molmoda / data /grid_test /grid_maker.ts
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/// <reference path="./video-frame.d.ts" />
import * as tf from "@tensorflow/tfjs";
// import * as tf from "@tensorflow/tfjs-node";
import { Float32 } from "./float_point_like_cpp";
import { Rank } from "@tensorflow/tfjs-core";
import { Atom, TypeInfo } from "./grid_types";
import * as fs from "fs";
export class GridMaker {
private resolution: Float32;
private dimension: number;
private radiusMultiple: Float32;
private gaussianResolution: Float32;
private gridOrigin: { x: Float32; y: Float32; z: Float32 } | null = null;
private center: { x: Float32; y: Float32; z: Float32 } | null = null;
constructor(
resolution: number,
dimension: number,
radiusMultiple = 1.5,
gaussianResolution = 0.5,
center?: { x: number; y: number; z: number }
) {
this.resolution = new Float32(resolution);
this.dimension = dimension;
this.radiusMultiple = new Float32(radiusMultiple);
this.gaussianResolution = new Float32(gaussianResolution);
if (center) {
this.center = {
x: new Float32(center.x),
y: new Float32(center.y),
z: new Float32(center.z),
};
}
}
makeGrid(atoms: Atom[], typeInfo: TypeInfo[]): tf.Tensor4D {
const gridCenter = this.center || this.calculateGridCenter(atoms);
this.gridOrigin = {
x: Float32.subtract(
gridCenter.x,
Float32.multiply(
new Float32(this.dimension / 2),
this.resolution
)
),
y: Float32.subtract(
gridCenter.y,
Float32.multiply(
new Float32(this.dimension / 2),
this.resolution
)
),
z: Float32.subtract(
gridCenter.z,
Float32.multiply(
new Float32(this.dimension / 2),
this.resolution
)
),
};
const grid: tf.TensorBuffer<Rank.R4> = tf.buffer(
[typeInfo.length, this.dimension, this.dimension, this.dimension],
"float32"
) as tf.TensorBuffer<Rank.R4>;
atoms.forEach((atom) => {
const typeData = typeInfo[atom.type];
const radius = Float32.multiply(
new Float32(typeData.radius),
this.radiusMultiple
);
this.addAtomToGrid(atom, radius, this.gridOrigin, grid);
});
return grid.toTensor() as tf.Tensor4D;
}
exportGridChannelToDX(
grid: tf.Tensor4D,
channel: number,
filename: string
): void {
if (!this.gridOrigin) {
throw new Error(
"Grid origin is not set. Make sure to call makeGrid before exporting."
);
}
const [numChannels, dimX, dimY, dimZ] = grid.shape;
if (channel < 0 || channel >= numChannels) {
throw new Error(
`Invalid channel number. Must be between 0 and ${
numChannels - 1
}.`
);
}
const gridData = grid
.slice([channel, 0, 0, 0], [1, dimX, dimY, dimZ])
.reshape([dimX, dimY, dimZ]);
const gridValues = gridData.dataSync();
const header = `object 1 class gridpositions counts ${dimX} ${dimY} ${dimZ}
origin ${this.gridOrigin.x.toNumber()} ${this.gridOrigin.y.toNumber()} ${this.gridOrigin.z.toNumber()}
delta ${this.resolution.toNumber()} 0 0
delta 0 ${this.resolution.toNumber()} 0
delta 0 0 ${this.resolution.toNumber()}
object 2 class gridconnections counts ${dimX} ${dimY} ${dimZ}
object 3 class array type double rank 0 items ${dimX * dimY * dimZ} data follows
`;
let dxContent = header;
for (let i = 0; i < gridValues.length; i++) {
dxContent += gridValues[i].toFixed(6) + " ";
if ((i + 1) % 3 === 0) {
dxContent += "\n";
}
}
fs.writeFileSync(filename, dxContent);
console.log(`DX file exported to ${filename}`);
}
private calculateGridCenter(atoms: Atom[]): {
x: Float32;
y: Float32;
z: Float32;
} {
let sumX = new Float32(0);
let sumY = new Float32(0);
let sumZ = new Float32(0);
atoms.forEach((atom) => {
sumX = Float32.add(sumX, new Float32(atom.x));
sumY = Float32.add(sumY, new Float32(atom.y));
sumZ = Float32.add(sumZ, new Float32(atom.z));
});
const count = new Float32(atoms.length);
return {
x: Float32.divide(sumX, count),
