiMode?: import("../types").ApiMode;
bellSound?: string;
scene?: string;
onSceneChange?: (sceneId: string) => void;
onTeamRename?: (name: string) => void;
showManager?: boolean;
managerPatrolIntervalSec?: number;
managerIdleGraceSec?: number;
askManagerDeskId?: string | null;
agents?: AgentProfile[];
pendingAssignments?: Record<string, PendingAssignment>;
activePendingDeskId?: string | null;
/** Pending desk id currently under an agent drag cursor. */
deskDropHoverId?: string | null;
onAskManagerDone?: () => void;
onPreview: (data: FilePreviewData) => void;
deskPanelZ?: Record<string, number>;
onDeskPanelActivate?: (deskId: string) => void;
onDeskStart: (deskId: string, msg: string, agentId: string, images?: { name: string; url: string }[], anchor?: { top: number; left: number }) => Promise<void>;
onDeskClose: (deskId: string) => void;
onAddDesk: () => void;
onSessionInterrupt?: (id: string) => void;
onPendingMsgChange?: (id: string, msg: string) => void;
onPendingAssignmentPatch?: (deskId: string, patch: Partial<PendingAssignment>) => void;
onActivePendingDeskChange?: (deskId: string | null) => void;
onDeskFocus?: (deskId: string) => void;
focusedDeskId?: string | null;
selectedDeskId?: string | null;
deskConfigsById?: Record<string, DeskConfigView>;
onAvatarClick?: (deskId: string) => void;
onDeskAskManager?: (sessionId: string) => void;
/** Begin dragging a desk's agent avatar (drop on the bench to stop it). */
onAgentDragStart?: (e: React.MouseEvent, sessionId: string, agentId: string, color?: string, state?: "idle" | "working" | "thinking") => void;
searchMatchIds?: Set<string>;
// Per-desk agent-settings panel (gear next to the avatar).
toolsets?: ToolsetMeta[];
reasoningValue?: ReasoningEffort;
reasoningOptions?: { value: ReasoningEffort; label: string }[];
onDeskConfigProfileChange?: (deskId: string, agentId: string) => void;
onDeskConfigModelChange?: (deskId: string, model: string) => void;
onDeskConfigToolsChange?: (deskId: string, preset: ToolPresetId, enabled: string[]) => void;
onDeskConfigReasoningChange?: (v: ReasoningEffort) => void;
}
export function TeamRow({
team, teamIndex, onDeleteTeam,
justStartedId, justStartedAnchor, onJustStartedConsumed, workspacePaths, taskContents, taskImages, pendingTexts,
verbose, reasoningEffort, apiMode, bellSound, scene, onSceneChange, onTeamRename, showManager,
managerPatrolIntervalSec, managerIdleGraceSec,
askManagerDeskId, agents, pendingAssignments, activePendingDeskId, deskDropHoverId,
onActivePendingDeskChange, onDeskFocus, focusedDeskId, selectedDeskId, deskConfigsById,
onAvatarClick,
onAskManagerDone, onPreview, onDeskStart, onDeskClose,
deskPanelZ, onDeskPanelActivate,
onAddDesk, onSessionInterrupt, onPendingMsgChange, onPendingAssignmentPatch, onDeskAskManager, onAgentDragStart,
searchMatchIds,
toolsets, reasoningValue, reasoningOptions,
onDeskConfigProfileChange, onDeskConfigModelChange, onDeskConfigToolsChange, onDeskConfigReasoningChange,
}: TeamRowProps) {
const avatars = useAvatarPrefs();
const desks = team.desks;
const teamLabel = teamDisplayName(team, teamIndex);
const scrollRef = useRef<HTMLDivElement>(null);
const deskRefs = useRef<Map<number, HTMLDivElement>>(new Map());
const bedRef = useRef<HTMLDivElement>(null);
const bellRef = useRef<HTMLDivElement>(null);
const stagingRef = useRef<HTMLDivElement>(null);
const [panelRoot, setPanelRoot] = useState<HTMLElement | null>(null);
const [managerOnPatrol, setManagerOnPatrol] = useState(false);
const [scrollPct, setScrollPct] = useState(0);
// Hide desk strip until real sessions load (prevents reload scroll-jump)
const [desksVisible, setDesksVisible] = useState(() => {
try {
const v2 = localStorage.getItem("hermes-workbench-v2");
if (v2) {
const data = JSON.parse(v2);
const saved = data?.teams?.find((t: { id: string }) => t.id === team.id);
// Only stay hidden if there's a real session to wait for — otherwise
// an all-pending (empty) team would never reveal its desk strip.
