// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.AnimatedValues; using UnityEngine; namespace Mujoco { public static class MjHandles { // Renders a visualization of an axis, anchored at the specified world space origin. // // Args: // origin: World space coordinates of the anchoring point for the visualization. // direction: Axis direction. public static void Axis(Vector3 origin, Vector3 direction) { var size = HandleUtility.GetHandleSize(origin) * 0.3f; var axisEnd = origin + direction * size; var capRotation = Quaternion.LookRotation(direction); Handles.DrawLine(origin, axisEnd); Handles.ConeHandleCap(0, axisEnd, capRotation, size, EventType.Repaint); } // Renders a visualization of linear (translational) limits, anchored at the specified world // space origin. // // Args: // origin: World space coordinates of the anchoring point for the visualization. // lower: Distance from the origin below, where the limit expires. // upper: Distance from the origin above, where the limit expires. // axis: Axis along which the limit works. public static void LinearLimits(Vector3 origin, float lower, float upper, Vector3 axis) { if (upper > lower) { var discRadius = HandleUtility.GetHandleSize(origin) * 0.7f; var startPosition = origin + axis * lower; var endPosition = origin + axis * upper; Handles.DrawSolidDisc(startPosition, axis, discRadius); Handles.DrawSolidDisc(endPosition, axis, discRadius); Handles.DrawLine(origin, endPosition); } } } }