// Copyright 2016 Svetoslav Kolev // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include "engine/engine_collision_primitive.h" #include "engine/engine_util_blas.h" // hard-clamp vector to range [-limit(i), +limit(i)] static void mju_clampVec(mjtNum* vec, const mjtNum* limit, int n) { int i; // loop over active limits for (i = 0; i < n; i++) { if (limit[i] > 0) { if (vec[i] < -limit[i]) vec[i] = -limit[i]; else if (vec[i] > limit[i]) vec[i] = limit[i]; } } } // raw sphere : box int mjraw_SphereBox(mjContact* con, mjtNum margin, const mjtNum* pos1, const mjtNum* mat1, const mjtNum* size1, const mjtNum* pos2, const mjtNum* mat2, const mjtNum* size2) { int i, k; mjtNum tmp[3], center[3], clamped[3], deepest[3]; mjtNum pos[3]; mjtNum dist, closest; mju_sub3(tmp, pos1, pos2); mju_mulMatTVec3(center, mat2, tmp); mju_copy(clamped, center, 3); mju_clampVec(clamped, size2, 3); mju_copy(deepest, center, 3); mju_sub3(tmp, clamped, center); dist = mju_normalize3(tmp); if (dist - size1[0] > margin) return 0; // sphere center inside box if (dist <= mjMINVAL) { closest = (size2[0] + size2[1] + size2[2]) * 2; for (i = 0; i < 6; i++) { if (closest > mju_abs((i % 2 ? 1 : -1)*size2[i / 2] - center[i / 2])) { closest = mju_abs((i % 2 ? 1 : -1) * size2[i / 2] - center[i / 2]); k = i; } } mjtNum nearest[3] = {0}; nearest[k / 2] = (k % 2 ? -1 : 1); mju_copy3(pos, center); mju_addToScl3(pos, nearest, (size1[0] - closest) / 2); mju_mulMatVec3(con[0].frame, mat2, nearest); dist = -closest; } else { mju_addToScl3(deepest, tmp, size1[0]); mju_zero3(pos); mju_addToScl3(pos, clamped, 0.5); mju_addToScl3(pos, deepest, 0.5); mju_mulMatVec3(con[0].frame, mat2, tmp); } mju_mulMatVec3(tmp, mat2, pos); mju_add3(con[0].pos, tmp, pos2); con[0].dist = dist - size1[0]; mju_zero3(con[0].frame + 3); return 1; } // sphere : box int mjc_SphereBox(const mjModel* m, const mjData* d, mjContact* con, int g1, int g2, mjtNum margin) { mjGETINFO; return mjraw_SphereBox(con, margin, pos1, mat1, size1, pos2, mat2, size2); } /* GENERAL THEORY OF OPERATION the following code is mostly for finding (line segment)/(box) collision after which box-sphere is called First the closest point to the box is found. Then a "sensible" second point is found if the angle between the segment and the box is low enough < 45 In the comments that follow, capsule just means the capsule's line segment It might be hard to understand all comments but you would need a picture to see what is happening at each line of the code */ // raw capsule : box int mjraw_CapsuleBox(mjContact* con, mjtNum margin, const mjtNum* pos1, const mjtNum* mat1, const mjtNum* size1, const mjtNum* pos2, const mjtNum* mat2, const mjtNum* size2) { mjtNum tmp1[3], tmp2[3], tmp3[3], halfaxis[3], axis[3], dif[3]; mjtNum pos[3]; // position of capsule in box-local frame mjtNum halflength; // half of capsule's length mjtNum bestdist; // closest contact point distance mjtNum bestdistmax; // init value for bestdist mjtNum bestsegmentpos; // between -1 and 1 : which point on the segment is closest to the box mjtNum secondpos; // distance of 2nd contact position on capsule segment from the first mjtNum dist; mjtNum bestboxpos; // closest contact point, position on the box's edge mjtNum mul, e1, e2, dp, de; // mjtNum penetration; mjtNum ma, mb, mc, u, v, det, x1, x2, idet; // linelinedist temps int s1, s2; // hold linelinedist info int