// Copyright 2022 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // Based on the OpenGL loader generated by glad 0.1.34 on Thu Jun 22 14:40:03 2023. // // The original generated code is distributed under CC0. // https://creativecommons.org/publicdomain/zero/1.0/ // // Language/Generator: C/C++ // Specification: gl // APIs: gl=1.5 // Profile: compatibility // Extensions: // GL_ARB_clip_control, // GL_ARB_depth_buffer_float, // GL_ARB_framebuffer_object, // GL_ARB_seamless_cube_map, // GL_ARB_vertex_buffer_object, // GL_EXT_texture_sRGB, // GL_KHR_debug // Loader: True // Local files: False // Omit khrplatform: False // Reproducible: False // // Commandline: // --profile="compatibility" --api="gl=1.5" --generator="c" --spec="gl" --extensions="GL_ARB_clip_control,GL_ARB_depth_buffer_float,GL_ARB_framebuffer_object,GL_ARB_seamless_cube_map,GL_ARB_vertex_buffer_object,GL_EXT_texture_sRGB,GL_KHR_debug" // Online: // https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D1.5&extensions=GL_ARB_clip_control&extensions=GL_ARB_depth_buffer_float&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_seamless_cube_map&extensions=GL_ARB_vertex_buffer_object&extensions=GL_EXT_texture_sRGB&extensions=GL_KHR_debug #ifndef MUJOCO_SRC_RENDER_GLAD_GLAD_H_ #define MUJOCO_SRC_RENDER_GLAD_GLAD_H_ #ifdef __gl_h_ #error OpenGL header already included, remove this include, glad already provides it #endif #define __gl_h_ #include #if defined(_WIN64) typedef signed long long int mjGlad_ssize_t; #else typedef signed long int mjGlad_ssize_t; #endif #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define APIENTRY __stdcall #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif #ifdef __cplusplus #define MJGLAD_NOEXCEPT noexcept extern "C" { #else #define MJGLAD_NOEXCEPT #endif struct gladGLversionStruct { int major; int minor; }; typedef void* (* GLADloadproc)(const char *name); #ifndef GLAPI # if defined(GLAD_GLAPI_EXPORT) # if defined(_WIN32) || defined(__CYGWIN__) # if defined(GLAD_GLAPI_EXPORT_BUILD) # if defined(__GNUC__) # define GLAPI __attribute__ ((dllexport)) extern # else # define GLAPI __declspec(dllexport) extern # endif # else # if defined(__GNUC__) # define GLAPI __attribute__ ((dllimport)) extern # else # define GLAPI __declspec(dllimport) extern # endif # endif # elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) # define GLAPI __attribute__ ((visibility ("default"))) extern # else # define GLAPI extern # endif # else # define GLAPI extern # endif #endif GLAPI struct gladGLversionStruct mjGLVersion; GLAPI int mjGladLoadGL(void); GLAPI int mjGladLoadGLUnsafe(void) MJGLAD_NOEXCEPT; typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef int8_t GLbyte; typedef uint8_t GLubyte; typedef int16_t GLshort; typedef uint16_t GLushort; typedef int GLint; typedef unsigned int GLuint; typedef int32_t GLclampx; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef uint16_t GLhalf; typedef uint16_t GLhalfARB; typedef int32_t GLfixed; typedef intptr_t GLintptr; typedef intptr_t GLintptrARB; typedef mjGlad_ssize_t GLsizeiptr; typedef mjGlad_ssize_t GLsizeiptrARB; typedef int64_t GLint64; typedef int64_t GLint64EXT; typedef uint64_t GLuint64; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_VIEWPORT 0x0BA2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_REPEAT 0x2901 #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_LOGIC_OP 0x0BF1 #define GL_AUX_BUFFERS 0x0C00 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_BORDER 0x1005 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_COLOR_INDEX 0x1900 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_CLAMP 0x2900 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_DOUBLE 0x140A #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_RESCALE_NORMAL 0x803A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_COORD 0x8451 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC2_ALPHA 0x858A #ifndef GL_VERSION_1_0 #define GL_VERSION_1_0 1 GLAPI int mjGLAD_GL_VERSION_1_0; typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); GLAPI PFNGLCULLFACEPROC mjGlad_glCullFace; #define glCullFace mjGlad_glCullFace typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); GLAPI PFNGLFRONTFACEPROC mjGlad_glFrontFace; #define glFrontFace mjGlad_glFrontFace typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); GLAPI PFNGLHINTPROC mjGlad_glHint; #define glHint mjGlad_glHint typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); GLAPI PFNGLLINEWIDTHPROC mjGlad_glLineWidth; #define glLineWidth mjGlad_glLineWidth typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); GLAPI PFNGLPOINTSIZEPROC mjGlad_glPointSize; #define glPointSize mjGlad_glPointSize typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); GLAPI PFNGLPOLYGONMODEPROC mjGlad_glPolygonMode; #define glPolygonMode mjGlad_glPolygonMode typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLSCISSORPROC mjGlad_glScissor; #define glScissor mjGlad_glScissor typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); GLAPI PFNGLTEXPARAMETERFPROC mjGlad_glTexParameterf; #define glTexParameterf mjGlad_glTexParameterf typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); GLAPI PFNGLTEXPARAMETERFVPROC mjGlad_glTexParameterfv; #define glTexParameterfv mjGlad_glTexParameterfv typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); GLAPI PFNGLTEXPARAMETERIPROC mjGlad_glTexParameteri; #define glTexParameteri mjGlad_glTexParameteri typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); GLAPI PFNGLTEXPARAMETERIVPROC mjGlad_glTexParameteriv; #define glTexParameteriv mjGlad_glTexParameteriv typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE1DPROC mjGlad_glTexImage1D; #define glTexImage1D mjGlad_glTexImage1D typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE2DPROC mjGlad_glTexImage2D; #define glTexImage2D mjGlad_glTexImage2D typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); GLAPI PFNGLDRAWBUFFERPROC mjGlad_glDrawBuffer; #define glDrawBuffer mjGlad_glDrawBuffer typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); GLAPI PFNGLCLEARPROC mjGlad_glClear; #define glClear mjGlad_glClear typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI PFNGLCLEARCOLORPROC mjGlad_glClearColor; #define glClearColor mjGlad_glClearColor typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); GLAPI PFNGLCLEARSTENCILPROC mjGlad_glClearStencil; #define glClearStencil mjGlad_glClearStencil typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); GLAPI PFNGLCLEARDEPTHPROC mjGlad_glClearDepth; #define glClearDepth mjGlad_glClearDepth typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); GLAPI PFNGLSTENCILMASKPROC mjGlad_glStencilMask; #define glStencilMask mjGlad_glStencilMask typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI PFNGLCOLORMASKPROC mjGlad_glColorMask; #define glColorMask mjGlad_glColorMask typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); GLAPI PFNGLDEPTHMASKPROC mjGlad_glDepthMask; #define glDepthMask mjGlad_glDepthMask typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); GLAPI PFNGLDISABLEPROC mjGlad_glDisable; #define glDisable mjGlad_glDisable typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); GLAPI PFNGLENABLEPROC mjGlad_glEnable; #define glEnable mjGlad_glEnable typedef void (APIENTRYP PFNGLFINISHPROC)(void); GLAPI PFNGLFINISHPROC mjGlad_glFinish; #define glFinish mjGlad_glFinish typedef void (APIENTRYP PFNGLFLUSHPROC)(void); GLAPI PFNGLFLUSHPROC mjGlad_glFlush; #define glFlush mjGlad_glFlush typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); GLAPI PFNGLBLENDFUNCPROC mjGlad_glBlendFunc; #define glBlendFunc mjGlad_glBlendFunc typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); GLAPI PFNGLLOGICOPPROC mjGlad_glLogicOp; #define glLogicOp mjGlad_glLogicOp typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); GLAPI PFNGLSTENCILFUNCPROC mjGlad_glStencilFunc; #define glStencilFunc mjGlad_glStencilFunc typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); GLAPI PFNGLSTENCILOPPROC mjGlad_glStencilOp; #define glStencilOp mjGlad_glStencilOp typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); GLAPI PFNGLDEPTHFUNCPROC mjGlad_glDepthFunc; #define glDepthFunc mjGlad_glDepthFunc typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); GLAPI PFNGLPIXELSTOREFPROC mjGlad_glPixelStoref; #define glPixelStoref mjGlad_glPixelStoref typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); GLAPI PFNGLPIXELSTOREIPROC mjGlad_glPixelStorei; #define glPixelStorei mjGlad_glPixelStorei typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); GLAPI PFNGLREADBUFFERPROC mjGlad_glReadBuffer; #define glReadBuffer mjGlad_glReadBuffer typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GLAPI PFNGLREADPIXELSPROC mjGlad_glReadPixels; #define glReadPixels mjGlad_glReadPixels typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); GLAPI PFNGLGETBOOLEANVPROC mjGlad_glGetBooleanv; #define glGetBooleanv mjGlad_glGetBooleanv typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); GLAPI PFNGLGETDOUBLEVPROC mjGlad_glGetDoublev; #define glGetDoublev mjGlad_glGetDoublev typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); GLAPI PFNGLGETERRORPROC mjGlad_glGetError; #define glGetError mjGlad_glGetError typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); GLAPI PFNGLGETFLOATVPROC mjGlad_glGetFloatv; #define glGetFloatv mjGlad_glGetFloatv typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); GLAPI PFNGLGETINTEGERVPROC mjGlad_glGetIntegerv; #define glGetIntegerv mjGlad_glGetIntegerv typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); GLAPI PFNGLGETSTRINGPROC mjGlad_glGetString; #define glGetString mjGlad_glGetString typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI PFNGLGETTEXIMAGEPROC mjGlad_glGetTexImage; #define glGetTexImage mjGlad_glGetTexImage typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); GLAPI PFNGLGETTEXPARAMETERFVPROC mjGlad_glGetTexParameterfv; #define glGetTexParameterfv mjGlad_glGetTexParameterfv typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETTEXPARAMETERIVPROC mjGlad_glGetTexParameteriv; #define glGetTexParameteriv mjGlad_glGetTexParameteriv typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC mjGlad_glGetTexLevelParameterfv; #define glGetTexLevelParameterfv mjGlad_glGetTexLevelParameterfv typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC mjGlad_glGetTexLevelParameteriv; #define glGetTexLevelParameteriv mjGlad_glGetTexLevelParameteriv typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); GLAPI PFNGLISENABLEDPROC mjGlad_glIsEnabled; #define glIsEnabled mjGlad_glIsEnabled typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); GLAPI PFNGLDEPTHRANGEPROC mjGlad_glDepthRange; #define glDepthRange mjGlad_glDepthRange typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLVIEWPORTPROC mjGlad_glViewport; #define glViewport mjGlad_glViewport typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); GLAPI PFNGLNEWLISTPROC mjGlad_glNewList; #define glNewList mjGlad_glNewList typedef void (APIENTRYP PFNGLENDLISTPROC)(void); GLAPI PFNGLENDLISTPROC mjGlad_glEndList; #define glEndList mjGlad_glEndList typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); GLAPI PFNGLCALLLISTPROC mjGlad_glCallList; #define glCallList mjGlad_glCallList typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); GLAPI PFNGLCALLLISTSPROC mjGlad_glCallLists; #define glCallLists mjGlad_glCallLists typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); GLAPI PFNGLDELETELISTSPROC mjGlad_glDeleteLists; #define glDeleteLists mjGlad_glDeleteLists typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); GLAPI PFNGLGENLISTSPROC mjGlad_glGenLists; #define glGenLists mjGlad_glGenLists typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); GLAPI PFNGLLISTBASEPROC mjGlad_glListBase; #define glListBase mjGlad_glListBase typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); GLAPI PFNGLBEGINPROC mjGlad_glBegin; #define glBegin mjGlad_glBegin typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI PFNGLBITMAPPROC mjGlad_glBitmap; #define glBitmap mjGlad_glBitmap typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); GLAPI PFNGLCOLOR3BPROC mjGlad_glColor3b; #define glColor3b mjGlad_glColor3b typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); GLAPI PFNGLCOLOR3BVPROC mjGlad_glColor3bv; #define glColor3bv mjGlad_glColor3bv typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); GLAPI PFNGLCOLOR3DPROC mjGlad_glColor3d; #define glColor3d mjGlad_glColor3d typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); GLAPI PFNGLCOLOR3DVPROC mjGlad_glColor3dv; #define glColor3dv mjGlad_glColor3dv typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); GLAPI PFNGLCOLOR3FPROC mjGlad_glColor3f; #define glColor3f mjGlad_glColor3f typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); GLAPI PFNGLCOLOR3FVPROC mjGlad_glColor3fv; #define glColor3fv mjGlad_glColor3fv typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); GLAPI PFNGLCOLOR3IPROC mjGlad_glColor3i; #define glColor3i mjGlad_glColor3i typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); GLAPI PFNGLCOLOR3IVPROC mjGlad_glColor3iv; #define glColor3iv mjGlad_glColor3iv typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); GLAPI PFNGLCOLOR3SPROC mjGlad_glColor3s; #define glColor3s mjGlad_glColor3s typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); GLAPI PFNGLCOLOR3SVPROC mjGlad_glColor3sv; #define glColor3sv mjGlad_glColor3sv typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); GLAPI PFNGLCOLOR3UBPROC mjGlad_glColor3ub; #define glColor3ub mjGlad_glColor3ub typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); GLAPI PFNGLCOLOR3UBVPROC mjGlad_glColor3ubv; #define glColor3ubv mjGlad_glColor3ubv typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); GLAPI PFNGLCOLOR3UIPROC mjGlad_glColor3ui; #define glColor3ui mjGlad_glColor3ui typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); GLAPI PFNGLCOLOR3UIVPROC mjGlad_glColor3uiv; #define glColor3uiv mjGlad_glColor3uiv typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); GLAPI PFNGLCOLOR3USPROC mjGlad_glColor3us; #define glColor3us mjGlad_glColor3us typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); GLAPI PFNGLCOLOR3USVPROC mjGlad_glColor3usv; #define glColor3usv mjGlad_glColor3usv typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI PFNGLCOLOR4BPROC mjGlad_glColor4b; #define glColor4b mjGlad_glColor4b typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); GLAPI PFNGLCOLOR4BVPROC mjGlad_glColor4bv; #define glColor4bv mjGlad_glColor4bv typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI PFNGLCOLOR4DPROC mjGlad_glColor4d; #define glColor4d mjGlad_glColor4d typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); GLAPI PFNGLCOLOR4DVPROC mjGlad_glColor4dv; #define glColor4dv mjGlad_glColor4dv typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI PFNGLCOLOR4FPROC mjGlad_glColor4f; #define glColor4f mjGlad_glColor4f typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); GLAPI PFNGLCOLOR4FVPROC mjGlad_glColor4fv; #define glColor4fv mjGlad_glColor4fv typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); GLAPI PFNGLCOLOR4IPROC mjGlad_glColor4i; #define glColor4i mjGlad_glColor4i typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); GLAPI PFNGLCOLOR4IVPROC mjGlad_glColor4iv; #define glColor4iv mjGlad_glColor4iv typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI PFNGLCOLOR4SPROC mjGlad_glColor4s; #define glColor4s mjGlad_glColor4s typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); GLAPI PFNGLCOLOR4SVPROC mjGlad_glColor4sv; #define glColor4sv mjGlad_glColor4sv typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI PFNGLCOLOR4UBPROC mjGlad_glColor4ub; #define glColor4ub mjGlad_glColor4ub typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); GLAPI PFNGLCOLOR4UBVPROC mjGlad_glColor4ubv; #define glColor4ubv mjGlad_glColor4ubv typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI PFNGLCOLOR4UIPROC mjGlad_glColor4ui; #define glColor4ui mjGlad_glColor4ui typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); GLAPI PFNGLCOLOR4UIVPROC mjGlad_glColor4uiv; #define glColor4uiv mjGlad_glColor4uiv typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI PFNGLCOLOR4USPROC mjGlad_glColor4us; #define glColor4us mjGlad_glColor4us typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); GLAPI PFNGLCOLOR4USVPROC mjGlad_glColor4usv; #define glColor4usv mjGlad_glColor4usv typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); GLAPI PFNGLEDGEFLAGPROC mjGlad_glEdgeFlag; #define glEdgeFlag mjGlad_glEdgeFlag typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); GLAPI PFNGLEDGEFLAGVPROC mjGlad_glEdgeFlagv; #define glEdgeFlagv mjGlad_glEdgeFlagv typedef void (APIENTRYP PFNGLENDPROC)(void); GLAPI PFNGLENDPROC mjGlad_glEnd; #define glEnd mjGlad_glEnd typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); GLAPI PFNGLINDEXDPROC mjGlad_glIndexd; #define glIndexd mjGlad_glIndexd typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); GLAPI PFNGLINDEXDVPROC mjGlad_glIndexdv; #define glIndexdv mjGlad_glIndexdv typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); GLAPI PFNGLINDEXFPROC mjGlad_glIndexf; #define glIndexf mjGlad_glIndexf typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); GLAPI PFNGLINDEXFVPROC mjGlad_glIndexfv; #define glIndexfv mjGlad_glIndexfv typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); GLAPI PFNGLINDEXIPROC mjGlad_glIndexi; #define glIndexi mjGlad_glIndexi typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); GLAPI PFNGLINDEXIVPROC mjGlad_glIndexiv; #define glIndexiv mjGlad_glIndexiv typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); GLAPI PFNGLINDEXSPROC mjGlad_glIndexs; #define glIndexs mjGlad_glIndexs typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); GLAPI PFNGLINDEXSVPROC mjGlad_glIndexsv; #define glIndexsv mjGlad_glIndexsv typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); GLAPI PFNGLNORMAL3BPROC mjGlad_glNormal3b; #define glNormal3b mjGlad_glNormal3b typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v); GLAPI PFNGLNORMAL3BVPROC mjGlad_glNormal3bv; #define glNormal3bv mjGlad_glNormal3bv typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); GLAPI PFNGLNORMAL3DPROC mjGlad_glNormal3d; #define glNormal3d mjGlad_glNormal3d typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v); GLAPI PFNGLNORMAL3DVPROC mjGlad_glNormal3dv; #define glNormal3dv mjGlad_glNormal3dv typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); GLAPI PFNGLNORMAL3FPROC mjGlad_glNormal3f; #define glNormal3f mjGlad_glNormal3f typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); GLAPI PFNGLNORMAL3FVPROC mjGlad_glNormal3fv; #define glNormal3fv mjGlad_glNormal3fv typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); GLAPI PFNGLNORMAL3IPROC mjGlad_glNormal3i; #define glNormal3i mjGlad_glNormal3i typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); GLAPI PFNGLNORMAL3IVPROC mjGlad_glNormal3iv; #define glNormal3iv mjGlad_glNormal3iv typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); GLAPI PFNGLNORMAL3SPROC mjGlad_glNormal3s; #define glNormal3s mjGlad_glNormal3s typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); GLAPI PFNGLNORMAL3SVPROC mjGlad_glNormal3sv; #define glNormal3sv mjGlad_glNormal3sv typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); GLAPI PFNGLRASTERPOS2DPROC mjGlad_glRasterPos2d; #define glRasterPos2d mjGlad_glRasterPos2d typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); GLAPI PFNGLRASTERPOS2DVPROC mjGlad_glRasterPos2dv; #define glRasterPos2dv mjGlad_glRasterPos2dv typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); GLAPI PFNGLRASTERPOS2FPROC mjGlad_glRasterPos2f; #define glRasterPos2f mjGlad_glRasterPos2f typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); GLAPI PFNGLRASTERPOS2FVPROC mjGlad_glRasterPos2fv; #define glRasterPos2fv mjGlad_glRasterPos2fv typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); GLAPI PFNGLRASTERPOS2IPROC mjGlad_glRasterPos2i; #define glRasterPos2i mjGlad_glRasterPos2i typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); GLAPI PFNGLRASTERPOS2IVPROC mjGlad_glRasterPos2iv; #define glRasterPos2iv mjGlad_glRasterPos2iv typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); GLAPI PFNGLRASTERPOS2SPROC