return !saved?.items?.some((it: { type?: string }) => it.type === "session");
}
// V1 backward compat (team 0 only)
if (teamIndex === 0) {
const v1 = localStorage.getItem("hermes-workbench-v1");
return !v1 || JSON.parse(v1).length === 0;
}
return true;
} catch { return true; }
});
const [agentDeskIndex, setAgentDeskIndex] = useState<number>(() => Math.max(0, desks.length - 1));
const [agentSelected, setAgentSelected] = useState(false);
// Transient line the agent says on the desk it just walked to (e.g. "already done").
const [agentSay, setAgentSay] = useState<string | null>(null);
const [bedSelected, setBedSelected] = useState(false);
const [bellRinging, setBellRinging] = useState(false);
// Desks whose panel is currently open — their agent keeps hovering on the desk
// the whole time the panel is up, regardless of which desk holds focus.
const [openDeskIds, setOpenDeskIds] = useState<Set<string>>(() => new Set());
// Desk whose ⚙ agent-settings panel is open (keyed by desk id), + its anchor.
const [settingsDesk, setSettingsDesk] = useState<{ deskId: string; anchor: HTMLElement } | null>(null);
const [walk, setWalk] = useState<WalkState | null>(null);
const [isWalking, setIsWalking] = useState(false);
const [sleepPhase, setSleepPhase] = useState<SleepPhase>("awake");
useEffect(() => {
if (sleepPhase !== "awake") setManagerOnPatrol(false);
}, [sleepPhase]);
// The ⚙ settings panel belongs to the focused desk — close it when focus moves.
useEffect(() => {
setSettingsDesk((cur) => (cur && cur.deskId !== selectedDeskId ? null : cur));
}, [selectedDeskId]);
// Stable mutable refs
const agentDeskIndexRef = useRef(agentDeskIndex);
const sleepPhaseRef = useRef<SleepPhase>("awake");
const isWalkingRef = useRef(false);
const managerOnPatrolRef = useRef(false);
managerOnPatrolRef.current = managerOnPatrol;
const lastServerActivityRef = useRef(Date.now());
const desksRef = useRef(desks);
desksRef.current = desks;
const lastActiveDeskRef = useRef(agentDeskIndex);
const instantScrollRef = useRef(true);
const lastAvatarVisualRef = useRef<AvatarVisual>({ agentId: "", color: "#6a7a9a" });
// Re-anchor agent to rightmost desk on length change
useLayoutEffect(() => {
const idx = Math.max(0, desks.length - 1);
instantScrollRef.current = true;
agentDeskIndexRef.current = idx;
setAgentDeskIndex(idx);
}, [desks.length]);
// Reveal desks once real sessions are present
useEffect(() => {
if (!desksVisible && desks.some(d => !("isPending" in d))) {
setDesksVisible(true);
}
}, [desks, desksVisible]);
// Scroll the desk strip horizontally so the focused desk is visible — without
// scrollIntoView, which also nudges the vertical floor scroll to fit panels.
useLayoutEffect(() => {
const el = deskRefs.current.get(agentDeskIndex);
const strip = scrollRef.current;
if (!el || !strip) return;
const pad = 24;
const elLeft = el.offsetLeft;
const elRight = elLeft + el.offsetWidth;
const viewLeft = strip.scrollLeft;
const viewRight = viewLeft + strip.clientWidth;
let next = viewLeft;
if (elLeft < viewLeft + pad) next = elLeft - pad;
else if (elRight > viewRight - pad) next = elRight - strip.clientWidth + pad;
const maxScroll = Math.max(0, strip.scrollWidth - strip.clientWidth);
next = Math.max(0, Math.min(maxScroll, next));
if (next === viewLeft) return;
const behavior = instantScrollRef.current ? "instant" : "smooth";
instantScrollRef.current = false;
strip.scrollTo({ left: next, behavior });
}, [agentDeskIndex]);
// ── Animation / sleep refs ─────────────────────────────────────────────────
const walkToDeskIndexRef = useRef((_targetIdx: number, _onArrive?: () => void) => {});
walkToDeskIndexRef.current = (targetIdx: number, onArrive?: () => void) => {
if (isWalkingRef.current) return;
const sourceIdx = agentDeskIndexRef.current;
if (targetIdx === sourceIdx) {
onArrive?.();
return;
}
const fromEl = deskRefs.current.get(sourceIdx);
const toEl = deskRefs.current.get(targetIdx);
agentDeskIndexRef.current = targetIdx;
setAgentDeskIndex(targetIdx);
if (!fromEl || !toEl) {
onArrive?.();
return;
}
const fr = fromEl.getBoundingClientRect();
const tr = toEl.getBoundingClientRect();
const W = 40;
isWalkingRef.current = true;
setIsWalking(true);
setWalk({
fromX: fr.left + fr.width / 2 - W / 2,
toX: tr.left + tr.width / 2 - W / 2,
fromY: fr.top,
toY: tr.top,
dir: tr.left >= fr.left ? 1 : -1,
visual: lastAvatarVisualRef.current,
});
setTimeout(() => {
setWalk(null);
setIsWalking(false);
isWalkingRef.current = false;
onArrive?.();
}, 490);
};
const moveAgentVisuallyRef = useRef((_targetIdx: number) => {});
moveAgentVisuallyRef.current = (targetIdx: number) => {
if (sleepPhaseRef.current !== "awake") return;
const target = desksRef.current[targetIdx];
// A new / unassigned desk has no agent of its own. Don't drag the roaming
// (possibly actively-working) agent over to it — that looks like an existing
// agent walking off the desk it was working on. Just make the desk primary so
// its own generic default avatar appears in place, with no walk animation.
