// Copyright 2021 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "user/user_api.h" #include #ifdef MUJOCO_TINYOBJLOADER_IMPL #define TINYOBJLOADER_IMPLEMENTATION #endif #if defined(__clang__) #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wgnu-anonymous-struct" #pragma clang diagnostic ignored "-Wnested-anon-types" #elif defined(__GNUC__) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wpedantic" #endif #include #if defined(__clang__) #pragma clang diagnostic pop #elif defined(__GNUC__) #pragma GCC diagnostic pop #endif #include #include #include #include #include "engine/engine_crossplatform.h" #include "engine/engine_plugin.h" #include "engine/engine_util_errmem.h" #include "user/user_cache.h" #include "user/user_model.h" #include "user/user_objects.h" #include "user/user_resource.h" #include "user/user_util.h" extern "C" { #include "qhull_ra.h" } namespace { using mujoco::user::VectorToString; using mujoco::user::FilePath; using std::max; using std::min; } // namespace // compute triangle area, surface normal, center static double triangle(double* normal, double* center, const double* v1, const double* v2, const double* v3) { double normal_local[3]; // if normal is nullptr double* normal_ptr = (normal) ? normal : normal_local; // center if (center) { center[0] = (v1[0] + v2[0] + v3[0])/3; center[1] = (v1[1] + v2[1] + v3[1])/3; center[2] = (v1[2] + v2[2] + v3[2])/3; } // normal = (v2-v1) cross (v3-v1) double b[3] = { v2[0] - v1[0], v2[1] - v1[1], v2[2] - v1[2] }; double c[3] = { v3[0] - v1[0], v3[1] - v1[1], v3[2] - v1[2] }; mjuu_crossvec(normal_ptr, b, c); // get length double len = sqrt(mjuu_dot3(normal_ptr, normal_ptr)); // ignore small faces if (len < mjMINVAL) { return 0; } // normalize if (normal) { normal_ptr[0] /= len; normal_ptr[1] /= len; normal_ptr[2] /= len; } // return area return 0.5 * len; } // Read data of type T from a potentially unaligned buffer pointer. template static void ReadFromBuffer(T* dst, const char* src) { std::memcpy(dst, src, sizeof(T)); } //------------------ class mjCMesh implementation -------------------------------------------------- mjCMesh::mjCMesh(mjCModel* _model, mjCDef* _def) { mjs_defaultMesh(&spec); elemtype = mjOBJ_MESH; // clear internal variables mjuu_setvec(pos_, 0, 0, 0); mjuu_setvec(quat_, 1, 0, 0, 0); mjuu_setvec(boxsz_, 0, 0, 0); mjuu_setvec(aamm_, 1e10, 1e10, 1e10); mjuu_setvec(aamm_+3, -1e10, -1e10, -1e10); szgraph_ = 0; center_ = NULL; graph_ = NULL; needhull_ = false; maxhullvert_ = -1; processed_ = false; visual_ = true; needoct_ = false; needreorient_ = true; // reset to default if given if (_def) { *this = _def->Mesh(); } // set model, def model = _model; if (_model) compiler = &_model->spec.compiler; classname = (_def ? _def->name : (_model ? "main" : "")); // in case this body is not compiled CopyFromSpec(); // point to local PointToLocal(); } mjCMesh::mjCMesh(const mjCMesh& other) { *this = other; } mjCMesh& mjCMesh::operator=(const mjCMesh& other) { if (this != &other) { this->spec = other.spec; *static_cast(this) = static_cast(other); *static_cast(this) = static_cast(other); if (other.center_) { size_t ncenter = 3*other.nface()*sizeof(double); this->center_ = (double*)mju_malloc(ncenter); memcpy(this->center_, other.center_, ncenter); } else { this->center_ = NULL; } if (other.graph_) { size_t szgraph = szgraph_*sizeof(int); this->graph_ = (int*)mju_malloc(szgraph); memcpy(this->graph_, other.graph_, szgraph); } else { this->graph_ = NULL; } } PointToLocal(); return *this; } void mjCMesh::PointToLocal() { spec.element = static_cast(this); spec.file = &spec_file_; spec.content_type = &spec_content_type_; spec.uservert = &spec_vert_; spec.usernormal = &spec_normal_; spec.userface = &spec_face_; spec.usertexcoord = &spec_texcoord_; spec.userfacetexcoord = &spec_facetexcoord_; spec.plugin.plugin_name = &plugin_name; spec.plugin.name = &plugin_instance_name; spec.info = &info; file = nullptr; content_type = nullptr; uservert = nullptr; usernormal = nullptr; userface = nullptr; usertexcoord = nullptr; userfacetexcoord = nullptr; } void mjCMesh::NameSpace(const mjCModel* m) { if (name.empty()) { std::string stripped = mjuu_strippath(spec_file_); name = mjuu_stripext(stripped); } mjCBase::NameSpace(m); if (modelfiledir_.empty()) { modelfiledir_ = FilePath(m->spec_modelfiledir_); } if (meshdir_.empty()) { meshdir_ = FilePath(m->spec_meshdir_); } if (!plugin_instance_name.empty()) { plugin_instance_name = m->prefix + plugin_instance_name + m->suffix; } } void mjCMesh::CopyFromSpec() { *static_cast(this) = spec; file_ = spec_file_; content_type_ = spec_content_type_; normal_ = spec_normal_; face_ = spec_face_; ProcessVertices(spec_vert_); texcoord_ = spec_texcoord_; facetexcoord_ = spec_facetexcoord_; maxhullvert_ = spec.maxhullvert; plugin.active = spec.plugin.active; plugin.element = spec.plugin.element; plugin.plugin_name = spec.plugin.plugin_name; plugin.name = spec.plugin.name; // clear precompiled asset. TODO: use asset cache if (center_) mju_free(center_); if (graph_) mju_free(graph_); szgraph_ = 0; center_ = NULL; graph_ = NULL; // use filename if name is missing if (name.empty()) { std::string stripped = mjuu_strippath(file_); name = mjuu_stripext(stripped); } } void mjCMesh::CopyPlugin() { model->CopyExplicitPlugin(this); } mjCMesh::~mjCMesh() { if (center_) mju_free(center_); if (graph_) mju_free(graph_); } // generate mesh using marching cubes void mjCMesh::LoadSDF() { if (plugin_name.empty() && plugin_instance_name.empty()) { throw mjCError( this, "neither 'plugin' nor 'instance' is specified for mesh '%s', (id = %d)", name.c_str(), id); } if (scale[0] != 1 || scale[1] != 1 || scale[2] != 1) { throw mjCError(this, "attribute scale is not compatible with SDFs in mesh '%s', (id = %d)", name.c_str(), id); } mjCPlugin* plugin_instance = static_cast(plugin.element); model->ResolvePlugin(this, plugin_name, plugin_instance_name, &plugin_instance); plugin.element = plugin_instance; const mjpPlugin* pplugin = mjp_getPluginAtSlot(plugin_instance->plugin_slot); if (!(pplugin->capabilityflags & mjPLUGIN_SDF)) { throw mjCError(this, "plugin '%s' does not support signed distance fields", pplugin->name); } std::vector attributes(pplugin->nattribute, 0); std::vector names(pplugin->nattribute, 0); std::vector values(pplugin->nattribute, 0); for (int i=0; i < pplugin->nattribute; i++) { names[i] = pplugin->attributes[i]; values[i] = plugin_instance->config_attribs[names[i]].c_str(); } if (pplugin->sdf_attribute) { pplugin->sdf_attribute(attributes.data(), names.data(), values.data()); } mjtNum aabb[6] = {0}; pplugin->sdf_aabb(aabb, attributes.data()); mjtNum total = aabb[3] + aabb[4] + aabb[5]; const double n = 300; int nx, ny, nz; nx = floor(n / total * aabb[3]) + 1; ny = floor(n / total * aabb[4]) + 1; nz = floor(n / total * aabb[5]) + 1; MC::MC_FLOAT* field = new MC::MC_FLOAT[nx * ny * nz]; for (int i = 0; i < nx; i++) { for (int j = 0; j < ny; j++) { for (int k = 0; k < nz; k++) { mjtNum point[] = {aabb[0]-aabb[3] + 2 * aabb[3] * i / (nx-1), aabb[1]-aabb[4] + 2 * aabb[4] * j / (ny-1), aabb[2]-aabb[5] + 2 * aabb[5] * k / (nz-1)}; field[(k * ny + j) * nx + i] = pplugin->sdf_staticdistance(point, attributes.data()); } } } MC::mcMesh mesh; MC::marching_cube(field, nx, ny, nz, mesh); std::vector uservert; std::vector usernormal; std::vector userface; uservert.reserve(mesh.vertices.size() * 3); usernormal.reserve(mesh.normals.size() * 3); userface.reserve(mesh.indices.size()); for (const auto& vertex : mesh.vertices) { uservert.push_back(2*aabb[3]*vertex.x/(nx-1) + aabb[0]-aabb[3]); uservert.push_back(2*aabb[4]*vertex.y/(ny-1) + aabb[1]-aabb[4]); uservert.push_back(2*aabb[5]*vertex.z/(nz-1) + aabb[2]-aabb[5]); } for (const auto& normal : mesh.normals) { usernormal.push_back(normal.x); usernormal.push_back(normal.y); usernormal.push_back(normal.z); } for (unsigned int index : mesh.indices) { userface.push_back(index); } needreorient_ = false; needoct_ = false; normal_ = std::move(usernormal); face_ = std::move(userface); ProcessVertices(uservert); delete[] field; } void mjCMesh::CacheMesh(mjCCache* cache, const mjResource* resource) { if (cache == nullptr) return; // cache mesh data into new mesh object mjCMesh *mesh = new mjCMesh(); // mesh properties mesh->maxhullvert_ = maxhullvert_; mesh->inertia = inertia; std::copy(scale, scale + 3, mesh->scale); // mesh processed data mesh->processed_ = processed_; mesh->vert_ = vert_; mesh->normal_ = normal_; mesh->texcoord_ = texcoord_; mesh->face_ = face_; mesh->facenormal_ = facenormal_; mesh->facetexcoord_ = facetexcoord_; mesh->halfedge_ = halfedge_; mesh->szgraph_ = szgraph_; if (szgraph_) { mesh->graph_ = (int*)mju_malloc(szgraph_*sizeof(int)); std::copy(graph_, graph_ + szgraph_, mesh->graph_); } mesh->polygons_ = polygons_; mesh->polygon_normals_ = polygon_normals_; mesh->polygon_map_ = polygon_map_; mesh->surface_ = surface_; mesh->volume_ = volume_; std::copy(boxsz_, boxsz_ + 3, mesh->boxsz_); std::copy(aamm_, aamm_ + 6, mesh->aamm_); std::copy(pos_, pos_ + 3, mesh->pos_); std::copy(quat_, quat_ + 4, mesh->quat_); int ncenter = face_.size(); if (ncenter) { mesh->center_ = (double*)mju_malloc(ncenter * sizeof(double)); std::copy(center_, center_ + ncenter, mesh->center_); } mesh->tree_ = tree_; mesh->face_aabb_ = face_aabb_; mesh->octree_ = octree_; // calculate estimated size of mesh std::size_t size = sizeof(mjCMesh) + (sizeof(double) * vert_.size()) + (sizeof(float) * normal_.size()) + (sizeof(float) * texcoord_.size()) + (sizeof(int) * face_.size()) + (sizeof(int) * facenormal_.size()) + (sizeof(int) * facetexcoord_.size()) + (sizeof(int) * 2 * halfedge_.size()) + (sizeof(int) * szgraph_) + (sizeof(int) * npolygonvert()) + (sizeof(double) * polygon_normals_.size()) + (sizeof(int) * npolygonmap()) + (sizeof(double) * 18) + (sizeof(int) * ncenter) + tree_.Size() + octree_.Size() + (sizeof(double) * face_aabb_.size()); std::shared_ptr cached_data(mesh, +[] (const void* data) { const mjCMesh* mesh = static_cast(data); delete mesh; }); cache->Insert("", resource, cached_data, size); } namespace { // vertex key for hash map struct VertexKey { float v[3]; bool operator==(const VertexKey &other) const { return (v[0] == other.v[0] && v[1] == other.v[1] && v[2] == other.v[2]); } std::size_t operator()(const VertexKey& vertex) const { // combine all three hash values into a single hash value return ((std::hash()(vertex.v[0]) ^ (std::hash()(vertex.v[1]) << 1)) >> 1) ^ (std::hash()(vertex.v[2]) << 1); } }; } // namespace // convert vertices to double precision and remove repeated vertices if requested void mjCMesh::ProcessVertices(const std::vector& vert, bool remove_repeated) { vert_.clear(); int nvert = vert.size(); if (nvert % 3) { throw mjCError(this, "vertex data must be a multiple of 3"); } if (face_.size() % 3) { throw mjCError(this, "face data must be a multiple of 3"); } // convert vertices to double precision, may contain repeated vertices if (!remove_repeated) { vert_.reserve(nvert); for (int i = 0; i < nvert / 3; ++i) { const float* v = &vert[3 * i]; if (!std::isfinite(v[0]) || !std::isfinite(v[1]) || !std::isfinite(v[2])) { throw mjCError(this, "vertex coordinate %d is not finite", nullptr, i); } vert_.push_back(v[0]); vert_.push_back(v[1]); vert_.push_back(v[2]); } return; } int index = 0; std::unordered_map vertex_map; // populate vertex map with new vertex indices for (int i = 0; i < nvert; i += 3) { const float* v = &vert[i]; if (!std::isfinite(v[0]) || !std::isfinite(v[1]) || !std::isfinite(v[2])) { throw mjCError(this, "vertex coordinate %d is not finite", nullptr, i); } VertexKey key = {v[0], v[1], v[2]}; if (vertex_map.find(key) == vertex_map.end()) { vertex_map.insert({key, index}); ++index; } } // no repeated vertices (just copy vertex data) if (3*index == nvert) { vert_.reserve(nvert); for (float v : vert) { vert_.push_back(v); } return; } // update face vertex indices for (int i = 0; i < face_.size(); ++i) { VertexKey key = {vert[3*face_[i]], vert[3*face_[i] + 1], vert[3*face_[i] + 2]}; face_[i] = vertex_map[key]; } // repopulate vertex data vert_.resize(3 * index); for (const auto& pair : vertex_map) { const VertexKey& key = pair.first; int index = pair.second; // double precision vert_[3*index + 0] = key.v[0]; vert_[3*index + 