i, j, c1, c2; // temporary variables int cltype = -4; // closest type int clface; // closest face int clcorner = 0; // closest corner (0..7 in binary) int cledge; // closest edge axis int axisdir; // direction of capsule axis in relation to the box int n; // number of contacts int ax1, ax2, ax; // axis temporaries halflength = size1[1]; secondpos = -4; // initialize to no 2nd contact (valid values are between -1 and 1) mju_sub3(tmp1, pos1, pos2); // bring capsule to box-local frame (center's box is at (0,0,0)) mju_mulMatTVec3(pos, mat2, tmp1); // and axis parralel to world tmp1[0] = mat1[2]; // capsule's axis tmp1[1] = mat1[5]; tmp1[2] = mat1[8]; mju_mulMatTVec3(axis, mat2, tmp1); // do the same for the capsule axis mju_scl3(halfaxis, axis, halflength); // scale to get actual capsule half-axis axisdir = 0; if (halfaxis[0] > 0) axisdir += 1; if (halfaxis[1] > 0) axisdir += 2; if (halfaxis[2] > 0) axisdir += 4; // under this notion "axisdir" and "7-axisdir" point in opposite directions, // essentially the same for a capsule bestdistmax = margin + 2 * (size1[0] + halflength + size2[0] + size2[1] + size2[2]); // initialize bestdist bestdist = bestdistmax; bestsegmentpos = 0; mju_zero3(tmp2); // test to see if maybe the a face of the box is closest to the capsule for (i = -1; i <= 1; i += 2) { mju_copy3(tmp1, pos); mju_addToScl3(tmp1, halfaxis, i); mju_copy3(tmp2, tmp1); for (c1 = 0, j = 0, c2 = -1; j < 3; j++) { if (tmp1[j] < -size2[j]) { c1++; c2 = j; tmp1[j] = -size2[j]; } else if (tmp1[j] > size2[j]) { c1++; c2 = j; tmp1[j] = size2[j]; } } if (c1 > 1) continue; mju_subFrom3(tmp1, tmp2); dist = mju_dot3(tmp1, tmp1); if (dist < bestdist) { bestdist = dist; bestsegmentpos = i; cltype = -2 + i; clface = c2; } } mju_zero3(tmp2); for (j = 0; j < 3; j++) { for (i = 0; i < 8; i++) { if ((i & (1 << j)) == 0) { // trick to get a corner tmp3[0] = ((i & 1) ? 1 : -1) * size2[0]; tmp3[1] = ((i & 2) ? 1 : -1) * size2[1]; tmp3[2] = ((i & 4) ? 1 : -1) * size2[2]; tmp3[j] = 0; // tmp3 is the starting point on the box // tmp2 is the direction along the "j"-th axis // pos is the capsule's center // halfaxis is the capsule direction // find closest point between capsule and the edge mju_sub3(dif, tmp3, pos); ma = size2[j] * size2[j]; mb = -size2[j] * halfaxis[j]; mc = size1[1] * size1[1]; u = -size2[j] * dif[j]; v = mju_dot3(halfaxis, dif); det = ma * mc - mb * mb; if (mju_abs(det) < mjMINVAL) continue; idet = 1 / det; // sX : X=1 means middle of segment. X=0 or 2 one or the other end x1 = (mc * u - mb * v) * idet; x2 = (ma * v - mb * u) * idet; s1 = s2 = 1; if (x1 > 1) { x1 = 1; s1 = 2; x2 = (v - mb) * (1 / mc); } else if (x1 < -1) { x1 = -1; s1 = 0; x2 = (v + mb) * (1 / mc); } if (x2 > 1) { x2 = 1; s2 = 2; x1 = (u - mb) * (1 / ma); if (x1 > 1) x1 = 1, s1 = 2; else if (x1 < -1) x1 = -1, s1 = 0; } else if (x2 < -1) { x2 = -1; s2 = 0; x1 = (u + mb) * (1 / ma); if (x1 > 1) x1 = 1, s1 = 2; else if (x1 < -1) x1 = -1, s1 = 0; } mju_sub3(dif, tmp3, pos); mju_addToScl3(dif, halfaxis, -x2); dif[j] += size2[j] * x1; tmp1[2] = mju_dot3(dif, dif); c1 = s1 * 3 + s2; // the -MINVAL might not be necessary. Fixes numerical problem when axis is numerically // parallel to the box if (tmp1[2] < bestdist - mjMINVAL) { bestdist = tmp1[2]; bestsegmentpos = x2; bestboxpos = x1; // c1<6 means that closest point on the box is at the lower end // or in the middle of the