if (!target || "isPending" in target) {
if (isWalkingRef.current) return;
agentDeskIndexRef.current = targetIdx;
setAgentDeskIndex(targetIdx);
return;
}
walkToDeskIndexRef.current(targetIdx);
};
const moveToDeskRef = useRef((_i: number, _fromRunningId?: string) => {});
moveToDeskRef.current = (targetIdx: number, fromRunningId?: string) => {
walkToDeskIndexRef.current(targetIdx, () => {
const dest = desksRef.current[targetIdx];
if (!dest || "isPending" in dest) return;
const s = dest as Session;
if (s.is_running === true) return;
if (s.task_solved) {
api.sessions.arrive(s.id).catch(() => {});
setAgentSay("This task's already done ✓");
setTimeout(() => setAgentSay(null), 2400);
return;
}
if (s.message_count > 0) {
if (fromRunningId) {
api.sessions.reassign(fromRunningId, s.id, "Continue.").catch(() => {});
} else {
api.sessions.arrive(s.id).catch(() => {});
api.sessions.resume(s.id, "Continue.", undefined, undefined, reasoningEffort, apiMode).catch(() => {});
}
} else {
api.sessions.arrive(s.id).catch(() => {});
}
});
};
const doGoToSleepRef = useRef(() => {});
doGoToSleepRef.current = () => {
if (sleepPhaseRef.current !== "awake" || isWalkingRef.current) return;
const finishSleep = () => {
setWalk(null);
setIsWalking(false);
isWalkingRef.current = false;
sleepPhaseRef.current = "sleeping";
setSleepPhase("sleeping");
};
// All tasks solved or stopped — snap to bed without a walk animation.
if (!teamHasActiveWork(desksRef.current)) {
finishSleep();
return;
}
const fromEl = deskRefs.current.get(agentDeskIndexRef.current);
const bedEl = bedRef.current;
if (!fromEl || !bedEl) {
finishSleep();
return;
}
const fr = fromEl.getBoundingClientRect();
const br = bedEl.getBoundingClientRect();
const W = 40;
isWalkingRef.current = true;
sleepPhaseRef.current = "walking-to-bed"; setSleepPhase("walking-to-bed");
setWalk({ fromX: fr.left + fr.width / 2 - W / 2, toX: br.left + br.width / 2 - W / 2, fromY: fr.top, toY: br.top, dir: br.left < fr.left ? -1 : 1 });
setIsWalking(true);
setTimeout(finishSleep, 560);
};
const doWakeUpRef = useRef<(targetIdx?: number) => void>(() => {});
doWakeUpRef.current = (targetIdx?: number) => {
if (sleepPhaseRef.current !== "sleeping") return;
const idx = targetIdx ?? agentDeskIndexRef.current;
const target = desksRef.current[idx];
const shouldWalk = target && deskNeedsRoamingAgent(target);
const finishWake = () => {
setWalk(null);
setIsWalking(false);
isWalkingRef.current = false;
sleepPhaseRef.current = "awake";
setSleepPhase("awake");
};
agentDeskIndexRef.current = idx;
setAgentDeskIndex(idx);
if (!shouldWalk) {
finishWake();
return;
}
const toEl = deskRefs.current.get(idx);
const bedEl = bedRef.current;
if (!toEl || !bedEl) {
finishWake();
return;
}
const tr = toEl.getBoundingClientRect();
const br = bedEl.getBoundingClientRect();
const W = 40;
isWalkingRef.current = true;
sleepPhaseRef.current = "waking"; setSleepPhase("waking");
setWalk({ fromX: br.left + br.width / 2 - W / 2, toX: tr.left + tr.width / 2 - W / 2, fromY: br.top, toY: tr.top, dir: tr.left > br.left ? 1 : -1 });
setIsWalking(true);
setTimeout(finishWake, 560);
};
const wakeAndMoveRef = useRef((_i: number) => {});
wakeAndMoveRef.current = (targetIdx: number) => {
const wakeIdx = findPreferredDeskIndex(desksRef.current, targetIdx);
if (sleepPhaseRef.current !== "sleeping") {
moveToDeskRef.current(wakeIdx);
return;
}
const targetDesk = desksRef.current[wakeIdx];
if (targetDesk && !("isPending" in targetDesk)) {
api.sessions.wake((targetDesk as Session).id).catch(() => {});
}
doWakeUpRef.current(wakeIdx);
// Clicking/highlighting a desk to wake the avatar must NOT auto-resume it —
// that was sending a surprise "Continue." whenever you focused an idle, slept
// desk. Only a genuinely live desk follows the avatar here; explicit resume
// stays with the per-desk Resume button and the bell (which resumes the whole
// team via its own loop, independent of this path).
