// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections; using System.Collections.Generic; using System.Xml; using NUnit.Framework; using UnityEngine; namespace Mujoco { [TestFixture] public class MjcfGenerationContextTests { [Test] public void ComponentAssignedMujocoName() { var mjcf = _scene.CreateScene(skipCompile:true); Assert.That(mjcf.OuterXml, Does.Contain( @"name=""component_0""")); } [Test] public void TwoComponentsWithSameNameReceiveDistinctMujocoNames() { var mjcf = _scene.CreateScene(skipCompile:true); Assert.That(mjcf.OuterXml, Does.Contain( @"name=""component_0""")); Assert.That(mjcf.OuterXml, Does.Contain( @"name=""component_1""")); } [Test] public void GravityVectorIsConvertedToMjWorldReferenceFrame() { Physics.gravity = new Vector3(1, 2, 3); var mjcf = _scene.CreateScene(skipCompile:true); Assert.That(mjcf.OuterXml, Does.Contain("gravity=\"1 3 2\"")); } [Test] public void ConfigurationMjcfSpecifiesTimeout() { var mjcf = _scene.CreateScene(skipCompile:true); Assert.That(mjcf.OuterXml, Does.Contain($"timestep=\"{Time.fixedDeltaTime}\"")); } [Test] public void ConfigurationMjcfSpecifiesCoordinateSystemAsLocal() { var mjcf = _scene.CreateScene(skipCompile:true); Assert.That(mjcf.OuterXml, Does.Contain("coordinate=\"local\"")); } [Test] public void ConfigurationMjcIncludesOptions() { var mjcf = _scene.CreateScene(skipCompile:true); Assert.That(mjcf.OuterXml, Does.Contain("impratio")); Assert.That(mjcf.OuterXml, Does.Contain("magnetic")); Assert.That(mjcf.OuterXml, Does.Contain("wind")); Assert.That(mjcf.OuterXml, Does.Contain("density")); Assert.That(mjcf.OuterXml, Does.Contain("viscosity")); Assert.That(mjcf.OuterXml, Does.Contain("o_margin")); Assert.That(mjcf.OuterXml, Does.Contain("o_solref")); Assert.That(mjcf.OuterXml, Does.Contain("o_solimp")); Assert.That(mjcf.OuterXml, Does.Contain("iterations")); Assert.That(mjcf.OuterXml, Does.Contain("tolerance")); Assert.That(mjcf.OuterXml, Does.Contain("noslip_iterations")); Assert.That(mjcf.OuterXml, Does.Contain("noslip_tolerance")); Assert.That(mjcf.OuterXml, Does.Contain("ccd_iterations")); Assert.That(mjcf.OuterXml, Does.Contain("ccd_tolerance")); } [Test] public void AssigningGeneratedMeshAssetsUniqueNames() { var context = new MjcfGenerationContext(); var uniqueAssetName = context.AddMeshAsset(mesh: new Mesh()); var element = new XmlDocument().CreateElement("test"); context.GenerateMjcf(element); var assetNodes = element.SelectNodes($"asset/mesh[@name='{uniqueAssetName}']"); Assert.That(assetNodes, Has.Count.EqualTo(1)); } [Test] public void MeshMjcfIgnoresTriangleConnectivityAndStoredOnlyTheVertexCloud() { var mesh = new Mesh(); mesh.vertices = new Vector3[] { new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1) }; mesh.triangles = new int[] { 0, 1, 2, 2, 1, 0, 1, 0, 2 }; var context = new MjcfGenerationContext(); context.AddMeshAsset(mesh); var element = new XmlDocument().CreateElement("test"); context.GenerateMjcf(element); Assert.That(element.OuterXml, Does.Contain("vertex=\"1 0 0 0 0 1 0 1 0 \"")); } #region Test setup. private MjBody _componentA; private MjBody _componentB; private Vector3 _originalGravity; private MjScene _scene; private MjGlobalSettings _settings; [SetUp] public void SetUp() { _componentA = new GameObject("component").AddComponent(); _componentB = new GameObject("component").AddComponent(); _scene = MjScene.Instance; _originalGravity = Physics.gravity; _settings = new GameObject("settings").AddComponent(); } [TearDown] public void TearDown() { Physics.gravity = _originalGravity; UnityEngine.Object.DestroyImmediate(_componentA.gameObject); UnityEngine.Object.DestroyImmediate(_componentB.gameObject); UnityEngine.Object.DestroyImmediate(_settings.gameObject); UnityEngine.Object.DestroyImmediate(_scene.gameObject); } #endregion } }