edge c2 = c1 / 6; clcorner = i + (1 << j) * c2; // which corner is the closest cledge = j; // which axis cltype = c1; // save clamped info } } } } // penetration = -bestdist; for (j = 0; j < 3; j++) { if (j == 2) { typedef union { struct { mjtNum x, y; }; mjtNum c[2]; } d2; d2 p, s, dd /*, c, tmp1*/; mjtNum uu, vv, w, ee1, best /* ,e2 */, l /* , e3, e4 */; bestdist = bestdistmax; p.x = pos[0]; p.y = pos[1]; dd.x = halfaxis[0]; dd.y = halfaxis[1]; s.x = size2[0]; s.y = size2[1]; l = sqrt(dd.x * dd.x + dd.y * dd.y); uu = dd.x * s.y; vv = dd.y * s.x; w = dd.x * p.y - dd.y * p.x; best = -1; ee1 = +uu - vv; if ((ee1 < 0) == (w < 0)) { if (best < mju_abs(ee1)) { best = mju_abs(ee1); c1 = 0; } } ee1 = -uu - vv; if ((ee1 < 0) == (w < 0)) { if (best < mju_abs(ee1)) { best = mju_abs(ee1); c1 = 1; } } ee1 = +uu + vv; if ((ee1 < 0) == (w < 0)) { if (best < mju_abs(ee1)) { best = mju_abs(ee1); c1 = 2; } } ee1 = -uu + vv; if ((ee1 < 0) == (w < 0)) { if (best < mju_abs(ee1)) { best = mju_abs(ee1); c1 = 3; } } // c.x = s.x * ((c1 / 2) ? -1 : 1); // c.y = s.y * ((c1 % 2) ? -1 : 1); ee1 = mju_abs(w) / l; // e2 = best / l; // printf("%g %g %g %g %g %g\n",c.x,c.y,d.x,d.y,e1,e2); // tmp1.x = c.x - p.x; // tmp1.y = c.y - p.y; ee1 = dd.x * dd.x + dd.y * dd.y; // e2 = tmp1.x * d.x + tmp1.y * d.y; // e3 = e2 / e1; // printf("%g %g %g %g %g %g %g \n",c.x,c.y,d.x,d.y,e1,e2,e3); ee1 = p.x + (+s.y - p.y) / dd.y * dd.x; // e2 = p.x + (-s.y - p.y) / d.y * d.x; // e3 = p.y + (+s.x - p.x) / d.x * d.y; // e4 = p.y + (-s.x - p.x) / d.x * d.y; // printf("%g %g %g %g\n",e1,e2,e3,e4); } } // goto skip; // allow only the closest contact // cltype: -3 -1 : face is closest to the capsule // cltype: 0..8 : edge is closest to the capsule // cltype/3==0 means the lower corner is closest to the capsule (note that edges include corners) // cltype/3==2 means the upper corner is closest to the capsule (note that edges include corners) // cltype/3==1 means the middle of the edge is closest to the capsule // cltype%3==0 means the lower corner is closest to the box (note that edges include corners) // cltype%3==2 means the upper corner is closest to the box (note that edges include corners) // cltype%3==1 means the middle of the capsule is closest to the box // invalid type if (cltype == -4) return 0; if (cltype >= 0 && cltype / 3 != 1) { // closest to a corner of the box c1 = axisdir ^ clcorner; // hack to find the relative orientation of capsule and corner // there are 2 cases: // 1: pointing to or away from the corner // 2: oriented along a face or an edge if (c1 == 0 || c1 == 7) goto skip; // case 1: no chance of additional contact if (c1 == 1 || c1 == 2 || c1 == 4) { mul = 1; de = 1 - bestsegmentpos; dp = 1 + bestsegmentpos; } if (c1 == 3 || c1 == 5 || c1 == 6) { mul = -1; c1 = 7 - c1; dp = 1 - bestsegmentpos; de = 1 + bestsegmentpos; } // "de" and "dp" distance from first closest point on the capsule to both ends of it // mul is a direction along the capsule's axis if (c1 == 1) ax = 0, ax1 = 1, ax2 = 2; if (c1 == 2) ax = 1, ax1 = 2, ax2 = 0; if (c1 == 4) ax = 2, ax1 = 0, ax2 = 1; if (axis[ax]*axis[ax] > 0.5) { // second point along the edge of the box secondpos = de; // initial position from the e1 = 2 * size2[ax] / mju_abs(halfaxis[ax]); if (e1 < secondpos) { secondpos = e1; // we overshoot, move back to the other corner of the edge } secondpos *= mul; } else { // second point along a face of the box secondpos = dp; // check for overshoot again e1 = 2 * size2[ax1] / mju_abs(halfaxis[ax1]); if (e1 < secondpos) secondpos = e1; e1 = 2 * size2[ax2] / mju_abs(halfaxis[ax2]); if (e1 < secondpos) secondpos = e1; secondpos *= -mul; } } else if (cltype >= 0 && cltype / 3 == 1) { // we are on box's edge // hacks to find the relative orientation of capsule and edge // there are 2 cases: // c1= 2^n: edge and capsule are oriented in a T configuration (no more contacts // c1!