if (deskNeedsRoamingAgent(targetDesk)) {
setTimeout(() => { moveToDeskRef.current(wakeIdx); }, 600);
}
};
const handleDeskActivityRef = useRef((_i: number) => {});
handleDeskActivityRef.current = (deskIdx: number) => {
lastServerActivityRef.current = Date.now();
lastActiveDeskRef.current = deskIdx;
if (managerOnPatrolRef.current) return;
const desk = desksRef.current[deskIdx];
const session = desk && !("isPending" in desk) ? (desk as Session) : null;
// An executing desk renders its own stationary avatar (deskShowsAvatar) even
// when no profile is assigned (default avatar). Treat it like a desk with its
// own agent here — otherwise every streamed event from a running default-avatar
// desk walked the roaming figure back to it, yanking it off whatever desk the
// user had just focused.
const hasOwnAgent = !!session
&& (!!session.agent || (session.is_running === true && !session.task_solved));
// Desk activity is REACTIVE (a worker streamed an event / a turn started). It
// must only reflect who's working visually — never resume/invoke an agent.
// Agent resumes happen solely on explicit triggers: the bell, a roster drag,
// the Resume button, or the manager. Calling moveToDesk() here (which issues a
// "Continue." resume) was the source of spurious wake-ups on desks that have a
// running worker but no assigned profile.
if (sleepPhaseRef.current === "sleeping") {
if (hasOwnAgent) {
sleepPhaseRef.current = "awake";
setSleepPhase("awake");
} else {
// Real activity arrived for a UI-asleep avatar → wake it visually only.
doWakeUpRef.current(deskIdx);
}
return;
}
if (hasOwnAgent) return;
moveAgentVisuallyRef.current(deskIdx);
};
// Idle sleep timer — DISABLED. The bed/bell were removed for the manuscript, so
// there's nowhere to sleep; the agent stays awake and visible at its desk instead
// of walking off and vanishing after a few idle seconds. (Was: after 15s with no
// active session, doGoToSleepRef.current() walked the agent to the bed.)
useEffect(() => {
const iv = setInterval(() => {
lastServerActivityRef.current = Date.now();
}, 1000);
return () => clearInterval(iv);
}, []);
// Global interaction listener for this row — wakes + routes agent when sleeping
useEffect(() => {
function onInteraction(e: MouseEvent | KeyboardEvent) {
lastServerActivityRef.current = Date.now();
if (sleepPhaseRef.current !== "sleeping") return;
if (e instanceof MouseEvent) {
const target = e.target as Element;
// The bell and bed own their own click handlers (wake + resume the whole
// team). This generic mousedown listener fires BEFORE their onClick, so if
// we wake here first we flip out of "sleeping" and their resume branch is
// skipped — the avatar just snaps back with no resume. Leave those (and the
// manager staging tile) to their dedicated handlers.
if (bellRef.current?.contains(target)
|| bedRef.current?.contains(target)
|| stagingRef.current?.contains(target)) {
return;
}
for (const [i, deskEl] of deskRefs.current) {
if (deskEl.contains(target)) {
wakeAndMoveRef.current(findPreferredDeskIndex(desksRef.current, i));
return;
}
}
}
doWakeUpRef.current(findPreferredDeskIndex(desksRef.current, lastActiveDeskRef.current));
}
window.addEventListener("mousedown", onInteraction);
window.addEventListener("keydown", onInteraction);
return () => {
window.removeEventListener("mousedown", onInteraction);
window.removeEventListener("keydown", onInteraction);
};
}, []);
function stopAllTeamAgents() {
desksRef.current.forEach((d) => {
if ("isPending" in d) return;
const sid = (d as Session).id;
api.sessions.interrupt(sid).catch(() => {});
// Pause server-side too, so background auto-continue / manager patrol can't
// re-resume them. Cleared on explicit wake/resume.
api.sessions.sleep(sid).catch(() => {});
onSessionInterrupt?.(sid);
});
}
// Wake the WHOLE team and resume every non-solved desk that has work — not just
// the focused one. Shared by the bell and the (sleeping) bed, both of which
// promise "Wake all non-solved tasks". Each resumed desk shows its own working
// avatar; the roaming figure walks to the most relevant one.
