// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Linq; using System.Xml; using UnityEngine; namespace Mujoco { [Serializable] public class MjMeshShape : IMjShape { public Mesh Mesh; public void ToMjcf(XmlElement mjcf, Transform transform) { var scene = MjScene.Instance; var assetName = scene.GenerationContext.AddMeshAsset(Mesh); mjcf.SetAttribute("mesh", assetName); } public void FromMjcf(XmlElement mjcf) { // When the asset was parsed and stored its name was sanitized, so we should load it using a // sanitized name: var assetName = MjEngineTool.Sanitize( mjcf.GetStringAttribute("mesh", defaultValue: string.Empty)); if (!string.IsNullOrEmpty(assetName)) { Mesh = Resources.Load(assetName); } } public Tuple BuildMesh() { return Tuple.Create(Mesh.vertices, Mesh.triangles); } public Vector4 GetChangeStamp() { return Vector4.one; } public void DebugDraw(Transform transform) { Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale); Gizmos.DrawWireMesh(Mesh); } } }