=2^n: oriented in a cross X configuration c1 = axisdir ^ clcorner; // same trick c1 &= 7 - (1 << cledge); // even more hacks // printf("%d %d %d %d %lf %lf %lf\n", // axisdir,clcorner,c1,cledge,halfaxis[0],halfaxis[1],halfaxis[2]); if (c1 != 1 && c1 != 2 && c1 != 4) goto skip; if (cledge == 0) ax1 = 1, ax2 = 2; if (cledge == 1) ax1 = 2, ax2 = 0; if (cledge == 2) ax1 = 0, ax2 = 1; ax = cledge; // Then it finds with which face the capsule has a lower angle and switches the axis names if (mju_abs(axis[ax1]) > mju_abs(axis[ax2])) ax1 = ax2; ax2 = 3 - ax - ax1; // keep track of the axis orientation (mul will tell us which direction along the capsule to // find the second point) you can notice all other references to the axis "halfaxis" are with // absolute value if (c1 & (1 << ax2)) { mul = 1; secondpos = 1 - bestsegmentpos; } else { mul = -1; secondpos = 1 + bestsegmentpos; } // now we have to find out whether we point towards the opposite side or towards one of the // sides and also find the farthest point along the capsule that is above the box e1 = 2 * size2[ax2] / mju_abs(halfaxis[ax2]); if (e1 < secondpos) secondpos = e1; if (((axisdir & (1 << ax)) != 0) == ((c1 & (1 << ax2)) != 0)) // that is insane e2 = 1 - bestboxpos; else e2 = 1 + bestboxpos; e1 = size2[ax] * e2 / mju_abs(halfaxis[ax]); if (e1 < secondpos) secondpos = e1; secondpos *= mul; } else if (cltype < 0) { // similarly we handle the case when one capsule's end is closest to a face of the box // and find where is the other end pointing to and clamping to the farthest point // of the capsule that's above the box if (clface == -1) goto skip; // here the closest point is inside the box, no need for a second point if (cltype == -3) mul = 1; else mul = -1; secondpos = 2; mju_copy3(tmp1, pos); mju_addToScl3(tmp1, halfaxis, -mul); for (i = 0; i < 3; i++) { if (i != clface) { e1 = (size2[i] - tmp1[i]) / halfaxis[i] * mul; if (e1 > 0) if (e1 < secondpos) secondpos = e1; e1 = (-size2[i] - tmp1[i]) / halfaxis[i] * mul; if (e1 > 0) if (e1 < secondpos) secondpos = e1; } } secondpos *= mul; } skip: // create sphere in original orientation at first contact point mju_copy3(tmp1, pos); mju_addToScl3(tmp1, halfaxis, bestsegmentpos); mju_mulMatVec3(tmp2, mat2, tmp1); mju_addTo3(tmp2, pos2); // collide with n = mjraw_SphereBox(con, margin, tmp2, mat1, size1, pos2, mat2, size2); if (secondpos > -3) { // secondpos was modified mju_copy3(tmp1, pos); mju_addToScl3(tmp1, halfaxis, secondpos + bestsegmentpos); // note the summation mju_mulMatVec3(tmp2, mat2, tmp1); mju_addTo3(tmp2, pos2); n += mjraw_SphereBox(con + n, margin, tmp2, mat1, size1, pos2, mat2, size2); } return n; } // capsule : box int mjc_CapsuleBox(const mjModel* m, const mjData* d, mjContact* con, int g1, int g2, mjtNum margin) { mjGETINFO return mjraw_CapsuleBox(con, margin, pos1, mat1, size1, pos2, mat2, size2); } // box : box int