function wakeAndResumeAll() {
setBedSelected(false);
const resumable = desksRef.current.filter(deskResumable) as Session[];
doWakeUpRef.current(findPreferredDeskIndex(desksRef.current, lastActiveDeskRef.current));
// Await the wakes before resuming so the server has cleared each desk's
// sleeping flag — otherwise resume races it and gets a 423 (and the desk
// is re-seated but never resumed). We deliberately don't gate on the
// frontend's `is_running`: right after a bed-stop the session list can
// still report a stale `true`, which would skip the resume entirely. The
// server's own 409 (already-running) check dedupes any real double-resume.
void (async () => {
await Promise.all(
desksRef.current
.filter((d) => !("isPending" in d))
.map((d) => api.sessions.wake((d as Session).id).catch(() => {})),
);
for (const s of resumable) {
api.sessions.resume(s.id, "Continue.", undefined, undefined, reasoningEffort, apiMode).catch(() => {});
}
})();
lastServerActivityRef.current = Date.now();
}
function handleBedClick() {
if (sleepPhaseRef.current === "sleeping") { wakeAndResumeAll(); return; }
setBedSelected(false);
stopAllTeamAgents();
doGoToSleepRef.current();
}
function handleBellClick() {
playBell(bellSound);
setBellRinging(true);
setTimeout(() => setBellRinging(false), 1800);
if (sleepPhaseRef.current === "sleeping") {
wakeAndResumeAll();
} else {
stopAllTeamAgents();
doGoToSleepRef.current();
}
lastServerActivityRef.current = Date.now();
}
function focusDeskAtIndex(targetIdx: number, deskId: string) {
lastActiveDeskRef.current = targetIdx;
const desk = desksRef.current[targetIdx];
if (sleepPhaseRef.current === "sleeping") {
wakeAndMoveRef.current(targetIdx);
} else if (bedSelected) {
setBedSelected(false);
wakeAndMoveRef.current(targetIdx);
} else {
// Focusing/highlighting a desk must not trigger a walk animation — snap
// the avatar to it instead. A walk here read as the agent leaving the
// desk it was actively working on. Reactive desk activity
// (handleDeskActivity) still animates a walk.
if (!isWalkingRef.current) {
agentDeskIndexRef.current = targetIdx;
setAgentDeskIndex(targetIdx);
}
}
onDeskFocus?.(deskId);
if (desk && "isPending" in desk) {
onActivePendingDeskChange?.(deskId);
}
}
function handleAgentClick() { setAgentSelected(s => !s); }
function handleDeskSelect(targetIdx: number) {
if (bedSelected) { setBedSelected(false); wakeAndMoveRef.current(targetIdx); return; }
if (sleepPhaseRef.current === "sleeping") return; // sleeping: only bell/Resume can wake
if (!agentSelected || targetIdx === agentDeskIndexRef.current) return;
let fromRunningId: string | undefined;
const currentDesk = desksRef.current[agentDeskIndexRef.current];
if (currentDesk && !("isPending" in currentDesk)) {
const s = currentDesk as Session;
if (s.is_running === true) {
fromRunningId = s.id;
api.sessions.interrupt(s.id).catch(() => {});
onSessionInterrupt?.(s.id);
}
}
moveToDeskRef.current(targetIdx, fromRunningId);
setAgentSelected(false);
}
function onScroll() {
const el = scrollRef.current;
if (!el) return;
const pct = el.scrollLeft / (el.scrollWidth - el.clientWidth);
setScrollPct(isNaN(pct) ? 0 : pct);
}
const accentColor = TEAM_COLOR_ACCENT[team.color] ?? TEAM_COLOR_ACCENT.blue;
const bgTint = TEAM_COLOR_BG[team.color] ?? TEAM_COLOR_BG.blue;
const chrome = sceneFloorChrome(scene ?? DEFAULT_SCENE);
// Tell the backend which live desks belong to this team so the File Repo is
// copied into their workspace (survives server restarts; picks up uploads).
