// The purpose of this class is to maintain import { doneInQueueStore, makeUniqJobId, startInQueueStore, updateProgressInQueueStore, } from "./QueueStore"; import { IJobInfo, IQueueCallbacks } from "./QueueTypes"; import { messagesApi } from "@/Api/Messages"; /** * The parent class for all queues. This class is not meant to be used directly. * It is meant to be extended by a child class that implements the runJobBatch() * method. */ export abstract class QueueParent { private _maxTotalProcs: number; private _procsPerJobBatch: number; // Each batch of inputs runs per job. Inputs are batched because it might be // useful to not create and destroy workers for every single job. So it // happens per batch, not per job. But note that batchSize is 1 by default. private _inputBatches: IJobInfo[][] = []; // This is just for reporting. Not actually used for anything beyond that. private _jobsCurrentlyRunning: { [index: number]: IJobInfo } = {}; // The outputs of each job are stored here. Not batched. private _outputs: IJobInfo[] = []; // A timer that checks job status every so often to add new jobs to the // queue if appropriate. private _queueTimer: any; // How many processors are being currently used by jobs in the queue. private _numProcsCurrentlyRunning = 0; public _callbacks: IQueueCallbacks | undefined; // The total number of jobs protected _numTotalJobs: number; // An id unique to this queue. private _id: string; private _showInQueue: boolean; // If this is true, job will be cancelled as soon as possible. protected jobsCancelling: boolean; // The done promise is resolved when the queue is finished. Same as the // callback, but promised based if that's your preference. public done: Promise; public _doneResolveFunc: any; private _onJobAfterQueueDone: boolean; /** * The class constructor. * * @param {string|undefined} jobTypeId A string that * identifies the type * of job. * @param {any[]} inputs An flat array of * inputs to be * processed. * @param {number} maxProcs The maximum number * of processors that * can be used by the * queue. * @param {IQueueCallbacks} [callbacks=undefined] The callbacks to be * used by the queue, * if any. * @param {number} [procsPerJobBatch=1] The number of * processors that can * be used by each * batch of jobs. * @param {number} [simulBatches=undefined] The max number of * batches to run * simultaneously. If * undefined, * calculated as * maxProcs / * procsPerJobBatch * (to run as many * batches at same * time as possible). * @param {number} [batchSize=undefined] The number of jobs * per batch. If * undefined, * calculated as * inputs.length / * simulBatches. * @param {boolean} [showInQueue=true] Whether to show * this job in the * queue. * @param {boolean} [onJobAfterQueueDone=true] Whether to run the * onJobDone callback * after the queue is * done. Set to false * if you want to run * the onJobDone * callback yourself. */ constructor( jobTypeId: string, inputs: any[], maxProcs: number, callbacks?: IQueueCallbacks, procsPerJobBatch = 1, simulBatches?: number, batchSize: number | undefined = undefined, showInQueue = true, onJobAfterQueueDone = true ) { this._numTotalJobs = inputs.length; this._procsPerJobBatch = procsPerJobBatch; this._callbacks = callbacks; this.jobsCancelling = false; this._showInQueue = showInQueue; this._onJobAfterQueueDone = onJobAfterQueueDone; // Adjust max number of processors to be used by the queue if necessary. // Useful if there are very few items in the queue. this._maxTotalProcs = maxProcs; this._maxTotalProcs = Math.min( this._maxTotalProcs, this._numTotalJobs * this._procsPerJobBatch ); if (simulBatches === undefined) { simulBatches = Math.floor(this._maxTotalProcs / this._procsPerJobBatch); } this._maxTotalProcs = Math.min( this._maxTotalProcs, simulBatches * this._procsPerJobBatch ); // this._maxTotalProcs -= this._maxTotalProcs % batchSize; if (batchSize === undefined) { // If batch size isn't defined, make it big enough to use all the // processors. Letting the user define this specifically in case // they want to use the onJobDone callback to do something with the // outputs as they become available, instead of using the // onQueueDone callback (when everything done). batchSize = Math.ceil(inputs.length / simulBatches); } this._id = makeUniqJobId(jobTypeId); this.done = new Promise((resolve) => { this._doneResolveFunc = resolve; }); if (inputs.length === 0) { // If the queue is empty, just be done with it. this._onQueueDone([]); return; } this._onQueueStart(); // Copy inputs into IJobInfo[]. Use map. const inputInfos = inputs.map((input, index) => { return { index, input: input, } as IJobInfo; }); // Split the inputs into batches. Keep in mind that the size of inputs // may not be exactly divisible by batchSize. for (let i = 0; i < inputInfos.length; i += batchSize) { this._inputBatches.push(inputInfos.slice(i, i + batchSize)); } // this._reportQueueStatusForDebug(); this._queueTimer = setInterval(() => { // If there are no jobs left in _inputBatches, stop the timer. if (this._inputBatches.length === 0) { clearInterval(this._queueTimer); return; } if (this.jobsCancelling) { // Note that this._queueTimer is not cleared here. It is cleared // elsewhere. return; } this._fillQueueToCapacity(); }, 250); } /** * A function that shows the status of the queue in the console. This is * only for debugging. */ private _reportQueueStatusForDebug() { let lastNumJobsFinished = 0; setInterval(() => { // How many jobs are in