// Copyright 2023 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "platform_ui_adapter.h" #include namespace mujoco { PlatformUIAdapter::PlatformUIAdapter() { mjr_defaultContext(&con_); } void PlatformUIAdapter::FreeMjrContext() { mjr_freeContext(&con_); } bool PlatformUIAdapter::RefreshMjrContext(const mjModel* m, int fontscale) { if (m != last_model_ || fontscale != last_fontscale_) { mjr_makeContext(m, &con_, fontscale); last_model_ = m; last_fontscale_ = fontscale; return true; } return false; } bool PlatformUIAdapter::EnsureContextSize() { return false; } void PlatformUIAdapter::OnFilesDrop(int count, const char** paths) { state_.type = mjEVENT_FILESDROP; state_.dropcount = count; state_.droppaths = paths; // application-specific processing if (event_callback_) { event_callback_(&state_); } // remove paths pointer from mjuiState since we don't own it state_.dropcount = 0; state_.droppaths = nullptr; } void PlatformUIAdapter::OnKey(int key, int scancode, int act) { // translate API-specific key code int mj_key = TranslateKeyCode(key); // release: nothing to do if (!IsKeyDownEvent(act)) { return; } // update state UpdateMjuiState(); // set key info state_.type = mjEVENT_KEY; state_.key = mj_key; state_.keytime = std::chrono::duration( std::chrono::steady_clock::now().time_since_epoch()).count(); // application-specific processing if (event_callback_) { event_callback_(&state_); } last_key_ = mj_key; } void PlatformUIAdapter::OnMouseButton(int button, int act) { // translate API-specific mouse button code mjtButton mj_button = TranslateMouseButton(button); // update state UpdateMjuiState(); // swap left and right if Alt if (state_.alt) { if (mj_button == mjBUTTON_LEFT) { mj_button = mjBUTTON_RIGHT; } else if (mj_button == mjBUTTON_RIGHT) { mj_button = mjBUTTON_LEFT; } } // press if (IsMouseButtonDownEvent(act)) { double now = std::chrono::duration( std::chrono::steady_clock::now().time_since_epoch()).count(); // detect doubleclick: 250 ms if (mj_button == state_.button && now - state_.buttontime < 0.25) { state_.doubleclick = 1; } else { state_.doubleclick = 0; } // set info state_.type = mjEVENT_PRESS; state_.button = mj_button; state_.buttontime = now; // start dragging if (state_.mouserect) { state_.dragbutton = state_.button; state_.dragrect = state_.mouserect; } } // release else { state_.type = mjEVENT_RELEASE; } // application-specific processing if (event_callback_) { event_callback_(&state_); } // stop dragging after application processing if (state_.type == mjEVENT_RELEASE) { state_.dragrect = 0; state_.dragbutton = 0; } } void PlatformUIAdapter::OnMouseMove(double x, double y) { // no buttons down: nothing to do if (!state_.left && !state_.right && !state_.middle) { return; } // update state UpdateMjuiState(); // set move info state_.type = mjEVENT_MOVE; // application-specific processing if (event_callback_) { event_callback_(&state_); } } void PlatformUIAdapter::OnScroll(double xoffset, double yoffset) { // update state UpdateMjuiState(); // set scroll info, scale by buffer-to-window ratio const double buffer_window_ratio = static_cast(GetFramebufferSize().first) / GetWindowSize().first; state_.type = mjEVENT_SCROLL; state_.sx = xoffset * buffer_window_ratio; state_.sy = yoffset * buffer_window_ratio; // application-specific processing if (event_callback_) { event_callback_(&state_); } } void PlatformUIAdapter::OnWindowRefresh() { state_.type = mjEVENT_REDRAW; // application-specific processing if (event_callback_) { event_callback_(&state_); } } void PlatformUIAdapter::OnWindowResize(int width, int height) { auto [buf_width, buf_height] = GetFramebufferSize(); state_.rect[0].width = buf_width; state_.rect[0].height = buf_height; if (state_.nrect < 1) state_.nrect = 1; // update window layout if (layout_callback_) { layout_callback_(&state_); } // update state UpdateMjuiState(); // set resize info state_.type = mjEVENT_RESIZE; // stop dragging state_.dragbutton = 0; state_.dragrect = 0; // application-specific processing if (event_callback_) { event_callback_(&state_); } } void PlatformUIAdapter::UpdateMjuiState() { // mouse buttons state_.left = IsLeftMouseButtonPressed(); state_.right = IsRightMouseButtonPressed(); state_.middle = IsMiddleMouseButtonPressed(); // keyboard modifiers state_.control = IsCtrlKeyPressed(); state_.shift = IsShiftKeyPressed(); state_.alt = IsAltKeyPressed(); // swap left and right if Alt if (state_.alt) { int tmp = state_.left; state_.left = state_.right; state_.right = tmp; } // get mouse position, scale by buffer-to-window ratio auto [x, y] = GetCursorPosition(); const double buffer_window_ratio = static_cast(GetFramebufferSize().first) / GetWindowSize().first; x *= buffer_window_ratio; y *= buffer_window_ratio; // invert y to match OpenGL convention y = state_.rect[0].height - y; // save state_.dx = x - state_.x; state_.dy = y - state_.y; state_.x = x; state_.y = y; // find mouse rectangle state_.mouserect = mjr_findRect(mju_round(x), mju_round(y), state_.nrect-1, state_.rect+1) + 1; } } // namespace mujoco