// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Xml; using NUnit.Framework; using UnityEngine; namespace Mujoco { [TestFixture] public class FindParentComponentTests { public class FakeMjComponent : MjComponent { public override MujocoLib.mjtObj ObjectType => MujocoLib.mjtObj.mjOBJ_GEOM; protected override void OnParseMjcf(XmlElement mjcf) {} protected override XmlElement OnGenerateMjcf(XmlDocument doc) { return null; } } public class FakeGenericComponent : MonoBehaviour {} private FakeMjComponent _parent; private FakeMjComponent _child; private FakeMjComponent _secondChild; private FakeGenericComponent _hierarchyBreaker; [SetUp] public void SetUp() { _parent = new GameObject("parent", typeof(FakeMjComponent)).GetComponent(); _child = new GameObject("child", typeof(FakeMjComponent)).GetComponent(); _secondChild = new GameObject("secondChild", typeof(FakeMjComponent)) .GetComponent(); _hierarchyBreaker = new GameObject("hierarchyBreaker", typeof(FakeGenericComponent)) .GetComponent(); } [TearDown] public void TearDown() { GameObject.DestroyImmediate(_secondChild.gameObject); GameObject.DestroyImmediate(_child.gameObject); GameObject.DestroyImmediate(_hierarchyBreaker.gameObject); GameObject.DestroyImmediate(_parent.gameObject); } [Test] public void FindParentWithMjComponentAsImmediateParent() { _child.transform.parent = _parent.transform; Assert.That(MjHierarchyTool.FindParentComponent(_child), Is.EqualTo(_parent)); } [Test] public void FindParentWithHavingToSkipAParent() { _hierarchyBreaker.transform.parent = _parent.transform; _child.transform.parent = _hierarchyBreaker.transform; Assert.That(MjHierarchyTool.FindParentComponent(_child), Is.EqualTo(_parent)); } [Test] public void FindParentWitNoMjComponentParent() { _child.transform.parent = _hierarchyBreaker.transform; Assert.That(MjHierarchyTool.FindParentComponent(_child), Is.Null); } [Test] public void InChainOfThreeTheCorrectImmediateParentIsPicked() { _child.transform.parent = _parent.transform; _secondChild.transform.parent = _child.transform; Assert.That(MjHierarchyTool.FindParentComponent(_secondChild), Is.EqualTo(_child)); } } [TestFixture] public class HierachyLinearizationTests { public class FakeMjComponent : MjComponent { public override MujocoLib.mjtObj ObjectType => MujocoLib.mjtObj.mjOBJ_GEOM; protected override void OnParseMjcf(XmlElement mjcf) {} protected override XmlElement OnGenerateMjcf(XmlDocument doc) { return null; } } public class FakeGenericComponent : MonoBehaviour {} private FakeMjComponent _root; private FakeMjComponent _node01; private FakeMjComponent _node02; private FakeMjComponent _node11; private FakeMjComponent _node21; private FakeGenericComponent _hierarchyBreaker; [SetUp] public void SetUp() { _root = new GameObject("root", typeof(FakeMjComponent)).GetComponent(); _node01 = new GameObject("node01", typeof(FakeMjComponent)).GetComponent(); _node02 = new GameObject("node02", typeof(FakeMjComponent)).GetComponent(); _node11 = new GameObject("node11", typeof(FakeMjComponent)).GetComponent(); _node21 = new GameObject("node21", typeof(FakeMjComponent)).GetComponent(); _hierarchyBreaker = new GameObject("hierarchyBreaker", typeof(FakeGenericComponent)) .GetComponent(); } [TearDown] public void TearDown() { GameObject.DestroyImmediate(_node21.gameObject); GameObject.DestroyImmediate(_node11.gameObject); GameObject.DestroyImmediate(_node02.gameObject); GameObject.DestroyImmediate(_node01.gameObject); GameObject.DestroyImmediate(_hierarchyBreaker.gameObject); GameObject.DestroyImmediate(_root.gameObject); } [Test] public