import React from "react";
export interface Scene { id: string; name: string; }
export const SCENES: Scene[] = [
{ id: "default", name: "Default" },
{ id: "office", name: "Office" },
{ id: "lab", name: "Lab" },
{ id: "hospital", name: "Hospital" },
{ id: "night", name: "Night city" },
];
export const DEFAULT_SCENE = "default";
// Full-bleed backdrop behind the desks. pointerEvents:none so desks stay clickable;
// zIndex 0 keeps it under the desk strip, clock, bed and bell. Desaturated + faded
// so the scene recedes and the foreground desks/agents stay the focus.
const LAYER: React.CSSProperties = {
position: "absolute", inset: 0, pointerEvents: "none", overflow: "hidden", zIndex: 0,
opacity: 0.7, filter: "saturate(0.55)",
};
const pc = (v: number | string) => (typeof v === "number" ? `${v}%` : v);
const at = (top: number | string, left: number | string, extra?: React.CSSProperties): React.CSSProperties =>
({ position: "absolute", top: pc(top), left: pc(left), transform: "translate(-50%,-50%)", ...extra });
function tileBg(base: string, line: string, size: number): React.CSSProperties {
return {
backgroundColor: base,
backgroundImage:
`repeating-linear-gradient(0deg, ${line} 0 1px, transparent 1px ${size}px),` +
`repeating-linear-gradient(90deg, ${line} 0 1px, transparent 1px ${size}px)`,
};
}
// ── Props (clean flat SVG / divs) ────────────────────────────────────────────
function SnakePlant({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function Monstera({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function Cactus({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function WaterCooler({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function Coffee({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function FloorLamp({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function TPlant({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function Bench({ top, left, w = 200 }: { top: number; left: number; w?: number }) {
return
;
}
function Cabinet({ top, left }: { top: number; left: number }) {
const cols = ["#5fd0e6", "#5fe6a3", "#e66fb0", "#e6c25f", "#6fb0e6"];
return (
{cols.map((c, i) => )}
);
}
function HospitalBed({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function IVStand({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function VitalsMonitor({ top, left, s = 1 }: { top: number; left: number; s?: number }) {
return (
);
}
function Building({ left, w, h, lit }: { left: string; w: number; h: number; lit: number }) {
const rows = Math.floor((h - 10) / 14), cols = Math.max(1, Math.floor(w / 14));
return (
{Array.from({ length: rows }).map((_, r) => (
{Array.from({ length: cols }).map((_, c) => )}
))}
);
}
// ── Scenes ───────────────────────────────────────────────────────────────────
// The original minimal backdrop: dark floor + subtle grid + top rule. Rendered at
// full strength (no muting) since there's nothing to compete with the foreground.
function DefaultScene() {
return (
{/* red cross signs on the wall (clear of bed & clock) */}
{[30, 70].map((l, i) => (
))}
{/* aisle guide line down the centre */}
{/* beds along both walls, aisle open in the middle */}
{/* vitals monitors by the left beds, IV stands by the right beds */}
{/* plants in the corners */}
{[[24, 7], [24, 93], [96, 50]].map(([t, l], i) => )}