1] = key.v[1]; vert_[3*index + 2] = key.v[2]; } } bool mjCMesh::IsObj(std::string_view filename, std::string_view ct) { std::string asset_type = GetAssetContentType(filename, ct); return asset_type == "model/obj"; } bool mjCMesh::IsSTL(std::string_view filename, std::string_view ct) { std::string asset_type = GetAssetContentType(filename, ct); return asset_type == "model/stl"; } bool mjCMesh::IsMSH(std::string_view filename, std::string_view ct) { std::string asset_type = GetAssetContentType(filename, ct); return asset_type == "model/vnd.mujoco.msh"; } bool mjCMesh::IsObj() const { return content_type_ == "model/obj"; } bool mjCMesh::IsSTL() const { return content_type_ == "model/stl"; } bool mjCMesh::IsMSH() const { return content_type_ == "model/vnd.mujoco.msh"; } // load mesh from resource; throw error on failure void mjCMesh::LoadFromResource(mjResource* resource, bool remove_repeated) { // set content type from resource name std::string asset_type = GetAssetContentType(resource->name, content_type_); if (asset_type.empty()) { if (!content_type_.empty()) { throw mjCError(this, "invalid content type: '%s'", content_type_.c_str()); } throw mjCError(this, "unknown or unsupported mesh file: '%s'", resource->name); } content_type_ = asset_type; if (IsSTL()) { LoadSTL(resource); } else if (IsObj()) { LoadOBJ(resource, remove_repeated); } else if (IsMSH()) { LoadMSH(resource, remove_repeated); } else { throw mjCError(this, "unsupported mesh type: '%s'", asset_type.c_str()); } } // compiler wrapper void mjCMesh::Compile(const mjVFS* vfs) { try { TryCompile(vfs); } catch (mjCError err) { if (resource_ != nullptr) { mju_closeResource(resource_); resource_ = nullptr; } throw err; } } // compiler void mjCMesh::TryCompile(const mjVFS* vfs) { bool fromCache = false; CopyFromSpec(); visual_ = true; mjCCache *cache = reinterpret_cast(mj_globalCache()); // load file if (!file_.empty()) { vert_.clear(); face_.clear(); normal_.clear(); texcoord_.clear(); facenormal_.clear(); facetexcoord_.clear(); if (resource_ != nullptr) { mju_closeResource(resource_); resource_ = nullptr; } // copy paths from model if not already defined if (modelfiledir_.empty()) { modelfiledir_ = FilePath(model->modelfiledir_); } if (meshdir_.empty()) { meshdir_ = FilePath(model->meshdir_); } // remove path from file if necessary if (model->strippath) { file_ = mjuu_strippath(file_); } FilePath filename = meshdir_ + FilePath(file_); resource_ = LoadResource(modelfiledir_.Str(), filename.Str(), vfs); // try loading from cache if (cache != nullptr && LoadCachedMesh(cache, resource_)) { mju_closeResource(resource_); resource_ = nullptr; fromCache = true; } if (!fromCache) { LoadFromResource(resource_); // check repeated mesh data if (!normal_.empty() && !spec_normal_.empty()) { throw mjCError(this, "repeated normal specification"); } else if (normal_.empty()) { normal_ = spec_normal_; } if (!texcoord_.empty() && !spec_texcoord_.empty()) { throw mjCError(this, "repeated texcoord specification"); } else if (texcoord_.empty()) { texcoord_ = spec_texcoord_; } if (!face_.empty() && !spec_face_.empty()) { throw mjCError(this, "repeated face specification"); } else if (face_.empty()) { face_ = spec_face_; } if (!vert_.empty() && !spec_vert_.empty()) { throw mjCError(this, "repeated vertex specification"); } else if (vert_.empty()) { ProcessVertices(spec_vert_); } if (!facenormal_.empty() && !spec_normal_.empty()) { throw mjCError(this, "repeated facenormal specification"); } else if (facenormal_.empty()) { facenormal_ = spec_facenormal_; } if (!facetexcoord_.empty() && !spec_facetexcoord_.empty()) { throw mjCError(this, "repeated facetexcoord specification"); } else if (facetexcoord_.empty()) { facetexcoord_ = spec_facetexcoord_; } } } else if (plugin.active) { LoadSDF(); // create using marching cubes } CheckInitialMesh(); // compute mesh properties if (!fromCache) { Process(); } // make octree if (!needoct_) { octree_.Clear(); // this occurs when a non-SDF mesh is loaded from a cached SDF mesh } else if (octree_.Nodes().empty()) { octree_.SetFace(vert_, face_); octree_.CreateOctree(aamm_); // compute sdf coefficients if (!plugin.active) { tmd::TriangleMeshDistance sdf(vert_.data(), nvert(), face_.data(), nface()); // TODO: do not evaluate the SDF multiple times at the same vertex // TODO: the value at hanging vertices should be computed from the parent const double* nodes = octree_.Nodes().data(); for (int i = 0; i < octree_.NumNodes(); ++i) { for (int j = 0; j < 8; j++) { mjtNum v[3]; v[0] = nodes[6*i+0] + (j&1 ? 1 : -1) * nodes[6*i+3]; v[1] = nodes[6*i+1] + (j&2 ? 1 : -1) * nodes[6*i+4]; v[2] = nodes[6*i+2] + (j&4 ? 1 : -1) * nodes[6*i+5]; octree_.AddCoeff(sdf.signed_distance(v).distance); } } } } // cache mesh if (!fromCache && !file_.empty()) { CacheMesh(cache, resource_); } // close resource if (resource_ != nullptr) { mju_closeResource(resource_); resource_ = nullptr; } } // get bounding volume void mjCMesh::SetBoundingVolume(int faceid) { constexpr double kMaxVal = std::numeric_limits::max(); double face_aamm[6] = {kMaxVal, kMaxVal, kMaxVal, -kMaxVal, -kMaxVal, -kMaxVal}; for (int j = 0; j < 3; j++) { int vertid = face_[3*faceid + j]; face_aamm[0] = std::min(face_aamm[0], vert_[3*vertid + 0]); face_aamm[1] = std::min(face_aamm[1], vert_[3*vertid + 1]); face_aamm[2] = std::min(face_aamm[2], vert_[3*vertid + 2]); face_aamm[3] = std::max(face_aamm[3], vert_[3*vertid + 0]); face_aamm[4] = std::max(face_aamm[4], vert_[3*vertid + 1]); face_aamm[5] = std::max(face_aamm[5], vert_[3*vertid + 2]); } face_aabb_.push_back(.5 * (face_aamm[0] + face_aamm[3])); face_aabb_.push_back(.5 * (face_aamm[1] + face_aamm[4])); face_aabb_.push_back(.5 * (face_aamm[2] + face_aamm[5])); face_aabb_.push_back(.5 * (face_aamm[3] - face_aamm[0])); face_aabb_.push_back(.5 * (face_aamm[4] - face_aamm[1])); face_aabb_.push_back(.5 * (face_aamm[5] - face_aamm[2])); tree_.AddBoundingVolume(faceid, 1, 1, center_ + 3*faceid, nullptr, &face_aabb_[6*faceid]); } double* mjCMesh::GetPosPtr() { return pos_; } double* mjCMesh::GetQuatPtr() { return quat_; } bool mjCMesh::HasTexcoord() const { return !texcoord_.empty(); } void mjCMesh::CopyVert(float* arr) const { for (int i = 0; i < vert_.size(); ++i) { arr[i] = (float)vert_[i]; } } void mjCMesh::CopyNormal(float* arr) const { std::copy(normal_.begin(), normal_.end(), arr); } void mjCMesh::CopyFace(int* arr) const { std::copy(face_.begin(), face_.end(), arr); } void mjCMesh::CopyFaceTexcoord(int* arr) const { std::copy(facetexcoord_.begin(), facetexcoord_.end(), arr); } void mjCMesh::CopyFaceNormal(int* arr) const { std::copy(facenormal_.begin(), facenormal_.end(), arr); } void mjCMesh::CopyTexcoord(float* arr) const { std::copy(texcoord_.begin(), texcoord_.end(), arr); } void mjCMesh::CopyGraph(int* arr) const { std::copy(graph_, graph_+szgraph_, arr); } void mjCMesh::CopyPolygons(int* verts, int* adr, int* num, int poly_adr) const { int n = polygons_.size(), count = 0; for (int i = 0; i < n; ++i) { int m = num[i] = polygons_[i].size(); adr[i] = poly_adr + count; count += m; for (int j = 0; j < m; ++j) { verts[adr[i] + j - poly_adr] = polygons_[i][j]; } } } void mjCMesh::CopyPolygonMap(int* faces, int* adr, int* num, int poly_adr) const { int n = polygon_map_.size(), count = 0; for (int i = 0; i < n; ++i) { int m = num[i] = polygon_map_[i].size(); adr[i] = poly_adr + count; count += m; for (int j = 0; j < m; ++j) { faces[adr[i] + j - poly_adr] = polygon_map_[i][j]; } } } void mjCMesh::CopyPolygonNormals(mjtNum* arr) { for (int i = 0; i < polygon_normals_.size(); i += 3) { arr[i + 0] = (mjtNum)polygon_normals_[i + 0]; arr[i + 1] = (mjtNum)polygon_normals_[i + 1]; arr[i + 2] = (mjtNum)polygon_normals_[i + 2]; } } void mjCMesh::DelTexcoord() { texcoord_.clear(); } // set geom size to match mesh void mjCMesh::FitGeom(mjCGeom* geom, double* meshpos) { // copy mesh pos into meshpos mjuu_copyvec(meshpos, GetPosPtr(), 3); // use inertial box if (!model->compiler.fitaabb) { // get inertia box type (shell or volume) double* boxsz = GetInertiaBoxPtr(); switch (geom->type) { case mjGEOM_SPHERE: geom->size[0] = (boxsz[0] + boxsz[1] + boxsz[2])/3; break; case mjGEOM_CAPSULE: geom->size[0] = (boxsz[0] + boxsz[1])/2; geom->size[1] = max(0.0, boxsz[2] - geom->size[0]/2); break; case mjGEOM_CYLINDER: geom->size[0] = (boxsz[0] + boxsz[1])/2; geom->size[1] = boxsz[2]; break; case mjGEOM_ELLIPSOID: case mjGEOM_BOX: geom->size[0] = boxsz[0]; geom->size[1] = boxsz[1]; geom->size[2] = boxsz[2]; break; default: throw mjCError(this, "invalid geom type in fitting mesh %s", name.c_str()); } } // use aamm else { // find aabb box center double cen[3] = {(aamm_[0]+aamm_[3])/2, (aamm_[1]+aamm_[4])/2, (aamm_[2]+aamm_[5])/2}; // add box center into meshpos meshpos[0] += cen[0]; meshpos[1] += cen[1]; meshpos[2] += cen[2]; // compute depending on type switch (geom->type) { case mjGEOM_SPHERE: // find maximum distance geom->size[0] = 0; for (int i=0; i < nvert(); i++) { double v[3] = {vert_[3*i], vert_[3*i+1], vert_[3*i+2]}; double dst = mjuu_dist3(v, cen); geom->size[0] = max(geom->size[0], dst); } break; case mjGEOM_CAPSULE: case mjGEOM_CYLINDER: // find maximum distance in XY, separately in Z geom->size[0] = 0; geom->size[1] = 0; for (int i=0; i < nvert(); i++) { double v[3] = {vert_[3*i], vert_[3*i+1], vert_[3*i+2]}; double dst = sqrt((v[0]-cen[0])*(v[0]-cen[0]) + (v[1]-cen[1])*(v[1]-cen[1])); geom->size[0] = max(geom->size[0], dst); // proceed with z: valid for cylinder double dst2 = abs(v[2]-cen[2]); geom->size[1] = max(geom->size[1], dst2); } // special handling of capsule: consider curved cap if (geom->type == mjGEOM_CAPSULE) { geom->size[1] = 0; for (int i=0; i < nvert(); i++) { // get distance in XY and Z double v[3] = {vert_[3*i], vert_[3*i+1], vert_[3*i+2]}; double dst = sqrt((v[0]-cen[0])*(v[0]-cen[0]) + (v[1]-cen[1])*(v[1]-cen[1])); double dst2 = abs(v[2]-cen[2]); // get spherical elevation at horizontal distance dst double h = geom->size[0] * sin(acos(dst/geom->size[0])); geom->size[1] = max(geom->size[1], dst2-h); } } break; case mjGEOM_ELLIPSOID: case mjGEOM_BOX: geom->size[0] = aamm_[3] - cen[0]; geom->size[1] = aamm_[4] - cen[1]; geom->size[2] = aamm_[5] - cen[2]; break; default: throw mjCError(this, "invalid fittype in mesh %s", name.c_str()); } } // rescale size geom->size[0] *= geom->fitscale; geom->size[1] *= geom->fitscale; geom->size[2] *= geom->fitscale; } // load OBJ mesh void mjCMesh::LoadOBJ(mjResource* resource, bool remove_repeated) { tinyobj::ObjReader objReader; const void* bytes = nullptr; int buffer_sz = mju_readResource(resource, &bytes); if (buffer_sz < 0) { throw mjCError(this, "could not read OBJ file '%s'", resource->name); } // TODO(etom): support .mtl files? const char* buffer = (const char*) bytes; objReader.ParseFromString(std::string(buffer, buffer_sz), std::string()); if (!objReader.Valid()) { throw mjCError(this, "could not parse OBJ file '%s'", resource->name); } const auto& attrib = objReader.GetAttrib(); normal_ = attrib.normals; texcoord_ = attrib.texcoords; facenormal_.clear(); facetexcoord_.clear(); if (!objReader.GetShapes().empty()) { const auto& mesh = objReader.GetShapes()[0].mesh; bool righthand = scale[0] * scale[1] * scale[2] > 0; // iterate over mesh faces std::vector face_indices; for (int face = 0, idx = 0; idx < mesh.indices.size();) { int nfacevert = mesh.num_face_vertices[face]; if (nfacevert < 3 || nfacevert > 4) { throw mjCError( this, "only tri or quad meshes are supported for OBJ (file '%s')", resource->name); } face_indices.push_back(mesh.indices[idx]); face_indices.push_back(mesh.indices[idx + (righthand == 1 ? 1 : 2)]); face_indices.push_back(mesh.indices[idx + (righthand == 1 ? 2 : 1)]); if (nfacevert == 4) { face_indices.push_back(mesh.indices[idx]); face_indices.push_back(mesh.indices[idx + (righthand == 1 ? 2 : 3)]); face_indices.push_back(mesh.indices[idx + (righthand == 1 ? 