// NOTE: Purpose of this is to mimic C++ float point precision in TypeScript export class Float32 { private value: number; constructor(value: number) { this.value = Math.fround(value); // Ensure 32-bit precision } static add(a: Float32, b: Float32): Float32 { return new Float32(Math.fround(a.value + b.value)); } static subtract(a: Float32, b: Float32): Float32 { return new Float32(Math.fround(a.value - b.value)); } static multiply(a: Float32, b: Float32): Float32 { return new Float32(Math.fround(a.value * b.value)); } static divide(a: Float32, b: Float32): Float32 { return new Float32(Math.fround(a.value / b.value)); } static pow(base: Float32, exponent: number): Float32 { return new Float32(Math.fround(Math.pow(base.value, exponent))); } static sqrt(a: Float32): Float32 { return new Float32(Math.fround(Math.sqrt(a.value))); } static exp(a: Float32): Float32 { return new Float32(Math.fround(Math.exp(a.value))); } static max(a: Float32, b: Float32): Float32 { return new Float32(Math.fround(Math.max(a.value, b.value))); } toNumber(): number { return this.value; } }