const teamSessionKey = desks
.filter((d) => !("isPending" in d))
.map((d) => d.id)
.join(",");
useEffect(() => {
if (!teamSessionKey) return;
api.teams.register(team.id, teamSessionKey.split(",")).catch(() => {});
}, [team.id, teamSessionKey]);
return (
<>
{/* Team row: fixed height; panels may extend past the row (overflow visible). */}
<div ref={setPanelRoot} style={{ position: "relative", height: TEAM_ROW_HEIGHT, overflow: "visible", background: "var(--floor)" }}>
<TeamRowPanelContext.Provider value={{ root: panelRoot, height: TEAM_ROW_HEIGHT }}>
<SceneBackground scene={scene ?? DEFAULT_SCENE} />
{/* Subtle team color tint overlay */}
<div style={{ position: "absolute", inset: 0, background: bgTint, zIndex: 1, pointerEvents: "none" }} />
{/* Team chrome — aligned column shared by every team row */}
<div style={{
position: "absolute", top: 6, left: 8, zIndex: 10,
width: TEAM_CHROME_WIDTH,
display: "flex", flexDirection: "column", gap: 8,
pointerEvents: "auto",
}}>
{/* Team name (left) · bed/bell (right); manager + file repo under name */}
<div style={{ display: "flex", alignItems: "flex-start", gap: 8 }}>
<div style={{ flex: 1, minWidth: 0, display: "flex", flexDirection: "column", gap: 6 }}>
<div style={{ display: "flex", alignItems: "center", gap: 5 }}>
<div style={{
width: 8, height: 8, borderRadius: "50%",
background: accentColor, flexShrink: 0,
boxShadow: `0 0 6px ${accentColor}`,
}} />
<div style={{ color: accentColor, minWidth: 0 }}>
<TeamNameLabel label={teamLabel} onRename={onTeamRename} chrome={chrome} />
</div>
</div>
<div style={{ display: "flex", alignItems: "center", gap: 4, flexWrap: "wrap" }}>
{onSceneChange && (
<select
value={scene ?? DEFAULT_SCENE}
onChange={(e) => onSceneChange(e.target.value)}
title="Background for this team"
style={{
height: 20, borderRadius: 4, border: `1px solid ${chrome.controlBorder}`,
background: chrome.controlBg, color: chrome.controlColor,
fontSize: 11, lineHeight: 1, cursor: "pointer", padding: "0 4px",
}}
>
{SCENES.map((s) => (
<option key={s.id} value={s.id}>{s.name}</option>
))}
</select>
)}
{onDeleteTeam && (
<button
onClick={() => {
if (window.confirm(`Delete "${teamLabel}" and all its desks?`)) {
onDeleteTeam();
}
}}
title="Delete this team"
style={{
width: 20, height: 18, borderRadius: 4, border: `1px solid ${chrome.controlBorder}`,
background: chrome.controlBg, color: chrome.controlColor,
fontSize: 12, lineHeight: 1, cursor: "pointer", padding: 0,
display: "flex", alignItems: "center", justifyContent: "center",
}}
</button>
)}
</div>
<div style={{
display: "flex", flexDirection: "column", alignItems: "flex-start",
gap: 12, marginTop: 4,
}}>
{(showManager ?? true) && (
<ManagerStagingArea
stagingRef={stagingRef}
onPatrol={managerOnPatrol}
onClick={() => { if (!managerOnPatrol) onDeskAskManager?.("__manual__"); }}
chrome={chrome}
agents={agents ?? []}
/>
)}
<TeamFileRepo
teamId={team.id}
accentColor={accentColor}
chrome={chrome}
onPreview={onPreview}
tileWidth={TEAM_CHROME_TILE_WIDTH}
tileMinHeight={TEAM_CHROME_TILE_MIN_HEIGHT}
/>
</div>
</div>
{/* Bed + bell removed — not shown in the manuscript. The idle sleep
timer is disabled too, so the agent stays awake at its desk. */}
</div>
</div>
<style>{`
@keyframes slpZ { 0%,100%{opacity:0.15;transform:translateY(0)} 50%{opacity:1;transform:translateY(-5px)} }
@keyframes bell-ring { 0%{opacity:0.8;transform:scale(1)} 100%{opacity:0;transform:scale(2)} }
@keyframes fnbob { 0%,100%{transform:translateX(-50%) translateY(0)} 50%{transform:translateX(-50%) translateY(-3px)} }
`}</style>
{/* Desk strip */}
<div
ref={scrollRef}
onScroll={onScroll}
style={{
position: "absolute", inset: 0,
overflowX: "auto", overflowY: "auto",
display: "flex", alignItems: "flex-start",
paddingTop: 72, paddingLeft: TEAM_CHROME_WIDTH + 24, paddingBottom: 24, paddingRight: 40,
gap: 192, scrollbarWidth: "thin",
visibility: desksVisible ? "visible" : "hidden",
}}
>
{desks.map((desk, i) => {
const isPending = "isPending" in desk;
const session = isPending ? null : (desk as Session);
const isPrimary = i === agentDeskIndex;
const pendingAssignment = isPending ? pendingAssignments?.[desk.id] : undefined;
const deskCfg = deskConfigsById?.[desk.id];
const profileVis = resolveDeskProfileVisual({
session: isPending ? null : session,
deskCfg,
pendingAssignment,
agents,
getAvatarPref: (id) => avatars.get(id),
});
const effectiveAgentId = profileVis.agentId;
const deskColor = profileVis.color;
const executing = !isPending && session?.is_running === true && !session.task_solved;
// An executing desk ALWAYS shows its own stationary avatar — an agent is
// working there, so it must appear on every running task (including when
// several desks run the same profile). Only the roaming/focus figure is
// hidden mid-walk (the WalkingAgent animates it), never the working ones.
