// Copyright 2019 DeepMind Technologies Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; namespace Mujoco { [TestFixture] public class MjTransformationTests { [Test] public void ConcatenateTranslation() { var t1 = new MjTransformation(new Vector3(10, 0, 0), Quaternion.identity); var t2 = new MjTransformation(new Vector3(0, 20, 0), Quaternion.identity); var result = t1 * t2; var expectedResult = new MjTransformation(new Vector3(10, 20, 0), Quaternion.identity); CompareTransforms(result, expectedResult); } [Test] public void ConcatenateRotation() { var t1 = new MjTransformation(Vector3.zero, Quaternion.Euler(0, 45, 0)); var t2 = new MjTransformation(Vector3.zero, Quaternion.Euler(0, 15, 0)); var result = t1 * t2; var expectedResult = new MjTransformation(Vector3.zero, Quaternion.Euler(0, 60, 0)); CompareTransforms(result, expectedResult); } [Test] public void ConcatenateTranslationAndRotation() { var t1 = new MjTransformation(new Vector3(10, 0, 0), Quaternion.Euler(0, 45, 0)); var t2 = new MjTransformation(new Vector3(20, 0, 0), Quaternion.Euler(0, 15, 0)); var result = t1 * t2; // T2 is some translation and rotation in T1's reference frame. We want to learn what that // transform would look like in global space - as if there was no T1. // T1 is located at (10, 0, 0), and rotates its children by 45 deg around the Y axis. // That means it will rotate T2 translation (20, 0, 0) by 45 degrees. Since the rotation // is performed around the Y axis, the X coordinate 20 will be projected onto X and Z axis // in amount [cos(45deg) * 20, -sin(45deg) * 20] = [14.14213, -14.14213]. // Next, the rotation will be added to that of the parent: 45 + 15 = 60 deg. var expectedResult = new MjTransformation(new Vector3(24.14213f, 0, -14.14213f), Quaternion.Euler(0, 60, 0)); CompareTransforms(result, expectedResult); } [Test] public void ConcatenatingRightInverse() { var t1 = new MjTransformation(new Vector3(10, 0, 0), Quaternion.Euler(0, 45, 0)); var result = t1 * t1.Inverse(); var expectedResult = new MjTransformation(Vector3.zero, Quaternion.identity); CompareTransforms(result, expectedResult); } [Test] public void ConcatenatingLeftInverse() { var t1 = new MjTransformation(new Vector3(10, 0, 0), Quaternion.Euler(0, 45, 0)); var result = t1.Inverse() * t1; var expectedResult = new MjTransformation(Vector3.zero, Quaternion.identity); CompareTransforms(result, expectedResult); } [Test] public void MjTransformationsConcatenationIsTheSameAsUnitys() { _parent.transform.position = new Vector3(10, 0, 0); _parent.transform.rotation = Quaternion.Euler(0, 45, 0); _child.transform.localPosition = new Vector3(20, 0, 0); _child.transform.localRotation = Quaternion.Euler(0, 15, 0); var t1 = MjTransformation.LoadGlobal(_parent.transform); var t2 = MjTransformation.LoadLocal(_child.transform); var result = t1 * t2; var expectedResult = MjTransformation.LoadGlobal(_child.transform); var expectedExplicitResult = new MjTransformation(new Vector3(24.14213f, 0, -14.14213f), Quaternion.Euler(0, 60, 0)); CompareTransforms(result, expectedResult); CompareTransforms(result, expectedExplicitResult); } [Test] public void LoadingGlobalTransform() { var result = MjTransformation.LoadGlobal(_parent.transform); CompareTransforms(result, _parent.transform.position, _parent.transform.rotation); } [Test] public void LoadingLocalTransform() { var result = MjTransformation.LoadLocal(_parent.transform); CompareTransforms(result, _parent.transform.localPosition, _parent.transform.localRotation); } [Test] public void StoringGlobalTransform() { var transform = new MjTransformation(new Vector3(1, 2, 3), Quaternion.Euler(0, 45, 0)); transform.StoreGlobal(_parent.transform); CompareTransforms(transform, _parent.transform.position, _parent.transform.rotation); } [Test] public void StoringLocalTransform() { var transform = new MjTransformation(new Vector3(1, 2, 3), Quaternion.Euler(0, 45, 0)); transform.StoreGlobal(_parent.transform); CompareTransforms(transform, _parent.transform.localPosition, _parent.transform.localRotation); } #region Setup private GameObject _parent; private GameObject _child; [SetUp] public void SetUp() { _parent = new GameObject("parent"); _child = new GameObject("child"); _child.transform.parent = _parent.transform; } [TearDown] public void TearDown() { UnityEngine.Object.DestroyImmediate(_parent); } private void CompareTransforms(MjTransformation lhs, MjTransformation rhs) { Assert.That(lhs.Translation.x, Is.EqualTo(rhs.Translation.x).Within(1e-5f)); Assert.That(lhs.Translation.y, Is.EqualTo(rhs.Translation.y).Within(1e-5f)); Assert.That(lhs.Translation.z, Is.EqualTo(rhs.Translation.z).Within(1e-5f)); Assert.That(lhs.Rotation.x, Is.EqualTo(rhs.Rotation.x).Within(1e-5f)); Assert.That(lhs.Rotation.y, Is.EqualTo(rhs.Rotation.y).Within(1e-5f)); Assert.That(lhs.Rotation.z, Is.EqualTo(rhs.Rotation.z).Within(1e-5f)); Assert.That(lhs.Rotation.w, Is.EqualTo(rhs.Rotation.w).Within(1e-5f)); } private void CompareTransforms(MjTransformation lhs, Vector3 position, Quaternion rotation) { Assert.That(lhs.Translation.x, Is.EqualTo(position.x).Within(1e-5f)); Assert.That(lhs.Translation.y, Is.EqualTo(position.y).Within(1e-5f)); Assert.That(lhs.Translation.z, Is.EqualTo(position.z).Within(1e-5f)); Assert.That(lhs.Rotation.x, Is.EqualTo(rotation.x).Within(1e-5f)); Assert.That(lhs.Rotation.y, Is.EqualTo(rotation.y).Within(1e-5f)); Assert.That(lhs.Rotation.z, Is.EqualTo(rotation.z).Within(1e-5f)); Assert.That(lhs.Rotation.w, Is.EqualTo(rotation.w).Within(1e-5f)); } #endregion } }