// Copyright 2021 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include // select EGL, OSMESA or GLFW #if defined(MJ_EGL) #include #elif defined(MJ_OSMESA) #include OSMesaContext ctx; unsigned char buffer[10000000]; #else #include #endif #include "array_safety.h" namespace mju = ::mujoco::sample_util; //-------------------------------- global data ------------------------------------------ // MuJoCo model and data mjModel* m = 0; mjData* d = 0; // MuJoCo visualization mjvScene scn; mjvCamera cam; mjvOption opt; mjrContext con; //-------------------------------- utility functions ------------------------------------ // load model, init simulation and rendering void initMuJoCo(const char* filename) { // load and compile char error[1000] = "Could not load binary model"; if (std::strlen(filename)>4 && !std::strcmp(filename+std::strlen(filename)-4, ".mjb")) { m = mj_loadModel(filename, 0); } else { m = mj_loadXML(filename, 0, error, 1000); } if (!m) { mju_error("Load model error: %s", error); } // make data, run one computation to initialize all fields d = mj_makeData(m); mj_forward(m, d); // initialize visualization data structures mjv_defaultCamera(&cam); mjv_defaultOption(&opt); mjv_defaultScene(&scn); mjr_defaultContext(&con); // create scene and context mjv_makeScene(m, &scn, 2000); mjr_makeContext(m, &con, 200); // default free camera mjv_defaultFreeCamera(m, &cam); } // deallocate everything void closeMuJoCo(void) { mj_deleteData(d); mj_deleteModel(m); mjr_freeContext(&con); mjv_freeScene(&scn); } // create OpenGL context/window void initOpenGL(void) { //------------------------ EGL #if defined(MJ_EGL) // desired config const EGLint configAttribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_STENCIL_SIZE, 8, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; // get default display EGLDisplay eglDpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (eglDpy==EGL_NO_DISPLAY) { mju_error("Could not get EGL display, error 0x%x\n", eglGetError()); } // initialize EGLint major, minor; if (eglInitialize(eglDpy, &major, &minor)!=EGL_TRUE) { mju_error("Could not initialize EGL, error 0x%x\n", eglGetError()); } // choose config EGLint numConfigs; EGLConfig eglCfg; if (eglChooseConfig(eglDpy, configAttribs, &eglCfg, 1, &numConfigs)!=EGL_TRUE) { mju_error("Could not choose EGL config, error 0x%x\n", eglGetError()); } // bind OpenGL API if (eglBindAPI(EGL_OPENGL_API)!=EGL_TRUE) { mju_error("Could not bind EGL OpenGL API, error 0x%x\n", eglGetError()); } // create context EGLContext eglCtx = eglCreateContext(eglDpy, eglCfg, EGL_NO_CONTEXT, NULL); if (eglCtx==EGL_NO_CONTEXT) { mju_error("Could not create EGL context, error 0x%x\n", eglGetError()); } // make context current, no surface (let OpenGL handle FBO) if (eglMakeCurrent(eglDpy, EGL_NO_SURFACE, EGL_NO_SURFACE, eglCtx)!=EGL_TRUE) { mju_error("Could not make EGL context current, error 0x%x\n", eglGetError()); } //------------------------ OSMESA #elif defined(MJ_OSMESA) // create context ctx = OSMesaCreateContextExt(GL_RGBA, 24, 8, 8, 0); if (!ctx) { mju_error("OSMesa context creation failed"); } // make current if (!OSMesaMakeCurrent(ctx, buffer, GL_UNSIGNED_BYTE, 800, 800)) { mju_error("OSMesa make current failed"); } //------------------------ GLFW #else // init GLFW if (!glfwInit()) { mju_error("Could not initialize GLFW"); } // create invisible window, single-buffered glfwWindowHint(GLFW_VISIBLE, 0); glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_FALSE); GLFWwindow* window = glfwCreateWindow(800, 800, "Invisible window", NULL, NULL); if (!window) { mju_error("Could not create GLFW window"); } // make context current glfwMakeContextCurrent(window); #endif } // close OpenGL context/window void closeOpenGL(void) { //------------------------ EGL #if defined(MJ_EGL) // get current display EGLDisplay eglDpy = eglGetCurrentDisplay(); if (eglDpy==EGL_NO_DISPLAY) { return; } // get current context EGLContext eglCtx = eglGetCurrentContext(); // release context eglMakeCurrent(eglDpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); // destroy context if valid if (eglCtx!=EGL_NO_CONTEXT) { eglDestroyContext(eglDpy, eglCtx); } // terminate display eglTerminate(eglDpy); //------------------------ OSMESA #elif defined(MJ_OSMESA) OSMesaDestroyContext(ctx); //------------------------ GLFW #else // terminate GLFW (crashes with Linux NVidia drivers) #if defined(__APPLE__) || defined(_WIN32) glfwTerminate(); #endif #endif } //-------------------------------- main function ---------------------------------------- int main(int argc, const char** argv) { // check command-line arguments if (argc < 5 || argc > 6) { std::printf(" USAGE: record modelfile duration fps rgbfile [adddepth]\n"); return 0; } // parse numeric arguments double duration = 10, fps = 30; std::sscanf(argv[2], "%lf", &duration); std::sscanf(argv[3], "%lf", &fps); // initialize OpenGL and MuJoCo initOpenGL(); initMuJoCo(argv[1]); // set rendering to offscreen buffer mjr_setBuffer(mjFB_OFFSCREEN, &con); if (con.currentBuffer!=mjFB_OFFSCREEN) { std::printf("Warning: offscreen rendering not supported, using default/window framebuffer\n"); } // get size of active renderbuffer mjrRect viewport = mjr_maxViewport(&con); int W = viewport.width; int H = viewport.height; // allocate rgb and depth buffers unsigned char* rgb = (unsigned char*)std::malloc(3*W*H); float* depth = (float*)std::malloc(sizeof(float)*W*H); if (!rgb || !depth) { mju_error("Could not allocate buffers"); } // create output rgb file std::FILE* fp = std::fopen(argv[4], "wb"); if (!fp) { mju_error("Could not open rgbfile for writing"); } int adddepth = 1; if (argc > 5 && std::sscanf(argv[5], "%d", &adddepth) != 1) { mju_error("Invalid adddepth argument"); } // main loop double frametime = 0; int framecount = 0; while (d->timetime-frametime)>1/fps || frametime==0) { // update abstract scene mjv_updateScene(m, d, &opt, NULL, &cam, mjCAT_ALL, &scn); // render scene in offscreen buffer mjr_render(viewport, &scn, &con); // add time stamp in upper-left corner char stamp[50]; mju::sprintf_arr(stamp, "Time = %.3f", d->time); mjr_overlay(mjFONT_NORMAL, mjGRID_TOPLEFT, viewport, stamp, NULL, &con); // read rgb and depth buffers mjr_readPixels(rgb, depth, viewport, &con); // insert subsampled depth image in lower-left corner of rgb image if (adddepth) { const int NS = 3; // depth image sub-sampling for (int r=0; rtime; } // advance simulation mj_step(m, d); } std::printf("\n"); // close file, free buffers std::fclose(fp); std::free(rgb); std::free(depth); // close MuJoCo and OpenGL closeMuJoCo(); closeOpenGL(); return 1; }