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// information about atoms. But I came to realize that this is overkill. I'm now
// going to create a minimal parser for PDB and MOL2 files instead, since these
// are the formats that molmoda uses internally for protein and compound files,
// respectively. It doens't need to have a lot of functionality. It just needs
// to be light on memory.
import { IFileInfo } from "@/FileSystem/Types";
import { IAtom } from "@/UI/Navigation/TreeView/TreeInterfaces";
import { GLModel } from "@/UI/Panels/Viewer/GLModelType";
/** Interface for bounding box */
interface IBounds {
minX: number;
minY: number;
minZ: number;
maxX: number;
maxY: number;
maxZ: number;
}
/**
* A parent class for easy parsers.
*/
export abstract class EasyParserParent {
/**
* Create a new EasyParserParent. Set it to undefined if you want to call
* _load elsewhere (e.g., in subclass constructor; see EasyParserSDF).
*
* @param {IFileInfo | GLModel | IAtom[]} src The source to parse.
*/
constructor(src: IFileInfo | GLModel | IAtom[] | undefined) {
if (src !== undefined) {
this._load(src);
}
}
protected _atoms: (string | IAtom)[] = [];
/**
* Load the source.
*
* @param {IFileInfo | GLModel | IAtom[]} src The source to parse.
*/
abstract _load(src: IFileInfo | GLModel | IAtom[]): void;
/**
* Parse an atom.
*
* @param {string} atomStr The string to parse.
* @param {number} [atomParserIndex] Optional: The 0-based index of this
* atom in the parser's internal list.
* Useful for parsers that need context
* (e.g., SDF bond parsing).
* @returns {IAtom | undefined} The parsed atom, or undefined if not
* parsable or function not used.
*/
abstract _parseAtomStr(
atomStr: string,
atomParserIndex?: number
): IAtom | undefined;
/**
* Get the atom at the given index.
*
* @param {number} idx The index.
* @returns {IAtom} The atom.
*/
getAtom(idx: number): IAtom {
const atom = this._atoms[idx];
// If it's not a string, it's already been parsed.
if (typeof atom !== "string") {
return atom as IAtom;
}
const parsedAtom = this._parseAtomStr(atom as string, idx); // Pass the index here
if (parsedAtom === undefined) {
throw new Error("Failed to parse atom.");
}
this._atoms[idx] = parsedAtom; // Cache the parsed atom
return parsedAtom;
}
/**
* The number of atoms.
*
* @returns {number} The number of atoms.
*/
get length(): number {
return this._atoms.length;
}
/**
* The atoms.
*
* @returns {IAtom[]} The atoms.
*/
get atoms(): IAtom[] {
return this._atoms.map((atom, idx) => {
return this.getAtom(idx);
});
}
/**
* Get the selected atoms.
*
* @param {object} sel The selection.
* @param {boolean} [extract=false] Whether to extract the selected atoms.
* @returns {IAtom[]} The selected atoms.
*/
selectedAtoms(sel: { [key: string]: string[] }, extract = false): IAtom[] {
// NOTE: If there are multiple keys, logical OR is applied. So this
// differs from the 3dmol selectedAtoms function.
// Not going to support full selectedAtoms available in 3dmol parser.
// Just bare-bones minimum.
// You'll need to parse all the atoms.
let atoms: [number, IAtom][] = [];
for (let i = 0; i < this.length; i++) {
atoms.push([i, this.getAtom(i)]);
}
const keys = Object.keys(sel);
// If there are no keys, return all the atoms.
if (keys.length === 0) {
if (extract) {
this._atoms = [];
}
return atoms.map(([idx, atom]) => atom);
}
let matchingAtoms: [number, IAtom][] = [];
for (const key of keys) {
const val = sel[key];
let filterFunc: (atom: IAtom) => boolean = (atom: IAtom) => true;
switch (key) {
case "resn":
filterFunc = (atom) => val.includes(atom.resn);
break;
case "chain":
filterFunc = (atom) => val.includes(atom.chain);
break;
case "elem":
filterFunc = (atom) => {
if (atom.elem === undefined) {
return false;
}
return val.includes(atom.elem);
};
break;
default:
// Should never get here.
