// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Linq; using System.Xml; using UnityEngine; namespace Mujoco { public class MjConnect : MjBaseConstraint { public MjBaseBody Body1; public MjBaseBody Body2; public Transform Anchor; protected override string _constraintName => "connect"; protected override void FromMjcf(XmlElement mjcf) { Body1 = mjcf.GetObjectReferenceAttribute("body1"); Body2 = mjcf.GetObjectReferenceAttribute("body2"); var anchorPos = MjEngineTool.UnityVector3( mjcf.GetVector3Attribute("anchor", defaultValue: Vector3.zero)); Anchor = new GameObject("connect_anchor").transform; Anchor.parent = Body1.transform; Anchor.localPosition = anchorPos; } // Generate implementation specific XML element. protected override void ToMjcf(XmlElement mjcf) { if (Body1 == null || Body2 == null) { throw new NullReferenceException($"Both bodies in connect {name} are required."); } if (Anchor == null) { throw new NullReferenceException($"Anchor in connect {name} is required."); } mjcf.SetAttribute("body1", Body1.MujocoName); mjcf.SetAttribute("body2", Body2.MujocoName); mjcf.SetAttribute("anchor", MjEngineTool.Vector3ToMjcf(MjEngineTool.MjVector3(Anchor.localPosition))); } public void OnValidate() { if (Body1 != null && Body1 == Body2) { Debug.LogError("Body1 and Body2 can't be the same - resetting Body2.", this); Body2 = null; } } } }