// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections; using System.Collections.Generic; using System.Xml; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; namespace Mujoco { [TestFixture] public class MjBaseJointTests { public class FakeJoint : MjBaseJoint { protected override void OnParseMjcf(XmlElement mjcf) {} protected override XmlElement OnGenerateMjcf(XmlDocument doc) { return (XmlElement)doc.CreateElement("joint"); } } private FakeJoint _joint; private MjBaseBody _parent; private MjBaseBody _grandParent; [Test] public void RetrievingBodiesConnectedByTheJoint() { _joint = new GameObject("joint").AddComponent(); _parent = new GameObject("parent").AddComponent(); _grandParent = new GameObject("grandParent").AddComponent(); _joint.transform.parent = _parent.transform; _parent.transform.parent = _grandParent.transform; MjBaseBody grandParent, parent; _joint.GetConnectedBodies(out grandParent, out parent); Assert.That(grandParent, Is.EqualTo(_grandParent)); Assert.That(parent, Is.EqualTo(_parent)); GameObject.DestroyImmediate(_joint.gameObject); GameObject.DestroyImmediate(_parent.gameObject); GameObject.DestroyImmediate(_grandParent.gameObject); GameObject.DestroyImmediate(MjScene.Instance); } [Test] public void RetrievingBodiesConnectedToTheWorld() { _joint = new GameObject("joint").AddComponent(); _parent = new GameObject("parent").AddComponent(); _joint.transform.parent = _parent.transform; MjBaseBody grandParent, parent; _joint.GetConnectedBodies(out grandParent, out parent); Assert.That(grandParent, Is.Null); Assert.That(parent, Is.EqualTo(_parent)); GameObject.DestroyImmediate(_joint.gameObject); GameObject.DestroyImmediate(_parent.gameObject); GameObject.DestroyImmediate(MjScene.Instance); } } }