3 : 2)]); } idx += nfacevert; ++face; } // for each vertex, store index, normal, and texcoord for (const auto& mesh_index : face_indices) { face_.push_back(mesh_index.vertex_index); if (!normal_.empty()) { facenormal_.push_back(mesh_index.normal_index); } if (!texcoord_.empty()) { facetexcoord_.push_back(mesh_index.texcoord_index); } } } // flip the second texcoord for (int i=0; i < texcoord_.size()/2; i++) { texcoord_[2*i+1] = 1-texcoord_[2*i+1]; } // copy vertex data ProcessVertices(attrib.vertices, remove_repeated); } // load mesh from cached asset, return true on success bool mjCMesh::LoadCachedMesh(mjCCache *cache, const mjResource* resource) { auto process_mesh = [&](const void* data) { const mjCMesh* mesh = static_cast(data); // check if maxhullvert is different if (maxhullvert_ != mesh->maxhullvert_) { return false; } // check if inertia is different if (inertia != mesh->inertia) { return false; } // check if scale is different if (scale[0] != mesh->scale[0] || scale[1] != mesh->scale[1] || scale[2] != mesh->scale[2]) { return false; } // check if need hull if (needhull_ && !mesh->szgraph_) { return false; } processed_ = mesh->processed_; vert_ = mesh->vert_; normal_ = mesh->normal_; texcoord_ = mesh->texcoord_; face_ = mesh->face_; facenormal_ = mesh->facenormal_; facetexcoord_ = mesh->facetexcoord_; halfedge_ = mesh->halfedge_; // only copy graph if needed if (needhull_ || mesh->face_.empty()) { szgraph_ = mesh->szgraph_; graph_ = nullptr; if (szgraph_) { graph_ = (int*)mju_malloc(szgraph_*sizeof(int)); std::copy(mesh->graph_, mesh->graph_ + szgraph_, graph_); } } polygons_ = mesh->polygons_; polygon_normals_ = mesh->polygon_normals_; polygon_map_ = mesh->polygon_map_; surface_ = mesh->surface_; volume_ = mesh->volume_; std::copy(mesh->boxsz_, mesh->boxsz_ + 3, boxsz_); std::copy(mesh->aamm_, mesh->aamm_ + 6, aamm_); std::copy(mesh->pos_, mesh->pos_ + 3, pos_); std::copy(mesh->quat_, mesh->quat_ + 4, quat_); center_ = nullptr; int ncenter = mesh->face_.size(); if (ncenter) { center_ = (double*)mju_malloc(ncenter * sizeof(double)); std::copy(mesh->center_, mesh->center_ + ncenter, center_); } tree_ = mesh->tree_; face_aabb_ = mesh->face_aabb_; octree_ = mesh->octree_; return true; }; // check that cached asset has all data return cache->PopulateData(resource, process_mesh); } // load STL binary mesh void mjCMesh::LoadSTL(mjResource* resource) { bool righthand = scale[0] * scale[1] * scale[2] > 0; // get file data in buffer char* buffer = 0; int buffer_sz = mju_readResource(resource, (const void**) &buffer); // still not found if (buffer_sz < 0) { throw mjCError(this, "could not read STL file '%s'", resource->name); } else if (!buffer_sz) { throw mjCError(this, "STL file '%s' is empty", resource->name); } // make sure there is enough data for header if (buffer_sz < 84) { throw mjCError(this, "invalid header in STL file '%s'", resource->name); } // get number of triangles, check bounds int nfaces = 0; ReadFromBuffer(&nfaces, buffer + 80); if (nfaces < 1 || nfaces > 200000) { throw mjCError(this, "number of faces should be between 1 and 200000 in STL file '%s';" " perhaps this is an ASCII file?", resource->name); } // check remaining buffer size if (nfaces*50 != buffer_sz-84) { throw mjCError(this, "STL file '%s' has wrong size; perhaps this is an ASCII file?", resource->name); } // assign stl data pointer const char* stl = buffer + 84; // allocate face and vertex data face_.assign(3*nfaces, 0); std::vector vert; // add vertices and faces, including repeated for now for (int i=0; i < nfaces; i++) { for (int j=0; j < 3; j++) { // read vertex coordinates float v[3]; ReadFromBuffer(&v, stl + 50*i + 12*(j + 1)); // check if vertex can be cast to an int safely if (fabs(v[0]) > pow(2, 30) || fabs(v[1]) > pow(2, 30) || fabs(v[2]) > pow(2, 30)) { throw mjCError(this, "vertex in STL file '%s' exceed maximum bounds", resource->name); } // add vertex address in face; change order if scale makes it lefthanded if (righthand || j == 0) { face_[3*i + j] = vert.size() / 3; } else { face_[3*i + 3 - j] = vert.size() / 3; } // add vertex data vert.push_back(v[0]); vert.push_back(v[1]); vert.push_back(v[2]); } } ProcessVertices(vert, true); } // load MSH binary mesh void mjCMesh::LoadMSH(mjResource* resource, bool remove_repeated) { bool righthand = scale[0] * scale[1] * scale[2] > 0; // get file data in buffer char* buffer = 0; int buffer_sz = mju_readResource(resource, (const void**) &buffer); // still not found if (buffer_sz < 0) { throw mjCError(this, "could not read MSH file '%s'", resource->name); } else if (!buffer_sz) { throw mjCError(this, "MSH file '%s' is empty", resource->name); } // make sure header is present if (buffer_sz < 4*sizeof(int)) { throw mjCError(this, "missing header in MSH file '%s'", resource->name); } // get sizes from header int nvbuf = 0, nfbuf = 0, nnbuf = 0, ntbuf = 0; ReadFromBuffer(&nvbuf, buffer); ReadFromBuffer(&nnbuf, buffer + sizeof(int)); ReadFromBuffer(&ntbuf, buffer + 2*sizeof(int)); ReadFromBuffer(&nfbuf, buffer + 3*sizeof(int)); // check sizes if (nvbuf < 4 || nfbuf < 0 || nnbuf < 0 || ntbuf < 0 || (nnbuf > 0 && nnbuf != nvbuf) || (ntbuf > 0 && ntbuf != nvbuf)) { throw mjCError(this, "invalid sizes in MSH file '%s'", resource->name); } if (nvbuf >= INT_MAX / sizeof(float) / 3 || nnbuf >= INT_MAX / sizeof(float) / 3 || ntbuf >= INT_MAX / sizeof(float) / 2 || nfbuf >= INT_MAX / sizeof(int) / 3) { throw mjCError(this, "too large sizes in MSH file '%s'.", resource->name); } // check file size if (buffer_sz != 4*sizeof(int) + 3*nvbuf*sizeof(float) + 3*nnbuf*sizeof(float) + 2*ntbuf*sizeof(float) + 3*nfbuf*sizeof(int)) { throw mjCError(this, "unexpected file size in MSH file '%s'", resource->name); } // allocate and copy using UnalignedFloat = char[sizeof(float)]; auto fdata = reinterpret_cast(buffer + 4*sizeof(int)); std::vector vert; int nvert = 0; if (nvbuf) { vert.assign(3*nvbuf, 0); nvert = 3*nvbuf; memcpy(vert.data(), fdata, nvert*sizeof(float)); fdata += nvert; } if (nnbuf) { normal_.assign(nvert, 0); memcpy(normal_.data(), fdata, nvert*sizeof(float)); fdata += nvert; } if (ntbuf) { texcoord_.assign(2*(nvert / 3), 0); memcpy(texcoord_.data(), fdata, 2*(nvert/3)*sizeof(float)); fdata += 2*(nvert / 3); } if (nfbuf) { face_.assign(3*nfbuf, 0); facenormal_.assign(3*nfbuf, 0); memcpy(face_.data(), fdata, 3*nfbuf*sizeof(int)); memcpy(facenormal_.data(), fdata, 3*nfbuf*sizeof(int)); } if (nfbuf && !texcoord_.empty()) { facetexcoord_.assign(3*nfbuf, 0); memcpy(facetexcoord_.data(), fdata, 3*nfbuf*sizeof(int)); } // rearrange face data if left-handed scaling if (nfbuf && !righthand) { for (int i=0; i < nfbuf; i++) { int tmp = face_[3*i+1]; face_[3*i+1] = face_[3*i+2]; face_[3*i+2] = tmp; } } ProcessVertices(vert, remove_repeated); } // compute the volume and center-of-mass of the mesh given the face centroid double mjCMesh::ComputeVolume(double CoM[3], const double facecen[3]) const { double normal[3], center[3], total_volume = 0; CoM[0] = CoM[1] = CoM[2] = 0; int nf = (inertia == mjMESH_INERTIA_CONVEX) ? graph_[1] : nface(); const int* f = (inertia == mjMESH_INERTIA_CONVEX) ? GraphFaces() : face_.data(); for (int i = 0; i < nf; i++) { // get area, normal and center double area = triangle(normal, center, &vert_[3*f[3*i]], &vert_[3*f[3*i + 1]], &vert_[3*f[3*i + 2]]); // compute and add volume double vec[3] = {center[0] - facecen[0], center[1] - facecen[1], center[2] - facecen[2]}; double volume = mjuu_dot3(vec, normal) * area / 3; // if legacy computation requested, then always positive if (inertia == mjMESH_INERTIA_LEGACY) { volume = std::abs(volume); } // add pyramid com total_volume += volume; CoM[0] += volume*(center[0]*3.0/4.0 + facecen[0]/4.0); CoM[1] += volume*(center[1]*3.0/4.0 + facecen[1]/4.0); CoM[2] += volume*(center[2]*3.0/4.0 + facecen[2]/4.0); } // if volume is valid normalize CoM if (total_volume >= mjMINVAL) { CoM[0] /= total_volume; CoM[1] /= total_volume; CoM[2] /= total_volume; } return total_volume; } // compute the surface area and center-of-mass of the mesh given the face centroid double mjCMesh::ComputeSurfaceArea(double CoM[3], const double facecen[3]) const { double surface = 0; CoM[0] = CoM[1] = CoM[2] = 0; for (int i = 0; i < nface(); i++) { // get area and center double area, center[3]; area = triangle(nullptr, center, &vert_[3*face_[3*i]], &vert_[3*face_[3*i + 1]], &vert_[3*face_[3*i + 2]]); // add pyramid com surface += area; CoM[0] += area*(center[0]*3.0/4.0 + facecen[0]/4.0); CoM[1] += area*(center[1]*3.0/4.0 + facecen[1]/4.0); CoM[2] += area*(center[2]*3.0/4.0 + facecen[2]/4.0); } // if area is valid normalize CoM if (surface >= mjMINVAL) { CoM[0] /= surface; CoM[1] /= surface; CoM[2] /= surface; } return surface; } // apply transformations void mjCMesh::ApplyTransformations() { // translate if (refpos[0] != 0 || refpos[1] != 0 || refpos[2] != 0) { for (int i = 0; i < nvert(); i++) { vert_[3*i + 0] -= refpos[0]; vert_[3*i + 1] -= refpos[1]; vert_[3*i + 2] -= refpos[2]; } } // rotate if (refquat[0] != 1 || refquat[1] != 0 || refquat[2] != 0 || refquat[3] != 0) { // prepare rotation double quat[4] = {refquat[0], refquat[1], refquat[2], refquat[3]}; double mat[9]; mjuu_normvec(quat, 4); mjuu_quat2mat(mat, quat); // process vertices for (int i = 0; i < nvert(); i++) { mjuu_mulvecmatT(&vert_[3*i], &vert_[3*i], mat); } // process normals for (int i = 0; i < nnormal(); i++) { double n1[3], n0[3] = {normal_[3*i], normal_[3*i+1], normal_[3*i+2]}; mjuu_mulvecmatT(n1, n0, mat); normal_[3*i] = (float) n1[0]; normal_[3*i+1] = (float) n1[1]; normal_[3*i+2] = (float) n1[2]; } } // scale if (scale[0] != 1 || scale[1] != 1 || scale[2] != 1) { for (int i = 0; i < nvert(); i++) { vert_[3*i + 0] *= scale[0]; vert_[3*i + 1] *= scale[1]; vert_[3*i + 2] *= scale[2]; } for (int i = 0; i < nnormal(); i++) { normal_[3*i + 0] *= scale[0]; normal_[3*i + 1] *= scale[1]; normal_[3*i + 2] *= scale[2]; } } // normalize normals for (int i = 0; i < nnormal(); i++) { // compute length float len = normal_[3*i]*normal_[3*i] + normal_[3*i+1]*normal_[3*i+1] + normal_[3*i+2]*normal_[3*i+2]; // rescale if (len > mjMINVAL) { float scl = 1/sqrtf(len); normal_[3*i + 0] *= scl; normal_[3*i + 1] *= scl; normal_[3*i + 2] *= scl; } else { normal_[3*i + 0] = 0; normal_[3*i + 1] = 0; normal_[3*i + 2] = 1; } } } // find centroid of faces, return total area double mjCMesh::ComputeFaceCentroid(double facecen[3]) const { double total_area = 0; for (int i = 0; i < nface(); i++) { // get area and center double area, center[3]; area = triangle(nullptr, center, &vert_[3*face_[3*i]], &vert_[3*face_[3*i + 1]], &vert_[3*face_[3*i + 2]]); // accumulate facecen[0] += area * center[0]; facecen[1] += area * center[1]; facecen[2] += area * center[2]; total_area += area; } // finalize centroid of faces if (total_area >= mjMINVAL) { facecen[0] /= total_area; facecen[1] /= total_area; facecen[2] /= total_area; } return total_area; } void mjCMesh::Process() { // create half-edge structure (if mesh was in XML) if (halfedge_.empty()) { for (int i = 0; i < nface(); i++) { int v0 = face_[3*i + 0]; int v1 = face_[3*i + 1]; int v2 = face_[3*i + 2]; if (triangle(nullptr, nullptr, &vert_[3*v0], &vert_[3*v1], &vert_[3*v2]) > sqrt(mjMINVAL)) { halfedge_.push_back({v0, v1}); halfedge_.push_back({v1, v2}); halfedge_.push_back({v2, v0}); } else { // TODO(b/255525326) } } } // check for inconsistent face orientations if (!halfedge_.empty()) { std::stable_sort(halfedge_.begin(), halfedge_.end()); auto iterator = std::adjacent_find(halfedge_.begin(), halfedge_.end()); if (iterator != halfedge_.end() && inertia == mjMESH_INERTIA_EXACT) { throw mjCError(this, "faces of mesh '%s' have inconsistent orientation. Please check the " "faces containing the vertices %d and %d.", name.c_str(), iterator->first + 1, iterator->second + 1); } } // make graph describing convex hull if (needhull_ || face_.empty()) { MakeGraph(); } // no faces: copy from convex hull if (face_.empty()) { CopyGraph(); } // no normals: make if (normal_.empty()) { MakeNormal(); } // check facenormal size if (!facenormal_.empty() && facenormal_.size() != face_.size()) { throw mjCError(this, "face data must have the same size as face normal data"); } // no facetexcoord: copy from faces if (facetexcoord_.empty() && !texcoord_.empty()) { facetexcoord_ = face_; } // facenormal might not exist if usernormal was specified if (facenormal_.empty()) { facenormal_ = face_; } MakePolygons(); // user offset, rotation, scaling ApplyTransformations(); // find centroid of faces double facecen[3] = {0, 0, 0}; if (ComputeFaceCentroid(facecen) < mjMINVAL) { throw mjCError(this, "mesh surface area is too small: %s", name.c_str()); } // compute