mjc_BoxBox(const mjModel* M, const mjData* D, mjContact* con, int g1, int g2, mjtNum margin) { const mjtNum* pos1 = D->geom_xpos + 3 * g1; const mjtNum* mat1 = D->geom_xmat + 9 * g1; const mjtNum* size1 = M->geom_size + 3 * g1; const mjtNum* pos2 = D->geom_xpos + 3 * g2; const mjtNum* mat2 = D->geom_xmat + 9 * g2; const mjtNum* size2 = M->geom_size + 3 * g2; mjtNum pos12[3], pos21[3], rot[9], rott[9], rotabs[9], rottabs[9], tmp1[3], tmp2[3], plen1[3], plen2[3]; mjtNum rotmore[9], p[3], r[9], s[3], ss[3], lp[3], rt[9], points[mjMAXCONPAIR][3], depth[mjMAXCONPAIR], pts[6][3], ppts2[4][2], pu[4][3], axi[3][3]; mjtNum linesu[4][6], lines[4][6], clnorm[3], rnorm[3]; mjtNum penetration, c1, c2, c3, a, b, c, d, lx, ly, hz, l, x, y, u, v, llx, lly, innorm, margin2; int i0, i1, i2; mjtNum f0, f1, f2; int i, j, q, code, q1, q2, clcorner, n, m, k; int cle1, cle2, in, ax1, ax2, pax1, pax2, clface, nl, nf; n = 0; code = -1; margin2 = margin * margin; mju_sub3(tmp1, pos2, pos1); mju_mulMatTVec3(pos21, mat1, tmp1); mju_sub3(tmp1, pos1, pos2); mju_mulMatTVec3(pos12, mat2, tmp1); mju_mulMatTMat3(rot, mat1, mat2); mju_transpose(rott, rot, 3, 3); for (i = 0; i < 9; i++) rotabs[i] = mju_abs(rot[i]); for (i = 0; i < 9; i++) rottabs[i] = mju_abs(rott[i]); mju_mulMatVec3(plen2, rotabs, size2); mju_mulMatTVec3(plen1, rotabs, size1); for (i = 0, penetration = margin; i < 3; i++) penetration += size1[i] * 3 + size2[i] * 3; for (i = 0; i < 3; i++) { c1 = -mju_abs(pos21[i]) + size1[i] + plen2[i]; c2 = -mju_abs(pos12[i]) + size2[i] + plen1[i]; if (c1 < -margin || c2 < -margin) return 0; if (c1 < penetration) { penetration = c1; code = i + 3 * (pos21[i] < 0) + 0; } if (c2 < penetration) { penetration = c2; code = i + 3 * (pos12[i] < 0) + 6; } // printf("%24.16e %24.16e %d %24.16e %d \n",c1,c2,i,penetration,code); } for (i = 0; i < 3; i++) { for (j = 0; j < 3; j++) { mju_zero3(tmp2); if (i == 0) { tmp2[1] = -rott[3 * j + 2]; tmp2[2] = +rott[3 * j + 1]; } else if (i == 1) { tmp2[0] = +rott[3 * j + 2]; tmp2[2] = -rott[3 * j + 0]; } else if (i == 2) { tmp2[0] = -rott[3 * j + 1]; tmp2[1] = +rott[3 * j + 0]; } c1 = mju_normalize3(tmp2); if (c1 < mjMINVAL) continue; c2 = mju_dot3(pos21, tmp2); c3 = 0; for (k = 0; k < 3; k++) if (k != i) c3 += size1[k] * mju_abs(tmp2[k]); for (k = 0; k < 3; k++) if (k != j) c3 += size2[k] * rotabs[3 * i + 3 - k - j] / c1; c3 -= mju_abs(c2); if (c3 < -margin) return 0; if (c3 < penetration * (1 - 1e-12)) { penetration = c3; for (k = cle1 = 0; k < 3; k++) if (k != i) if ((tmp2[k] > 0) ^ (c2 < 0)) cle1 += 1 << k; for (k = cle2 = 0; k < 3; k++) if (k != j) if ((rot[3 * i + 3 - k - j] > 0) ^ (c2 < 0) ^ ((k - j + 3) % 3 == 1)) cle2 += 1 << k; code = 12 + i * 3 + j; mju_copy3(clnorm, tmp2); in = c2 < 0; } // printf("%24.16e %d %24.16e %d\n",c3,12+i*3+j,penetration,code); } } // return 0; // printf("%d\n",code); if (code == -1) return 0; // shouldn't happen if (code >= 12) goto edgeedge; q1 = code % 6; q2 = code / 6; // printf("%d %d\n",q1,q2); mju_zero(rotmore, 9); if (q1 == 0) rotmore[2] = -1, rotmore[4] = +1, rotmore[6] = +1; else if (q1 == 1) rotmore[0] = +1, rotmore[5] = -1, rotmore[7] = +1; else if (q1 == 2) rotmore[0] = +1, rotmore[4] = +1, rotmore[8] = +1; else if (q1 == 3) rotmore[2] = +1, rotmore[4] = +1, rotmore[6] = -1; else if (q1 == 4) rotmore[0] = +1, rotmore[5] = +1, rotmore[7] = -1; else if (q1 == 