molmoda / data /src /Meshes /SimplifyVRML /MergeVerticesByDistance.ts
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import { distanceWithinCutoffSquared, sameColor, truncateValues } from "./Math";
/**
* Merge vertices that are within a certain distance of each other.
*
* @param {number[][]} vertices The vertices to merge.
* @param {number[][]} colors The colors to merge.
* @param {number} cutoff The maximum distance between vertices to merge.
* @returns {object} An object containing the merged vertices, merged colors, and
* a mapping from the original indices to the new indices.
*/
export function mergeVertices(
vertices: [number, number, number][],
colors: [number, number, number][],
cutoff: number
): {
mergedVertices: [number, number, number][];
mergedColors: [number, number, number][];
mapping: Map<number, number>;
} {
const mergedVertices = vertices.map(truncateValues);
const mergedColors = colors.map(truncateValues);
const mapping = new Map();
const cutoffSquared = cutoff ** 2;
// Create a spatial hash grid
const gridSize = cutoff;
const grid = new Map();
/**
* Get the grid key for a vertex.
*
* @param {number[]} vertex The vertex.
* @returns {string} The grid key.
*/
const getGridKey = function(vertex: [number, number, number]): string {
const x = Math.floor(vertex[0] / gridSize);
const y = Math.floor(vertex[1] / gridSize);
const z = Math.floor(vertex[2] / gridSize);
return `${x},${y},${z}`;
}
/**
* Add a vertex to the grid.
*
* @param {number} index The index of the vertex.
* @param {number[]} vertex The vertex.
*/
const addToGrid = function(index: number, vertex: [number, number, number]) {
const key = getGridKey(vertex);
if (!grid.has(key)) {
grid.set(key, []);
}
grid.get(key).push(index);
}
// Process vertices
for (let i = 0; i < mergedVertices.length; i++) {
const vertex = mergedVertices[i];
const color = mergedColors[i];
const key = getGridKey(vertex);
let merged = false;
const neighborCells = [
key,
`${key.split(",")[0]},${key.split(",")[1]},${
parseInt(key.split(",")[2]) + 1
}`,
`${key.split(",")[0]},${parseInt(key.split(",")[1]) + 1},${
key.split(",")[2]
}`,
`${parseInt(key.split(",")[0]) + 1},${key.split(",")[1]},${
key.split(",")[2]
}`,
];
for (const cellKey of neighborCells) {
const cellVertices = grid.get(cellKey) || [];
for (const j of cellVertices) {
if (
distanceWithinCutoffSquared(
vertex,
mergedVertices[j],
cutoffSquared
) &&
sameColor(color, mergedColors[j])
) {
mapping.set(i, j);
merged = true;
break;
}
}
if (merged) {
break;
}
}
if (!merged) {
mapping.set(i, i);
addToGrid(i, vertex);
}
}
// Create final merged vertices and colors
const uniqueIndices = new Set(mapping.values());
const finalVertices = Array.from(uniqueIndices).map(
(i) => mergedVertices[i]
);
const finalColors = Array.from(uniqueIndices).map((i) => mergedColors[i]);
// Update mapping to use new indices
const newIndexMap = new Map(
Array.from(uniqueIndices).map((oldIndex, newIndex) => [
oldIndex,
newIndex,
])
);
for (const [key, value] of mapping) {
mapping.set(key, newIndexMap.get(value));
}
return {
mergedVertices: finalVertices,
mergedColors: finalColors,
mapping,
};
}
/**
* Update indices based on a mapping.
*
* @param {number[]} indices The indices to update.
* @param {Map<number, number>} mapping The mapping from old indices to new
* indices.
* @returns {number[]} The updated indices.
*/
export function updateIndices(
indices: number[],
mapping: Map<number, number>
): number[] {
const updatedIdxs = indices.map((index) =>
index === -1 ? -1 : mapping.get(index)
);
// Make sure all indices are valid
for (const idx of updatedIdxs) {
if (idx === undefined) {
throw new Error("Invalid index mapping");
}
}
return updatedIdxs as number[];
}