inertia and transform mesh. The mesh is transformed such that it is // centered at the CoM and the axes are the principle axes of inertia double CoM[3] = {0, 0, 0}; double inert[6] = {0, 0, 0, 0, 0, 0}; // compute CoM and volume/area if (inertia == mjMESH_INERTIA_SHELL) { surface_ = ComputeSurfaceArea(CoM, facecen); if (surface_ < mjMINVAL) { throw mjCError(this, "mesh surface area is too small: %s", name.c_str()); } } else { if ((volume_ = ComputeVolume(CoM, facecen)) < mjMINVAL) { if (volume_ < 0) { throw mjCError(this, "mesh volume is negative (misoriented triangles): %s", name.c_str()); } else { throw mjCError(this, "mesh volume is too small: %s . Try setting inertia to shell", name.c_str()); } } } // compute inertia double total_volume = ComputeInertia(inert, CoM); if (inertia == mjMESH_INERTIA_SHELL) { surface_ = total_volume; } else { volume_ = total_volume; } // get quaternion and diagonal inertia double eigval[3], eigvec[9], quattmp[4]; double full[9] = { inert[0], inert[3], inert[4], inert[3], inert[1], inert[5], inert[4], inert[5], inert[2] }; mjuu_eig3(eigval, eigvec, quattmp, full); constexpr double inequality_atol = 1e-9; constexpr double inequality_rtol = 1e-6; // check eigval - SHOULD NOT OCCUR if (eigval[2] <= 0) { throw mjCError(this, "eigenvalue of mesh inertia must be positive: %s", name.c_str()); } if (eigval[0] + eigval[1] < eigval[2] * (1.0 - inequality_rtol) - inequality_atol || eigval[0] + eigval[2] < eigval[1] * (1.0 - inequality_rtol) - inequality_atol || eigval[1] + eigval[2] < eigval[0] * (1.0 - inequality_rtol) - inequality_atol) { throw mjCError(this, "eigenvalues of mesh inertia violate A + B >= C: %s", name.c_str()); } // compute sizes of equivalent inertia box double volume = GetVolumeRef(); boxsz_[0] = 0.5 * std::sqrt(6*(eigval[1] + eigval[2] - eigval[0])/volume); boxsz_[1] = 0.5 * std::sqrt(6*(eigval[0] + eigval[2] - eigval[1])/volume); boxsz_[2] = 0.5 * std::sqrt(6*(eigval[0] + eigval[1] - eigval[2])/volume); // prevent reorientation if the mesh was autogenerated using marching cubes if (!needreorient_) { mjuu_setvec(CoM, 0, 0, 0); mjuu_setvec(quattmp, 1, 0, 0, 0); } // transform CoM to origin for (int i=0; i < nvert(); i++) { vert_[3*i + 0] -= CoM[0]; vert_[3*i + 1] -= CoM[1]; vert_[3*i + 2] -= CoM[2]; } Rotate(quattmp); // save the pos and quat that was used to transform the mesh mjuu_copyvec(pos_, CoM, 3); mjuu_copyvec(quat_, quattmp, 4); processed_ = true; // no radii: make if (!center_) { MakeCenter(); } // recompute polygon normals MakePolygonNormals(); // make bounding volume hierarchy if (tree_.Bvh().empty()) { face_aabb_.clear(); face_aabb_.reserve(3*face_.size()); tree_.AllocateBoundingVolumes(nface()); for (int i = 0; i < nface(); i++) { SetBoundingVolume(i); } tree_.CreateBVH(); } } // compute abstract (unitless) inertia, recompute area / volume double mjCMesh::ComputeInertia(double inert[6], const double CoM[3]) const { double total_volume = 0; // copy vertices to avoid modifying the original mesh std::vector vert_centered; vert_centered.reserve(3*nvert()); // translate vertices to origin in order to compute inertia for (int i = 0; i < nvert(); i++) { vert_centered.push_back(vert_[3*i + 0] - CoM[0]); vert_centered.push_back(vert_[3*i + 1] - CoM[1]); vert_centered.push_back(vert_[3*i + 2] - CoM[2]); } // accumulate products of inertia, recompute volume const int k[6][2] = {{0, 0}, {1, 1}, {2, 2}, {0, 1}, {0, 2}, {1, 2}}; double P[6] = {0, 0, 0, 0, 0, 0}; int nf = (inertia == mjMESH_INERTIA_CONVEX) ? graph_[1] : nface(); const int* f = (inertia == mjMESH_INERTIA_CONVEX) ? GraphFaces() : face_.data(); for (int i=0; i < nf; i++) { const double* D = &vert_centered[3*f[3*i + 0]]; const double* E = &vert_centered[3*f[3*i + 1]]; const double* F = &vert_centered[3*f[3*i + 2]]; // get area, normal and center; update volume double normal[3], center[3]; double volume, area = triangle(normal, center, D, E, F); if (inertia == mjMESH_INERTIA_SHELL) { volume = area; } else { volume = mjuu_dot3(center, normal) * area / 3; } // if legacy computation requested, then always positive if (inertia == mjMESH_INERTIA_LEGACY) { volume = abs(volume); } // apply formula, accumulate total_volume += volume; int C = (inertia == mjMESH_INERTIA_SHELL) ? 12 : 20; for (int j = 0; j < 6; j++) { P[j] += volume / C * ( 2*(D[k[j][0]] * D[k[j][1]] + E[k[j][0]] * E[k[j][1]] + F[k[j][0]] * F[k[j][1]]) + D[k[j][0]] * E[k[j][1]] + D[k[j][1]] * E[k[j][0]] + D[k[j][0]] * F[k[j][1]] + D[k[j][1]] * F[k[j][0]] + E[k[j][0]] * F[k[j][1]] + E[k[j][1]] * F[k[j][0]]); } } // convert from products of inertia to moments of inertia inert[0] = P[1] + P[2]; inert[1] = P[0] + P[2]; inert[2] = P[0] + P[1]; inert[3] = -P[3]; inert[4] = -P[4]; inert[5] = -P[5]; return total_volume; } void mjCMesh::Rotate(double quat[4]) { // rotate vertices and normals of mesh by quaternion double neg[4] = {quat[0], -quat[1], -quat[2], -quat[3]}; double mat[9]; mjuu_quat2mat(mat, neg); for (int i = 0; i < nvert(); i++) { mjuu_mulvecmat(&vert_[3*i], &vert_[3*i], mat); // axis-aligned bounding box aamm_[0] = std::min(aamm_[0], vert_[3*i + 0]); aamm_[3] = std::max(aamm_[3], vert_[3*i + 0]); aamm_[1] = std::min(aamm_[1], vert_[3*i + 1]); aamm_[4] = std::max(aamm_[4], vert_[3*i + 1]); aamm_[2] = std::min(aamm_[2], vert_[3*i + 2]); aamm_[5] = std::max(aamm_[5], vert_[3*i + 2]); } for (int i=0; i < nnormal(); i++) { // normals const double nrm[3] = {normal_[3*i], normal_[3*i+1], normal_[3*i+2]}; double res[3]; mjuu_mulvecmat(res, nrm, mat); for (int j=0; j < 3; j++) { normal_[3*i+j] = (float) res[j]; } } } void mjCMesh::CheckInitialMesh() const { if (vert_.size() < 12) { throw mjCError(this, "at least 4 vertices required"); } if (vert_.size() % 3) { throw mjCError(this, "vertex data must be a multiple of 3"); } if (normal_.size() % 3) { throw mjCError(this, "normal data must be a multiple of 3"); } if (texcoord_.size() % 2) { throw mjCError(this, "texcoord must be a multiple of 2"); } if (face_.size() % 3) { throw mjCError(this, "face data must be a multiple of 3"); } // check texcoord size if no face texcoord indices are given if (!texcoord_.empty() && texcoord_.size() != 2 * nvert() && facetexcoord_.empty() && !IsObj()) { throw mjCError(this, "texcoord must be 2*nv if face texcoord indices are not provided in an OBJ file"); } // require vertices if (vert_.empty()) { throw mjCError(this, "no vertices"); } // check vertices exist for (int i = 0; i < face_.size(); i++) { if (face_[i] >= nvert() || face_[i] < 0) { throw mjCError(this, "in face %d, vertex index %d does not exist", nullptr, i / 3, face_[i]); } } } // get inertia pointer double* mjCMesh::GetInertiaBoxPtr() { return boxsz_; } double mjCMesh::GetVolumeRef() const { return (inertia == mjMESH_INERTIA_SHELL) ? surface_ : volume_; } // make graph describing convex hull void mjCMesh::MakeGraph() { int adr, ok, curlong, totlong, exitcode; facetT* facet, **facetp; vertexT* vertex, *vertex1, **vertex1p; std::string qhopt = "qhull Qt"; if (maxhullvert_ > -1) { // qhull "TA" actually means "number of vertices added after the initial simplex" qhopt += " TA" + std::to_string(maxhullvert_ - 4); } // graph not needed for small meshes if (nvert() < 4) { return; } qhT qh_qh; qhT* qh = &qh_qh; qh_zero(qh, stderr); // qhull basic init qh_init_A(qh, stdin, stdout, stderr, 0, NULL); // install longjmp error handler exitcode = setjmp(qh->errexit); qh->NOerrexit = false; if (!exitcode) { // actual init qh_initflags(qh, const_cast(qhopt.c_str())); qh_init_B(qh, vert_.data(), nvert(), 3, False); // construct convex hull qh_qhull(qh); qh_triangulate(qh); qh_vertexneighbors(qh); // allocate graph: // numvert, numface, vert_edgeadr[numvert], vert_globalid[numvert], // edge_localid[numvert+3*numface], face_globalid[3*numface] int numvert = qh->num_vertices; int numface = qh->num_facets; szgraph_ = 2 + 3*numvert + 6*numface; graph_ = (int*) mju_malloc(szgraph_*sizeof(int)); graph_[0] = numvert; graph_[1] = numface; // pointers for convenience int* vert_edgeadr = graph_ + 2; int* vert_globalid = graph_ + 2 + numvert; int* edge_localid = graph_ + 2 + 2*numvert; int* face_globalid = graph_ + 2 + 3*numvert + 3*numface; // fill in graph data int i = adr = 0; ok = 1; FORALLvertices { // point id of this vertex, check int pid = qh_pointid(qh, vertex->point); if (pid < 0 || pid >= nvert()) { ok = 0; break; } // save edge address and global id of this vertex vert_edgeadr[i] = adr; vert_globalid[i] = pid; // process neighboring faces and their vertices int start = adr; FOREACHsetelement_(facetT, vertex->neighbors, facet) { int cnt = 0; FOREACHsetelement_(vertexT, facet->vertices, vertex1) { cnt++; // point id of face vertex, check int pid1 = qh_pointid(qh, vertex1->point); if (pid1 < 0 || pid1 >= nvert()) { ok = 0; break; } // if different from vertex id, try to insert if (pid != pid1) { // check for previous record int j; for (j=start; j < adr; j++) if (pid1 == edge_localid[j]) { break; } // not found: insert if (j >= adr) { edge_localid[adr++] = pid1; } } } // make sure we have triangle: SHOULD NOT OCCUR if (cnt != 3) { mju_error("Qhull did not return triangle"); } } // insert separator, advance to next vertex edge_localid[adr++] = -1; i++; } // size check: SHOULD NOT OCCUR if (adr != numvert+3*numface) { mju_error("Wrong size in convex hull graph"); } // add triangle data, reorient faces if flipped adr = 0; FORALLfacets { int ii = 0; int ind[3] = {0, 1, 2}; if (facet->toporient) { ind[0] = 1; ind[1] = 0; } // copy triangle data FOREACHsetelement_(vertexT, facet->vertices, vertex1) { // make sure we have triangle: SHOULD NOT OCCUR if (ii >= 3) { mju_error("Qhull did not return triangle"); } face_globalid[adr + ind[ii++]] = qh_pointid(qh, vertex1->point); } // advance to next triangle adr += 3; } // free all qh_freeqhull(qh, !qh_ALL); qh_memfreeshort(qh, &curlong, &totlong); // bad graph: delete if (!ok) { szgraph_ = 0; mju_free(graph_); graph_ = 0; mju_warning("Could not construct convex hull graph"); } // replace global ids with local ids in edge data for (int i=0; i < numvert+3*numface; i++) { if (edge_localid[i] >= 0) { // search vert_globalid for match int adr; for (adr=0; adr < numvert; adr++) { if (vert_globalid[adr] == edge_localid[i]) { edge_localid[i] = adr; break; } } // make sure we found a match: SHOULD NOT OCCUR if (adr >= numvert) { mju_error("Vertex id not found in convex hull"); } } } } // longjmp error handler else { // free all qh_freeqhull(qh, !qh_ALL); qh_memfreeshort(qh, &curlong, &totlong); if (graph_) { mju_free(graph_); szgraph_ = 0; } throw mjCError(this, "qhull error"); } } // copy graph into face data void mjCMesh::CopyGraph() { // only if face data is missing if (!face_.empty()) { return; } // get info from graph, allocate int numvert = graph_[0]; face_.assign(3*graph_[1], 0); // copy faces for (int i=0; i < nface(); i++) { // address in graph int j = 2 + 3*numvert + 3*nface() + 3*i; // copy face_[3*i + 0] = graph_[j + 0]; face_[3*i + 1] = graph_[j + 1]; face_[3*i + 2] = graph_[j + 2]; } } // compute vertex normals void mjCMesh::MakeNormal() { // only if normal data is missing if (!normal_.empty()) { return; } // allocate and clear normals normal_.assign(3*nvert(), 0); if (facenormal_.empty()) { facenormal_.assign(3*nface(), 0); } // loop over faces, accumulate vertex normals for (int i=0; i < nface(); i++) { // get vertex ids int vertid[3]; for (int j=0; j < 3; j++) { vertid[j] = face_[3*i+j]; } // get triangle edges double vec01[3], vec02[3]; for (int j=0; j < 3; j++) { vec01[j] = vert_[3*vertid[1]+j] - vert_[3*vertid[0]+j]; vec02[j] = vert_[3*vertid[2]+j] - vert_[3*vertid[0]+j]; } // compute face normal double nrm[3]; mjuu_crossvec(nrm, vec01, vec02); double area = mjuu_normvec(nrm, 3); // add normal to each vertex with weight = area for (int j=0; j < 3; j++) { for (int k=0; k < 3; k++) { normal_[3*vertid[j]+k] += nrm[k]*area; } facenormal_[3*i+j] = vertid[j]; } } // remove large-angle faces if (!smoothnormal) { // allocate removal and clear float* nremove = (float*) mju_malloc(3*nnormal()*sizeof(float)); memset(nremove, 0, 3*nnormal()*sizeof(float)); // remove contributions from faces at large angles with vertex normal for (int i=0; i < nface(); i++) { // get vertex ids int vertid[3]; for (int j=0; j < 3; j++) { vertid[j] = face_[3*i+j]; } // get