import { useMemo, useState } from "react"; import type { ActivityEvent } from "../types"; import { buildOverviewTurns, type Cat, type OverviewTurn, } from "../activityOverviewModel"; /** * Time-resolved overview of a (potentially very long) activity trace. * * IMPORTANT data caveat: Hermes batch-flushes a whole turn's messages to the DB * at one instant, so per-event timestamps are NOT reliable for sub-turn timing. * What IS reliable is (a) event *order* and (b) *user-message* timestamps (each * starts a turn). So we segment the trace into turns by user-message boundaries, * lay each turn's agent events out in order across its active window, and bucket * by those per-event slices (a turn with no agent events = idle). * * Long idle stretches — most importantly the app being stopped between a previous * session and a resume — are COLLAPSED to a fixed-width break on a compressed time * axis (see GAP_THRESHOLD). Without this, hours of downtime would dominate the axis * and squash a prior session's calls into an invisible sliver, so the overview * would appear to show only the current session. Bucket edges are mapped back to * real wall-clock (compToReal) for the axis labels and hover readout. */ const CAT_ORDER: Cat[] = ["reasoning", "generating", "tool", "idle"]; // top → bottom // Categories that count toward the legend/hover percentages. Idle (downtime / // waiting) is deliberately excluded — it doesn't represent work, and on a long run // it would otherwise dominate the split. Idle still renders as a bar segment and a // legend colour key, just without a percentage. const ACTIVE_CATS: Cat[] = ["reasoning", "generating", "tool"]; const CAT_META: Record = { reasoning: { label: "Reasoning", color: "#a78bfa" }, generating: { label: "Generating", color: "#4edca3" }, tool: { label: "Tool / waiting", color: "#4ea3dc" }, idle: { label: "Idle", color: "#3a3a46" }, }; const RES: { label: string; s: number }[] = [ { label: "5s", s: 5 }, { label: "1m", s: 60 }, { label: "10m", s: 600 }, { label: "1h", s: 3600 }, { label: "12h", s: 43200 }, { label: "24h", s: 86400 }, ]; // Cap on rendered bars. High enough that fine resolutions stay selectable for // long spans — the chart scrolls horizontally instead of cramming everything // into the panel width. (For a 7-day span this enables 10m; 1m needs span < ~7d; // 5s needs span < ~14h.) const MAX_BUCKETS = 10000; // Min width (px) per bucket bar. Bars grow to fill the panel when few; once the // total exceeds the panel they keep this width and the strip scrolls. const BAR_PX = 4; // Rough wall-clock an agent event represents. Batch-flushing hides true per-event // timing, so within a turn we model the first (events × this) seconds as active // work and the remainder (e.g. waiting for the user to reply) as idle. const PER_EVENT_SECS = 1; // Compressed-axis width given to a zero-duration event (one that shares its // resolved timestamp with its predecessor) so it still registers in the bars // and the legend percentages instead of silently vanishing. const ZERO_EVENT_COMP_SECS = 0.25; // An idle stretch longer than this (e.g. the app being stopped between a previous // session and a resume) is collapsed to GAP_COMPRESSED on the axis and shown as a // "break", so a long downtime can't bury a prior session's calls under dead time. const GAP_THRESHOLD = 1800; // 30 min const GAP_COMPRESSED = 120; // collapsed gap width on the (compressed) axis, in secs interface Bucket { /** Real (wall-clock) start/end this bucket maps back to, for axis labels + * hover. Buckets are laid out on a COMPRESSED axis (long idle gaps removed), * so these are derived by mapping the compressed bucket edges back to real time. */ realStart: number; realEnd: number; cats: Record; taskSecs: Record; total: number; // active + idle secs (excludes collapsed gap) gap: number; // collapsed-gap secs landing in this bucket isGap: boolean; // bucket is (mostly) a collapsed downtime break topTask: string; } // One contiguous stretch of the timeline on both the real and compressed axes. // Idle stretches over GAP_THRESHOLD compress (compLen < realLen); everything else // maps 1:1. Used to lay events onto the compressed axis and to map bucket edges // back to real wall-clock for labels. interface Seg { kind: "active" | "idle" | "gap"; realStart: number; realLen: number; compStart: number; compLen: number; turn: OverviewTurn; /** Set on real-time-placed active segs: the single event category this seg * represents (its interval = previous event → this event's real time). When * unset (synthetic layout), the whole turn's `seq` is spread across the seg. */ cat?: Cat; } export function ActivityOverview({ events, endTime, startTime, deskEndTime, taskContent, liveEvents = [], }: { events: ActivityEvent[]; endTime?: number; startTime?: string; deskEndTime?: string; taskContent?: string | null; liveEvents?: ActivityEvent[]; }) { const turns = useMemo( () => buildOverviewTurns(events, { endTime, startTime, deskEndTime, taskContent, liveEvents }), [events, endTime, startTime, deskEndTime, taskContent, liveEvents], ); const t0 = turns.length ? turns[0].start : 0; const t1 = turns.length ? turns[turns.length - 1].end : 0; const realSpan = t1 - t0; // Compressed timeline: split each turn into an active head ([start, activeEnd), // events laid out in order) and an idle tail. Idle tails over GAP_THRESHOLD // (e.g. the app being stopped before a resume) compress to GAP_COMPRESSED so // downtime can't dominate the axis and hide a prior session's calls. const timeline = useMemo(() => { const segs: Seg[] = []; let comp = 0; const pushIdleTail = (turn: OverviewTurn, from: number) => { const idleDur = turn.end - from; if (idleDur <= 0) return; const isGap = idleDur > GAP_THRESHOLD; const compLen = isGap ? GAP_COMPRESSED : idleDur; segs.push({ kind: isGap ? "gap" : "idle", realStart: from, realLen: idleDur, compStart: comp, compLen, turn }); comp += compLen; }; for (const turn of turns) { const dur = turn.end - turn.start; if (dur <= 0) continue; if (turn.timed && turn.times.length === turn.seq.length) { // Real-time placement: each event's category fills the interval from the // previous event (or the turn start) up to its own recorded time, so the // bars sit at the wall-clock the work actually happened — a long agentic // turn now spans its true duration instead of collapsing to a sliver. A // long tool wait shows as a wide "tool" block; only the trailing tail // (last event → turn end, e.g. awaiting the next prompt) is idle. let prev = turn.start; turn.seq.forEach((cat, i) => { const t = turn.times[i]; const len = t - prev; if (len > 0) { segs.push({ kind: "active", cat, realStart: prev, realLen: len, compStart: comp, compLen: len, turn }); comp += len; } else { // Zero-width event — it shares its resolved time with its // predecessor (typical on trustDb desks: every event parsed from // one assistant DB row carries the row's single timestamp). Give // it a sliver of the compressed axis so it still contributes to // the bars and the legend split; dropping it zeroed out whole // categories (a run with 30 messages could read "Generating 0%"). segs.push({ kind: "active", cat, realStart: prev, realLen: 0, compStart: comp, compLen: ZERO_EVENT_COMP_SECS, turn }); comp += ZERO_EVENT_COMP_SECS; } prev = t; }); pushIdleTail(turn, prev); } else { // Synthetic fallback (no trustworthy per-event times — e.g. clustered // flush timestamps after a restart): model the first (events × PER_EVENT_SECS) // seconds as active work, the remainder as idle. const activeDur = Math.min(dur, turn.seq.length * PER_EVENT_SECS); if (activeDur > 0) { segs.push({ kind: "active", realStart: turn.start, realLen: activeDur, compStart: comp, compLen: activeDur, turn }); comp += activeDur; } pushIdleTail(turn, turn.start + activeDur); } } return { segs, compTotal: comp }; }, [turns]); const { segs, compTotal } = timeline; const [res, setRes] = useState(5); const resolution = res; const [hover, setHover] = useState(null); // Map a compressed-axis time back to real wall-clock (for labels + hover). const compToReal = (c: number): number => { if (!segs.length) return t0; for (const s of segs) { if (c <= s.compStart + s.compLen) { const frac = s.compLen > 0 ? (c - s.compStart) / s.compLen : 0; return s.realStart + frac * s.realLen; } } const last = segs[segs.length - 1]; return last.realStart + last.realLen; }; const buckets = useMemo(() => { if (compTotal <= 0) return []; const n = Math.min(Math.ceil(compTotal / resolution), MAX_BUCKETS); const out: Bucket[] = Array.from({ length: n }, (_, k) => ({ realStart: compToReal(k * resolution), realEnd: compToReal((k + 1) * resolution), cats: { reasoning: 0, generating: 0, tool: 0, idle: 0 }, taskSecs: {}, total: 0, gap: 0, isGap: false, topTask: "", })); // Spread `secs` of one category over compressed-axis range [from, to) into the // buckets it overlaps, crediting the turn's task. A bucket's split comes from // the events whose (ordered) time-slices land in it. const place = (cat: Cat | "gap", task: string, from: number, to: number) => { if (to <= from) return; const kStart = Math.max(0, Math.floor(from / resolution)); const kEnd = Math.min(n - 1, Math.floor(to / resolution)); for (let k = kStart; k <= kEnd; k++) { const bs = k * resolution; const ov = Math.min(to, bs + resolution) - Math.max(from, bs); if (ov <= 0) continue; if (cat === "gap") { out[k].gap += ov; } else { out[k].cats[cat] += ov; out[k].total += ov; out[k].taskSecs[task] = (out[k].taskSecs[task] || 0) + ov; } } }; for (const s of segs) { if (s.kind === "active") { if (s.cat) { // Real-time-placed seg — one event, one category across its interval. place(s.cat, s.turn.task, s.compStart, s.compStart + s.compLen); } else { // Synthetic seg — spread the turn's whole ordered seq across it. const seq = s.turn.seq; const slot = s.compLen / seq.length; seq.forEach((cat, i) => place(cat, s.turn.task, s.compStart + i * slot, s.compStart + (i + 1) * slot)); } } else if (s.kind === "idle") { place("idle", s.turn.task, s.compStart, s.compStart + s.compLen); } else { place("gap", s.turn.task, s.compStart, s.compStart + s.compLen); } } for (const b of out) { b.isGap = b.gap > b.total; if (b.isGap) { b.topTask = "⋯ paused"; continue; } let best = "", bestS = -1; for (const [tk, s] of Object.entries(b.taskSecs)) if (s > bestS) { bestS = s; best = tk; } b.topTask = best; } return out; }, [segs, compTotal, resolution]); // eslint-disable-line react-hooks/exhaustive-deps // Consecutive buckets with the same dominant task collapse into a label band. const bands = useMemo(() => { const out: { task: string; span: number }[] = []; for (const b of buckets) { const last = out[out.length - 1]; if (last && last.task === b.topTask) last.span += 1; else out.push({ task: b.topTask || "—", span: 1 }); } return out; }, [buckets]); // Memoize the (potentially thousands of) bar/band elements so hovering — which // only updates the readout via React state — doesn't recreate the whole strip. // The hover outline is pure CSS (.ov-bar:hover) so bars never depend on `hover`. const barEls = useMemo(() => buckets.map((b, i) => ( b.isGap ? ( // Collapsed downtime — render a narrow hatched "break" instead of a bar.