5) rotmore[0] = -1, rotmore[4] = +1, rotmore[8] = -1; i0 = 0; i1 = 1; i2 = 2; f0 = f1 = f2 = 1; if (q1 == 0) { i0 = 2; f0 = -1; i2 = 0; } else if (q1 == 1) { i1 = 2; f1 = -1; i2 = 1; } else if (q1 == 2) { } else if (q1 == 3) { i0 = 2; i2 = 0; f2 = -1; } else if (q1 == 4) { i1 = 2; i2 = 1; f2 = -1; } else if (q1 == 5) { f0 = -1; f2 = -1; } #define rotaxis(vecres, vecin) \ { \ vecres[0]=vecin[i0]*f0; \ vecres[1]=vecin[i1]*f1; \ vecres[2]=vecin[i2]*f2; \ } #define rotmatx(matres, matin) \ { \ mju_scl3(matres+0, matin+i0*3, f0); \ mju_scl3(matres+3, matin+i1*3, f1); \ mju_scl3(matres+6, matin+i2*3, f2); \ } if (q2) { mju_mulMatMatT3(r, rotmore, rot); // mju_mulMatVec3(p,rotmore,pos12); // mju_mulMatVec3(tmp1,rotmore,size2); rotaxis(p, pos12); rotaxis(tmp1, size2); mju_copy3(s, size1); } else { // mju_mulMatMat(r,rotmore,rot,3,3,3); rotmatx(r, rot); // mju_mulMatVec3(p,rotmore,pos21); // mju_mulMatVec3(tmp1,rotmore,size1); rotaxis(p, pos21); rotaxis(tmp1, size1); mju_copy3(s, size2); } mju_transpose(rt, r, 3, 3); for (i = 0; i < 3; i++) ss[i] = mju_abs(tmp1[i]); lx = ss[0]; ly = ss[1]; hz = ss[2]; p[2] -= hz; mju_copy3(lp, p); for (clcorner = 0, i = 0; i < 3; i++) if (r[6 + i] < 0) clcorner += 1 << i; mju_addToScl3(lp, rt + 0, s[0] * ((clcorner & 1) ? 1 : -1)); mju_addToScl3(lp, rt + 3, s[1] * ((clcorner & 2) ? 1 : -1)); mju_addToScl3(lp, rt + 6, s[2] * ((clcorner & 4) ? 1 : -1)); m = k = 0; mju_copy3(pts[m++], lp); for (i = 0; i < 3; i++) if (mju_abs(r[6 + i]) < 0.5) mju_scl3(pts[m++], rt + 3 * i, s[i] * ((clcorner & (1 << i)) ? -2 : 2)); mju_add3(pts[3], pts[0], pts[1]); mju_add3(pts[4], pts[0], pts[2]); mju_add3(pts[5], pts[3], pts[2]); if (m > 1) { mju_copy3(lines[k] + 0, pts[0]); mju_copy3(lines[k++] + 3, pts[1]); } if (m > 2) { mju_copy3(lines[k] + 0, pts[0]); mju_copy3(lines[k++] + 3, pts[2]); mju_copy3(lines[k] + 0, pts[3]); mju_copy3(lines[k++] + 3, pts[2]); mju_copy3(lines[k] + 0, pts[4]); mju_copy3(lines[k++] + 3, pts[1]); } for (i = 0; i < k; i++) { for (q = 0; q < 2; q++) { a = lines[i][0 + q]; b = lines[i][3 + q]; c = lines[i][1 - q]; d = lines[i][4 - q]; if (mju_abs(b) > mjMINVAL) { for (j = -1; j <= 1; j += 2) { l = ss[q] * j; c1 = (l - a) * (1 / b); if (c1 < 0 || c1 > 1) continue; c2 = c + d * c1; if (mju_abs(c2) > ss[1 - q]) continue; mju_copy3(points[n], lines[i]); mju_addToScl3(points[n++], lines[i] + 3, c1); } } } } a = pts[1][0]; b = pts[2][0]; c = pts[1][1]; d = pts[2][1]; c1 = a * d - b * c; if (m > 2) { for (i = 0; i < 4; i++) { llx = i / 2 ? lx : -lx; lly = i % 2 ? ly : -ly; x = llx - pts[0][0]; y = lly - pts[0][1]; u = (x * d - y * b) * (1 / c1); v = (y * a - x * c) * (1 / c1); if (u <= 0 || v <= 0 || u >= 1 || v >= 1) continue; points[n][0] = llx; points[n][1] = lly; points[n][2] = (pts[0][2] + u * pts[1][2] + v * pts[2][2]); n++; } } for (i = 0; i < (1 << (m - 1)); i++) { mju_copy3(tmp1, pts[i == 0 ? 0 : i + 2]); if (i) if (tmp1[0] <= -lx || tmp1[0] >= lx) continue; if (i) if (tmp1[1] <= -ly || tmp1[1] >= ly) continue; mju_copy3(points[n++], tmp1); } m = n; n = 0; for (i = 0; i < m; i++) { if (points[i][2] > margin) continue; mju_copy3(points[n], points[i]); depth[n] = points[n][2]; points[n][2] *= 0.5; n++; } mju_mulMatMatT3(r, q2 ? mat2 : mat1, rotmore); mju_copy3(p, q2 ? pos2 : pos1); tmp2[0] = (q2 ? -1 : 1) * r[2]; tmp2[1] = (q2 ? -1 : 1) * r[5]; tmp2[2] = (q2 ? -1 : 1) * r[8]; mju_copy3(con[0].frame, tmp2); mju_zero3(con[0].frame + 3); for (i = 0; i < n; i++) { con[i].dist = points[i][2]; points[i][2] += hz; mju_mulMatVec3(tmp2, r, points[i]); mju_add3(con[i].pos, tmp2, p); if (i) mju_copy(con[i].frame, con[0].frame, 6); } // printf("Path1: %d\n",n); return n; edgeedge: code -= 12; q1 = code / 3; q2 = code % 3; if (q2 == 0) ax1 = 1, ax2 = 2; if (q2 == 1) ax1 = 0, ax2 = 2; if (q2 == 2) ax1 = 1, ax2 = 0; if (q1 == 0) pax1 = 1, pax2 = 2; if (q1 == 1) pax1 = 0, pax2 = 2; if (q1 == 2) pax1 = 1, pax2 = 0; // printf("%lf %lf %lf %lf\n",rot[ 3*q1+ ax1],rot [3*q1+ ax2],rott[3*q2+pax1],rott[3*q2+pax2]); // printf("%lf %lf\n",mju_dot3(clnorm,rott+3*ax1),mju_dot3(clnorm,rott+3*ax2)); if (rotabs [3 * q1 + ax1] < rotabs [3 * q1 + ax2]) { ax1 = ax2; ax2 = 3 - q2 - ax1; } if (rottabs[3 * q2 + pax1] < rottabs[3 * q2 + pax2]) { pax1 = pax2; pax2 = 3 - q1 - pax1; } if (cle1 & (1 << pax2)) clface = pax2; else clface = pax2 + 3; // printf("%lf - %d %d %d %d %d %d %d %d %d %d %d\n", // penetration,cle1,cle2,code,in,q1,q2,clface,ax1,ax2,pax1,pax2); mju_zero(rotmore, 9); if (clface == 0) rotmore[2] = -1, rotmore[4] = +1, rotmore[6] = +1; else if (clface == 1) rotmore[0] = +1, rotmore[5] = -1, rotmore[7] = +1; else if (clface == 2) rotmore[0] = +1, rotmore[4] = +1, rotmore[8] = +1; else if (clface == 3) rotmore[2] = +1, rotmore[4] = +1, rotmore[6] = -1; else if (clface == 4) rotmore[0] = +1, rotmore[5] = +1, rotmore[7] = -1; else if (clface == 5) rotmore[0] = -1, rotmore[4] = +1, rotmore[8] = -1; i0 = 0; i1 = 1; i2 = 2; f0 = f1 = f2 = 1; if (clface == 0) { i0 = 2; f0 = -1; i2 = 0; } else if (clface == 1) { i1 = 2; f1 = -1; i2 = 1; } else if (clface == 2) { } else if (clface == 3) { i0 = 2; i2 = 0; f2 = -1; } else if (clface == 4) { i1 = 2; i2 = 1; f2 = -1; } else if (clface == 5) { f0 = -1; f2 = -1; } // mju_mulMatVec3(p,rotmore,pos21); // mju_mulMatVec3(rnorm,rotmore,clnorm); rotaxis(p, pos21); rotaxis(rnorm, clnorm); // print("rnorm",rnorm); // mju_mulMatMat(r,rotmore,rot,3,3,3); rotmatx(r, rot); mju_mulMatTVec3(tmp1, rotmore, size1); for (i = 0; i < 3; i++) s[i] = mju_abs(tmp1[i]); mju_transpose(rt, r, 3, 3); lx = s[0]; ly = s[1]; hz = s[2]; p[2] -= hz; n = 0; mju_copy3(points[n], p); mju_addToScl3(points[n], rt + 3 * ax1, size2[ax1] * ((cle2 & (1 << ax1)) ? 1 : -1)); mju_addToScl3(points[n], rt + 3 * ax2, size2[ax2] * ((cle2 & (1 << ax2)) ? 1 : -1)); mju_copy3(points[n + 1], points[n]); mju_addToScl3(points[n], rt + 3 * q2, size2[q2]); n = 1; mju_addToScl3(points[n], rt + 3 * q2, -size2[q2]); n = 2; mju_copy3(points[n], p); mju_addToScl3(points[n], rt + 3 * ax1, size2[ax1] * ((cle2 & (1 << ax1)) ? -1 : 1)); mju_addToScl3(points[n], rt + 3 * ax2, size2[ax2] * ((cle2 & (1 << ax2)) ? 1 : -1)); mju_copy3(points[n + 1], points[n]); mju_addToScl3(points[n], rt + 3 * q2, size2[q2]); n = 3; mju_addToScl3(points[n], rt + 3 * q2, -size2[q2]); n = 4; mju_copy3(axi[0], points[0]); mju_sub3(axi[1], points[1], points[0]); mju_sub3(axi[2], points[2], points[0]); if (mju_abs(rnorm[2]) < mjMINVAL) return 0; // shouldn't happen innorm = (1 / rnorm[2]) * (in ? -1 : 1); // printf("%lf\n",innorm); for (i = 0; i < 4; i++) { c1 = -points[i][2] * (1 / rnorm[2]); mju_copy3(pu[i], points[i]); mju_addToScl3(points[i], rnorm, c1); // ppts[i][0]=points[i][0]; // ppts[i][1]=points[i][1]; ppts2[i][0] = points[i][0]; ppts2[i][1] = points[i][1]; } mju_copy3(pts[0], points[0]); mju_sub3(pts[1], points[1], points[0]); mju_sub3(pts[2], points[2], points[0]); m = 3; k = 0; n = 0; if (m > 1) { mju_copy3(lines[k] + 0, pts[0]); mju_copy3(lines[k] + 3, pts[1]); mju_copy3(linesu[k] + 0, axi[0]); mju_copy3(linesu[k++] + 3, axi[1]); } if (m > 2) { mju_copy3(lines[k] + 0, pts[0]); mju_copy3(lines[k] + 3, pts[2]); mju_copy3(linesu[k] + 0, axi[0]); mju_copy3(linesu[k++] + 3, axi[2]); mju_add3(lines[k] + 0, pts[0], pts[1]); mju_copy3(lines[k] + 3, pts[2]); mju_add3(linesu[k] + 0, axi[0], axi[1]); mju_copy3(linesu[k++] + 3, axi[2]); mju_add3(lines[k] + 0, pts[0], pts[2]); mju_copy3(lines[k] + 3, pts[1]); mju_add3(linesu[k] + 0, axi[0], axi[2]); mju_copy3(linesu[k++] + 3, axi[1]); } for (i = 0; i < k; i++) { for (q = 0; q < 2; q++) { a = lines[i][0 + q]; b = lines[i][3 + q]; c = lines[i][1 - q]; d = lines[i][4 - q]; if (mju_abs(b) > mjMINVAL) { for (j = -1; j <= 1; j += 2) { if (n < mjMAXCONPAIR) { l = s[q] * j; c1 = (l - a) * (1 / b); if (c1 < 0 || c1 > 1) continue; c2 = c + d * c1; if (mju_abs(c2) > s[1 - q]) continue; if ((linesu[i][2] + linesu[i][5]*c1)*innorm > margin) continue; mju_scl3(points[n], linesu[i], 0.5); mju_addToScl3(points[n], linesu[i] + 3, 0.5 * c1); points[n][0 + q] += 0.5 * l; points[n][1 - q] += 0.5 * c2; depth[n] = points[n][2] * innorm * 2; n++; } } } } } nl = n; a = pts[1][0]; b = pts[2][0]; c = pts[1][1]; d = pts[2][1]; c1 = a * d - b * c; for (i = 0; i < 4; i++) { if (n < mjMAXCONPAIR) { llx = i / 2 ? lx : -lx; lly = i % 2 ? ly : -ly; x = llx - pts[0][0]; y = lly - pts[0][1]; u = (x * d - y * b) * (1 / c1); v = (y * a - x * c) * (1 / c1); if (nl == 0) { if ((u < 0 || u > 1) && (v < 0 || v > 1)) continue; } else { if ((u < 0 || u > 1 || v < 0 || v > 1)) continue; } if (u < 0) u = 0; if (u > 1) u = 1; if (v < 0) v = 0; if (v > 1) v = 1; mju_scl3(tmp1, pu[0], 1 - u - v); mju_addToScl3(tmp1, pu[1], u); mju_addToScl3(tmp1, pu[2], v); points[n][0] = llx; points[n][1] = lly; points[n][2] = 0; mju_sub3(tmp2, points[n], tmp1); c1 = mju_dot3(tmp2, tmp2); if (tmp1[2] > 0) if (c1 > margin2) continue; mju_add3(points[n], points[n], tmp1); mju_scl3(points[n], points[n], 0.5); depth[n] = sqrt(c1) * (tmp1[2] < 0 ? -1 : 1); n++; } } nf = n; for (i = 0; i < 4; i++) { if (n < mjMAXCONPAIR) { x = ppts2[i][0]; y = ppts2[i][1]; if (nl == 0) { if (nf == 0) { } else { if (x < -lx || x > lx) if (y < -ly || y > ly) continue; } } else { if (x < -lx || x > lx || y < -ly || y > ly) continue; } for (c1 = 0, j = 0; j < 2; j++) if (ppts2[i][j] < -s[j]) c1 += (ppts2[i][j] + s[j]) * (ppts2[i][j] + s[j]); else if (ppts2[i][j] > s[j]) c1 += (ppts2[i][j] - s[j]) * (ppts2[i][j] - s[j]); c1 += pu[i][2] * innorm * pu[i][2] * innorm; if (pu[i][2] > 0) if (c1 > margin2) continue; tmp1[0] = ppts2[i][0] * 0.5; tmp1[1] = ppts2[i][1] * 0.5; tmp1[2] = 0; for (j = 0; j < 2; j++) { if (ppts2[i][j] < -s[j]) tmp1[j] = -s[j] * 0.5; else if (ppts2[i][j] > s[j]) tmp1[j] = +s[j] * 0.5; } mju_addToScl3(tmp1, pu[i], 0.5); mju_copy3(points[n], tmp1); depth[n] = sqrt(c1) * (pu[i][2] < 0 ? -1 : 1); n++; } } mju_mulMatMatT3(r, mat1, rotmore); mju_mulMatVec3(tmp1, r, rnorm); mju_scl3(con[0].frame, tmp1, in ? -1 : 1); mju_zero3(con[0].frame + 3); for (i = 0; i < n; i++) { con[i].dist = depth[i]; points[i][2] += hz; mju_mulMatVec3(tmp2, r, points[i]); mju_add3(con[i].pos, tmp2, pos1); mju_copy(con[i].frame, con[0].frame, 6); } return n; #undef rotaxis #undef rotmatx }