debugger;
}
matchingAtoms = matchingAtoms.concat(
atoms.filter(([idx, atom]) => filterFunc(atom))
);
// Remove matches from atoms.
atoms = atoms.filter(([idx, atom]) => !filterFunc(atom));
}
if (extract) {
// sort by index
matchingAtoms.sort(([idx1, atom1], [idx2, atom2]) => idx1 - idx2);
this._atoms = atoms.map(([idx, atom]) => atom);
}
// sort by index
matchingAtoms.sort(([idx1, atom1], [idx2, atom2]) => idx1 - idx2);
return matchingAtoms.map(([idx, atom]) => atom);
}
/**
* Append atoms to the molecule.
*
* @param {IAtom[]} atoms The atoms to append.
*/
appendAtoms(atoms: IAtom | IAtom[]): void {
if (!Array.isArray(atoms)) {
atoms = [atoms];
}
this._atoms = this._atoms.concat(atoms);
}
/**
* Calculates the bounding box of the atoms in this parser, considering the stride.
*
* @param {number} [stride=1] The step size for iterating through atoms. Must be >= 1.
* @returns {IBounds | null} The bounding box, or null if no atoms with coordinates are found.
*/
getBounds(stride = 1): IBounds | null {
if (stride < 1) {
throw new Error("Stride must be >= 1");
}
let minX = Infinity;
let minY = Infinity;
let minZ = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
let maxZ = -Infinity;
let foundCoords = false;
for (let i = 0; i < this.length; i += stride) {
const atom = this.getAtom(i);
if (
atom.x !== undefined &&
atom.y !== undefined &&
atom.z !== undefined
) {
foundCoords = true;
minX = Math.min(minX, atom.x);
minY = Math.min(minY, atom.y);
minZ = Math.min(minZ, atom.z);
maxX = Math.max(maxX, atom.x);
maxY = Math.max(maxY, atom.y);
maxZ = Math.max(maxZ, atom.z);
}
}
if (!foundCoords) {
return null; // No atoms with coordinates found
}
return { minX, minY, minZ, maxX, maxY, maxZ };
}
/**
* Checks if the molecule is "flat", meaning all its atoms lie on one of the
* cardinal planes (XY, XZ, or YZ). This is determined by checking if all atoms
* have a Z, Y, or X coordinate of 0, respectively. This is a common
* characteristic of 2D structure representations.
*
* @returns {boolean} True if the molecule is flat, false otherwise. Returns
* false if there are no atoms.
*/
public isFlat(): boolean {
if (this.length === 0) {
return false;
}
const atoms = this.atoms; // This ensures all atoms are parsed
if (atoms.length === 0) {
return false;
}
// Collect all coordinates. It's safe to assume parsers provide x, y, z as numbers.
// They might be undefined/NaN if parsing fails for a coordinate, which is fine.
const xCoords = atoms.map((a) => a.x);
const yCoords = atoms.map((a) => a.y);
const zCoords = atoms.map((a) => a.z);
// A file is flat if one of the coordinate axes is all zeros (or undefined/NaN for all atoms).
// The .every check handles undefined and NaN correctly, as they are not equal to 0.
const allXZero = xCoords.every((c) => c === 0);
const allYZero = yCoords.every((c) => c === 0);
const allZZero = zCoords.every((c) => c === 0);
return allXZero || allYZero || allZZero;
}
/**
* Builds a spatial grid for the atoms in this parser.
*
* @param {number} stride The stride to use when iterating atoms.
* @param {number} cellSize The size of each grid cell (should match query distance).
* @returns {Map<string, number[]>} A map where keys are "x,y,z" indices and values are arrays of atom indices.