mjGlad_glRasterPos2s; #define glRasterPos2s mjGlad_glRasterPos2s typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); GLAPI PFNGLRASTERPOS2SVPROC mjGlad_glRasterPos2sv; #define glRasterPos2sv mjGlad_glRasterPos2sv typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLRASTERPOS3DPROC mjGlad_glRasterPos3d; #define glRasterPos3d mjGlad_glRasterPos3d typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); GLAPI PFNGLRASTERPOS3DVPROC mjGlad_glRasterPos3dv; #define glRasterPos3dv mjGlad_glRasterPos3dv typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLRASTERPOS3FPROC mjGlad_glRasterPos3f; #define glRasterPos3f mjGlad_glRasterPos3f typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); GLAPI PFNGLRASTERPOS3FVPROC mjGlad_glRasterPos3fv; #define glRasterPos3fv mjGlad_glRasterPos3fv typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); GLAPI PFNGLRASTERPOS3IPROC mjGlad_glRasterPos3i; #define glRasterPos3i mjGlad_glRasterPos3i typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); GLAPI PFNGLRASTERPOS3IVPROC mjGlad_glRasterPos3iv; #define glRasterPos3iv mjGlad_glRasterPos3iv typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); GLAPI PFNGLRASTERPOS3SPROC mjGlad_glRasterPos3s; #define glRasterPos3s mjGlad_glRasterPos3s typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); GLAPI PFNGLRASTERPOS3SVPROC mjGlad_glRasterPos3sv; #define glRasterPos3sv mjGlad_glRasterPos3sv typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI PFNGLRASTERPOS4DPROC mjGlad_glRasterPos4d; #define glRasterPos4d mjGlad_glRasterPos4d typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); GLAPI PFNGLRASTERPOS4DVPROC mjGlad_glRasterPos4dv; #define glRasterPos4dv mjGlad_glRasterPos4dv typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI PFNGLRASTERPOS4FPROC mjGlad_glRasterPos4f; #define glRasterPos4f mjGlad_glRasterPos4f typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); GLAPI PFNGLRASTERPOS4FVPROC mjGlad_glRasterPos4fv; #define glRasterPos4fv mjGlad_glRasterPos4fv typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); GLAPI PFNGLRASTERPOS4IPROC mjGlad_glRasterPos4i; #define glRasterPos4i mjGlad_glRasterPos4i typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); GLAPI PFNGLRASTERPOS4IVPROC mjGlad_glRasterPos4iv; #define glRasterPos4iv mjGlad_glRasterPos4iv typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); GLAPI PFNGLRASTERPOS4SPROC mjGlad_glRasterPos4s; #define glRasterPos4s mjGlad_glRasterPos4s typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); GLAPI PFNGLRASTERPOS4SVPROC mjGlad_glRasterPos4sv; #define glRasterPos4sv mjGlad_glRasterPos4sv typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI PFNGLRECTDPROC mjGlad_glRectd; #define glRectd mjGlad_glRectd typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); GLAPI PFNGLRECTDVPROC mjGlad_glRectdv; #define glRectdv mjGlad_glRectdv typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI PFNGLRECTFPROC mjGlad_glRectf; #define glRectf mjGlad_glRectf typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); GLAPI PFNGLRECTFVPROC mjGlad_glRectfv; #define glRectfv mjGlad_glRectfv typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); GLAPI PFNGLRECTIPROC mjGlad_glRecti; #define glRecti mjGlad_glRecti typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); GLAPI PFNGLRECTIVPROC mjGlad_glRectiv; #define glRectiv mjGlad_glRectiv typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI PFNGLRECTSPROC mjGlad_glRects; #define glRects mjGlad_glRects typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); GLAPI PFNGLRECTSVPROC mjGlad_glRectsv; #define glRectsv mjGlad_glRectsv typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); GLAPI PFNGLTEXCOORD1DPROC mjGlad_glTexCoord1d; #define glTexCoord1d mjGlad_glTexCoord1d typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); GLAPI PFNGLTEXCOORD1DVPROC mjGlad_glTexCoord1dv; #define glTexCoord1dv mjGlad_glTexCoord1dv typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); GLAPI PFNGLTEXCOORD1FPROC mjGlad_glTexCoord1f; #define glTexCoord1f mjGlad_glTexCoord1f typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); GLAPI PFNGLTEXCOORD1FVPROC mjGlad_glTexCoord1fv; #define glTexCoord1fv mjGlad_glTexCoord1fv typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); GLAPI PFNGLTEXCOORD1IPROC mjGlad_glTexCoord1i; #define glTexCoord1i mjGlad_glTexCoord1i typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); GLAPI PFNGLTEXCOORD1IVPROC mjGlad_glTexCoord1iv; #define glTexCoord1iv mjGlad_glTexCoord1iv typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); GLAPI PFNGLTEXCOORD1SPROC mjGlad_glTexCoord1s; #define glTexCoord1s mjGlad_glTexCoord1s typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); GLAPI PFNGLTEXCOORD1SVPROC mjGlad_glTexCoord1sv; #define glTexCoord1sv mjGlad_glTexCoord1sv typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); GLAPI PFNGLTEXCOORD2DPROC mjGlad_glTexCoord2d; #define glTexCoord2d mjGlad_glTexCoord2d typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); GLAPI PFNGLTEXCOORD2DVPROC mjGlad_glTexCoord2dv; #define glTexCoord2dv mjGlad_glTexCoord2dv typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); GLAPI PFNGLTEXCOORD2FPROC mjGlad_glTexCoord2f; #define glTexCoord2f mjGlad_glTexCoord2f typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v); GLAPI PFNGLTEXCOORD2FVPROC mjGlad_glTexCoord2fv; #define glTexCoord2fv mjGlad_glTexCoord2fv typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); GLAPI PFNGLTEXCOORD2IPROC mjGlad_glTexCoord2i; #define glTexCoord2i mjGlad_glTexCoord2i typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v); GLAPI PFNGLTEXCOORD2IVPROC mjGlad_glTexCoord2iv; #define glTexCoord2iv mjGlad_glTexCoord2iv typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); GLAPI PFNGLTEXCOORD2SPROC mjGlad_glTexCoord2s; #define glTexCoord2s mjGlad_glTexCoord2s typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v); GLAPI PFNGLTEXCOORD2SVPROC mjGlad_glTexCoord2sv; #define glTexCoord2sv mjGlad_glTexCoord2sv typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); GLAPI PFNGLTEXCOORD3DPROC mjGlad_glTexCoord3d; #define glTexCoord3d mjGlad_glTexCoord3d typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v); GLAPI PFNGLTEXCOORD3DVPROC mjGlad_glTexCoord3dv; #define glTexCoord3dv mjGlad_glTexCoord3dv typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); GLAPI PFNGLTEXCOORD3FPROC mjGlad_glTexCoord3f; #define glTexCoord3f mjGlad_glTexCoord3f typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); GLAPI PFNGLTEXCOORD3FVPROC mjGlad_glTexCoord3fv; #define glTexCoord3fv mjGlad_glTexCoord3fv typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); GLAPI PFNGLTEXCOORD3IPROC mjGlad_glTexCoord3i; #define glTexCoord3i mjGlad_glTexCoord3i typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); GLAPI PFNGLTEXCOORD3IVPROC mjGlad_glTexCoord3iv; #define glTexCoord3iv mjGlad_glTexCoord3iv typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); GLAPI PFNGLTEXCOORD3SPROC mjGlad_glTexCoord3s; #define glTexCoord3s mjGlad_glTexCoord3s typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); GLAPI PFNGLTEXCOORD3SVPROC mjGlad_glTexCoord3sv; #define glTexCoord3sv mjGlad_glTexCoord3sv typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI PFNGLTEXCOORD4DPROC mjGlad_glTexCoord4d; #define glTexCoord4d mjGlad_glTexCoord4d typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); GLAPI PFNGLTEXCOORD4DVPROC mjGlad_glTexCoord4dv; #define glTexCoord4dv mjGlad_glTexCoord4dv typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI PFNGLTEXCOORD4FPROC mjGlad_glTexCoord4f; #define glTexCoord4f mjGlad_glTexCoord4f typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); GLAPI PFNGLTEXCOORD4FVPROC mjGlad_glTexCoord4fv; #define glTexCoord4fv mjGlad_glTexCoord4fv typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); GLAPI PFNGLTEXCOORD4IPROC mjGlad_glTexCoord4i; #define glTexCoord4i mjGlad_glTexCoord4i typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); GLAPI PFNGLTEXCOORD4IVPROC mjGlad_glTexCoord4iv; #define glTexCoord4iv mjGlad_glTexCoord4iv typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); GLAPI PFNGLTEXCOORD4SPROC mjGlad_glTexCoord4s; #define glTexCoord4s mjGlad_glTexCoord4s typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); GLAPI PFNGLTEXCOORD4SVPROC mjGlad_glTexCoord4sv; #define glTexCoord4sv mjGlad_glTexCoord4sv typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); GLAPI PFNGLVERTEX2DPROC mjGlad_glVertex2d; #define glVertex2d mjGlad_glVertex2d typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); GLAPI PFNGLVERTEX2DVPROC mjGlad_glVertex2dv; #define glVertex2dv mjGlad_glVertex2dv typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); GLAPI PFNGLVERTEX2FPROC mjGlad_glVertex2f; #define glVertex2f mjGlad_glVertex2f typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); GLAPI PFNGLVERTEX2FVPROC mjGlad_glVertex2fv; #define glVertex2fv mjGlad_glVertex2fv typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); GLAPI PFNGLVERTEX2IPROC mjGlad_glVertex2i; #define glVertex2i mjGlad_glVertex2i typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v); GLAPI PFNGLVERTEX2IVPROC mjGlad_glVertex2iv; #define glVertex2iv mjGlad_glVertex2iv typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); GLAPI PFNGLVERTEX2SPROC mjGlad_glVertex2s; #define glVertex2s mjGlad_glVertex2s typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v); GLAPI PFNGLVERTEX2SVPROC mjGlad_glVertex2sv; #define glVertex2sv mjGlad_glVertex2sv typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLVERTEX3DPROC mjGlad_glVertex3d; #define glVertex3d mjGlad_glVertex3d typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v); GLAPI PFNGLVERTEX3DVPROC mjGlad_glVertex3dv; #define glVertex3dv mjGlad_glVertex3dv typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLVERTEX3FPROC mjGlad_glVertex3f; #define glVertex3f mjGlad_glVertex3f typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); GLAPI PFNGLVERTEX3FVPROC mjGlad_glVertex3fv; #define glVertex3fv mjGlad_glVertex3fv typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); GLAPI PFNGLVERTEX3IPROC mjGlad_glVertex3i; #define glVertex3i mjGlad_glVertex3i typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); GLAPI PFNGLVERTEX3IVPROC mjGlad_glVertex3iv; #define glVertex3iv mjGlad_glVertex3iv typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); GLAPI PFNGLVERTEX3SPROC mjGlad_glVertex3s; #define glVertex3s mjGlad_glVertex3s typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); GLAPI PFNGLVERTEX3SVPROC mjGlad_glVertex3sv; #define glVertex3sv mjGlad_glVertex3sv typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI PFNGLVERTEX4DPROC mjGlad_glVertex4d; #define glVertex4d mjGlad_glVertex4d typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); GLAPI PFNGLVERTEX4DVPROC mjGlad_glVertex4dv; #define glVertex4dv mjGlad_glVertex4dv typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI PFNGLVERTEX4FPROC mjGlad_glVertex4f; #define glVertex4f mjGlad_glVertex4f typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v); GLAPI PFNGLVERTEX4FVPROC mjGlad_glVertex4fv; #define glVertex4fv mjGlad_glVertex4fv typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); GLAPI PFNGLVERTEX4IPROC mjGlad_glVertex4i; #define glVertex4i mjGlad_glVertex4i typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v); GLAPI PFNGLVERTEX4IVPROC mjGlad_glVertex4iv; #define glVertex4iv mjGlad_glVertex4iv typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); GLAPI PFNGLVERTEX4SPROC mjGlad_glVertex4s; #define glVertex4s mjGlad_glVertex4s typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v); GLAPI PFNGLVERTEX4SVPROC mjGlad_glVertex4sv; #define glVertex4sv mjGlad_glVertex4sv typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); GLAPI PFNGLCLIPPLANEPROC mjGlad_glClipPlane; #define glClipPlane mjGlad_glClipPlane typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); GLAPI PFNGLCOLORMATERIALPROC mjGlad_glColorMaterial; #define glColorMaterial mjGlad_glColorMaterial typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); GLAPI PFNGLFOGFPROC mjGlad_glFogf; #define glFogf mjGlad_glFogf typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); GLAPI PFNGLFOGFVPROC mjGlad_glFogfv; #define glFogfv mjGlad_glFogfv typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); GLAPI PFNGLFOGIPROC mjGlad_glFogi; #define glFogi mjGlad_glFogi typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params); GLAPI PFNGLFOGIVPROC mjGlad_glFogiv; #define glFogiv mjGlad_glFogiv typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); GLAPI PFNGLLIGHTFPROC mjGlad_glLightf; #define glLightf mjGlad_glLightf typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); GLAPI PFNGLLIGHTFVPROC mjGlad_glLightfv; #define glLightfv mjGlad_glLightfv typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); GLAPI PFNGLLIGHTIPROC mjGlad_glLighti; #define glLighti mjGlad_glLighti typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); GLAPI PFNGLLIGHTIVPROC mjGlad_glLightiv; #define glLightiv mjGlad_glLightiv typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); GLAPI PFNGLLIGHTMODELFPROC mjGlad_glLightModelf; #define glLightModelf mjGlad_glLightModelf typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); GLAPI PFNGLLIGHTMODELFVPROC mjGlad_glLightModelfv; #define glLightModelfv mjGlad_glLightModelfv typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); GLAPI PFNGLLIGHTMODELIPROC mjGlad_glLightModeli; #define glLightModeli mjGlad_glLightModeli typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); GLAPI PFNGLLIGHTMODELIVPROC mjGlad_glLightModeliv; #define glLightModeliv mjGlad_glLightModeliv typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); GLAPI PFNGLLINESTIPPLEPROC mjGlad_glLineStipple; #define glLineStipple mjGlad_glLineStipple typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); GLAPI PFNGLMATERIALFPROC mjGlad_glMaterialf; #define glMaterialf mjGlad_glMaterialf typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); GLAPI PFNGLMATERIALFVPROC mjGlad_glMaterialfv; #define glMaterialfv mjGlad_glMaterialfv typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); GLAPI PFNGLMATERIALIPROC mjGlad_glMateriali; #define glMateriali mjGlad_glMateriali typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); GLAPI PFNGLMATERIALIVPROC mjGlad_glMaterialiv; #define glMaterialiv mjGlad_glMaterialiv typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); GLAPI PFNGLPOLYGONSTIPPLEPROC mjGlad_glPolygonStipple; #define glPolygonStipple mjGlad_glPolygonStipple typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); GLAPI PFNGLSHADEMODELPROC mjGlad_glShadeModel; #define glShadeModel mjGlad_glShadeModel typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); GLAPI PFNGLTEXENVFPROC mjGlad_glTexEnvf; #define glTexEnvf mjGlad_glTexEnvf typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); GLAPI PFNGLTEXENVFVPROC mjGlad_glTexEnvfv; #define glTexEnvfv mjGlad_glTexEnvfv typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); GLAPI PFNGLTEXENVIPROC mjGlad_glTexEnvi; #define glTexEnvi mjGlad_glTexEnvi typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); GLAPI PFNGLTEXENVIVPROC mjGlad_glTexEnviv; #define glTexEnviv mjGlad_glTexEnviv typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); GLAPI PFNGLTEXGENDPROC mjGlad_glTexGend; #define glTexGend mjGlad_glTexGend typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); GLAPI PFNGLTEXGENDVPROC mjGlad_glTexGendv; #define glTexGendv mjGlad_glTexGendv typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); GLAPI PFNGLTEXGENFPROC mjGlad_glTexGenf; #define glTexGenf mjGlad_glTexGenf typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); GLAPI PFNGLTEXGENFVPROC mjGlad_glTexGenfv; #define glTexGenfv mjGlad_glTexGenfv typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); GLAPI PFNGLTEXGENIPROC mjGlad_glTexGeni; #define glTexGeni mjGlad_glTexGeni typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); GLAPI PFNGLTEXGENIVPROC mjGlad_glTexGeniv; #define glTexGeniv mjGlad_glTexGeniv typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); GLAPI PFNGLFEEDBACKBUFFERPROC mjGlad_glFeedbackBuffer; #define glFeedbackBuffer mjGlad_glFeedbackBuffer typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); GLAPI PFNGLSELECTBUFFERPROC mjGlad_glSelectBuffer; #define glSelectBuffer mjGlad_glSelectBuffer typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); GLAPI PFNGLRENDERMODEPROC mjGlad_glRenderMode; #define glRenderMode mjGlad_glRenderMode typedef void (APIENTRYP PFNGLINITNAMESPROC)(void); GLAPI PFNGLINITNAMESPROC mjGlad_glInitNames; #define glInitNames mjGlad_glInitNames typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); GLAPI PFNGLLOADNAMEPROC mjGlad_glLoadName; #define glLoadName mjGlad_glLoadName typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); GLAPI PFNGLPASSTHROUGHPROC mjGlad_glPassThrough; #define glPassThrough mjGlad_glPassThrough typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void); GLAPI PFNGLPOPNAMEPROC mjGlad_glPopName; #define glPopName mjGlad_glPopName typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); GLAPI PFNGLPUSHNAMEPROC mjGlad_glPushName; #define glPushName mjGlad_glPushName typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI PFNGLCLEARACCUMPROC mjGlad_glClearAccum; #define glClearAccum mjGlad_glClearAccum typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); GLAPI PFNGLCLEARINDEXPROC mjGlad_glClearIndex; #define glClearIndex mjGlad_glClearIndex typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); GLAPI PFNGLINDEXMASKPROC mjGlad_glIndexMask; #define glIndexMask mjGlad_glIndexMask typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); GLAPI PFNGLACCUMPROC mjGlad_glAccum; #define glAccum mjGlad_glAccum typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void); GLAPI PFNGLPOPATTRIBPROC mjGlad_glPopAttrib; #define glPopAttrib mjGlad_glPopAttrib typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); GLAPI PFNGLPUSHATTRIBPROC mjGlad_glPushAttrib; #define glPushAttrib mjGlad_glPushAttrib typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI PFNGLMAP1DPROC mjGlad_glMap1d; #define glMap1d mjGlad_glMap1d typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI PFNGLMAP1FPROC mjGlad_glMap1f; #define glMap1f mjGlad_glMap1f typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI PFNGLMAP2DPROC mjGlad_glMap2d; #define glMap2d mjGlad_glMap2d typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI PFNGLMAP2FPROC mjGlad_glMap2f; #define glMap2f mjGlad_glMap2f typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); GLAPI PFNGLMAPGRID1DPROC mjGlad_glMapGrid1d; #define glMapGrid1d mjGlad_glMapGrid1d typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); GLAPI PFNGLMAPGRID1FPROC mjGlad_glMapGrid1f; #define glMapGrid1f mjGlad_glMapGrid1f typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI PFNGLMAPGRID2DPROC mjGlad_glMapGrid2d; #define glMapGrid2d mjGlad_glMapGrid2d typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI PFNGLMAPGRID2FPROC mjGlad_glMapGrid2f; #define glMapGrid2f mjGlad_glMapGrid2f typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); GLAPI PFNGLEVALCOORD1DPROC mjGlad_glEvalCoord1d; #define glEvalCoord1d mjGlad_glEvalCoord1d typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); GLAPI PFNGLEVALCOORD1DVPROC mjGlad_glEvalCoord1dv; #define glEvalCoord1dv mjGlad_glEvalCoord1dv typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); GLAPI PFNGLEVALCOORD1FPROC mjGlad_glEvalCoord1f; #define glEvalCoord1f mjGlad_glEvalCoord1f typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); GLAPI PFNGLEVALCOORD1FVPROC mjGlad_glEvalCoord1fv; #define glEvalCoord1fv mjGlad_glEvalCoord1fv typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); GLAPI PFNGLEVALCOORD2DPROC mjGlad_glEvalCoord2d; #define glEvalCoord2d mjGlad_glEvalCoord2d typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); GLAPI PFNGLEVALCOORD2DVPROC mjGlad_glEvalCoord2dv; #define glEvalCoord2dv mjGlad_glEvalCoord2dv typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); GLAPI PFNGLEVALCOORD2FPROC mjGlad_glEvalCoord2f; #define glEvalCoord2f mjGlad_glEvalCoord2f typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); GLAPI PFNGLEVALCOORD2FVPROC mjGlad_glEvalCoord2fv; #define glEvalCoord2fv mjGlad_glEvalCoord2fv typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); GLAPI PFNGLEVALMESH1PROC mjGlad_glEvalMesh1; #define glEvalMesh1 mjGlad_glEvalMesh1 typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); GLAPI PFNGLEVALPOINT1PROC mjGlad_glEvalPoint1; #define glEvalPoint1 mjGlad_glEvalPoint1 typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI PFNGLEVALMESH2PROC mjGlad_glEvalMesh2; #define glEvalMesh2 mjGlad_glEvalMesh2 typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); GLAPI PFNGLEVALPOINT2PROC mjGlad_glEvalPoint2; #define glEvalPoint2 mjGlad_glEvalPoint2 typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); GLAPI PFNGLALPHAFUNCPROC mjGlad_glAlphaFunc; #define glAlphaFunc mjGlad_glAlphaFunc typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); GLAPI PFNGLPIXELZOOMPROC mjGlad_glPixelZoom; #define glPixelZoom mjGlad_glPixelZoom typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); GLAPI PFNGLPIXELTRANSFERFPROC mjGlad_glPixelTransferf; #define glPixelTransferf mjGlad_glPixelTransferf typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); GLAPI PFNGLPIXELTRANSFERIPROC mjGlad_glPixelTransferi; #define glPixelTransferi mjGlad_glPixelTransferi typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI PFNGLPIXELMAPFVPROC mjGlad_glPixelMapfv; #define glPixelMapfv mjGlad_glPixelMapfv typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); GLAPI PFNGLPIXELMAPUIVPROC mjGlad_glPixelMapuiv; #define glPixelMapuiv mjGlad_glPixelMapuiv typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); GLAPI PFNGLPIXELMAPUSVPROC mjGlad_glPixelMapusv; #define glPixelMapusv mjGlad_glPixelMapusv typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI PFNGLCOPYPIXELSPROC mjGlad_glCopyPixels; #define glCopyPixels mjGlad_glCopyPixels typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLDRAWPIXELSPROC mjGlad_glDrawPixels; #define glDrawPixels mjGlad_glDrawPixels typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); GLAPI PFNGLGETCLIPPLANEPROC mjGlad_glGetClipPlane; #define glGetClipPlane mjGlad_glGetClipPlane typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); GLAPI PFNGLGETLIGHTFVPROC mjGlad_glGetLightfv; #define glGetLightfv mjGlad_glGetLightfv typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); GLAPI PFNGLGETLIGHTIVPROC mjGlad_glGetLightiv; #define glGetLightiv mjGlad_glGetLightiv typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); GLAPI PFNGLGETMAPDVPROC mjGlad_glGetMapdv; #define glGetMapdv mjGlad_glGetMapdv typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); GLAPI PFNGLGETMAPFVPROC mjGlad_glGetMapfv; #define glGetMapfv mjGlad_glGetMapfv typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); GLAPI PFNGLGETMAPIVPROC mjGlad_glGetMapiv; #define glGetMapiv mjGlad_glGetMapiv typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); GLAPI PFNGLGETMATERIALFVPROC mjGlad_glGetMaterialfv; #define glGetMaterialfv mjGlad_glGetMaterialfv typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); GLAPI PFNGLGETMATERIALIVPROC mjGlad_glGetMaterialiv; #define glGetMaterialiv mjGlad_glGetMaterialiv typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); GLAPI PFNGLGETPIXELMAPFVPROC mjGlad_glGetPixelMapfv; #define glGetPixelMapfv mjGlad_glGetPixelMapfv typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); GLAPI PFNGLGETPIXELMAPUIVPROC mjGlad_glGetPixelMapuiv; #define glGetPixelMapuiv mjGlad_glGetPixelMapuiv typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); GLAPI PFNGLGETPIXELMAPUSVPROC mjGlad_glGetPixelMapusv; #define glGetPixelMapusv mjGlad_glGetPixelMapusv typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); GLAPI PFNGLGETPOLYGONSTIPPLEPROC mjGlad_glGetPolygonStipple; #define glGetPolygonStipple mjGlad_glGetPolygonStipple typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); GLAPI PFNGLGETTEXENVFVPROC mjGlad_glGetTexEnvfv; #define glGetTexEnvfv mjGlad_glGetTexEnvfv typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETTEXENVIVPROC mjGlad_glGetTexEnviv; #define glGetTexEnviv mjGlad_glGetTexEnviv typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); GLAPI PFNGLGETTEXGENDVPROC mjGlad_glGetTexGendv; #define glGetTexGendv mjGlad_glGetTexGendv typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); GLAPI PFNGLGETTEXGENFVPROC mjGlad_glGetTexGenfv; #define glGetTexGenfv mjGlad_glGetTexGenfv typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); GLAPI PFNGLGETTEXGENIVPROC mjGlad_glGetTexGeniv; #define glGetTexGeniv mjGlad_glGetTexGeniv typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); GLAPI PFNGLISLISTPROC mjGlad_glIsList; #define glIsList mjGlad_glIsList typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI PFNGLFRUSTUMPROC mjGlad_glFrustum; #define glFrustum mjGlad_glFrustum typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void); GLAPI PFNGLLOADIDENTITYPROC mjGlad_glLoadIdentity; #define glLoadIdentity mjGlad_glLoadIdentity typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); GLAPI PFNGLLOADMATRIXFPROC mjGlad_glLoadMatrixf; #define glLoadMatrixf mjGlad_glLoadMatrixf typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); GLAPI PFNGLLOADMATRIXDPROC mjGlad_glLoadMatrixd; #define glLoadMatrixd mjGlad_glLoadMatrixd typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); GLAPI PFNGLMATRIXMODEPROC mjGlad_glMatrixMode; #define glMatrixMode mjGlad_glMatrixMode typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); GLAPI PFNGLMULTMATRIXFPROC mjGlad_glMultMatrixf; #define glMultMatrixf mjGlad_glMultMatrixf typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); GLAPI PFNGLMULTMATRIXDPROC mjGlad_glMultMatrixd; #define glMultMatrixd mjGlad_glMultMatrixd typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI PFNGLORTHOPROC mjGlad_glOrtho; #define glOrtho mjGlad_glOrtho typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void); GLAPI PFNGLPOPMATRIXPROC mjGlad_glPopMatrix; #define glPopMatrix mjGlad_glPopMatrix typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void); GLAPI PFNGLPUSHMATRIXPROC mjGlad_glPushMatrix; #define glPushMatrix mjGlad_glPushMatrix typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLROTATEDPROC mjGlad_glRotated; #define glRotated mjGlad_glRotated typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLROTATEFPROC mjGlad_glRotatef; #define glRotatef mjGlad_glRotatef typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLSCALEDPROC mjGlad_glScaled; #define glScaled mjGlad_glScaled typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLSCALEFPROC mjGlad_glScalef; #define glScalef mjGlad_glScalef typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLTRANSLATEDPROC mjGlad_glTranslated; #define glTranslated mjGlad_glTranslated typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLTRANSLATEFPROC mjGlad_glTranslatef; #define glTranslatef mjGlad_glTranslatef #endif #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 GLAPI int mjGLAD_GL_VERSION_1_1; typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); GLAPI PFNGLDRAWARRAYSPROC mjGlad_glDrawArrays; #define glDrawArrays mjGlad_glDrawArrays typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI PFNGLDRAWELEMENTSPROC mjGlad_glDrawElements; #define glDrawElements mjGlad_glDrawElements typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); GLAPI PFNGLGETPOINTERVPROC mjGlad_glGetPointerv; #define glGetPointerv mjGlad_glGetPointerv typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); GLAPI PFNGLPOLYGONOFFSETPROC mjGlad_glPolygonOffset; #define glPolygonOffset mjGlad_glPolygonOffset typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI PFNGLCOPYTEXIMAGE1DPROC mjGlad_glCopyTexImage1D; #define glCopyTexImage1D mjGlad_glCopyTexImage1D typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI PFNGLCOPYTEXIMAGE2DPROC mjGlad_glCopyTexImage2D; #define glCopyTexImage2D mjGlad_glCopyTexImage2D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC mjGlad_glCopyTexSubImage1D; #define glCopyTexSubImage1D mjGlad_glCopyTexSubImage1D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC mjGlad_glCopyTexSubImage2D; #define glCopyTexSubImage2D mjGlad_glCopyTexSubImage2D typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE1DPROC mjGlad_glTexSubImage1D; #define glTexSubImage1D mjGlad_glTexSubImage1D typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE2DPROC mjGlad_glTexSubImage2D; #define glTexSubImage2D mjGlad_glTexSubImage2D typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); GLAPI PFNGLBINDTEXTUREPROC mjGlad_glBindTexture; #define glBindTexture mjGlad_glBindTexture typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); GLAPI PFNGLDELETETEXTURESPROC mjGlad_glDeleteTextures; #define glDeleteTextures mjGlad_glDeleteTextures typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); GLAPI PFNGLGENTEXTURESPROC mjGlad_glGenTextures; #define glGenTextures mjGlad_glGenTextures typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); GLAPI PFNGLISTEXTUREPROC mjGlad_glIsTexture; #define glIsTexture mjGlad_glIsTexture typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); GLAPI PFNGLARRAYELEMENTPROC mjGlad_glArrayElement; #define glArrayElement mjGlad_glArrayElement typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLCOLORPOINTERPROC mjGlad_glColorPointer; #define glColorPointer mjGlad_glColorPointer typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); GLAPI PFNGLDISABLECLIENTSTATEPROC mjGlad_glDisableClientState; #define glDisableClientState mjGlad_glDisableClientState typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); GLAPI PFNGLEDGEFLAGPOINTERPROC mjGlad_glEdgeFlagPointer; #define glEdgeFlagPointer mjGlad_glEdgeFlagPointer typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); GLAPI PFNGLENABLECLIENTSTATEPROC mjGlad_glEnableClientState; #define glEnableClientState mjGlad_glEnableClientState typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLINDEXPOINTERPROC mjGlad_glIndexPointer; #define glIndexPointer mjGlad_glIndexPointer typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); GLAPI PFNGLINTERLEAVEDARRAYSPROC mjGlad_glInterleavedArrays; #define glInterleavedArrays mjGlad_glInterleavedArrays typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLNORMALPOINTERPROC mjGlad_glNormalPointer; #define glNormalPointer mjGlad_glNormalPointer typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLTEXCOORDPOINTERPROC mjGlad_glTexCoordPointer; #define glTexCoordPointer mjGlad_glTexCoordPointer typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLVERTEXPOINTERPROC mjGlad_glVertexPointer; #define glVertexPointer mjGlad_glVertexPointer typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI PFNGLARETEXTURESRESIDENTPROC mjGlad_glAreTexturesResident; #define glAreTexturesResident mjGlad_glAreTexturesResident typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); GLAPI PFNGLPRIORITIZETEXTURESPROC mjGlad_glPrioritizeTextures; #define glPrioritizeTextures mjGlad_glPrioritizeTextures typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); GLAPI PFNGLINDEXUBPROC mjGlad_glIndexub; #define glIndexub mjGlad_glIndexub typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); GLAPI PFNGLINDEXUBVPROC mjGlad_glIndexubv; #define glIndexubv mjGlad_glIndexubv typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); GLAPI PFNGLPOPCLIENTATTRIBPROC mjGlad_glPopClientAttrib; #define glPopClientAttrib mjGlad_glPopClientAttrib typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); GLAPI PFNGLPUSHCLIENTATTRIBPROC mjGlad_glPushClientAttrib; #define glPushClientAttrib mjGlad_glPushClientAttrib #endif #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 GLAPI int mjGLAD_GL_VERSION_1_2; typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); GLAPI PFNGLDRAWRANGEELEMENTSPROC mjGlad_glDrawRangeElements; #define glDrawRangeElements mjGlad_glDrawRangeElements typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE3DPROC mjGlad_glTexImage3D; #define glTexImage3D mjGlad_glTexImage3D typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE3DPROC mjGlad_glTexSubImage3D; #define glTexSubImage3D mjGlad_glTexSubImage3D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC mjGlad_glCopyTexSubImage3D; #define glCopyTexSubImage3D mjGlad_glCopyTexSubImage3D #endif #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 GLAPI int mjGLAD_GL_VERSION_1_3; typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); GLAPI PFNGLACTIVETEXTUREPROC mjGlad_glActiveTexture; #define glActiveTexture mjGlad_glActiveTexture typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); GLAPI PFNGLSAMPLECOVERAGEPROC mjGlad_glSampleCoverage; #define glSampleCoverage mjGlad_glSampleCoverage typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC mjGlad_glCompressedTexImage3D; #define glCompressedTexImage3D mjGlad_glCompressedTexImage3D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC mjGlad_glCompressedTexImage2D; #define glCompressedTexImage2D mjGlad_glCompressedTexImage2D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC mjGlad_glCompressedTexImage1D; #define glCompressedTexImage1D mjGlad_glCompressedTexImage1D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC mjGlad_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D mjGlad_glCompressedTexSubImage3D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC mjGlad_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D mjGlad_glCompressedTexSubImage2D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC mjGlad_glCompressedTexSubImage1D; #define glCompressedTexSubImage1D mjGlad_glCompressedTexSubImage1D typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC mjGlad_glGetCompressedTexImage; #define glGetCompressedTexImage mjGlad_glGetCompressedTexImage typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); GLAPI PFNGLCLIENTACTIVETEXTUREPROC mjGlad_glClientActiveTexture; #define glClientActiveTexture mjGlad_glClientActiveTexture typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); GLAPI PFNGLMULTITEXCOORD1DPROC mjGlad_glMultiTexCoord1d; #define glMultiTexCoord1d mjGlad_glMultiTexCoord1d typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); GLAPI PFNGLMULTITEXCOORD1DVPROC mjGlad_glMultiTexCoord1dv; #define glMultiTexCoord1dv mjGlad_glMultiTexCoord1dv typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); GLAPI PFNGLMULTITEXCOORD1FPROC mjGlad_glMultiTexCoord1f; #define glMultiTexCoord1f mjGlad_glMultiTexCoord1f typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); GLAPI PFNGLMULTITEXCOORD1FVPROC mjGlad_glMultiTexCoord1fv; #define glMultiTexCoord1fv mjGlad_glMultiTexCoord1fv typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); GLAPI PFNGLMULTITEXCOORD1IPROC mjGlad_glMultiTexCoord1i; #define glMultiTexCoord1i mjGlad_glMultiTexCoord1i typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); GLAPI PFNGLMULTITEXCOORD1IVPROC mjGlad_glMultiTexCoord1iv; #define glMultiTexCoord1iv mjGlad_glMultiTexCoord1iv typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); GLAPI PFNGLMULTITEXCOORD1SPROC mjGlad_glMultiTexCoord1s; #define glMultiTexCoord1s mjGlad_glMultiTexCoord1s typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); GLAPI PFNGLMULTITEXCOORD1SVPROC mjGlad_glMultiTexCoord1sv; #define glMultiTexCoord1sv mjGlad_glMultiTexCoord1sv typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); GLAPI PFNGLMULTITEXCOORD2DPROC mjGlad_glMultiTexCoord2d; #define glMultiTexCoord2d mjGlad_glMultiTexCoord2d typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); GLAPI PFNGLMULTITEXCOORD2DVPROC mjGlad_glMultiTexCoord2dv; #define glMultiTexCoord2dv mjGlad_glMultiTexCoord2dv typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); GLAPI PFNGLMULTITEXCOORD2FPROC mjGlad_glMultiTexCoord2f; #define glMultiTexCoord2f mjGlad_glMultiTexCoord2f typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); GLAPI PFNGLMULTITEXCOORD2FVPROC mjGlad_glMultiTexCoord2fv; #define glMultiTexCoord2fv mjGlad_glMultiTexCoord2fv typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); GLAPI PFNGLMULTITEXCOORD2IPROC mjGlad_glMultiTexCoord2i; #define glMultiTexCoord2i mjGlad_glMultiTexCoord2i typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); GLAPI PFNGLMULTITEXCOORD2IVPROC mjGlad_glMultiTexCoord2iv; #define glMultiTexCoord2iv mjGlad_glMultiTexCoord2iv typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); GLAPI PFNGLMULTITEXCOORD2SPROC mjGlad_glMultiTexCoord2s; #define glMultiTexCoord2s mjGlad_glMultiTexCoord2s typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); GLAPI PFNGLMULTITEXCOORD2SVPROC mjGlad_glMultiTexCoord2sv; #define glMultiTexCoord2sv mjGlad_glMultiTexCoord2sv typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI PFNGLMULTITEXCOORD3DPROC mjGlad_glMultiTexCoord3d; #define glMultiTexCoord3d mjGlad_glMultiTexCoord3d typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); GLAPI PFNGLMULTITEXCOORD3DVPROC mjGlad_glMultiTexCoord3dv; #define glMultiTexCoord3dv mjGlad_glMultiTexCoord3dv typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI PFNGLMULTITEXCOORD3FPROC mjGlad_glMultiTexCoord3f; #define glMultiTexCoord3f mjGlad_glMultiTexCoord3f typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); GLAPI PFNGLMULTITEXCOORD3FVPROC mjGlad_glMultiTexCoord3fv; #define glMultiTexCoord3fv mjGlad_glMultiTexCoord3fv typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); GLAPI PFNGLMULTITEXCOORD3IPROC mjGlad_glMultiTexCoord3i; #define glMultiTexCoord3i mjGlad_glMultiTexCoord3i typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); GLAPI PFNGLMULTITEXCOORD3IVPROC mjGlad_glMultiTexCoord3iv; #define glMultiTexCoord3iv mjGlad_glMultiTexCoord3iv typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); GLAPI PFNGLMULTITEXCOORD3SPROC mjGlad_glMultiTexCoord3s; #define glMultiTexCoord3s mjGlad_glMultiTexCoord3s typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); GLAPI PFNGLMULTITEXCOORD3SVPROC mjGlad_glMultiTexCoord3sv; #define glMultiTexCoord3sv mjGlad_glMultiTexCoord3sv typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI PFNGLMULTITEXCOORD4DPROC mjGlad_glMultiTexCoord4d; #define glMultiTexCoord4d mjGlad_glMultiTexCoord4d typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); GLAPI PFNGLMULTITEXCOORD4DVPROC mjGlad_glMultiTexCoord4dv; #define glMultiTexCoord4dv mjGlad_glMultiTexCoord4dv typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI PFNGLMULTITEXCOORD4FPROC mjGlad_glMultiTexCoord4f; #define glMultiTexCoord4f mjGlad_glMultiTexCoord4f typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); GLAPI PFNGLMULTITEXCOORD4FVPROC mjGlad_glMultiTexCoord4fv; #define glMultiTexCoord4fv mjGlad_glMultiTexCoord4fv typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI PFNGLMULTITEXCOORD4IPROC mjGlad_glMultiTexCoord4i; #define glMultiTexCoord4i mjGlad_glMultiTexCoord4i typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); GLAPI PFNGLMULTITEXCOORD4IVPROC mjGlad_glMultiTexCoord4iv; #define glMultiTexCoord4iv mjGlad_glMultiTexCoord4iv typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI PFNGLMULTITEXCOORD4SPROC mjGlad_glMultiTexCoord4s; #define glMultiTexCoord4s mjGlad_glMultiTexCoord4s typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); GLAPI PFNGLMULTITEXCOORD4SVPROC mjGlad_glMultiTexCoord4sv; #define glMultiTexCoord4sv mjGlad_glMultiTexCoord4sv typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC mjGlad_glLoadTransposeMatrixf; #define glLoadTransposeMatrixf mjGlad_glLoadTransposeMatrixf typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC mjGlad_glLoadTransposeMatrixd; #define glLoadTransposeMatrixd mjGlad_glLoadTransposeMatrixd typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC mjGlad_glMultTransposeMatrixf; #define glMultTransposeMatrixf mjGlad_glMultTransposeMatrixf typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC mjGlad_glMultTransposeMatrixd; #define glMultTransposeMatrixd mjGlad_glMultTransposeMatrixd #endif #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 GLAPI int mjGLAD_GL_VERSION_1_4; typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI PFNGLBLENDFUNCSEPARATEPROC mjGlad_glBlendFuncSeparate; #define glBlendFuncSeparate mjGlad_glBlendFuncSeparate typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI PFNGLMULTIDRAWARRAYSPROC mjGlad_glMultiDrawArrays; #define glMultiDrawArrays mjGlad_glMultiDrawArrays typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); GLAPI PFNGLMULTIDRAWELEMENTSPROC mjGlad_glMultiDrawElements; #define