triangle edges double vec01[3], vec02[3]; for (int j=0; j < 3; j++) { vec01[j] = vert_[3*vertid[1]+j] - vert_[3*vertid[0]+j]; vec02[j] = vert_[3*vertid[2]+j] - vert_[3*vertid[0]+j]; } // compute face normal double nrm[3]; mjuu_crossvec(nrm, vec01, vec02); double area = mjuu_normvec(nrm, 3); // compare to vertex normal, subtract contribution if dot product too small for (int j=0; j < 3; j++) { // normalized vertex normal double vnrm[3] = {normal_[3*vertid[j]], normal_[3*vertid[j]+1], normal_[3*vertid[j]+2]}; mjuu_normvec(vnrm, 3); // dot too small: remove if (mjuu_dot3(nrm, vnrm) < 0.8) { for (int k=0; k < 3; k++) { nremove[3*vertid[j]+k] += nrm[k]*area; } } } } // apply removal, free nremove for (int i=0; i < 3*nnormal(); i++) { normal_[i] -= nremove[i]; } mju_free(nremove); } // normalize normals for (int i=0; i < nnormal(); i++) { // compute length float len = sqrtf(normal_[3*i]*normal_[3*i] + normal_[3*i+1]*normal_[3*i+1] + normal_[3*i+2]*normal_[3*i+2]); // divide by length if (len > mjMINVAL) for (int j=0; j < 3; j++) { normal_[3*i+j] /= len; }else { normal_[3*i] = normal_[3*i+1] = 0; normal_[3*i+2] = 1; } } } // compute face circumradii void mjCMesh::MakeCenter() { if (center_) { return; } // allocate and clear center_ = (double*) mju_malloc(3*nface()*sizeof(double)); memset(center_, 0, 3*nface()*sizeof(double)); for (int i=0; i < nface(); i++) { // get vertex ids int* vertid = face_.data() + 3*i; // get triangle edges double a[3], b[3]; for (int j=0; j < 3; j++) { a[j] = vert_[3*vertid[0]+j] - vert_[3*vertid[2]+j]; b[j] = vert_[3*vertid[1]+j] - vert_[3*vertid[2]+j]; } // compute face normal double nrm[3]; mjuu_crossvec(nrm, a, b); // compute circumradius double norm_a_2 = mjuu_dot3(a, a); double norm_b_2 = mjuu_dot3(b, b); double area = sqrt(mjuu_dot3(nrm, nrm)); // compute circumcenter double res[3], vec[3] = { norm_a_2 * b[0] - norm_b_2 * a[0], norm_a_2 * b[1] - norm_b_2 * a[1], norm_a_2 * b[2] - norm_b_2 * a[2] }; mjuu_crossvec(res, vec, nrm); center_[3*i+0] = res[0]/(2*area*area) + vert_[3*vertid[2]+0]; center_[3*i+1] = res[1]/(2*area*area) + vert_[3*vertid[2]+1]; center_[3*i+2] = res[2]/(2*area*area) + vert_[3*vertid[2]+2]; } } // compute the normals of the polygons void mjCMesh::MakePolygonNormals() { for (int i = 0; i < polygons_.size(); ++i) { double n[3]; mjuu_makenormal(n, &vert_[3*polygons_[i][0]], &vert_[3*polygons_[i][1]], &vert_[3*polygons_[i][2]]); polygon_normals_[3*i + 0] = n[0]; polygon_normals_[3*i + 1] = n[1]; polygon_normals_[3*i + 2] = n[2]; } } // helper class to compute the polygons of a mesh class MeshPolygon { public: // constructors (need starting face) MeshPolygon(const double v1[3], const double v2[3], const double v3[3], int v1i, int v2i, int v3i); MeshPolygon() = delete; MeshPolygon(const MeshPolygon&) = delete; MeshPolygon& operator=(const MeshPolygon&) = delete; void InsertFace(int v1, int v2, int v3); // insert a face into the polygon std::vector> Paths() const; // return trace of the polygons const double* Normal() const { return normal_; } // return the normal of the polygon // return the ith component of the normal of the polygon double Normal(int i) const { return normal_[i]; } private: std::vector> edges_; // inserted faces do not necessarily share edges with the current polygon, so they're grouped as // islands until they can be combined with later face insertions std::vector islands_; int nisland_ = 0; double normal_[3] = {0.0, 0.0, 0.0}; void CombineIslands(int& island1, int& island2); }; MeshPolygon::MeshPolygon(const double v1[3], const double v2[3], const double v3[3], int v1i, int v2i, int v3i) { mjuu_makenormal(normal_, v1, v2, v3); edges_ = {{v1i, v2i}, {v2i, v3i}, {v3i, v1i}}; nisland_ = 1; islands_ = {0, 0, 0}; } // comparison operator for std::set bool PolygonCmp(const MeshPolygon& p1, const MeshPolygon& p2) { const double* n1 = p1.Normal(); const double* n2 = p2.Normal(); double dot3 = n1[0] * n2[0] + n1[1] * n2[1] + n1[2] * n2[2]; // TODO(kylebayes): The tolerance should be a parameter set the user, as it should be optimized // from mesh to mesh. if (dot3 > 0.99999872) { return false; } if (std::abs(n1[0] - n2[0]) > mjMINVAL) { return n1[0] > n2[0]; } if (std::abs(n1[1] - n2[1]) > mjMINVAL) { return n1[1] > n2[1]; } if (std::abs(n1[2] - n2[2]) > mjMINVAL) { return n1[2] > n2[2]; } return false; } // combine two islands when a newly inserted face connects them void MeshPolygon::CombineIslands(int& island1, int& island2) { // pick the smaller island if (island2 < island1) { int tmp = island1; island1 = island2; island2 = tmp; } // renumber the islands for (int k = 0; k < islands_.size(); ++k) { if (islands_[k] == island2) { islands_[k] = island1; } else if (islands_[k] > island2) { islands_[k]--; } } } // insert a triangular face into the polygon void MeshPolygon::InsertFace(int v1, int v2, int v3) { int add1 = 1, add2 = 1, add3 = 1; int island = -1; // check if face can be attached via edge v1v2 for (int i = 0; i < edges_.size(); ++i) { if (edges_[i].first == v2 && edges_[i].second == v1) { add1 = 0; island = islands_[i]; edges_.erase(edges_.begin() + i); islands_.erase(islands_.begin() + i); break; } } // check if face can be attached via edge v2v3 for (int i = 0; i < edges_.size(); ++i) { if (edges_[i].first == v3 && edges_[i].second == v2) { int island2 = islands_[i]; if (island == -1) { island = island2; } else if (island2 != island) { nisland_--; CombineIslands(island, island2); } add2 = 0; edges_.erase(edges_.begin() + i); islands_.erase(islands_.begin() + i); break; } } // check if face can be attached via edge v3v1 for (int i = 0; i < edges_.size(); ++i) { if (edges_[i].first == v1 && edges_[i].second == v3) { int island3 = islands_[i]; if (island == -1) { island = island3; } else if (island3 != island) { nisland_--; CombineIslands(island, island3); } add3 = 0; edges_.erase(edges_.begin() + i); islands_.erase(islands_.begin() + i); break; } } if (island == -1) { island = nisland_++; } // add only new edges to the polygon if (add1) { edges_.push_back({v1, v2}); islands_.push_back(island); } if (add2) { edges_.push_back({v2, v3}); islands_.push_back(island); } if (add3) { edges_.push_back({v3, v1}); islands_.push_back(island); } } // return the traverse vertices of the polygon; there may be multiple paths if the polygon is // not connected std::vector > MeshPolygon::Paths() const { std::vector > paths; // shortcut if polygon is just a triangular face if (edges_.size() == 3) { return {{edges_[0].first, edges_[1].first, edges_[2].first}}; } // go through each connected component of the polygon for (int i = 0; i < nisland_; ++i) { std::vector path; // find starting vertex for (int j = 0; j < edges_.size(); ++j) { if (islands_[j] == i) { path.push_back(edges_[j].first); path.push_back(edges_[j].second); break; } } // SHOULD NOT OCCUR (See logic in MeshPolygon::CombineIslands) if (path.empty()) { continue; } // visit the next vertex given the current edge int next = path.back(); for (int l = 0; l < edges_.size(); ++l) { int finished = 0; for (int k = 1; k < edges_.size(); ++k) { if (islands_[k] == i && edges_[k].first == next) { next = edges_[k].second; if (next == path[0]) { paths.push_back(path); finished = 1; break; } path.push_back(next); break; } } // back at start if (finished) { break; } } } return paths; } // merge coplanar mesh triangular faces into polygonal sides to represent the geometry of the mesh void mjCMesh::MakePolygons() { std::set polygons(PolygonCmp); polygons_.clear(); polygon_normals_.clear(); polygon_map_.clear(); // initialize polygon map for (int i = 0; i < nvert(); i++) { polygon_map_.push_back(std::vector()); } // use graph data if available int *faces, nfaces; if (graph_) { nfaces = graph_[1]; faces = GraphFaces(); } else { nfaces = nface(); faces = face_.data(); } // process each face for (int i = 0; i < nfaces; i++) { double* v1 = &vert_[3*faces[3*i + 0]]; double* v2 = &vert_[3*faces[3*i + 1]]; double* v3 = &vert_[3*faces[3*i + 2]]; MeshPolygon face(v1, v2, v3, faces[3*i + 0], faces[3*i + 1], faces[3*i + 2]); auto it = polygons.find(face); if (it == polygons.end()) { polygons.emplace(v1, v2, v3, faces[3*i + 0], faces[3*i + 1], faces[3*i + 2]); } else { MeshPolygon& p = const_cast(*it); p.InsertFace(faces[3*i + 0], faces[3*i + 1], faces[3*i + 2]); } } for (const auto& polygon : polygons) { std::vector > paths = polygon.Paths(); // separate the polygons if they were grouped together for (const auto& path : paths) { if (path.size() < 3) continue; polygons_.push_back(path); polygon_normals_.push_back(polygon.Normal(0)); polygon_normals_.push_back(polygon.Normal(1)); polygon_normals_.push_back(polygon.Normal(2)); } } // populate the polygon map for (int i = 0; i < polygons_.size(); i++) { for (int j = 0; j < polygons_[i].size(); ++j) { polygon_map_[polygons_[i][j]].push_back(i); } } } //------------------ class mjCSkin implementation -------------------------------------------------- // constructor mjCSkin::mjCSkin(mjCModel* _model) { mjs_defaultSkin(&spec); elemtype = mjOBJ_SKIN; // set model pointer model = _model; if (model) compiler = &model->spec.compiler; // clear data spec_file_.clear(); spec_material_.clear(); spec_vert_.clear(); spec_texcoord_.clear(); spec_face_.clear(); spec_bodyname_.clear(); spec_bindpos_.clear(); spec_bindquat_.clear(); spec_vertid_.clear(); spec_vertweight_.clear(); bodyid.clear(); matid = -1; // point to local PointToLocal(); // in case this camera is not compiled CopyFromSpec(); } mjCSkin::mjCSkin(const mjCSkin& other) { *this = other; } mjCSkin& mjCSkin::operator=(const mjCSkin& other) { if (this != &other) { this->spec = other.spec; *static_cast(this) = static_cast(other); *static_cast(this) = static_cast(other); } PointToLocal(); return *this; } void mjCSkin::PointToLocal() { spec.element = static_cast(this); spec.file = &spec_file_; spec.material = &spec_material_; spec.vert = &spec_vert_; spec.texcoord = &spec_texcoord_; spec.face = &spec_face_; spec.bodyname = &spec_bodyname_; spec.bindpos = &spec_bindpos_; spec.bindquat = &spec_bindquat_; spec.vertid = &spec_vertid_; spec.vertweight = &spec_vertweight_; spec.info = &info; file = nullptr; material = nullptr; vert = nullptr; texcoord = nullptr; face = nullptr; bodyname = nullptr; bindpos = nullptr; bindquat = nullptr; vertid = nullptr; vertweight = nullptr; } void mjCSkin::NameSpace(const mjCModel* m) { // use filename if name is missing if (name.empty()) { std::string stripped = mjuu_strippath(spec_file_); name = mjuu_stripext(stripped); } for (auto& name : spec_bodyname_) { name = m->prefix + name + m->suffix; } if (modelfiledir_.empty()) { modelfiledir_ = FilePath(m->spec_modelfiledir_); } if (meshdir_.empty()) { meshdir_ = FilePath(m->spec_meshdir_); } } void mjCSkin::CopyFromSpec() { *static_cast(this) = spec; file_ = spec_file_; material_ = spec_material_; vert_ = spec_vert_; texcoord_ = spec_texcoord_; face_ = spec_face_; bodyname_ = spec_bodyname_; bindpos_ = spec_bindpos_; bindquat_ = spec_bindquat_; vertid_ = spec_vertid_; vertweight_ = spec_vertweight_; // use filename if name is missing if (name.empty()) { std::string stripped = mjuu_strippath(file_); name = mjuu_stripext(stripped); } } // destructor mjCSkin::~mjCSkin() { spec_file_.clear(); spec_material_.clear(); spec_vert_.clear(); spec_texcoord_.clear(); spec_face_.clear(); spec_bodyname_.clear(); spec_bindpos_.clear(); spec_bindquat_.clear(); spec_vertid_.clear(); spec_vertweight_.clear(); bodyid.clear(); } void mjCSkin::ResolveReferences(const mjCModel* m) { size_t nbone = bodyname_.size(); bodyid.resize(nbone); for (int i=0; i < nbone; i++) { mjCBase* pbody = m->FindObject(mjOBJ_BODY, bodyname_[i]); if (!pbody) { throw mjCError(this, "unknown body '%s' in skin", bodyname_[i].c_str()); } bodyid[i] = pbody->id; } } // compiler void mjCSkin::Compile(const mjVFS* vfs) { CopyFromSpec(); // load file if (!file_.empty()) { // make sure data is not present if (!spec_vert_.empty() || !spec_texcoord_.empty() || !spec_face_.empty() || !spec_bodyname_.empty() || !spec_bindpos_.empty() || !spec_bindquat_.empty() || !spec_vertid_.empty() || !spec_vertweight_.empty()) { throw mjCError(this, "Both skin data and file were specified: %s", file_.c_str()); } // remove path from file if necessary if (model->strippath) { file_ = mjuu_strippath(file_); } // load SKN std::string ext = mjuu_getext(file_); if (strcasecmp(ext.c_str(), ".skn")) { throw mjCError(this, "Unknown skin file type: %s", file_.c_str()); } // copy paths from model if not already defined if (modelfiledir_.empty()) { modelfiledir_ = FilePath(model->modelfiledir_); } if (meshdir_.empty()) { meshdir_ = FilePath(model->meshdir_); } FilePath filename = meshdir_ + FilePath(file_); mjResource* resource = LoadResource(modelfiledir_.Str(), filename.Str(), vfs); try { LoadSKN(resource); mju_closeResource(resource); } catch(mjCError err) { mju_closeResource(resource); throw err; } } // make sure all data is present if (vert_.empty() || face_.empty() || bodyname_.empty() || bindpos_.empty() || bindquat_.empty() || vertid_.empty() || vertweight_.empty()) { throw mjCError(this, "Missing data in skin"); } // check mesh sizes if (vert_.size()%3) { throw mjCError(this, "Vertex data must be multiple of 3"); } if (!texcoord_.empty() && texcoord_.size() != 2*vert_.size()/3) { throw mjCError(this, "Vertex and texcoord data incompatible size"); } if (face_.size()%3) { throw mjCError(this, "Face data must be multiple of 3"); } // check bone sizes size_t nbone = bodyname_.size(); if (bindpos_.size() != 3*nbone) { throw mjCError(this, "Unexpected bindpos size in skin"); } if (bindquat_.size() != 4*nbone) { throw mjCError(this, "Unexpected bindquat size in skin"); } if (vertid_.size() != nbone) { throw mjCError(this, "Unexpected vertid size in skin"); } if (vertweight_.size() != nbone) { throw mjCError(this, "Unexpected vertweight size in skin"); } // resolve body names ResolveReferences(model); // resolve material name mjCBase* pmat = model->FindObject(mjOBJ_MATERIAL, material_); if (pmat) { matid = pmat->id; } else if (!material_.empty()) { throw mjCError(this, "unknown material '%s' in skin", material_.c_str()); } // set total vertex weights to 0 std::vector vw; size_t nvert = vert_.size()/3; vw.resize(nvert); fill(vw.begin(), vw.end(), 0.0f); // accumulate vertex weights from all bones for (int i=0; i < nbone; i++) { // make sure bone has vertices and sizes match size_t nbv = vertid_[i].size(); if (vertweight_[i].size() != nbv || nbv == 0) { throw mjCError(this, "vertid and vertweight must have same non-zero size in skin"); } // accumulate weights in global array for (int j=0; j < nbv; j++) { // get index and check range int jj = vertid_[i][j]; if (jj < 0 || jj >= nvert) { throw mjCError(this, "vertid %d out of range in skin", NULL, jj); } // accumulate vw[jj] += vertweight_[i][j]; } } // check coverage for (int i=0; i < nvert; i++) { if (vw[i] <= mjMINVAL) { throw mjCError(this, "vertex %d must have positive total weight in skin", NULL, i); } } // normalize vertex weights for (int i=0; i < nbone; i++) { for (int j=0; j < vertid_[i].size(); j++) { vertweight_[i][j] /= vw[vertid_[i][j]]; } } // normalize bindquat for (int i=0; i < nbone; i++) { double quat[4] = { (double)bindquat_[4*i], (double)bindquat_[4*i+1], (double)bindquat_[4*i+2], (double)bindquat_[4*i+3] }; mjuu_normvec(quat, 4); bindquat_[4*i] = (float) quat[0]; bindquat_[4*i+1] = (float) quat[1]; bindquat_[4*i+2] = (float) quat[2]; bindquat_[4*i+3] = (float) quat[3]; } } // load skin in SKN BIN format void mjCSkin::LoadSKN(mjResource* resource) { char* buffer = 0; int buffer_sz = mju_readResource(resource, (const void**) &buffer); if (buffer_sz < 0) { throw mjCError(this, "could not read SKN file '%s'", resource->name); } else if (!buffer_sz) { throw mjCError(this, "SKN file '%s' is empty", resource->name); } // make sure header is present if (buffer_sz < 16) { throw mjCError(this, "missing header in SKN file '%s'", resource->name); } // get sizes from header int nvert = ((int*)buffer)[0]; int ntexcoord = ((int*)buffer)[1]; int nface = ((int*)buffer)[2]; int nbone = ((int*)buffer)[3]; // negative sizes not allowed if (nvert < 0 || ntexcoord < 0 || nface < 0 || nbone < 0) { throw mjCError(this, "negative size in header of SKN file '%s'", resource->name); } // make sure we have data for vert, texcoord, face if (buffer_sz < 16 + 12*nvert + 8*ntexcoord + 12*nface) { throw mjCError(this, "insufficient data in SKN file '%s'", resource->name); } // data pointer and counter float* pdata = (float*)(buffer+16); int cnt = 0; // copy vert if (nvert) { vert_.resize(3*nvert); memcpy(vert_.data(), pdata+cnt, 3*nvert*sizeof(float)); cnt += 3*nvert; } // copy texcoord if (ntexcoord) { texcoord_.resize(2*ntexcoord); memcpy(texcoord_.data(), pdata+cnt, 2*ntexcoord*sizeof(float)); cnt += 2*ntexcoord; } // copy face if (nface) { face_.resize(3*nface); memcpy(face_.data(), pdata+cnt, 3*nface*sizeof(int)); cnt += 3*nface; } // allocate bone arrays bodyname_.clear(); bindpos_.resize(3*nbone); bindquat_.resize(4*nbone); vertid_.resize(nbone); vertweight_.resize(nbone); // read bones for (int i=0; i < nbone; i++) { // check size if (buffer_sz/4-4-cnt < 18) { throw mjCError(this, "insufficient data in SKN file '%s', bone %d", resource->name, i); } // read name char txt[40]; strncpy(txt, (char*)(pdata+cnt), 39); txt[39] = '\0'; cnt += 10; bodyname_.push_back(txt); // read bindpos memcpy(bindpos_.data()+3*i, pdata+cnt, 3*sizeof(float)); cnt += 3; // read bind quat memcpy(bindquat_.data()+4*i, pdata+cnt, 4*sizeof(float)); cnt += 4; // read vertex count int vcount = *(int*)(pdata+cnt); cnt += 1; // check for negative if (vcount < 1) { throw mjCError(this, "vertex count must be positive in SKN file '%s', bone %d", resource->name, i); } // check size if (buffer_sz/4-4-cnt < 2*vcount) { throw mjCError(this, "insufficient vertex data in SKN file '%s', bone %d", resource->name, i); } // read vertid vertid_[i].resize(vcount); memcpy(vertid_[i].data(), (int*)(pdata+cnt), vcount*sizeof(int)); cnt += vcount; // read vertweight vertweight_[i].resize(vcount); memcpy(vertweight_[i].data(), (int*)(pdata+cnt), vcount*sizeof(int)); cnt += vcount; } // check final size if (buffer_sz != 16+4*cnt) { throw mjCError(this, "unexpected buffer size in SKN file '%s'", resource->name); } } //-------------------------- nonlinear elasticity -------------------------------------------------- // hash function for std::pair struct PairHash { template std::size_t operator() (const std::pair& pair) const { return std::hash()(pair.first) ^ std::hash()(pair.second); } }; // simplex connectivity constexpr int eledge[3][6][2] = {{{ 0, 1}, {-1, -1}, {-1, -1}, {-1, -1}, {-1, -1}, {-1, -1}}, {{ 1, 2}, { 2, 0}, { 0, 1}, {-1, -1}, {-1, -1}, {-1, -1}}, {{ 0, 1}, { 1, 2}, { 2, 0}, { 2, 3}, { 0, 3}, { 1, 3}}}; struct Stencil2D { static constexpr int kNumEdges = 3; static constexpr int kNumVerts = 3; static constexpr int kNumFaces = 2; static constexpr int edge[kNumEdges][2] = {{1, 2}, {2, 0}, {0, 1}}; static constexpr int face[kNumVerts][2] = {{1, 2}, {2, 0}, {0, 1}}; static constexpr int edge2face[kNumEdges][2] = {{1, 2}, {2, 0}, {0, 1}}; int vertices[kNumVerts]; int edges[kNumEdges]; }; struct Stencil3D { static constexpr int kNumEdges = 6; static constexpr int kNumVerts = 4; static constexpr int kNumFaces = 3; static constexpr int edge[kNumEdges][2] = {{0, 1}, {1, 2}, {2, 0}, {2, 3}, {0, 3}, {1, 3}}; static constexpr int face[kNumVerts][3] = {{2, 1, 0}, {0, 1, 3}, {1, 2, 3}, {2, 0, 3}}; static constexpr int edge2face[kNumEdges][2] = {{2, 3}, {1, 3}, {2, 1}, {1, 0}, {0, 2}, {0, 3}}; int vertices[kNumVerts]; int edges[kNumEdges]; }; template inline double ComputeVolume(const double* x, const int v[T::kNumVerts]); template <> inline double ComputeVolume(const double* x, const int v[Stencil2D::kNumVerts]) { double normal[3]; const double* x0 = x + 3*v[0]; const double* x1 = x + 3*v[1]; const double* x2 = x + 3*v[2]; double edge1[3] = {x1[0]-x0[0], x1[1]-x0[1], x1[2]-x0[2]}; double edge2[3] = {x2[0]-x0[0], x2[1]-x0[1], x2[2]-x0[2]}; mjuu_crossvec(normal, edge1, edge2); return mjuu_normvec(normal, 3) / 2; } template<> inline double ComputeVolume(const double* x, const int v[Stencil3D::kNumVerts]) { double normal[3]; const double* x0 = x + 3*v[0]; const double* x1 = x + 3*v[1]; const double* x2 = x + 3*v[2]; const double* x3 = x + 3*v[3]; double edge1[3] = {x1[0]-x0[0], x1[1]-x0[1], x1[2]-x0[2]}; double edge2[3] = {x2[0]-x0[0], x2[1]-x0[1], x2[2]-x0[2]}; double edge3[3] = {x3[0]-x0[0], x3[1]-x0[1], x3[2]-x0[2]}; mjuu_crossvec(normal, edge1, edge2); return mjuu_dot3(normal, edge3) / 6; } // compute metric tensor of edge lengths inner product template void inline MetricTensor(double* metric, int idx, double mu, double la, const double basis[T::kNumEdges][9]) { double trE[T::kNumEdges] = {0}; double trEE[T::kNumEdges*T::kNumEdges] = {0}; double k[T::kNumEdges*T::kNumEdges]; // compute first invariant i.e. trace(strain) for (int e = 0; e < T::kNumEdges; e++) { for (int i = 0; i < 3; i++) { trE[e] += basis[e][4*i]; } } // compute second invariant i.e. trace(strain^2) for (int ed1 = 0; ed1 < T::kNumEdges; ed1++) { for (int ed2 = 0; ed2 < T::kNumEdges; ed2++) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { trEE[T::kNumEdges*ed1+ed2] += basis[ed1][3*i+j] * basis[ed2][3*j+i]; } } } } // assembly of strain metric tensor for (int ed1 = 0; ed1 < T::kNumEdges; ed1++) { for (int ed2 = 0; ed2 < T::kNumEdges; ed2++) { k[T::kNumEdges*ed1 + ed2] = mu * trEE[T::kNumEdges * ed1 + ed2] + la * trE[ed2] * trE[ed1]; } } // copy to triangular representation int id = 0; for (int ed1 = 0; ed1 < T::kNumEdges; ed1++) { for (int ed2 = ed1; ed2 < T::kNumEdges; ed2++) { metric[21*idx + id++] = k[T::kNumEdges*ed1 + ed2]; } } if (id != T::kNumEdges*(T::kNumEdges+1)/2) { mju_error("incorrect stiffness matrix size"); } } // compute local basis template void inline ComputeBasis(double basis[9], const double* x, const int v[T::kNumVerts], const int faceL[T::kNumFaces], const int faceR[T::kNumFaces], double volume); template <> void inline ComputeBasis(double basis[9], const double* x, const int v[Stencil2D::kNumVerts], const int faceL[Stencil2D::kNumFaces], const int faceR[Stencil2D::kNumFaces], double volume) { double basisL[3], basisR[3]; double normal[3]; const double* xL0 = x + 3*v[faceL[0]]; const double* xL1 = x + 3*v[faceL[1]]; const double* xR0 = x + 3*v[faceR[0]]; const double* xR1 = x + 3*v[faceR[1]]; double edgesL[3] = {xL0[0]-xL1[0], xL0[1]-xL1[1], xL0[2]-xL1[2]}; double edgesR[3] = {xR1[0]-xR0[0], xR1[1]-xR0[1], xR1[2]-xR0[2]}; mjuu_crossvec(normal, edgesR, edgesL); mjuu_normvec(normal, 3); mjuu_crossvec(basisL, normal, edgesL); mjuu_crossvec(basisR, edgesR, normal); // we use as basis the symmetrized tensor products of the edge normals of the // other two edges; this is shown in Weischedel "A discrete geometric view on // shear-deformable shell models" in the remark at the end of section 4.1; // equivalent to linear finite elements but in a coordinate-free formulation. for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { basis[3*i+j] = ( basisL[i]*basisR[j] + basisR[i]*basisL[j] ) / (8*volume*volume); } } } // compute local basis template <> void inline ComputeBasis(double basis[9], const double* x, const int v[Stencil3D::kNumVerts], const int faceL[Stencil3D::kNumFaces], const int faceR[Stencil3D::kNumFaces], double volume) { const double* xL0 = x + 3*v[faceL[0]]; const double* xL1 = x + 3*v[faceL[1]]; const double* xL2 = x + 3*v[faceL[2]]; const double* xR0 = x + 3*v[faceR[0]]; const double* xR1 = x + 3*v[faceR[1]]; const double* xR2 = x + 3*v[faceR[2]]; double edgesL[6] = {xL1[0] - xL0[0], xL1[1] - xL0[1], xL1[2] - xL0[2], xL2[0] - xL0[0], xL2[1] - xL0[1], xL2[2] - xL0[2]}; double edgesR[6] = {xR1[0] - xR0[0], xR1[1] - xR0[1], xR1[2] - xR0[2], xR2[0] - xR0[0], xR2[1] - xR0[1], xR2[2] - xR0[2]}; double normalL[3], normalR[3]; mjuu_crossvec(normalL, edgesL, edgesL+3); mjuu_crossvec(normalR, edgesR, edgesR+3); // we use as basis the symmetrized tensor products of the area normals of the // two faces not adjacent to the edge; this is the 3D equivalent to the basis // proposed in Weischedel "A discrete geometric view on shear-deformable shell // models" in the remark at the end of section 4.1. This is also equivalent to // linear finite elements but in a coordinate-free formulation. for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { basis[3*i+j] = ( normalL[i]*normalR[j] + normalR[i]*normalL[j] ) / (36*2*volume*volume); } } } // compute stiffness for a single element