const isDeskSelected = desk.id === selectedDeskId;
// An opened panel keeps its desk's agent hovering, even when focus and
// the roaming figure have moved elsewhere.
const isDeskOpen = !isPending && openDeskIds.has(desk.id);
const showAvatar = sleepPhase === "awake"
&& deskShowsAvatar(isPending, isPrimary, executing, isDeskSelected || isDeskOpen)
&& (executing || isDeskSelected || isDeskOpen || !isWalking);
if (showAvatar) {
lastAvatarVisualRef.current = {
agentId: profileVis.agentId,
color: profileVis.color,
archetype: profileVis.archetype,
isPrototype: profileVis.isPrototype,
cloneFrom: profileVis.cloneFrom,
};
}
const canDrag = showAvatar && !!session?.agent && !executing;
const showBubble = !isWalking && isPending && isPrimary && !agentSay;
const bubbleText = "What would you like me to do?";
const dropHighlight = desk.id === deskDropHoverId;
return (
<div
key={desk.id}
ref={(el) => { if (el) deskRefs.current.set(i, el); else deskRefs.current.delete(i); }}
data-desk-id={desk.id}
data-desk-pending={isPending ? "1" : "0"}
style={{ position: "relative", flexShrink: 0 }}
>
<div style={{
position: "relative", display: "flex", justifyContent: "center",
marginBottom: 4, height: 80, alignItems: "flex-end",
opacity: showAvatar ? 1 : 0,
transition: isWalking ? "none" : "opacity 0.3s ease",
pointerEvents: showAvatar ? "auto" : "none",
}}>
{isPrimary && agentSay
? <SpeechBubble text={agentSay} />
: showBubble && <SpeechBubble text={bubbleText} />}
<div style={{ position: "relative", display: "flex", alignItems: "flex-end" }}>
<AgentFigure
agentId={profileVis.isDefault ? undefined : profileVis.agentId || undefined}
color={profileVis.color}
archetype={profileVis.archetype}
isPrototype={profileVis.isPrototype}
cloneFrom={profileVis.cloneFrom}
state={agentStateForDesk(desk)}
selected={isDeskSelected || (agentSelected && isPrimary && profileVis.isDefault)}
onClick={() => {
focusDeskAtIndex(i, desk.id);
onAvatarClick?.(desk.id);
}}
onMouseDown={canDrag
? (e) => { e.preventDefault(); e.stopPropagation();
onAgentDragStart?.(e, session!.id, session!.agent!, deskColor, agentStateForDesk(desk)); }
: undefined}
/>
{isDeskSelected && (
// Absolutely positioned to the avatar's right so opening
// settings never nudges the centered avatar sideways.
<div style={{ position: "absolute", left: "100%", bottom: 8, marginLeft: 6 }}>
<PixelSettingsButton
active={settingsDesk?.deskId === desk.id}
onClick={(e) => {
e.stopPropagation();
const anchor = deskRefs.current.get(i);
if (!anchor) return;
setSettingsDesk((cur) => (cur?.deskId === desk.id ? null : { deskId: desk.id, anchor }));
}}
/>
</div>
)}
</div>
</div>
{isPending ? (
<div style={{
outline: isDeskSelected
? "2px solid var(--accent2)"
: dropHighlight
? "3px dashed var(--accent2)"
: undefined,
outlineOffset: dropHighlight ? 6 : 4,
borderRadius: 10,
boxShadow: dropHighlight ? "0 0 16px rgba(100,200,255,0.35)" : undefined,
transition: "outline-color 0.12s ease, box-shadow 0.12s ease",
}}>
<PendingTaskDesk
deskIndex={i}
scene={scene ?? DEFAULT_SCENE}
isActive={i === agentDeskIndex}
dropHighlight={dropHighlight}
initialMsg={pendingTexts?.[desk.id]}
assignment={pendingAssignment}
onStart={(msg, agentId, images, anchor) => onDeskStart(desk.id, msg, agentId, images, anchor)}
onSelect={() => focusDeskAtIndex(i, desk.id)}
onClose={() => onDeskClose(desk.id)}
onMsgChange={(msg) => onPendingMsgChange?.(desk.id, msg)}
/>
</div>
) : (
<div style={{
outline: dropHighlight ? "3px dashed var(--accent2)" : undefined,
outlineOffset: 6,
borderRadius: 10,
boxShadow: dropHighlight ? "0 0 16px rgba(100,200,255,0.35)" : undefined,
}}>
<TaskDesk
session={session!}
scene={scene ?? DEFAULT_SCENE}
isActive={i === agentDeskIndex}
searchMatch={searchMatchIds?.has(session!.id)}
index={i}
profileLabel={profileVis.label}