glMultiDrawElements mjGlad_glMultiDrawElements typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); GLAPI PFNGLPOINTPARAMETERFPROC mjGlad_glPointParameterf; #define glPointParameterf mjGlad_glPointParameterf typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); GLAPI PFNGLPOINTPARAMETERFVPROC mjGlad_glPointParameterfv; #define glPointParameterfv mjGlad_glPointParameterfv typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); GLAPI PFNGLPOINTPARAMETERIPROC mjGlad_glPointParameteri; #define glPointParameteri mjGlad_glPointParameteri typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); GLAPI PFNGLPOINTPARAMETERIVPROC mjGlad_glPointParameteriv; #define glPointParameteriv mjGlad_glPointParameteriv typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); GLAPI PFNGLFOGCOORDFPROC mjGlad_glFogCoordf; #define glFogCoordf mjGlad_glFogCoordf typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); GLAPI PFNGLFOGCOORDFVPROC mjGlad_glFogCoordfv; #define glFogCoordfv mjGlad_glFogCoordfv typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); GLAPI PFNGLFOGCOORDDPROC mjGlad_glFogCoordd; #define glFogCoordd mjGlad_glFogCoordd typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); GLAPI PFNGLFOGCOORDDVPROC mjGlad_glFogCoorddv; #define glFogCoorddv mjGlad_glFogCoorddv typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLFOGCOORDPOINTERPROC mjGlad_glFogCoordPointer; #define glFogCoordPointer mjGlad_glFogCoordPointer typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); GLAPI PFNGLSECONDARYCOLOR3BPROC mjGlad_glSecondaryColor3b; #define glSecondaryColor3b mjGlad_glSecondaryColor3b typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); GLAPI PFNGLSECONDARYCOLOR3BVPROC mjGlad_glSecondaryColor3bv; #define glSecondaryColor3bv mjGlad_glSecondaryColor3bv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); GLAPI PFNGLSECONDARYCOLOR3DPROC mjGlad_glSecondaryColor3d; #define glSecondaryColor3d mjGlad_glSecondaryColor3d typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); GLAPI PFNGLSECONDARYCOLOR3DVPROC mjGlad_glSecondaryColor3dv; #define glSecondaryColor3dv mjGlad_glSecondaryColor3dv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); GLAPI PFNGLSECONDARYCOLOR3FPROC mjGlad_glSecondaryColor3f; #define glSecondaryColor3f mjGlad_glSecondaryColor3f typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); GLAPI PFNGLSECONDARYCOLOR3FVPROC mjGlad_glSecondaryColor3fv; #define glSecondaryColor3fv mjGlad_glSecondaryColor3fv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); GLAPI PFNGLSECONDARYCOLOR3IPROC mjGlad_glSecondaryColor3i; #define glSecondaryColor3i mjGlad_glSecondaryColor3i typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); GLAPI PFNGLSECONDARYCOLOR3IVPROC mjGlad_glSecondaryColor3iv; #define glSecondaryColor3iv mjGlad_glSecondaryColor3iv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); GLAPI PFNGLSECONDARYCOLOR3SPROC mjGlad_glSecondaryColor3s; #define glSecondaryColor3s mjGlad_glSecondaryColor3s typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); GLAPI PFNGLSECONDARYCOLOR3SVPROC mjGlad_glSecondaryColor3sv; #define glSecondaryColor3sv mjGlad_glSecondaryColor3sv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); GLAPI PFNGLSECONDARYCOLOR3UBPROC mjGlad_glSecondaryColor3ub; #define glSecondaryColor3ub mjGlad_glSecondaryColor3ub typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); GLAPI PFNGLSECONDARYCOLOR3UBVPROC mjGlad_glSecondaryColor3ubv; #define glSecondaryColor3ubv mjGlad_glSecondaryColor3ubv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); GLAPI PFNGLSECONDARYCOLOR3UIPROC mjGlad_glSecondaryColor3ui; #define glSecondaryColor3ui mjGlad_glSecondaryColor3ui typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); GLAPI PFNGLSECONDARYCOLOR3UIVPROC mjGlad_glSecondaryColor3uiv; #define glSecondaryColor3uiv mjGlad_glSecondaryColor3uiv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); GLAPI PFNGLSECONDARYCOLOR3USPROC mjGlad_glSecondaryColor3us; #define glSecondaryColor3us mjGlad_glSecondaryColor3us typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); GLAPI PFNGLSECONDARYCOLOR3USVPROC mjGlad_glSecondaryColor3usv; #define glSecondaryColor3usv mjGlad_glSecondaryColor3usv typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLSECONDARYCOLORPOINTERPROC mjGlad_glSecondaryColorPointer; #define glSecondaryColorPointer mjGlad_glSecondaryColorPointer typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); GLAPI PFNGLWINDOWPOS2DPROC mjGlad_glWindowPos2d; #define glWindowPos2d mjGlad_glWindowPos2d typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); GLAPI PFNGLWINDOWPOS2DVPROC mjGlad_glWindowPos2dv; #define glWindowPos2dv mjGlad_glWindowPos2dv typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); GLAPI PFNGLWINDOWPOS2FPROC mjGlad_glWindowPos2f; #define glWindowPos2f mjGlad_glWindowPos2f typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); GLAPI PFNGLWINDOWPOS2FVPROC mjGlad_glWindowPos2fv; #define glWindowPos2fv mjGlad_glWindowPos2fv typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); GLAPI PFNGLWINDOWPOS2IPROC mjGlad_glWindowPos2i; #define glWindowPos2i mjGlad_glWindowPos2i typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); GLAPI PFNGLWINDOWPOS2IVPROC mjGlad_glWindowPos2iv; #define glWindowPos2iv mjGlad_glWindowPos2iv typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); GLAPI PFNGLWINDOWPOS2SPROC mjGlad_glWindowPos2s; #define glWindowPos2s mjGlad_glWindowPos2s typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); GLAPI PFNGLWINDOWPOS2SVPROC mjGlad_glWindowPos2sv; #define glWindowPos2sv mjGlad_glWindowPos2sv typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLWINDOWPOS3DPROC mjGlad_glWindowPos3d; #define glWindowPos3d mjGlad_glWindowPos3d typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); GLAPI PFNGLWINDOWPOS3DVPROC mjGlad_glWindowPos3dv; #define glWindowPos3dv mjGlad_glWindowPos3dv typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLWINDOWPOS3FPROC mjGlad_glWindowPos3f; #define glWindowPos3f mjGlad_glWindowPos3f typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); GLAPI PFNGLWINDOWPOS3FVPROC mjGlad_glWindowPos3fv; #define glWindowPos3fv mjGlad_glWindowPos3fv typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); GLAPI PFNGLWINDOWPOS3IPROC mjGlad_glWindowPos3i; #define glWindowPos3i mjGlad_glWindowPos3i typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); GLAPI PFNGLWINDOWPOS3IVPROC mjGlad_glWindowPos3iv; #define glWindowPos3iv mjGlad_glWindowPos3iv typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); GLAPI PFNGLWINDOWPOS3SPROC mjGlad_glWindowPos3s; #define glWindowPos3s mjGlad_glWindowPos3s typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); GLAPI PFNGLWINDOWPOS3SVPROC mjGlad_glWindowPos3sv; #define glWindowPos3sv mjGlad_glWindowPos3sv typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI PFNGLBLENDCOLORPROC mjGlad_glBlendColor; #define glBlendColor mjGlad_glBlendColor typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); GLAPI PFNGLBLENDEQUATIONPROC mjGlad_glBlendEquation; #define glBlendEquation mjGlad_glBlendEquation #endif #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 GLAPI int mjGLAD_GL_VERSION_1_5; typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); GLAPI PFNGLGENQUERIESPROC mjGlad_glGenQueries; #define glGenQueries mjGlad_glGenQueries typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); GLAPI PFNGLDELETEQUERIESPROC mjGlad_glDeleteQueries; #define glDeleteQueries mjGlad_glDeleteQueries typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); GLAPI PFNGLISQUERYPROC mjGlad_glIsQuery; #define glIsQuery mjGlad_glIsQuery typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); GLAPI PFNGLBEGINQUERYPROC mjGlad_glBeginQuery; #define glBeginQuery mjGlad_glBeginQuery typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); GLAPI PFNGLENDQUERYPROC mjGlad_glEndQuery; #define glEndQuery mjGlad_glEndQuery typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETQUERYIVPROC mjGlad_glGetQueryiv; #define glGetQueryiv mjGlad_glGetQueryiv typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); GLAPI PFNGLGETQUERYOBJECTIVPROC mjGlad_glGetQueryObjectiv; #define glGetQueryObjectiv mjGlad_glGetQueryObjectiv typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); GLAPI PFNGLGETQUERYOBJECTUIVPROC mjGlad_glGetQueryObjectuiv; #define glGetQueryObjectuiv mjGlad_glGetQueryObjectuiv typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); GLAPI PFNGLBINDBUFFERPROC mjGlad_glBindBuffer; #define glBindBuffer mjGlad_glBindBuffer typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); GLAPI PFNGLDELETEBUFFERSPROC mjGlad_glDeleteBuffers; #define glDeleteBuffers mjGlad_glDeleteBuffers typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); GLAPI PFNGLGENBUFFERSPROC mjGlad_glGenBuffers; #define glGenBuffers mjGlad_glGenBuffers typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); GLAPI PFNGLISBUFFERPROC mjGlad_glIsBuffer; #define glIsBuffer mjGlad_glIsBuffer typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); GLAPI PFNGLBUFFERDATAPROC mjGlad_glBufferData; #define glBufferData mjGlad_glBufferData typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GLAPI PFNGLBUFFERSUBDATAPROC mjGlad_glBufferSubData; #define glBufferSubData mjGlad_glBufferSubData typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); GLAPI PFNGLGETBUFFERSUBDATAPROC mjGlad_glGetBufferSubData; #define glGetBufferSubData mjGlad_glGetBufferSubData typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); GLAPI PFNGLMAPBUFFERPROC mjGlad_glMapBuffer; #define glMapBuffer mjGlad_glMapBuffer typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); GLAPI PFNGLUNMAPBUFFERPROC mjGlad_glUnmapBuffer; #define glUnmapBuffer mjGlad_glUnmapBuffer typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETBUFFERPARAMETERIVPROC mjGlad_glGetBufferParameteriv; #define glGetBufferParameteriv mjGlad_glGetBufferParameteriv typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); GLAPI PFNGLGETBUFFERPOINTERVPROC mjGlad_glGetBufferPointerv; #define glGetBufferPointerv mjGlad_glGetBufferPointerv #endif #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_INDEX 0x8222 