template void inline ComputeStiffness(std::vector& stiffness, const std::vector& body_pos, const int* v, int t, double E, double nu, double thickness = 4) { // triangles area double volume = ComputeVolume(body_pos.data(), v); // material parameters double mu = E / (2*(1+nu)) * std::abs(volume) / 4 * thickness; double la = E*nu / ((1+nu)*(1-2*nu)) * std::abs(volume) / 4 * thickness; // local geometric quantities double basis[T::kNumEdges][9] = {{0}}; // compute edge basis for (int e = 0; e < T::kNumEdges; e++) { ComputeBasis(basis[e], body_pos.data(), v, T::face[T::edge2face[e][0]], T::face[T::edge2face[e][1]], volume); } // compute metric tensor MetricTensor(stiffness.data(), t, mu, la, basis); } // local tetrahedron numbering constexpr int kNumEdges = Stencil2D::kNumEdges; constexpr int kNumVerts = Stencil2D::kNumVerts; constexpr int edge[kNumEdges][2] = {{1, 2}, {2, 0}, {0, 1}}; // create map from triangles to vertices and edges and from edges to vertices static void CreateFlapStencil(std::vector& flaps, const std::vector& simplex, const std::vector& edgeidx) { // populate stencil int ne = 0; int nt = simplex.size() / kNumVerts; std::vector elements(nt); for (int t = 0; t < nt; t++) { for (int v = 0; v < kNumVerts; v++) { elements[t].vertices[v] = simplex[kNumVerts * t + v]; } } // map from edge vertices to their index in `edges` vector std::unordered_map, int, PairHash> edge_indices; // loop over all triangles for (int t = 0; t < nt; t++) { int* v = elements[t].vertices; // compute edges to vertices map for fast computations for (int e = 0; e < kNumEdges; e++) { auto pair = std::pair(std::min(v[edge[e][0]], v[edge[e][1]]), std::max(v[edge[e][0]], v[edge[e][1]])); // if edge is already present in the vector only store its index auto [it, inserted] = edge_indices.insert({pair, ne}); if (inserted) { StencilFlap flap; flap.vertices[0] = v[edge[e][0]]; flap.vertices[1] = v[edge[e][1]]; flap.vertices[2] = v[(edge[e][1] + 1) % 3]; flap.vertices[3] = -1; flaps.push_back(flap); elements[t].edges[e] = ne++; } else { elements[t].edges[e] = it->second; flaps[it->second].vertices[3] = v[(edge[e][1] + 1) % 3]; } // double check that the edge indices are consistent if (!edgeidx.empty()) { if (elements[t].edges[e] != edgeidx[kNumEdges * t + e]) { mju_error("edge indices do not match in CreateFlapStencil"); } } } } } // cotangent between two edges double inline cot(double* x, int v0, int v1, int v2) { double normal[3]; double edge1[3] = {x[3*v1]-x[3*v0], x[3*v1+1]-x[3*v0+1], x[3*v1+2]-x[3*v0+2]}; double edge2[3] = {x[3*v2]-x[3*v0], x[3*v2+1]-x[3*v0+1], x[3*v2+2]-x[3*v0+2]}; mjuu_crossvec(normal, edge1, edge2); return mjuu_dot3(edge1, edge2) / sqrt(mjuu_dot3(normal, normal)); } // area of a triangle double inline ComputeVolume(const double* x, const int v[Stencil2D::kNumVerts]) { double normal[3]; double edge1[3] = {x[3*v[1]]-x[3*v[0]], x[3*v[1]+1]-x[3*v[0]+1], x[3*v[1]+2]-x[3*v[0]+2]}; double edge2[3] = {x[3*v[2]]-x[3*v[0]], x[3*v[2]+1]-x[3*v[0]+1], x[3*v[2]+2]-x[3*v[0]+2]}; mjuu_crossvec(normal, edge1, edge2); return sqrt(mjuu_dot3(normal, normal)) / 2; } // compute bending stiffness for a single edge template void inline ComputeBending(double* bending, double* pos, const int v[4], double mu, double thickness) { int vadj[3] = {v[1], v[0], v[3]}; if (v[3]== -1) { // skip boundary edges return; } // cotangent operator from Wardetzky at al., "Discrete Quadratic Curvature // Energies", https://cims.nyu.edu/gcl/papers/wardetzky2007dqb.pdf mjtNum a01 = cot(pos, v[0], v[1], v[2]); mjtNum a02 = cot(pos, v[0], v[3], v[1]); mjtNum a03 = cot(pos, v[1], v[2], v[0]); mjtNum a04 = cot(pos, v[1], v[0], v[3]); mjtNum c[4] = {a03 + a04, a01 + a02, -(a01 + a03), -(a02 + a04)}; mjtNum volume = ComputeVolume(pos, v) + ComputeVolume(pos, vadj); for (int v1 = 0; v1 < T::kNumVerts; v1++) { for (int v2 = 0; v2 < T::kNumVerts; v2++) { bending[4 * v1 + v2] += 1.5 * c[v1] * c[v2] / volume * mu * pow(thickness, 3) / 12; } } } //----------------------------- linear elasticity -------------------------------------------------- // Gauss Legendre quadrature points in 1 dimension on the interval [a, b] void quadratureGaussLegendre(double* points, double* weights, const int order, const double a, const double b) { if (order > 2) mju_error("Integration order > 2 not yet supported."); // x is on [-1, 1], p on [a, b] double p0 = (a+b)/2.; double dpdx = (b-a)/2; points[0] = -dpdx/sqrt(3) + p0; points[1] = dpdx/sqrt(3) + p0; weights[0] = dpdx; weights[1] = dpdx; } // evaluate 1-dimensional basis function double phi(const double s, const double component) { if (component == 0) { return 1-s; } else { return s; } } // evaluate gradient fo 1-dimensional basis function double dphi(const double s, const double component) { if (component == 0) { return -1; } else { return 1; } } typedef std::array, 3> Matrix; // symmetrize a tensor Matrix inline sym(const Matrix& tensor) { Matrix eps; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { eps[i][j] = (tensor[i][j] + tensor[j][i]) / 2; } } return eps; } // compute tensor inner product Matrix inline inner(const Matrix& tensor1, const Matrix& tensor2) { Matrix inner; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { inner[i][j] = tensor1[i][0] * tensor2[0][j] + tensor1[i][1] * tensor2[1][j] + tensor1[i][2] * tensor2[2][j]; } } return inner; } // compute trace of a tensor double inline trace(const Matrix& tensor) { return tensor[0][0] + tensor[1][1] + tensor[2][2]; } void inline ComputeLinearStiffness(std::vector& K, const double* pos, double E, double nu) { // only linear elements are supported for now int order = 2; int n = std::pow(order, 3); int ndof = 3*n; // compute quadrature points std::vector points(order); // quadrature points std::vector weight(order); // quadrature weights quadratureGaussLegendre(points.data(), weight.data(), order, 0, 1); // compute element transformation double dx = (pos+12)[0] - pos[0]; double dy = (pos+ 6)[1] - pos[1]; double dz = (pos+ 3)[2] - pos[2]; double detJ = dx * dy * dz; double invJ[3] = {1.0 / dx, 1.0 / dy, 1.0 / dz}; // compute stiffness matrix std::vector > F(n); double la = E * nu / (1 + nu) / (1 - 2 * nu); double mu = E / (2 * (1 + nu)); // loop over quadrature points for (int ps=0; ps < order; ps++) { for (int pt=0; pt < order; pt++) { for (int pu=0; pu < order; pu++) { double s = points[ps]; double t = points[pt]; double u = points[pu]; double dvol = weight[ps] * weight[pt] * weight[pu] * detJ; int dof = 0; // cartesian product of basis functions for (int bx=0; bx < order; bx++) { for (int by=0; by < order; by++) { for (int bz=0; bz < order; bz++) { std::array gradient; gradient[0] = dphi(s, bx) * phi(t, by) * phi(u, bz); gradient[1] = phi(s, bx) * dphi(t, by) * phi(u, bz); gradient[2] = phi(s, bx) * phi(t, by) * dphi(u, bz); F[dof++] = gradient; } } } if (dof != n) { // SHOULD NOT OCCUR throw mjCError(NULL, "incorrect number of basis functions"); } // tensor contraction of the gradients of elastic strains // (d(F+F')/dx : d(F+F')/dx) for (int i=0; i < n; i++) { for (int j=0; j < n; j++) { Matrix du; Matrix dv; du.fill({0, 0, 0}); dv.fill({0, 0, 0}); for (int k=0; k < 3; k++) { for (int l=0; l < 3; l++) { du[k][0] = invJ[0] * F[i][0]; du[k][1] = invJ[1] * F[i][1]; du[k][2] = invJ[2] * F[i][2]; dv[l][0] = invJ[0] * F[j][0]; dv[l][1] = invJ[1] * F[j][1]; dv[l][2] = invJ[2] * F[j][2]; K[ndof*(3*i+k) + 3*j+l] -= la * trace(du) * trace(dv) * dvol; K[ndof*(3*i+k) + 3*j+l] -= mu * trace(inner(sym(du), sym(dv))) * dvol; mjuu_zerovec(du[k].data(), 3); mjuu_zerovec(dv[l].data(), 3); } } } } } } } } //------------------ class mjCFlex implementation -------------------------------------------------- // constructor mjCFlex::mjCFlex(mjCModel* _model) { mjs_defaultFlex(&spec); elemtype = mjOBJ_FLEX; // set model model = _model; if (_model) compiler = &_model->spec.compiler; // clear internal variables nvert = 0; nnode = 0; nedge = 0; nelem = 0; matid = -1; rigid = false; centered = false; PointToLocal(); CopyFromSpec(); } mjCFlex::mjCFlex(const mjCFlex& other) { *this = other; } mjCFlex& mjCFlex::operator=(const mjCFlex& other) { if (this != &other) { this->spec = other.spec; *static_cast(this) = static_cast(other); *static_cast(this) = static_cast(other); } PointToLocal(); return *this; } void mjCFlex::PointToLocal() { spec.element = static_cast(this); spec.material = &spec_material_; spec.vertbody = &spec_vertbody_; spec.nodebody = &spec_nodebody_; spec.vert = &spec_vert_; spec.node = &spec_node_; spec.texcoord = &spec_texcoord_; spec.elemtexcoord = &spec_elemtexcoord_; spec.elem = &spec_elem_; spec.info = &info; material = nullptr; vertbody = nullptr; nodebody = nullptr; vert = nullptr; node = nullptr; texcoord = nullptr; elemtexcoord = nullptr; elem = nullptr; } void mjCFlex::NameSpace(const mjCModel* m) { for (auto& name : spec_vertbody_) { name = m->prefix + name + m->suffix; } for (auto& name : spec_nodebody_) { name = m->prefix + name + m->suffix; } } void mjCFlex::CopyFromSpec() { *static_cast(this) = spec; spec.info = &info; material_ = spec_material_; vertbody_ = spec_vertbody_; nodebody_ = spec_nodebody_; vert_ = spec_vert_; node_ = spec_node_; texcoord_ = spec_texcoord_; elemtexcoord_ = spec_elemtexcoord_; elem_ = spec_elem_; // clear precompiled asset. TODO: use asset cache nedge = 0; edge.clear(); shell.clear(); evpair.clear(); } bool mjCFlex::HasTexcoord() const { return !texcoord_.empty(); } void mjCFlex::DelTexcoord() { texcoord_.clear(); } void mjCFlex::ResolveReferences(const mjCModel* m) { vertbodyid.clear(); nodebodyid.clear(); for (const auto& vertbody : vertbody_) { mjCBody* pbody = static_cast(m->FindObject(mjOBJ_BODY, vertbody)); if (pbody) { vertbodyid.push_back(pbody->id); if (pbody->joints.size() != 3 && dim == 2 && (elastic2d == 1 || elastic2d == 3)) { // TODO(quaglino): add support for pins throw mjCError(this, "pins are not supported for bending"); } } else { throw mjCError(this, "unknown body '%s' in flex", vertbody.c_str()); } } for (const auto& nodebody : nodebody_) { mjCBase* pbody = m->FindObject(mjOBJ_BODY, nodebody); if (pbody) { nodebodyid.push_back(pbody->id); } else { throw mjCError(this, "unknown body '%s' in flex", nodebody.c_str()); } } } // compiler void mjCFlex::Compile(const mjVFS* vfs) { CopyFromSpec(); interpolated = !nodebody_.empty(); // set nelem; check sizes if (dim < 1 || dim > 3) { throw mjCError(this, "dim must be 1, 2 or 3"); } if (elem_.empty()) { throw mjCError(this, "elem is empty"); } if (elem_.size() % (dim+1)) { throw mjCError(this, "elem size must be multiple of (dim+1)"); } if (vertbody_.empty() && !interpolated) { throw mjCError(this, "vertbody and nodebody are both empty"); } if (vert_.size() % 3) { throw mjCError(this, "vert size must be a multiple of 3"); } if (edgestiffness > 0 && dim > 1) { throw mjCError(this, "edge stiffness only available for dim=1, please use elasticity plugins"); } if (interpolated && selfcollide != mjFLEXSELF_NONE) { throw mjCError(this, "trilinear interpolation cannot do self-collision"); } if (interpolated && internal) { throw mjCError(this, "trilinear interpolation cannot do internal collisions"); } nelem = (int)elem_.size()/(dim+1); // set nvert, rigid, centered; check size if (vert_.empty()) { centered = true; nvert = (int)vertbody_.size(); } else { nvert = (int)vert_.size()/3; if (vertbody_.size() == 1) { rigid = true; } } if (nvert < dim+1) { throw mjCError(this, "not enough vertices"); } // set nnode nnode = (int)nodebody_.size(); if (nnode && nnode != 8) { throw mjCError(this, "number of nodes must be 2^dim, it is %d", "", nnode); } // check elem vertex ids for (const auto& elem : elem_) { if (elem < 0 || elem >= nvert) { throw mjCError(this, "elem vertex id out of range"); } } // check texcoord if (!texcoord_.empty() && texcoord_.size() != 2*nvert && elemtexcoord_.empty()) { throw mjCError(this, "two texture coordinates per vertex expected"); } // no elemtexcoord: copy from faces if (elemtexcoord_.empty() && !texcoord_.empty()) { elemtexcoord_.assign(3*nelem, 0); memcpy(elemtexcoord_.data(), elem_.data(), 3*nelem*sizeof(int)); } // resolve material name mjCBase* pmat = model->FindObject(mjOBJ_MATERIAL, material_); if (pmat) { matid = pmat->id; } else if (!material_.empty()) { throw mjCError(this, "unknown material '%s' in