// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.IO; using System.Runtime.InteropServices; using System.Xml; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools.Utils; namespace Mujoco { [TestFixture] public class MjEngineToolXmlLoadingTests { [Test] public unsafe void LoadingSceneFromAProvidedAsset() { var modelFile = Resources.Load("ValidModel"); var modelPtr = MjEngineTool.LoadModelFromString(modelFile.text); var model = (MujocoLib.mjModel_)Marshal.PtrToStructure(new IntPtr(modelPtr), typeof(MujocoLib.mjModel_)); Assert.That(model.nbody, Is.EqualTo(3)); } } [TestFixture] public class MjEngineToolTransformHelpersTests { [TestCase(1, 2, 3)] [TestCase(-1, -2, -3)] [TestCase(-1, 2, 3)] [TestCase(1, -2, 3)] [TestCase(1, 2, -3)] public unsafe void RoundrobinConversionOfVector3(float x, float y, float z) { var vec = new Vector3(x, y, z); var MjVec = MjEngineTool.MjVector3(vec); var MjVecAsArray = new double[] { 10, 11, 12, MjVec.x, MjVec.y, MjVec.z }; fixed (double* MjArrPtr = MjVecAsArray) { var recreatedVec = MjEngineTool.UnityVector3( MjEngineTool.MjVector3AtEntry(MjArrPtr, 1)); Assert.That(recreatedVec, Is.EqualTo(vec)); } } [TestCase(1, 2, 3)] [TestCase(-1, -2, -3)] [TestCase(-1, 2, 3)] [TestCase(1, -2, 3)] [TestCase(1, 2, -3)] public void RoundrobinConversionOfVector3UsingCoreType(float x, float y, float z) { var vec = new Vector3(x, y, z); var MjVec = MjEngineTool.MjVector3(vec); var unityVec = MjEngineTool.UnityVector3(MjVec); Assert.That(unityVec, Is.EqualTo(vec)); } [TestCase(0.1f, 0.2f, 0.3f, 0.4f)] [TestCase(-0.1f, -0.2f, -0.3f, -0.4f)] [TestCase(-0.1f, 0.2f, 0.3f, 0.4f)] [TestCase(0.1f, -0.2f, 0.3f, 0.4f)] [TestCase(0.1f, 0.2f, -0.3f, 0.4f)] [TestCase(0.1f, 0.2f, 0.3f, -0.4f)] public unsafe void RoundrobinConversionOfQuaternionUsingUnsafeArrays(float x, float y, float z, float w) { var quat = new Quaternion(x, y, z, w); var MjQuat = MjEngineTool.MjQuaternion(quat); var MjQuatAsArray = new double[] { 10, 20, 30, 40, MjQuat.w, MjQuat.x, MjQuat.y, MjQuat.z }; fixed (double* MjArrPtr = MjQuatAsArray) { var recreatedQuat = MjEngineTool.UnityQuaternion( MjEngineTool.MjQuaternionAtEntry(MjArrPtr, 1)); var q1 = new Vector4(quat.x, quat.y, quat.z, quat.w); var q2 = new Vector4(recreatedQuat.x, recreatedQuat.y, recreatedQuat.z, recreatedQuat.w); Assert.That(q1, Is.EqualTo(q2)); } } [TestCase(0.1f, 0.2f, 0.3f, 0.4f)] [TestCase(-0.1f, -0.2f, -0.3f, -0.4f)] [TestCase(-0.1f, 0.2f, 0.3f, 0.4f)] [TestCase(0.1f, -0.2f, 0.3f, 0.4f)] [TestCase(0.1f, 0.2f, -0.3f, 0.4f)] [TestCase(0.1f, 0.2f, 0.3f, -0.4f)] public void RoundrobinConversionOfQuaternionUsingCoreType(float x, float y, float z, float w) { var quat = new Quaternion(x, y, z, w); var MjQuat = MjEngineTool.MjQuaternion(quat); var unityQuat = MjEngineTool.UnityQuaternion(MjQuat); Assert.That(unityQuat, Is.EqualTo(quat)); } [TestCase(1, 2, 3)] [TestCase(-1, -2, -3)] [TestCase(-1, 2, 3)] [TestCase(1, -2, 3)] [TestCase(1, 2, -3)] public void RoundrobinConversionOfExtents(float x, float y, float z) { var extents = new Vector3(x, y, z); var MjExtents = MjEngineTool.MjExtents(extents); var unityExtents = MjEngineTool.UnityExtents(MjExtents); Assert.That(MjExtents, Is.Not.EqualTo(extents)); Assert.That(unityExtents, Is.EqualTo(extents)); } [TestCase(0.1f, 0.2f, 0.3f, 0.4f)] [TestCase(-0.1f, -0.2f, -0.3f, -0.4f)] [TestCase(-0.1f, 0.2f, 0.3f, 0.4f)] [TestCase(0.1f, -0.2f, 0.3f, 0.4f)] [TestCase(0.1f, 0.2f, -0.3f, 0.4f)] [TestCase(0.1f, 0.2f, 0.3f, -0.4f)] public unsafe void SettingAndRetrievingQuaternions(float x, float y, float z, float w) { var quat = new Quaternion(x, y, z, w); var result = Quaternion.identity; var buffer = new double[4]; fixed (double* unsafeBuffer = buffer) { MjEngineTool.SetMjQuaternion(unsafeBuffer, quat); result = MjEngineTool.UnityQuaternion(unsafeBuffer); } Assert.That(quat, Is.EqualTo(result)); } [TestCase(1, 2, 3)] [TestCase(-1, -2, -3)] [TestCase(-1, 2, 3)] [TestCase(1, -2, 3)] [TestCase(1, 2, -3)] public unsafe void SettingAndRetrievingVectors(float x, float y, float z) { var vec = new Vector3(x, y, z); var result = Vector3.zero; double[] buffer = new double[3]; fixed (double* unsafeBuffer = buffer) { MjEngineTool.SetMjVector3(unsafeBuffer, vec); result = MjEngineTool.UnityVector3(unsafeBuffer); } Assert.That(vec, Is.EqualTo(result)); } } [TestFixture] public