void OneNodeHierarchy() { var hierarchy = MjHierarchyTool.LinearizeHierarchyBFS(_root.transform).ToArray(); Assert.That(hierarchy, Has.Length.EqualTo(1)); Assert.That(hierarchy[0], Is.EqualTo(_root)); } [Test] public void OneLevelDeepTreeExclusivelyWithMjComponents() { _node01.transform.parent = _root.transform; _node02.transform.parent = _root.transform; var hierarchy = MjHierarchyTool.LinearizeHierarchyBFS(_root.transform).ToArray(); Assert.That(hierarchy, Has.Length.EqualTo(3)); Assert.That(hierarchy[0], Is.EqualTo(_root)); Assert.That(hierarchy[1], Is.EqualTo(_node01)); Assert.That(hierarchy[2], Is.EqualTo(_node02)); } [Test] public void DeepTreeExclusivelyWithMjComponents() { _node01.transform.parent = _root.transform; _node02.transform.parent = _root.transform; _node11.transform.parent = _node01.transform; _node21.transform.parent = _node02.transform; var hierarchy = MjHierarchyTool.LinearizeHierarchyBFS(_root.transform).ToArray(); Assert.That(hierarchy, Has.Length.EqualTo(5)); Assert.That(hierarchy[0], Is.EqualTo(_root)); Assert.That(hierarchy[1], Is.EqualTo(_node01)); Assert.That(hierarchy[2], Is.EqualTo(_node02)); Assert.That(hierarchy[3], Is.EqualTo(_node11)); Assert.That(hierarchy[4], Is.EqualTo(_node21)); } [Test] public void TreeWithAGenericComponent() { _node01.transform.parent = _root.transform; _hierarchyBreaker.transform.parent = _root.transform; _node02.transform.parent = _hierarchyBreaker.transform; var hierarchy = MjHierarchyTool.LinearizeHierarchyBFS(_root.transform).ToArray(); Assert.That(hierarchy, Has.Length.EqualTo(3)); Assert.That(hierarchy[0], Is.EqualTo(_root)); Assert.That(hierarchy[1], Is.EqualTo(_node01)); Assert.That(hierarchy[2], Is.EqualTo(_node02)); } } [TestFixture] public class GetComponentsInImmediateChildrenTests { public class FakeComponentA : MonoBehaviour {} public class FakeComponentB : MonoBehaviour {} private FakeComponentA _root; private FakeComponentA _validChild; private FakeComponentB _invalidChild; private FakeComponentA _validGrandchild; [SetUp] public void SetUp() { _root = new GameObject("root", typeof(FakeComponentA)).GetComponent(); _validChild = new GameObject("validChild", typeof(FakeComponentA)).GetComponent(); _invalidChild = new GameObject("invalidChild", typeof(FakeComponentB)).GetComponent(); _validGrandchild = new GameObject("validGrandchild", typeof(FakeComponentA)).GetComponent(); _validGrandchild.transform.parent = _validChild.transform; _validChild.transform.parent = _root.transform; } [TearDown] public void TearDown() { GameObject.DestroyImmediate(_validGrandchild.gameObject); GameObject.DestroyImmediate(_invalidChild.gameObject); GameObject.DestroyImmediate(_validChild.gameObject); GameObject.DestroyImmediate(_root.gameObject); } [Test] public void RootNodeIsIgnoredInTheSearch() { var components = MjHierarchyTool.GetComponentsInImmediateChildren(_root.transform); Assert.That(components, Has.No.Member(_root)); } [Test] public void ImmediateValidChildIsReturned() { var components = MjHierarchyTool.GetComponentsInImmediateChildren(_root.transform); Assert.That(components, Has.Member(_validChild)); } [Test] public void ChildWithAnInvalidTypeIsIgnored() { var components = MjHierarchyTool.GetComponentsInImmediateChildren(_root.transform); Assert.That(components, Has.No.Member(_invalidChild)); } [Test] public void GrandchildrenAreIgnoredDuringSearch() { var components = MjHierarchyTool.GetComponentsInImmediateChildren(_root.transform); Assert.That(components, Has.No.Member(_validGrandchild)); } } }