// Copyright 2024 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MUJOCO_SRC_USER_CACHE_H_ #define MUJOCO_SRC_USER_CACHE_H_ #include #include #include #include #include #include #include #include #include #include #include typedef std::function mjCDataFunc; typedef void (*mjCDeallocFunc)(const void*); // A class container for a thread-safe asset cache // // Each mjCAsset is used to store raw and/or processed data loaded from a // resource and is defined by a unique ID (usually the full filename of the // asset). class mjCAsset { friend class mjCCache; public: mjCAsset(std::string modelname, const mjResource* resource, std::shared_ptr data, std::size_t size) : id_(resource->name), timestamp_(resource->timestamp), size_(size), data_(std::move(data)) { AddReference(modelname); } // move and copy constructors mjCAsset(mjCAsset&& other) = default; mjCAsset& operator=(mjCAsset&& other) = default; mjCAsset(const mjCAsset& other) = default; mjCAsset& operator=(const mjCAsset& other) = default; const std::string& Timestamp() const { return timestamp_; } const std::string& Id() const { return id_; } std::size_t InsertNum() const { return insert_num_; } std::size_t AccessCount() const { return access_count_; } // pass data in the cache to the given function, return true if data was copied bool PopulateData(mjCDataFunc fn) const { return fn(data_.get()); } private: mjCAsset() = default; // helpers for managing models referencing this asset void AddReference(std::string xml_file) { references_.insert(xml_file); } void RemoveReference(const std::string& xml_file) { references_.erase(xml_file); } void ReplaceData(const mjCAsset& other) { data_ = other.data_; size_ = other.size_; } bool HasReferences() const { return !references_.empty(); } void IncrementAccess() { access_count_++; } // makes a copy for user (strip unnecessary references) static mjCAsset Copy(const mjCAsset& other); // setters void SetInsertNum(std::size_t num) { insert_num_ = num; } void SetTimestamp(std::string timestamp) { timestamp_ = timestamp; } // accessors std::size_t BytesCount() const { return size_; } const void* Data() const { return data_.get(); } const std::set& References() const { return references_; } std::string id_; // unique id associated with asset std::string timestamp_; // opaque timestamp of asset std::size_t insert_num_; // number when asset was inserted std::size_t access_count_ = 0; // incremented when getting 0th block std::size_t size_ = 0; // how many bytes taken up by the asset std::shared_ptr data_; // actual data of the asset // list of models referencing this asset std::set references_; }; struct mjCAssetCompare { bool operator()(const mjCAsset* e1, const mjCAsset* e2) const { if (e1->AccessCount() != e2->AccessCount()) { return e1->AccessCount() < e2->AccessCount(); } return e1->InsertNum() < e2->InsertNum(); } }; // the class container for a thread-safe asset cache class mjCCache { public: explicit mjCCache(std::size_t size) : max_size_(size) {} // move only mjCCache(mjCCache&& other) = delete; mjCCache& operator=(mjCCache&& other) = delete; mjCCache(const mjCCache& other) = delete; mjCCache& operator=(const mjCCache& other) = delete; // sets the total maximum size of the cache in bytes // low-priority cached assets will be dropped to make the new memory // requirement void SetMaxSize(std::size_t size); // returns the corresponding timestamp, if the given asset is stored in // the cache const std::string* HasAsset(const std::string& id); // inserts an asset into the cache, if asset is already in the cache, its data // is updated only if the timestamps disagree bool Insert(const std::string& modelname, const mjResource *resource, std::shared_ptr data, std::size_t size); // populate data from the cache into the given function bool PopulateData(const mjResource* resource, mjCDataFunc fn); // deletes the asset from the cache with the given id void DeleteAsset(const std::string& id); // removes model from the cache, assets only referenced by the model will be // deleted void RemoveModel(const std::string& filename); // Wipes out all assets from the cache for the given model void Reset(const std::string& filename); // Wipes out all internal data void Reset(); // accessors std::size_t MaxSize() const; std::size_t Size() const; private: void Delete(mjCAsset* asset); void Delete(mjCAsset* asset, const std::string& skip); void Trim(); // TODO(kylebayes): We should consider a shared mutex like in // engine/engine_plugin.cc as some of these methods don't need to be fully // locked. mutable std::mutex mutex_; std::size_t insert_num_ = 0; // a running counter of assets being inserted std::size_t size_ = 0; // current size of the cache in bytes std::size_t max_size_ = 0; // max size of the cache in bytes // internal constant look up table for assets std::unordered_map lookup_; // internal priority queue for the cache std::set entries_; // models using the cache along with the assets they reference std::unordered_map> models_; }; #endif // MUJOCO_SRC_USER_CACHE_H_