flex", material_.c_str()); } // resolve body ids ResolveReferences(model); // process elements for (int e=0; e < (int)elem_.size()/(dim+1); e++) { // make sorted copy of element std::vector el; el.assign(elem_.begin()+e*(dim+1), elem_.begin()+(e+1)*(dim+1)); std::sort(el.begin(), el.end()); // check for repeated vertices for (int k=0; k < dim; k++) { if (el[k] == el[k+1]) { throw mjCError(this, "repeated vertex in element"); } } } // determine rigid if not already set if (!rigid && !interpolated) { rigid = true; for (unsigned i=1; i < vertbodyid.size(); i++) { if (vertbodyid[i] != vertbodyid[0]) { rigid = false; break; } } } // determine centered if not already set if (!centered && !interpolated) { centered = true; for (const auto& vert : vert_) { if (vert != 0) { centered = false; break; } } } if (!centered && interpolated) { centered = true; for (const auto& node : node_) { if (node != 0) { centered = false; break; } } } // compute global vertex positions vertxpos = std::vector (3*nvert); for (int i=0; i < nvert; i++) { // get body id, set vertxpos = body.xpos0 int b = rigid ? vertbodyid[0] : vertbodyid[i]; mjuu_copyvec(vertxpos.data()+3*i, model->Bodies()[b]->xpos0, 3); // add vertex offset within body if not centered if (!centered || interpolated) { double offset[3]; mjuu_rotVecQuat(offset, vert_.data()+3*i, model->Bodies()[b]->xquat0); mjuu_addtovec(vertxpos.data()+3*i, offset, 3); } if (interpolated) { // this should happen in ResolveReferences but we need a body id in this loop to compute // the global vertex position, this is a hack since it is the id of the parent body vertbodyid[i] = -1; } } // compute global node positions std::vector nodexpos = std::vector (3*nnode); for (int i=0; i < nnode; i++) { // get body id, set nodexpos = body.xpos0 int b = nodebodyid[i]; mjuu_copyvec(nodexpos.data()+3*i, model->Bodies()[b]->xpos0, 3); // add node offset within body if not centered if (!centered) { double offset[3]; mjuu_rotVecQuat(offset, node_.data()+3*i, model->Bodies()[b]->xquat0); mjuu_addtovec(nodexpos.data()+3*i, offset, 3); } } // reorder tetrahedra so right-handed face orientation is outside // faces are (0,1,2); (0,2,3); (0,3,1); (1,3,2) if (dim == 3) { for (int e=0; e < nelem; e++) { const int* edata = elem_.data() + e*(dim+1); double* v0 = vertxpos.data() + 3*edata[0]; double* v1 = vertxpos.data() + 3*edata[1]; double* v2 = vertxpos.data() + 3*edata[2]; double* v3 = vertxpos.data() + 3*edata[3]; double v01[3] = {v1[0]-v0[0], v1[1]-v0[1], v1[2]-v0[2]}; double v02[3] = {v2[0]-v0[0], v2[1]-v0[1], v2[2]-v0[2]}; double v03[3] = {v3[0]-v0[0], v3[1]-v0[1], v3[2]-v0[2]}; // detect wrong orientation double nrm[3]; mjuu_crossvec(nrm, v01, v02); if (mjuu_dot3(nrm, v03) > 0) { // flip orientation int tmp = elem_[e*(dim+1)+1]; elem_[e*(dim+1)+1] = elem_[e*(dim+1)+2]; elem_[e*(dim+1)+2] = tmp; } } } // create edges edgeidx_.assign(elem_.size()*kNumEdges[dim-1]/(dim+1), 0); // map from edge vertices to their index in `edges` vector std::unordered_map, int, PairHash> edge_indices; // insert local edges into global vector for (unsigned f = 0; f < elem_.size()/(dim+1); f++) { int* v = elem_.data() + f*(dim+1); for (int e = 0; e < kNumEdges[dim-1]; e++) { auto pair = std::pair( min(v[eledge[dim-1][e][0]], v[eledge[dim-1][e][1]]), max(v[eledge[dim-1][e][0]], v[eledge[dim-1][e][1]]) ); // if edge is already present in the vector only store its index auto [it, inserted] = edge_indices.insert({pair, nedge}); if (inserted) { edge.push_back(pair); edgeidx_[f*kNumEdges[dim-1]+e] = nedge++; } else { edgeidx_[f*kNumEdges[dim-1]+e] = it->second; } } } // set size nedge = (int)edge.size(); // create flap stencil if (dim == 2) { CreateFlapStencil(flaps, elem_, edgeidx_); } // compute elasticity if (young > 0) { if (poisson < 0 || poisson >= 0.5) { throw mjCError(this, "Poisson ratio must be in [0, 0.5)"); } // linear elasticity stiffness.assign(21*nelem, 0); if (interpolated) { int min_size = ceil(nodexpos.size()*nodexpos.size() / 21); if (min_size > nelem) { throw mjCError(this, "Trilinear dofs are require at least %d elements", "", min_size); } ComputeLinearStiffness(stiffness, nodexpos.data(), young, poisson); } // geometrically nonlinear elasticity for (unsigned int t = 0; t < nelem; t++) { if (interpolated) { continue; } if (dim == 2 && elastic2d >= 2 && thickness > 0) { ComputeStiffness(stiffness, vertxpos, elem_.data() + (dim + 1) * t, t, young, poisson, thickness); } else if (dim == 3) { ComputeStiffness(stiffness, vertxpos, elem_.data() + (dim + 1) * t, t, young, poisson); } } // bending stiffness (2D only) if (dim == 2 && (elastic2d == 1 || elastic2d == 3)) { if (thickness < 0) { throw mjCError(this, "thickness must be positive for bending stiffness"); } bending.assign(nedge*16, 0); for (unsigned int e = 0; e < nedge; e++) { ComputeBending(bending.data() + 16 * e, vertxpos.data(), flaps[e].vertices, young / (2 * (1 + poisson)), thickness); } } } // placeholder for setting plugins parameters, currently not used for (const auto& vbodyid : vertbodyid) { if (vbodyid < 0) { continue; } if (model->Bodies()[vbodyid]->plugin.element) { mjCPlugin* plugin_instance = static_cast(model->Bodies()[vbodyid]->plugin.element); if (!plugin_instance) { throw mjCError(this, "plugin instance not found"); } } } // create shell fragments and element-vertex collision pairs CreateShellPair(); // create bounding volume hierarchy CreateBVH(); // compute bounding box coordinates vert0_.assign(3*nvert, 0); const mjtNum* bvh = tree.Bvh().data(); for (int j=0; j < nvert; j++) { for (int k=0; k < 3; k++) { double size = 2*(bvh[k+3] - radius); vert0_[3*j+k] = (vertxpos[3*j+k] - bvh[k]) / size + 0.5; } } // store node cartesian positions node0_.assign(3*nnode, 0); for (int i=0; i < nnode; i++) { mjuu_copyvec(node0_.data()+3*i, nodexpos.data()+3*i, 3); } } // create flex BVH void mjCFlex::CreateBVH() { int nbvh = 0; // allocate element bounding boxes elemaabb_.resize(6*nelem); tree.AllocateBoundingVolumes(nelem); // construct element bounding boxes, add to hierarchy for (int e=0; e < nelem; e++) { const int* edata = elem_.data() + e*(dim+1); // skip inactive in 3D if (dim == 3 && elemlayer[e] >= activelayers) { continue; } // compute min and max along each global axis double xmin[3], xmax[3]; mjuu_copyvec(xmin, vertxpos.data() + 3*edata[0], 3); mjuu_copyvec(xmax, vertxpos.data() + 3*edata[0], 3); for (int i=1; i <= dim; i++) { for (int j=0; j < 3; j++) { xmin[j] = std::min(xmin[j], vertxpos[3*edata[i]+j]); xmax[j] = std::max(xmax[j], vertxpos[3*edata[i]+j]); } } // compute aabb (center, size) elemaabb_[6*e+0] = 0.5*(xmax[0]+xmin[0]); elemaabb_[6*e+1] = 0.5*(xmax[1]+xmin[1]); elemaabb_[6*e+2] = 0.5*(xmax[2]+xmin[2]); elemaabb_[6*e+3] = 0.5*(xmax[0]-xmin[0]) + radius; elemaabb_[6*e+4] = 0.5*(xmax[1]-xmin[1]) + radius; elemaabb_[6*e+5] = 0.5*(xmax[2]-xmin[2]) + radius; // add bounding volume for this element // contype and conaffinity are set to nonzero to force bvh generation const double* aabb = elemaabb_.data() + 6*e; tree.AddBoundingVolume(e, 1, 1, aabb, nullptr, aabb); nbvh++; } // create hierarchy tree.RemoveInactiveVolumes(nbvh); tree.CreateBVH(); } // create shells and element-vertex collision pairs void mjCFlex::CreateShellPair(void) { std::vector > fragspec(nelem*(dim+1)); // [sorted frag vertices, elem, original frag vertices] std::vector > connectspec; // [elem1, elem2, common sorted frag vertices] std::vector border(nelem, false); // is element on the border std::vector borderfrag(nelem*(dim+1), false); // is fragment on the border // make fragspec for (int e=0; e < nelem; e++) { int n = e*(dim+1); // element vertices in original (unsorted) order std::vector el; el.assign(elem_.begin()+n, elem_.begin()+n+dim+1); // line: 2 vertex fragments if (dim == 1) { fragspec[n].push_back(el[0]); fragspec[n].push_back(e); fragspec[n].push_back(el[0]); fragspec[n+1].push_back(el[1]); fragspec[n+1].push_back(e); fragspec[n+1].push_back(el[1]); } // triangle: 3 edge fragments else if (dim == 2) { fragspec[n].push_back(el[0]); fragspec[n].push_back(el[1]); fragspec[n].push_back(e); fragspec[n].push_back(el[0]); fragspec[n].push_back(el[1]); fragspec[n+2].push_back(el[1]); fragspec[n+2].push_back(el[2]); fragspec[n+2].push_back(e); fragspec[n+2].push_back(el[1]); fragspec[n+2].push_back(el[2]); fragspec[n+1].push_back(el[2]); fragspec[n+1].push_back(el[0]); fragspec[n+1].push_back(e); fragspec[n+1].push_back(el[2]); fragspec[n+1].push_back(el[0]); } // tetrahedron: 4 face fragments else { fragspec[n].push_back(el[0]); fragspec[n].push_back(el[1]); fragspec[n].push_back(el[2]); fragspec[n].push_back(e); fragspec[n].push_back(el[0]); fragspec[n].push_back(el[1]); fragspec[n].push_back(el[2]); fragspec[n+2].push_back(el[0]); fragspec[n+2].push_back(el[2]); fragspec[n+2].push_back(el[3]); fragspec[n+2].push_back(e); fragspec[n+2].push_back(el[0]); fragspec[n+2].push_back(el[2]); fragspec[n+2].push_back(el[3]); fragspec[n+1].push_back(el[0]); fragspec[n+1].push_back(el[3]); fragspec[n+1].push_back(el[1]); fragspec[n+1].push_back(e); fragspec[n+1].push_back(el[0]); fragspec[n+1].push_back(el[3]); fragspec[n+1].push_back(el[1]); fragspec[n+3].push_back(el[1]); fragspec[n+3].push_back(el[3]); fragspec[n+3].push_back(el[2]); fragspec[n+3].push_back(e); fragspec[n+3].push_back(el[1]); fragspec[n+3].push_back(el[3]); fragspec[n+3].push_back(el[2]); } } // sort first segment of each fragspec if (dim > 1) { for (int n=0; n < nelem*(dim+1); n++) { std::sort(fragspec[n].begin(), fragspec[n].begin()+dim); } } // sort fragspec std::sort(fragspec.begin(), fragspec.end()); // make border and connectspec, record borderfrag int cnt = 1; for (int n=1; n < nelem*(dim+1); n++) { // extract frag vertices, without elem std::vector previous = {fragspec[n-1].begin(), fragspec[n-1].begin()+dim}; std::vector current = {fragspec[n].begin(), fragspec[n].begin()+dim}; // same sequential fragments if (previous == current) { // found pair of elements connected by common fragment std::vector connect; connect.insert(connect.end(), fragspec[n-1][dim]); connect.insert(connect.end(), fragspec[n][dim]); connect.insert(connect.end(), fragspec[n].begin(), fragspec[n].begin()+dim); connectspec.push_back(connect); // count same sequential fragments cnt++; } // different sequential fragments else { // found border fragment if (cnt == 1) { border[fragspec[n-1][dim]] = true; borderfrag[n-1] = true; } // reset count cnt = 1; } } // last fragment is border if (cnt == 1) { int n = nelem*(dim+1); border[fragspec[n-1][dim]] = true; borderfrag[n-1] = true; } // create shell for (unsigned i=0; i < borderfrag.size(); i++) { if (borderfrag[i]) { // add fragment vertices, in original order shell.insert(shell.end(), fragspec[i].begin()+dim+1, fragspec[i].end()); } } // compute elemlayer (distance from border) via value iteration in 3D if (dim < 3) { elemlayer = std::vector (nelem, 0); } else { elemlayer = std::vector (nelem, nelem+1); // init with greater than max value for (int e=0; e < nelem; e++) { if (border[e]) { elemlayer[e] = 0; // set border elements to 0 } } bool change = true; while (change) { // repeat while changes are happening change = false; // process edges of element connectivity graph for (const auto& connect : connectspec) { int e1 = connect[0]; // get element pair for this edge int e2 = connect[1]; if (elemlayer[e1] > elemlayer[e2]+1) { elemlayer[e1] = elemlayer[e2]+1; // better value found for e1: update change = true; } else if (elemlayer[e2] > elemlayer[e1]+1) { elemlayer[e2] = elemlayer[e1]+1; // better value found for e2: update change = true; } } } } // create evpairs in 1D and 2D if (dim < 3) { // process connected element pairs containing a border element for (const auto& connect : connectspec) { if (border[connect[0]] || border[connect[1]]) { // extract common fragment std::vector frag = {connect.begin()+2, connect.end()}; // process both elements for (int ei=0; ei < 2; ei++) { const int* edata = elem_.data() + connect[ei]*(dim+1); // find element vertex that is not in the common fragment for (int i=0; i <= dim; i++) { if (frag.end() == std::find(frag.begin(), frag.end(), edata[i])) { // add ev pair, involving the other element in connectspec evpair.push_back(connect[1-ei]); evpair.push_back(edata[i]); // one such vertex exists break; } } } } } } }