class MjEngineToolTransformSerializationTests { public class FakeMjComponent : MjComponent { public override MujocoLib.mjtObj ObjectType => MujocoLib.mjtObj.mjOBJ_GEOM; protected override void OnParseMjcf(XmlElement mjcf) {} protected override XmlElement OnGenerateMjcf(XmlDocument doc) { return doc.CreateElement("geom"); } } private GameObject _rootObject; private GameObject _intermediateObject; private FakeMjComponent _component; private Vector3EqualityComparer _vectorComparer; private Vector4EqualityComparer _quaternionComparer; [SetUp] public void SetUp() { _rootObject = new GameObject("rootObject"); _intermediateObject = new GameObject("intermediateObject"); _component = new GameObject("component").AddComponent(); var epsilon = 1e-3f; _vectorComparer = new Vector3EqualityComparer(epsilon); _quaternionComparer = new Vector4EqualityComparer(epsilon); } [TearDown] public void TearDown() { UnityEngine.Object.DestroyImmediate(_component.gameObject); UnityEngine.Object.DestroyImmediate(_intermediateObject); UnityEngine.Object.DestroyImmediate(_rootObject); MjSceneImportSettings.AnglesInDegrees = true; } [Test] public void SerializingPositionRotationOfRootComponent() { _component.transform.position = new Vector3(1, 2, 3); _component.transform.rotation = Quaternion.AngleAxis(45, Vector3.up); var doc = new XmlDocument(); var mjcf = doc.CreateElement("element"); MjEngineTool.PositionRotationToMjcf(mjcf, _component); Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2")); Assert.That(mjcf.GetQuaternionAttribute("quat", Quaternion.identity), Is.EqualTo(new Quaternion(w:-0.9238795f, x:0, y:0, z:0.3826835f)) .Using(_quaternionComparer)); } [Test] public void SerializingPositionRotationOfRootComponentParentedToGameObject() { _component.transform.parent = _rootObject.transform; _rootObject.transform.position = new Vector3(1, 2, 3); _rootObject.transform.rotation = Quaternion.AngleAxis(45, Vector3.up); var doc = new XmlDocument(); var mjcf = doc.CreateElement("element"); MjEngineTool.PositionRotationToMjcf(mjcf, _component); Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2")); Assert.That(mjcf.GetQuaternionAttribute("quat", Quaternion.identity), Is.EqualTo(new Quaternion(w:-0.9238795f, x:0, y:0, z:0.3826835f)) .Using(_quaternionComparer)); } [Test] public void SerializingPositionRotationOfChildComponentParentedThroughGameObject() { _component.transform.parent = _intermediateObject.transform; _intermediateObject.transform.parent = _rootObject.transform; _intermediateObject.transform.position = new Vector3(1, 2, 3); _intermediateObject.transform.rotation = Quaternion.AngleAxis(45, Vector3.up); var doc = new XmlDocument(); var mjcf = doc.CreateElement("element"); MjEngineTool.PositionRotationToMjcf(mjcf, _component); Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2")); Assert.That(mjcf.GetQuaternionAttribute("quat", Quaternion.identity), Is.EqualTo(new Quaternion(w:-0.9238795f, x:0, y:0, z:0.3826835f)) .Using(_quaternionComparer)); } [Test] public void SerializingPositionAxisOfRootComponent() { _component.transform.position = new Vector3(1, 2, 3); _component.transform.rotation = Quaternion.AngleAxis(45, Vector3.up); var doc = new XmlDocument(); var mjcf = doc.CreateElement("element"); MjEngineTool.PositionAxisToMjcf(mjcf, _component); Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2")); Assert.That(mjcf.GetVector3Attribute("axis", Vector3.zero), Is.EqualTo(new Vector3(0.7071068f, -0.7071069f, 0)).Using(_vectorComparer)); Assert.That(mjcf.GetAttribute("ref"), Is.EqualTo("0")); } [Test] public void SerializingPositionAxisOfRootComponentParentedToGameObject() { _component.transform.parent = _rootObject.transform; _rootObject.transform.position = new Vector3(1, 2, 3); _rootObject.transform.rotation = Quaternion.AngleAxis(45, Vector3.up); var doc = new XmlDocument(); var mjcf = doc.CreateElement("element"); MjEngineTool.PositionAxisToMjcf(mjcf, _component); Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2")); Assert.That(mjcf.GetVector3Attribute("axis", Vector3.zero), Is.EqualTo(new Vector3(0.7071068f, -0.7071069f, 0)).Using(_vectorComparer)); Assert.That(mjcf.GetAttribute("ref"), Is.EqualTo("0")); } [Test] public void