y: Float32.divide(sumY, count),
z: Float32.divide(sumZ, count),
};
}
private addAtomToGrid(
atom: Atom,
radius: Float32,
gridOrigin: { x: Float32; y: Float32; z: Float32 },
grid: tf.TensorBuffer<Rank.R4>
) {
const radiusGridUnits = Float32.divide(radius, this.resolution);
const minX = Math.max(
0,
Math.floor(
Float32.subtract(
Float32.divide(
Float32.subtract(new Float32(atom.x), gridOrigin.x),
this.resolution
),
radiusGridUnits
).toNumber()
)
);
const maxX = Math.min(
this.dimension - 1,
Math.ceil(
Float32.add(
Float32.divide(
Float32.subtract(new Float32(atom.x), gridOrigin.x),
this.resolution
),
radiusGridUnits
).toNumber()
)
);
const minY = Math.max(
0,
Math.floor(
Float32.subtract(
Float32.divide(
Float32.subtract(new Float32(atom.y), gridOrigin.y),
this.resolution
),
radiusGridUnits
).toNumber()
)
);
const maxY = Math.min(
this.dimension - 1,
Math.ceil(
Float32.add(
Float32.divide(
Float32.subtract(new Float32(atom.y), gridOrigin.y),
this.resolution
),
radiusGridUnits
).toNumber()
)
);
const minZ = Math.max(
0,
Math.floor(
Float32.subtract(
Float32.divide(
Float32.subtract(new Float32(atom.z), gridOrigin.z),
this.resolution
),
radiusGridUnits
).toNumber()
)
);
const maxZ = Math.min(
this.dimension - 1,
Math.ceil(
Float32.add(
Float32.divide(
Float32.subtract(new Float32(atom.z), gridOrigin.z),
this.resolution
),
radiusGridUnits
).toNumber()
)
);
for (let i = minX; i <= maxX; i++) {
for (let j = minY; j <= maxY; j++) {
for (let k = minZ; k <= maxZ; k++) {
const x = Float32.add(
gridOrigin.x,
Float32.multiply(new Float32(i), this.resolution)
);
const y = Float32.add(
gridOrigin.y,
Float32.multiply(new Float32(j), this.resolution)
);
const z = Float32.add(
gridOrigin.z,
Float32.multiply(new Float32(k), this.resolution)
);
const value = this.calculateDensity(
atom,
{ x, y, z },
radius
);
grid.set(
Float32.add(
new Float32(grid.get(atom.type, i, j, k)),
value
).toNumber(),
atom.type,
i,
j,
k
);
}
}
}
}
private calculateDensity(
atom: Atom,
point: { x: Float32; y: Float32; z: Float32 },
radius: Float32
): Float32 {
const distSq = Float32.add(
Float32.add(
Float32.pow(Float32.subtract(new Float32(atom.x), point.x), 2),
Float32.pow(Float32.subtract(new Float32(atom.y), point.y), 2)
),
Float32.pow(Float32.subtract(new Float32(atom.z), point.z), 2)
);
const dist = Float32.sqrt(distSq);
if (
Float32.subtract(
dist,
Float32.multiply(radius, this.radiusMultiple)
).toNumber() > 0
) {
return new Float32(0);
} else if (
Float32.subtract(
dist,
Float32.multiply(radius, this.gaussianResolution)
).toNumber() <= 0
) {
return Float32.exp(
Float32.multiply(
new Float32(-2),
Float32.divide(distSq, Float32.pow(radius, 2))
)
);
} else {
const dr = Float32.divide(dist, radius);
const A = Float32.multiply(
Float32.exp(
Float32.multiply(
new Float32(-2),
Float32.pow(this.gaussianResolution, 2)
)
),
Float32.multiply(
new Float32(4),
Float32.pow(this.gaussianResolution, 2)
)
);
const B = Float32.multiply(
Float32.exp(
Float32.multiply(
new Float32(-2),
Float32.pow(this.gaussianResolution, 2)
)
),
Float32.add(
Float32.multiply(new Float32(-4), this.gaussianResolution),
Float32.multiply(
new Float32(-8),
Float32.pow(this.gaussianResolution, 3)
)
)
);
const C = Float32.multiply(
Float32.exp(
Float32.multiply(
new Float32(-2),
Float32.pow(this.gaussianResolution, 2)
)
),
Float32.add(
Float32.add(
Float32.multiply(
new Float32(4),
Float32.pow(this.gaussianResolution, 4)
),
Float32.multiply(
new Float32(4),
Float32.pow(this.gaussianResolution, 2)
)
),
new Float32(1)
)
);
const q = Float32.add(
Float32.multiply(Float32.add(Float32.multiply(A, dr), B), dr),
C
);
return Float32.max(q, new Float32(0));
}
}
}