// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections.Generic; using System.Linq; using System.Xml; using UnityEngine; namespace Mujoco { // Actuators provide means to set joints in motion. public class MjActuator : MjComponent { public enum ActuatorType { General, Motor, Position, Velocity, Cylinder, Muscle } // This structure holds the parameters shared by all types of actuators. // // All constants found in this class are copied from the official documentation, and can be found // here: http://mujoco.org/book/XMLreference.html#actuator [Serializable] public class CommonParameters { // If true, the control input to this actuator is automatically clamped to ctrlrange at runtime. // If false, control input clamping is disabled. public bool CtrlLimited; // If true, the force output of this actuator is automatically clamped to forcerange at runtime. // If false, force output clamping is disabled. public bool ForceLimited; // Range for clamping the control input. public Vector2 CtrlRange; // Range for clamping the force output. public Vector2 ForceRange; // Range of feasible lengths of the actuator's transmission. public Vector2 LengthRange; // This attribute scales the length (and consequently moment arms, velocity and force) of the // actuator, for all transmission types. It is different from the gain in the force generation // mechanism, because the gain only scales the force output and does not affect the length, // moment arms and velocity. public List Gear = new List() { 1.0f }; public void ToMjcf(XmlElement mjcf) { mjcf.SetAttribute("ctrllimited", $"{CtrlLimited}".ToLowerInvariant()); mjcf.SetAttribute("forcelimited", $"{ForceLimited}".ToLowerInvariant()); mjcf.SetAttribute( "ctrlrange", MjEngineTool.MakeLocaleInvariant($"{MjEngineTool.GetSorted(CtrlRange).x} {MjEngineTool.GetSorted(CtrlRange).y}")); mjcf.SetAttribute( "forcerange", MjEngineTool.MakeLocaleInvariant($"{MjEngineTool.GetSorted(ForceRange).x} {MjEngineTool.GetSorted(ForceRange).y}")); mjcf.SetAttribute( "lengthrange", MjEngineTool.MakeLocaleInvariant($"{MjEngineTool.GetSorted(LengthRange).x} {MjEngineTool.GetSorted(LengthRange).y}")); mjcf.SetAttribute("gear", MjEngineTool.ListToMjcf(Gear)); } public void FromMjcf(XmlElement mjcf) { CtrlRange = mjcf.GetVector2Attribute("ctrlrange", defaultValue: Vector2.zero); ForceRange = mjcf.GetVector2Attribute("forcerange", defaultValue: Vector2.zero); LengthRange = mjcf.GetVector2Attribute("lengthrange", defaultValue: Vector2.zero); Gear = mjcf.GetFloatArrayAttribute("gear", defaultValue: new float[] { 1.0f }).ToList(); CtrlLimited = mjcf.GetLimitedAttribute("ctrllimited", rangeDefined: mjcf.HasAttribute("ctrlrange")); ForceLimited = mjcf.GetLimitedAttribute("forcelimited", rangeDefined: mjcf.HasAttribute("forcerange")); } } // This structure holds all parameters unique to each type of the actuator. // // Because UnityEditor doesn't handle polymorphism well, I decided to put all parameters here // and then create a custom editor (MjActuatorEditor), that will display only the values // relevant to the selected articulation type. The choice will be made based on the value of // the 'Type' field. // // All constants found in this class are copied from the official documentation, and can be found // here: http://mujoco.org/book/XMLreference.html#actuator [Serializable] public class CustomParameters { //// General actuator parameters. // Activation dynamics type for the actuator. public MujocoLib.mjtDyn DynType; // The gain and bias together determine the output