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 #define GL_DEBUG_SOURCE_API_KHR 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B #define GL_DEBUG_TYPE_ERROR_KHR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D #define GL_BUFFER_KHR 0x82E0 #define GL_SHADER_KHR 0x82E1 #define GL_PROGRAM_KHR 0x82E2 #define GL_VERTEX_ARRAY_KHR 0x8074 #define GL_QUERY_KHR 0x82E3 #define GL_PROGRAM_PIPELINE_KHR 0x82E4 #define GL_SAMPLER_KHR 0x82E6 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 #define GL_DEBUG_OUTPUT_KHR 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 #define GL_STACK_OVERFLOW_KHR 0x0503 #define GL_STACK_UNDERFLOW_KHR 0x0504 #define GL_DISPLAY_LIST 0x82E7 #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 GLAPI int mjGLAD_GL_ARB_clip_control; typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); GLAPI PFNGLCLIPCONTROLPROC mjGlad_glClipControl; #define glClipControl mjGlad_glClipControl #endif #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 GLAPI int mjGLAD_GL_ARB_depth_buffer_float; #endif #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 GLAPI int mjGLAD_GL_ARB_framebuffer_object; typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); GLAPI PFNGLISRENDERBUFFERPROC mjGlad_glIsRenderbuffer; #define glIsRenderbuffer mjGlad_glIsRenderbuffer typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); GLAPI PFNGLBINDRENDERBUFFERPROC mjGlad_glBindRenderbuffer; #define glBindRenderbuffer mjGlad_glBindRenderbuffer typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); GLAPI PFNGLDELETERENDERBUFFERSPROC mjGlad_glDeleteRenderbuffers; #define glDeleteRenderbuffers mjGlad_glDeleteRenderbuffers typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); GLAPI PFNGLGENRENDERBUFFERSPROC mjGlad_glGenRenderbuffers; #define glGenRenderbuffers mjGlad_glGenRenderbuffers typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI PFNGLRENDERBUFFERSTORAGEPROC mjGlad_glRenderbufferStorage; #define glRenderbufferStorage mjGlad_glRenderbufferStorage typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC mjGlad_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv mjGlad_glGetRenderbufferParameteriv typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); GLAPI PFNGLISFRAMEBUFFERPROC mjGlad_glIsFramebuffer; #define glIsFramebuffer mjGlad_glIsFramebuffer typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); GLAPI PFNGLBINDFRAMEBUFFERPROC mjGlad_glBindFramebuffer; #define glBindFramebuffer mjGlad_glBindFramebuffer typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); GLAPI PFNGLDELETEFRAMEBUFFERSPROC mjGlad_glDeleteFramebuffers; #define glDeleteFramebuffers mjGlad_glDeleteFramebuffers typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); GLAPI PFNGLGENFRAMEBUFFERSPROC mjGlad_glGenFramebuffers; #define glGenFramebuffers mjGlad_glGenFramebuffers typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC mjGlad_glCheckFramebufferStatus; #define glCheckFramebufferStatus mjGlad_glCheckFramebufferStatus typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC mjGlad_glFramebufferTexture1D; #define glFramebufferTexture1D mjGlad_glFramebufferTexture1D typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC mjGlad_glFramebufferTexture2D; #define glFramebufferTexture2D mjGlad_glFramebufferTexture2D typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC mjGlad_glFramebufferTexture3D; #define glFramebufferTexture3D mjGlad_glFramebufferTexture3D typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC mjGlad_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer mjGlad_glFramebufferRenderbuffer typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC mjGlad_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv mjGlad_glGetFramebufferAttachmentParameteriv typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); GLAPI PFNGLGENERATEMIPMAPPROC mjGlad_glGenerateMipmap; #define glGenerateMipmap mjGlad_glGenerateMipmap typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI PFNGLBLITFRAMEBUFFERPROC mjGlad_glBlitFramebuffer; #define glBlitFramebuffer mjGlad_glBlitFramebuffer typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC mjGlad_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample mjGlad_glRenderbufferStorageMultisample typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC mjGlad_glFramebufferTextureLayer; #define glFramebufferTextureLayer mjGlad_glFramebufferTextureLayer #endif #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 GLAPI int mjGLAD_GL_ARB_seamless_cube_map; #endif #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 GLAPI int mjGLAD_GL_ARB_vertex_buffer_object; typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); GLAPI PFNGLBINDBUFFERARBPROC mjGlad_glBindBufferARB; #define glBindBufferARB mjGlad_glBindBufferARB typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers); GLAPI PFNGLDELETEBUFFERSARBPROC mjGlad_glDeleteBuffersARB; #define glDeleteBuffersARB mjGlad_glDeleteBuffersARB typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers); GLAPI PFNGLGENBUFFERSARBPROC mjGlad_glGenBuffersARB; #define glGenBuffersARB mjGlad_glGenBuffersARB typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer); GLAPI PFNGLISBUFFERARBPROC mjGlad_glIsBufferARB; #define glIsBufferARB mjGlad_glIsBufferARB typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); GLAPI PFNGLBUFFERDATAARBPROC mjGlad_glBufferDataARB; #define glBufferDataARB mjGlad_glBufferDataARB typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); GLAPI PFNGLBUFFERSUBDATAARBPROC mjGlad_glBufferSubDataARB; #define glBufferSubDataARB mjGlad_glBufferSubDataARB typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); GLAPI PFNGLGETBUFFERSUBDATAARBPROC mjGlad_glGetBufferSubDataARB; #define glGetBufferSubDataARB mjGlad_glGetBufferSubDataARB typedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); GLAPI PFNGLMAPBUFFERARBPROC mjGlad_glMapBufferARB; #define glMapBufferARB mjGlad_glMapBufferARB typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target); GLAPI PFNGLUNMAPBUFFERARBPROC mjGlad_glUnmapBufferARB; #define glUnmapBufferARB mjGlad_glUnmapBufferARB typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC mjGlad_glGetBufferParameterivARB; #define glGetBufferParameterivARB mjGlad_glGetBufferParameterivARB typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params); GLAPI PFNGLGETBUFFERPOINTERVARBPROC mjGlad_glGetBufferPointervARB; #define glGetBufferPointervARB mjGlad_glGetBufferPointervARB #endif #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 GLAPI int mjGLAD_GL_EXT_texture_sRGB; #endif #ifndef GL_KHR_debug #define GL_KHR_debug 1 GLAPI int mjGLAD_GL_KHR_debug; typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI PFNGLDEBUGMESSAGECONTROLPROC mjGlad_glDebugMessageControl; #define glDebugMessageControl mjGlad_glDebugMessageControl typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI PFNGLDEBUGMESSAGEINSERTPROC mjGlad_glDebugMessageInsert; #define glDebugMessageInsert mjGlad_glDebugMessageInsert typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); GLAPI PFNGLDEBUGMESSAGECALLBACKPROC mjGlad_glDebugMessageCallback; #define glDebugMessageCallback mjGlad_glDebugMessageCallback typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI PFNGLGETDEBUGMESSAGELOGPROC mjGlad_glGetDebugMessageLog; #define glGetDebugMessageLog mjGlad_glGetDebugMessageLog typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI PFNGLPUSHDEBUGGROUPPROC mjGlad_glPushDebugGroup; #define glPushDebugGroup mjGlad_glPushDebugGroup typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); GLAPI PFNGLPOPDEBUGGROUPPROC mjGlad_glPopDebugGroup; #define glPopDebugGroup mjGlad_glPopDebugGroup typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI PFNGLOBJECTLABELPROC mjGlad_glObjectLabel; #define glObjectLabel mjGlad_glObjectLabel typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTLABELPROC mjGlad_glGetObjectLabel; #define glGetObjectLabel mjGlad_glGetObjectLabel typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); GLAPI PFNGLOBJECTPTRLABELPROC mjGlad_glObjectPtrLabel; #define glObjectPtrLabel mjGlad_glObjectPtrLabel typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTPTRLABELPROC mjGlad_glGetObjectPtrLabel; #define glGetObjectPtrLabel mjGlad_glGetObjectPtrLabel typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC mjGlad_glDebugMessageControlKHR; #define glDebugMessageControlKHR mjGlad_glDebugMessageControlKHR typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC mjGlad_glDebugMessageInsertKHR; #define glDebugMessageInsertKHR mjGlad_glDebugMessageInsertKHR typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam); GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC mjGlad_glDebugMessageCallbackKHR; #define glDebugMessageCallbackKHR mjGlad_glDebugMessageCallbackKHR typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC mjGlad_glGetDebugMessageLogKHR; #define glGetDebugMessageLogKHR mjGlad_glGetDebugMessageLogKHR typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI PFNGLPUSHDEBUGGROUPKHRPROC mjGlad_glPushDebugGroupKHR; #define glPushDebugGroupKHR mjGlad_glPushDebugGroupKHR typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void); GLAPI PFNGLPOPDEBUGGROUPKHRPROC mjGlad_glPopDebugGroupKHR; #define glPopDebugGroupKHR mjGlad_glPopDebugGroupKHR typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI PFNGLOBJECTLABELKHRPROC mjGlad_glObjectLabelKHR; #define glObjectLabelKHR mjGlad_glObjectLabelKHR typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTLABELKHRPROC mjGlad_glGetObjectLabelKHR; #define glGetObjectLabelKHR mjGlad_glGetObjectLabelKHR typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label); GLAPI PFNGLOBJECTPTRLABELKHRPROC mjGlad_glObjectPtrLabelKHR; #define glObjectPtrLabelKHR mjGlad_glObjectPtrLabelKHR typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTPTRLABELKHRPROC mjGlad_glGetObjectPtrLabelKHR; #define glGetObjectPtrLabelKHR mjGlad_glGetObjectPtrLabelKHR typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params); GLAPI PFNGLGETPOINTERVKHRPROC mjGlad_glGetPointervKHR; #define glGetPointervKHR mjGlad_glGetPointervKHR #endif #ifdef __cplusplus } #endif #endif // MUJOCO_SRC_RENDER_GLAD_GLAD_H_