import os import wave import threading from datetime import datetime from time import sleep import pyaudio import soundfile as sf import pygame import keyboard from openai import OpenAI def _safe_stop_recording(stream, p): try: stream.stop_stream() except Exception: pass try: stream.close() except Exception: pass try: p.terminate() except Exception: pass def record_audio(duration=10): """ Record microphone input to both WAV and MP3. Press Space to stop early. Returns the MP3 path. """ chunk = 1024 sample_format = pyaudio.paInt16 channels = 1 fs = 44100 p = pyaudio.PyAudio() stream = p.open(format=sample_format, channels=channels, rate=fs, frames_per_buffer=chunk, input=True) frames = [] print("Recording... Press Space to stop.") stop_event = threading.Event() def listen_for_stop(): while not stop_event.is_set(): try: if keyboard.is_pressed("space"): stop_event.set() print("Recording stopped by user.") _safe_stop_recording(stream, p) except Exception: # keyboard might not have permission on some systems pass listener_thread = threading.Thread(target=listen_for_stop, daemon=True) listener_thread.start() for _ in range(0, int(fs / chunk * duration)): if stop_event.is_set(): break data = stream.read(chunk) frames.append(data) if not stop_event.is_set(): _safe_stop_recording(stream, p) listener_thread.join() print("Recording finished.") now = datetime.now().strftime("%Y%m%d_%H%M%S") wav_filename = f"question_{now}.wav" mp3_filename = f"question_{now}.mp3" with wave.open(wav_filename, "wb") as wf: wf.setnchannels(channels) wf.setsampwidth(p.get_sample_size(sample_format)) wf.setframerate(fs) wf.writeframes(b"".join(frames)) if os.path.getsize(wav_filename) > 0: data, samplerate = sf.read(wav_filename) sf.write(mp3_filename, data, samplerate, format="MP3") else: print(f"{wav_filename} is empty.") return mp3_filename def audio_to_text(audio_file_path, api_key): client = OpenAI(api_key=api_key) with open(audio_file_path, "rb") as audio_file: tr = client.audio.transcriptions.create(model="whisper-1", file=audio_file) return tr.text def text_to_audio(text, output_file_path, api_key): client = OpenAI(api_key=api_key) with client.audio.speech.with_streaming_response.create( model="tts-1", voice="alloy", input=text ) as resp: resp.stream_to_file(output_file_path) def play_audio_with_skip(audio_file_path): """ Play audio via pygame with Space to stop. Falls back to direct playback if needed. """ def stop_playback(): if pygame.mixer.music.get_busy(): pygame.mixer.music.stop() print("Playback stopped by user.") try: pygame.mixer.init() pygame.mixer.music.load(audio_file_path) print("Playing audio... Press Space to skip.") stop_event = threading.Event() def listen_for_skip(): while not stop_event.is_set(): try: if keyboard.is_pressed("space"): stop_event.set() stop_playback() break except Exception: # keyboard may fail on some systems pass listener_thread = threading.Thread(target=listen_for_skip, daemon=True) listener_thread.start() pygame.mixer.music.play() while pygame.mixer.music.get_busy() and not stop_event.is_set(): sleep(0.1) stop_event.set() listener_thread.join() pygame.mixer.quit() except Exception as e: print(f"Fallback playback: {e}") try: import IPython from IPython.display import Audio, display display(Audio(audio_file_path)) except Exception as _: print("Could not play audio automatically.")