// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Xml; using UnityEngine; namespace Mujoco { // Functionality that needs to be implemented for each shape type. public interface IMjShape { // Generate the Mjcf representation of the shape. Infer the scale of the shape from the transform. void ToMjcf(XmlElement mjcf, Transform transform); // Parse the shape settings from the specified Mjcf node. void FromMjcf(XmlElement mjcf); // Build a parametric mesh (vertices, triangles) of this shape. Tuple BuildMesh(); // Generate a timestamp that can be used to quickly compare if the settings of a shape // have changed. // The timestamp should also allow to distinguish between different types of shapes. // // Because most of shapes use at most 3 floating point values as parameters, we will // use the first 3 components of the returned Vector4 to store those values. We will store // the id of the shape in the 4th component. That id will be derrived from MjShapeComponent.ShapeTypes // enum. Vector4 GetChangeStamp(); // Draw a debug gizmo for the shape. void DebugDraw(Transform transform); } }