// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using UnityEngine; namespace Mujoco { // Utility class that represents a translation and rotation. // Used for converting between MuJoCo and Unity spaces. public struct MjTransformation { public Vector3 Translation; public Quaternion Rotation; public MjTransformation(Vector3 translation, Quaternion rotation) { Translation = translation; Rotation = rotation; } public void Set(Vector3 translation, Quaternion rotation) { Translation = translation; Rotation = rotation; } // Initializes MjTransformation from the specified Transform's local coordinates. public static MjTransformation LoadGlobal(Transform transform) { if (transform != null) { return new MjTransformation(transform.position, transform.rotation); } else { return new MjTransformation(Vector3.zero, Quaternion.identity); } } // Initializes MjTransformation from the specified Transform's global coordinates. public static MjTransformation LoadLocal(Transform transform) { if (transform != null) { return new MjTransformation(transform.localPosition, transform.localRotation); } else { return new MjTransformation(Vector3.zero, Quaternion.identity); } } // Stores the transform coordinates in the specified Transform's global coordinates. public void StoreGlobal(Transform transform) { transform.position = Translation; transform.rotation = Rotation; } // Stores the transform coordinates in the specified Transform's local coordinates. public void StoreLocal(Transform transform) { transform.localPosition = Translation; transform.localRotation = Rotation; } // Concatenates two transforms. // Equivalent of a matrix multiplication. This operation is not transitive. public static MjTransformation operator *( MjTransformation lhs, MjTransformation rhs) { return new MjTransformation( lhs.Translation + lhs.Rotation * rhs.Translation, lhs.Rotation * rhs.Rotation); } // Returns an inverse of this transform. public MjTransformation Inverse() { var inverseRotation = Quaternion.Inverse(Rotation); return new MjTransformation(inverseRotation * Translation * -1.0f, inverseRotation); } public override string ToString() { return $"[{Translation}, {Rotation}]"; } } }