of the force generation mechanism, which is // currently assumed to be affine. As already explained in Actuation model, the general formula // is: // scalar_force = gain_term * (act or ctrl) + bias_term. // The formula uses the activation state when present, and the control otherwise. public MujocoLib.mjtGain GainType; // Bias type. public MujocoLib.mjtBias BiasType; // Activation dynamics parameters. The built-in activation types (except for muscle) use only // the first parameter, but we provide additional parameters in case user callbacks implement a // more elaborate model. The length of this array is not enforced by the parser, so the user can // enter as many parameters as needed. public List DynPrm = new List() { 1.0f, 0.0f, 0.0f }; // Gain parameters. The built-in gain types (except for muscle) use only the first parameter, // but we provide additional parameters in case user callbacks implement a more elaborate model. // The length of this array is not enforced by the parser, so the user can enter as many // parameters as needed. public List GainPrm = new List() { 1.0f, 0.0f, 0.0f }; // Bias parameters. The affine bias type uses three parameters. The length of this array is not // enforced by the parser, so the user can enter as many parameters as needed. public List BiasPrm = new List() { 0.0f, 0.0f, 0.0f }; public void GeneralToMjcf(XmlElement mjcf) { mjcf.SetAttribute("dyntype", $"{DynType}".Substring(6).ToLowerInvariant()); mjcf.SetAttribute("gaintype", $"{GainType}".Substring(7).ToLowerInvariant()); mjcf.SetAttribute("biastype", $"{BiasType}".Substring(7).ToLowerInvariant()); mjcf.SetAttribute("dynprm", MjEngineTool.ListToMjcf(DynPrm)); mjcf.SetAttribute("gainprm", MjEngineTool.ListToMjcf(GainPrm)); mjcf.SetAttribute("biasprm", MjEngineTool.ListToMjcf(BiasPrm)); } public void GeneralFromMjcf(XmlElement mjcf) { var dynTypeStr = mjcf.GetStringAttribute("dyntype", defaultValue: "none"); var gainTypeStr = mjcf.GetStringAttribute("gaintype", defaultValue: "fixed"); var biasTypeStr = mjcf.GetStringAttribute("biastype", defaultValue: "none"); var ignoreCase = true; Enum.TryParse($"mjdyn_{dynTypeStr}", ignoreCase, out DynType); Enum.TryParse($"mjgain_{gainTypeStr}", ignoreCase, out GainType); Enum.TryParse($"mjbias_{biasTypeStr}", ignoreCase, out BiasType); DynPrm = mjcf.GetFloatArrayAttribute( "dynprm", defaultValue: new float[] { 1.0f, 0.0f, 0.0f }).ToList(); GainPrm = mjcf.GetFloatArrayAttribute( "gainprm", defaultValue: new float[] { 1.0f, 0.0f, 0.0f }).ToList(); BiasPrm = mjcf.GetFloatArrayAttribute( "biasprm", defaultValue: new float[] { 0.0f, 0.0f, 0.0f }).ToList(); } //// Position actuator parameters. // Position feedback gain. [AbsoluteValue] public float Kp = 1.0f; [AbsoluteValue] public float Kvp; public void PositionToMjcf(XmlElement mjcf) { mjcf.SetAttribute("kp", MjEngineTool.MakeLocaleInvariant($"{Math.Abs(Kp)}")); mjcf.SetAttribute("kv", MjEngineTool.MakeLocaleInvariant($"{Math.Abs(Kvp)}")); } public void PositionFromMjcf(XmlElement mjcf) { Kp = mjcf.GetFloatAttribute("kp", defaultValue: 1.0f); Kvp = mjcf.GetFloatAttribute("kv", defaultValue: 0f); } //// Velocity actuator parameters. // Velocity feedback gain. [AbsoluteValue] public float Kv = 1.0f; public void VelocityToMjcf(XmlElement mjcf) { mjcf.SetAttribute("kv", MjEngineTool.MakeLocaleInvariant($"{Math.Abs(Kv)}")); } public void VelocityFromMjcf(XmlElement mjcf) { Kv = mjcf.GetFloatAttribute("kv", defaultValue: 1.0f); } //// Cylinder actuator parameters. // Time constant of the activation