*/
private _buildSpatialGrid(stride: number, cellSize: number): Map<string, number[]> {
const grid = new Map<string, number[]>();
for (let i = 0; i < this.length; i += stride) {
const atom = this.getAtom(i);
if (
atom.x === undefined ||
atom.y === undefined ||
atom.z === undefined
) {
continue;
}
const cx = Math.floor(atom.x / cellSize);
const cy = Math.floor(atom.y / cellSize);
const cz = Math.floor(atom.z / cellSize);
const key = `${cx},${cy},${cz}`;
if (!grid.has(key)) {
grid.set(key, []);
}
grid.get(key)!.push(i);
}
return grid;
}
/**
* Checks if any atom in this parser is within a specified distance of any atom
* in another parser, optionally using strides to speed up the check.
* Optimized with bounding box check and early exit for distance components.
*
* @param {EasyParserParent} otherParser The other parser to compare against.
* @param {number} distance The distance threshold in Angstroms.
* @param {number} [selfStride=1] The step size for iterating through
* atoms in this parser. Must be >= 1.
* @param {number} [otherStride=1] The step size for iterating through
* atoms in the other parser. Must be >= 1.
* @returns {boolean} True if at least one pair of atoms (one from each parser,
* considering strides) is within the specified distance, false otherwise.
*/
isWithinDistance(
otherParser: EasyParserParent,
distance: number,
selfStride = 1,
otherStride = 1
): boolean {
// Validate strides
if (selfStride < 1) {
throw new Error("selfStride must be >= 1");
}
if (otherStride < 1) {
throw new Error("otherStride must be >= 1");
}
const distanceSqThreshold = distance * distance; // Compare squared distances
// *** Optimization 1: Bounding Box Check ***
const bounds1 = this.getBounds(selfStride);
const bounds2 = otherParser.getBounds(otherStride);
// If either molecule has no coordinates, they can't be close
if (!bounds1 || !bounds2) {
return false;
}
// Check for non-overlap (expanded by distance)
if (
bounds1.maxX < bounds2.minX - distance ||
bounds1.minX > bounds2.maxX + distance ||
bounds1.maxY < bounds2.minY - distance ||
bounds1.minY > bounds2.maxY + distance ||
bounds1.maxZ < bounds2.minZ - distance ||
bounds1.minZ > bounds2.maxZ + distance
) {
return false; // Bounding boxes are too far apart
}
// *** End Bounding Box Check ***
// *** Optimization 3: Spatial Hashing ***
// Heuristic: If we have a lot of comparisons to make (NxM > ~5000), build a grid.
// We build the grid on the larger molecule to minimize the overhead of grid construction
// relative to the number of lookups. Actually, cost is approx (Build N) + (Query M * 27).
// Minimizing (N + 27M) suggests we should build the grid on the larger set (N) so we only query 27*M times.
const count1 = Math.ceil(this.length / selfStride);
const count2 = Math.ceil(otherParser.length / otherStride);
if (count1 * count2 > 5000) {
// Identify which parser is larger to build the grid on it
let gridParser: EasyParserParent;
let queryParser: EasyParserParent;
let gridStride: number;
let queryStride: number;
if (count1 >= count2) {
// eslint-disable-next-line @typescript-eslint/no-this-alias
gridParser = this;
gridStride = selfStride;
queryParser = otherParser;
queryStride = otherStride;
} else {
gridParser = otherParser;
gridStride = otherStride;
// eslint-disable-next-line @typescript-eslint/no-this-alias
queryParser = this;
queryStride = selfStride;
}
const grid = gridParser._buildSpatialGrid(gridStride, distance);
for (let i = 0; i < queryParser.length; i += queryStride) {
const qAtom = queryParser.getAtom(i);
if (qAtom.x === undefined || qAtom.y === undefined || qAtom.z === undefined) continue;
const cx = Math.floor(qAtom.x / distance);
const cy = Math.floor(qAtom.y / distance);
const cz = Math.floor(qAtom.z / distance);
// Check neighbors (3x3x3 block)
for (let dx = -1; dx <= 1; dx++) {