this._inputBatches, noting that it is a list of // lists? let numJobsNotStarted = 0; for (const batch of this._inputBatches) { numJobsNotStarted += batch.length; } const jobsRunning = Object.keys(this._jobsCurrentlyRunning).length; const numJobsFinished = this._outputs.length; if (numJobsFinished === lastNumJobsFinished) { // No change since last time. Don't report. return; } lastNumJobsFinished = numJobsFinished; // clear console // console.clear(); console.log("Jobs not yet started:", numJobsNotStarted); console.log("Jobs running:", jobsRunning); console.log("Jobs finished:", numJobsFinished); }, 100); } /** * A function that fills the queue to capacity with new running jobs. This * function is called every so often by a timer. */ private _fillQueueToCapacity() { // Start jobs until the queue is full or there are no more jobs. // eslint-disable-next-line no-constant-condition while (true) { // Cancel in progress if (this.jobsCancelling) { return; } // No more input batches to add. if (this._inputBatches.length === 0) { break; } if ( this._numProcsCurrentlyRunning + this._procsPerJobBatch > this._maxTotalProcs ) { // Adding job wouldn't fit in the queue. break; } const inputBatch = this._inputBatches.shift(); // No more input batches to add. if (!inputBatch) { break; } // Add jobs to the _jobsCurrentlyRunning list. for (const jobInfo of inputBatch) { this._jobsCurrentlyRunning[jobInfo.index] = jobInfo; } this._numProcsCurrentlyRunning += this._procsPerJobBatch; this.runJobBatch(inputBatch, this._procsPerJobBatch) .then((outBatch: any[]) => { this._outputs.push(...outBatch); this._numProcsCurrentlyRunning -= this._procsPerJobBatch; // Remove jobs from the _jobsCurrentlyRunning list for (const jobInfo of inputBatch) { delete this._jobsCurrentlyRunning[jobInfo.index]; } // Call the onJobDone callback for each job in the batch. if (this._onJobAfterQueueDone) { for (const jobInfo of inputBatch) { this._onJobDone(jobInfo); } } // Call the onProgress callback. this._onProgress(this._outputs.length / this._numTotalJobs); // Check if there are no jobs left. if ( Object.keys(this._jobsCurrentlyRunning).length === 0 && this._inputBatches.length === 0 ) { // No jobs left. Call the onQueueDone callback. this._onQueueDone(this._outputs); } return; }) .catch((err) => { // throw err; // TODO: Never gets here. Why? console.error("Error running job:", err); this._numProcsCurrentlyRunning -= this._procsPerJobBatch; // Call the onError callback for each job in the batch. this._onError(inputBatch, err); let msg = err.message; if (msg.indexOf("SharedArrayBuffer") !== -1) { msg += ". Consider updating your Safari browser or using a different browser such as Google Chrome." } if (msg.indexOf("must not be shared") !== -1) { msg += ". This browser (likely Safari) does not support using SharedArrayBuffer with TextDecoder. We recommend using Google Chrome on Desktop for docking." } messagesApi.popupError(msg); throw new Error(msg); }); } } /** * The onQueueStart callback to call when the queue starts. */ private _onQueueStart() { if (this._showInQueue) { startInQueueStore(this._id, this._maxTotalProcs, () => { // This function allows the queue to be cancelled from an external // location. // To the extent possible, abort currently running jobs. this.jobsCancelling = true; // Stop the timer that will try to submit additional jobs clearInterval(this._queueTimer); }); } } /** * The onJobDone callback to called when a single job is done. * * @param {IJobInfo} jobInfo The job info of the job that is done. */ private _onJobDone(jobInfo: IJobInfo) { if (this._callbacks && this._callbacks.onJobDone) { this._callbacks.onJobDone(jobInfo.output, jobInfo.index); } } /** * The onError callback to called when a batch of jobs fails. * * @param {IJobInfo[]} jobInfos The job infos of the failed batch. * @param {any} error The error. */ private _onError(jobInfos: IJobInfo[], error: any) { const payloadsOfBatchThatFailed = jobInfos.map((jobInfo) => { return jobInfo.input; }); if (this._callbacks && this._callbacks.onError) { this._callbacks.onError(payloadsOfBatchThatFailed, error); } } /** * The onQueueDone callback to called when the queue (all jobs) is done. * * @param {IJobInfo[]} outputJobs The output jobs. */ private _onQueueDone(outputJobs: IJobInfo[]) { // Sort the output jobs by their original index. outputJobs.sort((a, b) => a.index - b.index); // Get the payloads of the outputs. const outputPayloads = outputJobs.map((jobInfo) => jobInfo.output); if (this._showInQueue) { doneInQueueStore(this._id); } if (this._callbacks && this._callbacks.onQueueDone) { this._callbacks.onQueueDone(outputPayloads); } // Also resolve the promise, in case promise is being used instead of // callbacks. this._doneResolveFunc(outputPayloads); } /** * The onProgress callback to update the progress. * * @param {number} percent The percent of jobs that have been completed. */ protected _onProgress(percent: number) { if (this._showInQueue) { updateProgressInQueueStore(this._id, percent); } if (this._callbacks && this._callbacks.onProgress) { this._callbacks.onProgress(percent); } } /** * Run a batch of jobs. * * @param {IJobInfo[]} inputBatch The batch of inputs to run. * @param {number} procs The number of processes to use to run the * batch. * @returns {Promise} A promise that resolves to the output * when all the jobs are done. Put the * output of each job in jobInfo.output. */ public abstract runJobBatch( inputBatch: IJobInfo[], procs: number ): Promise; }