setHover(i)} title="paused (downtime collapsed)" style={{ flex: `0 0 ${BAR_PX * 2}px`, minWidth: BAR_PX * 2, height: "100%", boxSizing: "border-box", background: "repeating-linear-gradient(135deg, transparent 0 2px, rgba(255,255,255,0.06) 2px 4px)", borderRight: "1px solid var(--bg2)", }} /> ) : (
setHover(i)} style={{ flex: `1 0 ${BAR_PX}px`, minWidth: BAR_PX, height: "100%", boxSizing: "border-box", borderRight: "1px solid var(--bg2)", display: "flex", flexDirection: "column", justifyContent: "flex-end", }} > {CAT_ORDER.map((c) => { const frac = b.total > 0 ? b.cats[c] / b.total : 0; if (frac <= 0) return null; return
; })}
) )), [buckets]); const bandEls = useMemo(() => bands.map((b, i) => (
{b.task}
)), [bands]); if (compTotal <= 0 || !buckets.length) { return
Not enough timed activity to chart yet.
; } const totals: Record = { reasoning: 0, generating: 0, tool: 0, idle: 0 }; for (const b of buckets) for (const c of CAT_ORDER) totals[c] += b.cats[c]; // Denominator excludes idle, so the active categories sum to 100% of work time. const grand = ACTIVE_CATS.reduce((s, c) => s + totals[c], 0) || 1; const fmt = (sec: number) => { const d = new Date(sec * 1000); if (resolution >= 86400) { return d.toLocaleDateString([], { month: "short", day: "numeric" }); } if (resolution >= 60) { return d.toLocaleString([], { month: "short", day: "numeric", hour: "2-digit", minute: "2-digit" }); } return d.toLocaleString([], { hour: "2-digit", minute: "2-digit", second: "2-digit" }); }; const spanFmt = (s: number) => s >= 86400 ? `${(s / 86400).toFixed(1)} d` : s >= 3600 ? `${(s / 3600).toFixed(1)} h` : s >= 60 ? `${Math.max(1, Math.round(s / 60))} min` : `${Math.max(1, Math.round(s))}s`; const spanLabel = spanFmt(realSpan); const H = 150; const hb = hover != null ? buckets[hover] : null; return (
{/* Resolution selector + legend */}
Resolution
{RES.map((r) => { const tooFine = compTotal / r.s > MAX_BUCKETS; const active = r.s === resolution; return ( ); })}
{CAT_ORDER.map((c) => ( {CAT_META[c].label}{c === "idle" ? "" : ` ${Math.round((totals[c] / grand) * 100)}%`} ))}
{/* Scrollable chart — task bands + stacked bars share one scroll area so they stay column-aligned. Bars grow to fill the panel when few; once there are more than fit, they keep BAR_PX and the strip scrolls. */}
setHover(null)}>
{bandEls}
{barEls}
{/* Time axis */}
{fmt(buckets[0].realStart)} {spanLabel} span · {buckets.length} × {RES.find((r) => r.s === resolution)?.label} {fmt(buckets[buckets.length - 1].realEnd)}
{/* Hover readout */}
{hb ? ( {fmt(hb.realStart)} → {fmt(hb.realEnd)} {hb.isGap ? ( <>{" · "}paused — {spanFmt(hb.realEnd - hb.realStart)} of downtime collapsed ) : ( <> {" · "}{hb.topTask || "—"}{" · "} {ACTIVE_CATS.map((c) => { const act = hb.cats.reasoning + hb.cats.generating + hb.cats.tool; return `${CAT_META[c].label.split(" ")[0]} ${act > 0 ? Math.round((hb.cats[c] / act) * 100) : 0}%`; }).join(" / ")} )} ) : ( Per-turn estimate (Hermes batches event times). Hover a bar for its range, task, and breakdown. )}
); }