for (let dy = -1; dy <= 1; dy++) {
for (let dz = -1; dz <= 1; dz++) {
const key = `${cx + dx},${cy + dy},${cz + dz}`;
const binIndices = grid.get(key);
if (!binIndices) continue;
// Check atoms in this bin
for (const idx of binIndices) {
const gAtom = gridParser.getAtom(idx);
const distSq =
(qAtom.x - gAtom.x!) ** 2 +
(qAtom.y - gAtom.y!) ** 2 +
(qAtom.z - gAtom.z!) ** 2;
if (distSq <= distanceSqThreshold) {
return true;
}
}
}
}
}
}
return false;
}
// *** Fallback: Brute Force (Original Logic) ***
for (let i = 0; i < this.length; i += selfStride) {
const atom1 = this.getAtom(i);
// Ensure atom1 has coordinates
if (
atom1.x === undefined ||
atom1.y === undefined ||
atom1.z === undefined
) {
continue;
}
// *** Optimization 2: Cache atom1 coordinates ***
const x1 = atom1.x;
const y1 = atom1.y;
const z1 = atom1.z;
for (let j = 0; j < otherParser.length; j += otherStride) {
const atom2 = otherParser.getAtom(j);
// Ensure atom2 has coordinates
if (
atom2.x === undefined ||
atom2.y === undefined ||
atom2.z === undefined
) {
continue;
}
const x2 = atom2.x; // Cache atom2 coordinate
// Calculate squared distance component by component for early exit
const dx = x1 - x2;
const dxSq = dx * dx;
if (dxSq > distanceSqThreshold) {
continue; // X distance alone is too large
}
const y2 = atom2.y; // Cache atom2 coordinate
const dy = y1 - y2;
const dySq = dy * dy;
if (dxSq + dySq > distanceSqThreshold) {
continue; // X + Y distance is too large
}
const z2 = atom2.z; // Cache atom2 coordinate
const dz = z1 - z2;
const dzSq = dz * dz;
const distanceSq = dxSq + dySq + dzSq;
// Check if within threshold
if (distanceSq <= distanceSqThreshold) {
return true; // Found a pair within distance
}
}
}
return false; // No pairs found within distance
}
/**
* Extracts all unique residue names (resn) and residue IDs (resi) from the
* atoms in this parser.
*
* @returns {{ names: Set<string>, ids: Set<number> }} An object containing a
* Set of unique residue names and a Set of unique residue IDs.
*/
public getUniqueResidues(): { names: Set<string>; ids: Set<number> } {
const residueNames = new Set<string>();
const residueIds = new Set<number>();
for (let i = 0; i < this.length; i++) {
const atom = this.getAtom(i);
if (atom.resn) {
residueNames.add(atom.resn);
}
if (atom.resi !== undefined) {
// Assuming resi is a number. If it could be a string, adjust accordingly.
residueIds.add(atom.resi);
}
}
return { names: residueNames, ids: residueIds };
}
/**
* Checks if the molecule contains any hydrogen atoms.
*
* @returns {boolean} True if at least one hydrogen atom is found, false otherwise.
*/
public hasHydrogens(): boolean {
// Use .some for efficiency, as it will stop as soon as a hydrogen is found.
return this.atoms.some((atom) => atom.elem?.toUpperCase() === "H");
}
/**
* Get the approximate bounds of the molecule. NOTE: This code not used, but
* could be useful in the future.
*
* @returns {number[]} The approximate bounds [minX, minY, minZ, maxX, maxY,
* maxZ].
*/
// getApproximateBounds(): [number, number, number, number, number, number] {
// let minX = Infinity;
// let minY = Infinity;
// let minZ = Infinity;
// let maxX = -Infinity;
// let maxY = -Infinity;
// let maxZ = -Infinity;
// const buffer = 5;
// const step = 10;
// for (let i = 0; i < this.length; i += step) {
// const atom = this.getAtom(i);
// minX = Math.min(minX, atom.x as number);
// minY = Math.min(minY, atom.y as number);
// minZ = Math.min(minZ, atom.z as number);
// maxX = Math.max(maxX, atom.x as number);
// maxY = Math.max(maxY, atom.y as number);
// maxZ = Math.max(maxZ, atom.z as number);
// }
// return [
// minX - buffer,
// minY - buffer,
// minZ - buffer,
// maxX + buffer,
// maxY + buffer,
// maxZ + buffer,
// ];
// }
}
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