import memoize from "lodash.memoize"; /** * Given to timestamps, produces a string that describes the time between the * two in seconds. * * @param {number} timestamp1 The first timestamp. * @param {number} timestamp2 The second timestamp. * @returns {string} The time between the two timestamps. */ export function timeDiffDescription( timestamp1: number, timestamp2: number ): string { const diffSecs = (timestamp2 - timestamp1) / 1000; const roundedSecs = Math.round(diffSecs * 10) / 10; const secs = roundedSecs == 1 ? "sec" : "secs"; return ` (${roundedSecs.toFixed(1)} ${secs})`; } /** * Given a number of milliseconds since the Unix Epoch, produces a string that * describes the time. * * @param {number} timestamp The timestamp. * @returns {string} A description of the time. */ export const formatTimestamp = memoize(function (timestamp: number): string { if (timestamp === 0) { return ""; } // Format string like MM/DD HH:MM const date = new Date(timestamp); // Get month as 3-letter string const monthString = date.toLocaleString("default", { month: "short" }); const day = date.getDate(); const hour = date.getHours(); // minutes are padded with 0s const minute = date.getMinutes().toString().padStart(2, "0"); return `${monthString} ${day}, ${hour}:${minute}`; }); /** * Given a number of seconds, produces a string that describes the time. * * @param {number} secs The number of seconds. * @returns {string} A description of the time. */ export function secsToTime(secs: number): string { const days = Math.floor(secs / 86400); const hours = Math.floor(secs / 3600); const minutes = Math.floor(secs / 60); const seconds = secs % 60; let timeStr = ""; if (days == 1) { timeStr += "1 day, "; } else if (days > 1) { timeStr += `${days} days, `; } if (hours == 1) { timeStr += "1 hr, "; } else if (hours > 1) { timeStr += `${hours} hrs, `; } if (minutes == 1) { timeStr += "1 min, "; } else if (minutes > 1) { timeStr += `${minutes} mins, `; } if (seconds == 1) { timeStr += "1 sec"; } else { timeStr += `${seconds.toFixed(1)} secs`; } return timeStr; }