// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.IO; using System.Linq; using System.Xml; using UnityEngine; // internal imports namespace Mujoco { [Serializable] public class MjHeightFieldShape : IMjShape { [Tooltip("Terrain's heightmap should have a minimum value of zero (fully black).")] public Terrain Terrain; [Tooltip("The path, relative to Application.dataPath, where the heightmap " + "data will be saved/exported in PNG format. Leave blank if hfield data should " + "be set instead programmatically (faster).")] public string HeightMapExportPath; public bool ExportImage => !string.IsNullOrEmpty(HeightMapExportPath); public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, HeightMapExportPath)); public int HeightMapWidth => Terrain.terrainData.heightmapTexture.width; public int HeightMapLength => Terrain.terrainData.heightmapTexture.height; public Vector3 HeightMapScale => Terrain.terrainData.heightmapScale; [Tooltip("At least this many frames will have to pass before the scene is rebuilt with an " + "updated heightmap. Leave as 0 to not update the hfield during simulation. " + "If nonzero, increasing this can improve performance.")] public int UpdateLimit; private int _updateCountdown; [HideInInspector] public float MinimumHeight { get; private set; } [HideInInspector] public float MaximumHeight { get; private set; } public int HeightFieldId { get; private set; } public unsafe void ToMjcf(XmlElement mjcf, Transform transform) { if (Terrain.transform.parent != transform) Debug.LogWarning( $"The terrain of heightfield {transform.name} needs to be parented to the Geom " + "for proper rendering."); else { if ((Terrain.transform.localPosition - new Vector3( -(HeightMapLength - 1) * HeightMapScale.x / 2f, Terrain.transform.localPosition.y, -(HeightMapWidth - 1) * HeightMapScale.z / 2)).magnitude > 0.001) { Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The " + " terrain will be moved to accurately represent the simulated position."); } Terrain.transform.localPosition = new Vector3(-(HeightMapLength - 1) * HeightMapScale.x / 2, Terrain.transform.localPosition.y, -(HeightMapWidth - 1) * HeightMapScale.z / 2); } var scene = MjScene.Instance; var assetName = scene.GenerationContext.AddHeightFieldAsset(this); if (Application.isPlaying) { scene.postInitEvent += (unused_first, unused_second) => HeightFieldId = MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName); } if (UpdateLimit > 0) { _updateCountdown = UpdateLimit; if (UpdateLimit > 1) { scene.preUpdateEvent += (unused_first, unused_second) => CountdownUpdateCondition(); } TerrainCallbacks.heightmapChanged += (unused_first, unused_second, unused_third) => RebuildHeightField(); } mjcf.SetAttribute("hfield", assetName); PrepareHeightMap(); } public void FromMjcf(XmlElement mjcf) { } public void PrepareHeightMap() { RenderTexture.active = Terrain.terrainData.heightmapTexture; Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0); MaximumHeight = texture.GetPixels().Select(c => c.r).Max() * HeightMapScale.y * 2; var minimumHeight = texture.GetPixels().Select(c => c.r).Min() * HeightMapScale.y * 2; RenderTexture.active = null; if (ExportImage) { if (minimumHeight > 0.0001) Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a " + "minimum heightmap value of 0."); File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG()); } else if (Application.isPlaying) { MjScene.Instance.postInitEvent += (unused_first, unused_second) => UpdateHeightFieldData(); } } public unsafe void UpdateHeightFieldData() { RenderTexture.active = Terrain.terrainData.heightmapTexture; Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0); RenderTexture.active = null; float[] curData = texture.GetPixels(0, 0, texture.width, texture.height) .Select(c => c.r * 2).ToArray(); int adr = MjScene.Instance.Model->hfield_adr[HeightFieldId]; for (int i = 0; i < curData.Length; i++) { MjScene.Instance.Model->hfield_data[adr + i] = curData[i]; } } public void CountdownUpdateCondition() { if (_updateCountdown < 1) return; _updateCountdown -= 1; } public void RebuildHeightField() { // The update rate limiting countdown goes from UpdateLimit + 1 to 1, since if the Update // limit is at 1, we can update on every frame and don't need a countdown. if (_updateCountdown > 1) return; if (!Application.isPlaying || !MjScene.InstanceExists) return; if (ExportImage) { // If we export an image, it needs to be read by the compiler so we might as well rebuild the scene. MjScene.Instance.SceneRecreationAtLateUpdateRequested = true; } else { UpdateHeightFieldData(); } _updateCountdown = UpdateLimit + 1; } public Vector4 GetChangeStamp() { return Vector4.one; } public Tuple BuildMesh() { return null; } public void DebugDraw(Transform transform) {} } }