profileColor={profileVis.color}
profileModel={profileVis.model}
autoExpand={session!.id === justStartedId}
openAnchor={session!.id === justStartedId ? justStartedAnchor : null}
workspacePath={workspacePaths?.[session!.id]}
taskContent={taskContents?.[session!.id]}
taskImages={taskImages?.[session!.id]}
verbose={verbose}
reasoningEffort={reasoningEffort}
apiMode={apiMode}
onPreview={onPreview}
panelZIndex={deskPanelZ?.[desk.id]}
onPanelActivate={() => onDeskPanelActivate?.(desk.id)}
onSelect={() => {
if (agentSelected) {
handleDeskSelect(i);
onDeskFocus?.(desk.id);
} else {
focusDeskAtIndex(i, desk.id);
}
}}
onFocus={() => {
if (!agentSelected) focusDeskAtIndex(i, desk.id);
}}
onOpen={() => {
onDeskPanelActivate?.(desk.id);
if (!agentSelected) focusDeskAtIndex(i, desk.id);
}}
deskFocused={isDeskSelected}
onOpenChange={(open) => setOpenDeskIds((prev) => {
if (prev.has(desk.id) === open) return prev;
const next = new Set(prev);
if (open) next.add(desk.id); else next.delete(desk.id);
return next;
})}
onClose={() => onDeskClose(desk.id)}
onAutoExpanded={onJustStartedConsumed}
onActivity={() => handleDeskActivityRef.current(i)}
onInterrupt={onSessionInterrupt}
onAskManager={showManager ? () => onDeskAskManager?.(session!.id) : undefined}
/>
</div>
)}
</div>
);
})}
<AddDeskButton onClick={onAddDesk} />
</div>
{/* Bed-select / agent-select hint */}
{(agentSelected || bedSelected) && (
<div style={{
position: "absolute", bottom: 16, left: "50%", transform: "translateX(-50%)",
background: "rgba(255,255,255,0.12)", backdropFilter: "blur(6px)",
border: "1px solid rgba(255,255,255,0.2)", borderRadius: 20, padding: "6px 16px",
fontSize: 13, color: chrome.label, pointerEvents: "none", zIndex: 20, whiteSpace: "nowrap",
}}>
{bedSelected ? "Click a desk to assign agent there" : "Click any desk to move the agent there"}
</div>
)}
</TeamRowPanelContext.Provider>
</div>
{/* Minimap */}
{desks.length > 3 && (
<div style={{ height: 4, background: "var(--bg2)", position: "relative", overflow: "hidden" }}>
<div style={{
position: "absolute", top: 0, height: "100%",
background: accentColor, borderRadius: 2,
width: `${Math.max(10, 100 / desks.length)}%`,
left: `${scrollPct * (100 - Math.max(10, 100 / desks.length))}%`,
transition: "left 0.1s",
}} />
</div>
)}
{/* Team manager patrol overlay (fixed position, scoped by scrollRef coords) */}
<FloorManager
desks={desks}
deskRefs={deskRefs}
scrollRef={scrollRef}
stagingRef={stagingRef}
enabled={(showManager ?? true) && sleepPhase === "awake"}
patrolIntervalSec={managerPatrolIntervalSec ?? 60}
idleGraceSec={managerIdleGraceSec ?? 60}
reasoningEffort={reasoningEffort}
apiMode={apiMode}
askManagerDeskId={askManagerDeskId}
onAskManagerDone={onAskManagerDone}
onPatrolChange={setManagerOnPatrol}
/>
{/* Walking agent overlay */}
{walk && <WalkingAgent {...walk} />}
{/* Per-desk agent-settings subpage (gear → opens to the right of the desk) */}
{settingsDesk && deskConfigsById?.[settingsDesk.deskId] && (() => {
const cfg = deskConfigsById[settingsDesk.deskId];
const deskItem = desks.find((d) => d.id === settingsDesk.deskId) ?? null;
return (
<DeskSettingsPanel
config={cfg}
agents={agents ?? []}
toolsets={toolsets ?? []}
anchor={settingsDesk.anchor}
panelRoot={panelRoot}
locked={deskIsRunning(deskItem)}
reasoningValue={reasoningValue ?? "medium"}
reasoningOptions={reasoningOptions ?? []}
reasoningDisabled={isVllmBackend(cfg.baseUrl)}
onProfileChange={(agentId) => onDeskConfigProfileChange?.(settingsDesk.deskId, agentId)}
onModelChange={(model) => onDeskConfigModelChange?.(settingsDesk.deskId, model)}
onToolsChange={(preset, enabled) => onDeskConfigToolsChange?.(settingsDesk.deskId, preset, enabled)}
onReasoningChange={(v) => onDeskConfigReasoningChange?.(v)}
onClose={() => setSettingsDesk(null)}
/>
);
})()}
</>
);
}