dynamics. public float CylinderTimeConst = 1.0f; // Area of the cylinder. This is used internally as actuator gain. [AbsoluteValue] public float Area = 1.0f; // Instead of area the user can specify diameter. If both are specified, diameter has // precedence. [AbsoluteValue] public float Diameter = 0.0f; // Bias parameters, copied internally into biasprm. public float[] Bias = new float[] { 0.0f, 0.0f, 0.0f }; public void CylinderToMjcf(XmlElement mjcf) { mjcf.SetAttribute("timeconst", MjEngineTool.MakeLocaleInvariant($"{CylinderTimeConst}")); mjcf.SetAttribute("area", MjEngineTool.MakeLocaleInvariant($"{Math.Abs(Area)}")); mjcf.SetAttribute("diameter", MjEngineTool.MakeLocaleInvariant($"{Math.Abs(Diameter)}")); mjcf.SetAttribute("bias", MjEngineTool.ArrayToMjcf(Bias)); } public void CylinderFromMjcf(XmlElement mjcf) { CylinderTimeConst = mjcf.GetFloatAttribute("timeconst", defaultValue: 1.0f); Area = mjcf.GetFloatAttribute("area", defaultValue: 1.0f); Diameter = mjcf.GetFloatAttribute("diameter", defaultValue: 0.0f); Bias = mjcf.GetFloatArrayAttribute("bias", defaultValue: new float[] { 0.0f, 0.0f, 0.0f }); } //// Muscle actuator parameters. // Time constants for activation and de-activation dynamics. public Vector2 MuscleTimeConst = new Vector2(0.01f, 0.04f); // Operating length range of the muscle, in units of L0. public Vector2 Range = new Vector2(0.75f, 1.05f); // Peak active force at rest. If this value is negative, the peak force is determined // automatically using the scale attribute below. public float Force = -1.0f; // If the force attribute is negative, the peak active force for the muscle is set to this value // divided by mjModel.actuator_acc0. The latter is the norm of the joint-space acceleration // vector caused by unit force on the actuator's transmission in qpos0. In other words, scaling // produces higher peak forces for muscles that pull more weight. public float Scale = 200.0f; // Lower position range of the normalized FLV curve, in units of L0. public float LMin = 0.5f; // Upper position range of the normalized FLV curve, in units of L0. public float LMax = 1.6f; // Shortening velocity at which muscle force drops to zero, in units of L0 per second. public float VMax = 1.5f; // Passive force generated at lmax, relative to the peak rest force. public float FpMax = 1.3f; // Active force generated at saturating lengthening velocity, relative to the peak rest force. public float FvMax = 1.2f; public void MuscleToMjcf(XmlElement mjcf) { mjcf.SetAttribute("timeconst", MjEngineTool.MakeLocaleInvariant($"{MuscleTimeConst[0]} {MuscleTimeConst[1]}")); mjcf.SetAttribute( "range", MjEngineTool.MakeLocaleInvariant($"{MjEngineTool.GetSorted(Range).x} {MjEngineTool.GetSorted(Range).y}")); mjcf.SetAttribute("force", MjEngineTool.MakeLocaleInvariant($"{Force}")); mjcf.SetAttribute("scale", MjEngineTool.MakeLocaleInvariant($"{Scale}")); mjcf.SetAttribute("lmin", MjEngineTool.MakeLocaleInvariant($"{LMin}")); mjcf.SetAttribute("lmax", MjEngineTool.MakeLocaleInvariant($"{LMax}")); mjcf.SetAttribute("vmax", MjEngineTool.MakeLocaleInvariant($"{VMax}")); mjcf.SetAttribute("fpmax", MjEngineTool.MakeLocaleInvariant($"{FpMax}")); mjcf.SetAttribute("fvmax", MjEngineTool.MakeLocaleInvariant($"{FvMax}")); } public void MuscleFromMjcf(XmlElement mjcf) { MuscleTimeConst = mjcf.GetVector2Attribute( "timeconst", defaultValue: new Vector2(0.01f, 0.04f)); Range = mjcf.GetVector2Attribute("range", defaultValue: new Vector2(0.75f, 1.05f)); Force = mjcf.GetFloatAttribute("force", defaultValue: -1.0f); Scale = mjcf.GetFloatAttribute("scale", defaultValue: 200.0f); LMin = mjcf.GetFloatAttribute("lmin", defaultValue: 0.5f); LMax = mjcf.GetFloatAttribute("lmax", defaultValue: 1.6f); VMax = mjcf.GetFloatAttribute("vmax", defaultValue: 1.5f); FpMax = mjcf.GetFloatAttribute("fpmax", defaultValue: 1.3f); FvMax = mjcf.GetFloatAttribute("fvmax", defaultValue: 1.2f); } } public ActuatorType Type; [Tooltip("Joint actuation target. Mutually exclusive with tendon target.")] public MjBaseJoint Joint; [Tooltip("Tendon actuation target. Mutually exclusive with joint target.")] public MjBaseTendon Tendon; [Tooltip("Parameters specific to each actuator type.")] [HideInInspector] public CustomParameters CustomParams = new CustomParameters(); [Tooltip("Parameters shared by all types of actuators.")] public CommonParameters CommonParams = new CommonParameters(); [Tooltip("Actuator control.")] public float Control; // Actuator length. public float Length { get; private set; } // Actuator velocity. public float Velocity { get; private set; } // Actuator force. public float Force { get; private set; } public override MujocoLib.mjtObj ObjectType => MujocoLib.mjtObj.mjOBJ_ACTUATOR; // Parse the component settings from an external Mjcf. protected override void OnParseMjcf(XmlElement mjcf) { if (!Enum.TryParse(mjcf.Name, ignoreCase: true, result: out Type)) { throw new ArgumentException($"Unknown actuator type {mjcf.Name}."); } CommonParams.FromMjcf(mjcf); switch (Type) { case MjActuator.ActuatorType.General: { CustomParams.GeneralFromMjcf(mjcf); break; } case MjActuator.ActuatorType.Position: { CustomParams.PositionFromMjcf(mjcf); break; } case MjActuator.ActuatorType.Velocity: { CustomParams.VelocityFromMjcf(mjcf); break; } case MjActuator.ActuatorType.Cylinder: { CustomParams.CylinderFromMjcf(mjcf); break; } case MjActuator.ActuatorType.Muscle: { CustomParams.MuscleFromMjcf(mjcf); break; } } Joint = mjcf.GetObjectReferenceAttribute("joint"); Tendon = mjcf.GetObjectReferenceAttribute("tendon"); } // Generate implementation specific XML element. protected override XmlElement OnGenerateMjcf(XmlDocument doc) { if (Joint == null && Tendon == null) { throw new InvalidOperationException($"Actuator {name} is not assigned a joint nor tendon."); } if (Joint != null && Tendon != null) { throw new InvalidOperationException( $"Actuator {name} can't have both a tendon and a joint target."); } var mjcf = doc.CreateElement(Type.ToString().ToLowerInvariant()); if (Joint != null) { mjcf.SetAttribute("joint", Joint.MujocoName); } else { mjcf.SetAttribute("tendon", Tendon.MujocoName); } CommonParams.ToMjcf(mjcf); switch (Type) { case MjActuator.ActuatorType.General: { CustomParams.GeneralToMjcf(mjcf); break; } case MjActuator.ActuatorType.Position: { CustomParams.PositionToMjcf(mjcf); break; } case MjActuator.ActuatorType.Velocity: { CustomParams.VelocityToMjcf(mjcf); break; } case MjActuator.ActuatorType.Cylinder: { CustomParams.CylinderToMjcf(mjcf); break; } case MjActuator.ActuatorType.Muscle: { CustomParams.MuscleToMjcf(mjcf); break; } } return mjcf; } // Synchronize the state of the component. public override unsafe void OnSyncState(MujocoLib.mjData_* data) { data->ctrl[MujocoId] = Control; Length = (float)data->actuator_length[MujocoId]; Velocity = (float)data->actuator_velocity[MujocoId]; Force = (float)data->actuator_force[MujocoId]; } public void OnValidate() { if (Joint != null && Tendon != null) { Debug.LogError( $"Actuator {name} can't have both a tendon and a joint target.", this); } } } }