SerializingPositionAxisOfChildComponentParentedThroughGameObject() { _component.transform.parent = _intermediateObject.transform; _intermediateObject.transform.parent = _rootObject.transform; _intermediateObject.transform.position = new Vector3(1, 2, 3); _intermediateObject.transform.rotation = Quaternion.AngleAxis(45, Vector3.up); var doc = new XmlDocument(); var mjcf = doc.CreateElement("element"); MjEngineTool.PositionAxisToMjcf(mjcf, _component); Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2")); Assert.That(mjcf.GetVector3Attribute("axis", Vector3.zero), Is.EqualTo(new Vector3(0.7071068f, -0.7071069f, 0)).Using(_vectorComparer)); Assert.That(mjcf.GetAttribute("ref"), Is.EqualTo("0")); } [Test] public void ParsePosition() { var mjcf = new XmlDocument().CreateElement("element"); mjcf.SetAttribute("pos", "1 3 2"); MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform); Assert.That(_rootObject.transform.position, Is.EqualTo(new Vector3(1, 2, 3))); } [Test] public void ParseRotationFromQuat() { var mjcf = new XmlDocument().CreateElement("element"); mjcf.SetAttribute("quat", "-0.9238795 0 0 0.3826835"); MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform); var expectedRotation = Quaternion.AngleAxis(45, Vector3.up); Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f)); // Assert.That( // _rootObject.transform.rotation, // Is.EqualTo(Quaternion.AngleAxis(45, Vector3.up)) // .Using(_quaternionComparer)); } [Test] public void ParseRotationFromZAxis() { var mjcf = new XmlDocument().CreateElement("element"); mjcf.SetAttribute("zaxis", "0 1 0"); MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform); var expectedRotation = Quaternion.AngleAxis(90, Vector3.right); Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f)); // Assert.That( // _rootObject.transform.rotation, // Is.EqualTo(Quaternion.AngleAxis(90, Vector3.right)) // .Using(_quaternionComparer)); } [TestCase(true, 45, 45)] [TestCase(false, 0.785398f, 45)] [TestCase(true, 90, 90)] [TestCase(false, 1.570796f, 90)] public void ParseRotationFromAxisAngle(bool useDegrees, float MjAngle, float expectedAngle) { MjSceneImportSettings.AnglesInDegrees = useDegrees; var mjcf = new XmlDocument().CreateElement("element"); mjcf.SetAttribute("axisangle", $"1 0 0 {MjAngle}"); MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform); var expectedRotation = Quaternion.AngleAxis(expectedAngle, Vector3.right); Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f)); // Assert.That( // _rootObject.transform.rotation, // Is.EqualTo(Quaternion.AngleAxis(expectedAngle, Vector3.right)) // .Using(_quaternionComparer)); } [TestCase(true, 0, 45, 0, 0, 0, -45)] [TestCase(false, 0, 0.785398f, 0, 0, 0, -45)] [TestCase(true, 0, 0, 45, 0, 45, 0)] [TestCase(false, 0, 0, 0.785398f, 0, 45, 0)] [TestCase(true, 45, 0, 0, 45, 0, 0)] [TestCase(false, 0.785398f, 0, 0, 45, 0, 0)] public void ParseRotationFromEuler(bool useDegrees, float mx, float my, float mz, float ex, float ey, float ez) { MjSceneImportSettings.AnglesInDegrees = useDegrees; var mjcf = new XmlDocument().CreateElement("element"); mjcf.SetAttribute("euler", $"{mx} {my} {mz}"); MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform); var expectedRotation = Quaternion.Euler(ex, ey, ez); Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f)); // Assert.That( // _rootObject.transform.rotation, // Is.EqualTo(Quaternion.Euler(ex, ey, ez)) // .Using(_quaternionComparer)); } [Test] public void ParseRotationFromDirectionVector() { var mjcf = new XmlDocument().CreateElement("element"); mjcf.SetAttribute("fromto", $"0 0 0 1 1 0"); MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform); var expectedRotation = new Quaternion(0.5f, 0, -0.5f, 0.7071068f); Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f)); Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f)); // Assert.That( // _rootObject.transform.rotation, // Is.EqualTo(new Quaternion(0.5f, 0, -0.5f, 0.7071068f)) // .Using(_quaternionComparer)); } [Test] public void ParsePositionFromDirectionVector() { var mjcf = new XmlDocument().CreateElement("element"); mjcf.SetAttribute("fromto", $"1 2 3 5 7 9"); MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform); Assert.That(_rootObject.transform.position, Is.EqualTo(new Vector3(3, 6, 4.5f))); } } }