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<h1>Source code for mujoco_py.mjviewer</h1><div class="highlight"><pre>
<span></span><span class="kn">from</span> <span class="nn">threading</span> <span class="k">import</span> <span class="n">Lock</span>
<span class="kn">import</span> <span class="nn">glfw</span>
<span class="kn">from</span> <span class="nn">mujoco_py.builder</span> <span class="k">import</span> <span class="n">cymj</span>
<span class="kn">from</span> <span class="nn">mujoco_py.generated</span> <span class="k">import</span> <span class="n">const</span>
<span class="kn">import</span> <span class="nn">time</span>
<span class="kn">import</span> <span class="nn">copy</span>
<span class="kn">from</span> <span class="nn">multiprocessing</span> <span class="k">import</span> <span class="n">Process</span>
<span class="kn">from</span> <span class="nn">mujoco_py.utils</span> <span class="k">import</span> <span class="n">rec_copy</span><span class="p">,</span> <span class="n">rec_assign</span>
<span class="kn">import</span> <span class="nn">imageio</span>
<div class="viewcode-block" id="MjViewerBasic"><a class="viewcode-back" href="../../reference.html#mujoco_py.MjViewerBasic">[docs]</a><span class="k">class</span> <span class="nc">MjViewerBasic</span><span class="p">(</span><span class="n">cymj</span><span class="o">.</span><span class="n">MjRenderContextWindow</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> A simple display GUI showing the scene of an :class:`.MjSim` with a mouse-movable camera.</span>
<span class="sd"> :class:`.MjViewer` extends this class to provide more sophisticated playback and interaction controls.</span>
<span class="sd"> Parameters</span>
<span class="sd"> ----------</span>
<span class="sd"> sim : :class:`.MjSim`</span>
<span class="sd"> The simulator to display.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">sim</span><span class="p">):</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">sim</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_gui_lock</span> <span class="o">=</span> <span class="n">Lock</span><span class="p">()</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_button_left_pressed</span> <span class="o">=</span> <span class="kc">False</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_button_right_pressed</span> <span class="o">=</span> <span class="kc">False</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_last_mouse_x</span> <span class="o">=</span> <span class="mi">0</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_last_mouse_y</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">framebuffer_width</span><span class="p">,</span> <span class="n">_</span> <span class="o">=</span> <span class="n">glfw</span><span class="o">.</span><span class="n">get_framebuffer_size</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">window</span><span class="p">)</span>
<span class="n">window_width</span><span class="p">,</span> <span class="n">_</span> <span class="o">=</span> <span class="n">glfw</span><span class="o">.</span><span class="n">get_window_size</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">window</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_scale</span> <span class="o">=</span> <span class="n">framebuffer_width</span> <span class="o">*</span> <span class="mf">1.0</span> <span class="o">/</span> <span class="n">window_width</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">set_cursor_pos_callback</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">window</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_cursor_pos_callback</span><span class="p">)</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">set_mouse_button_callback</span><span class="p">(</span>
<span class="bp">self</span><span class="o">.</span><span class="n">window</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_mouse_button_callback</span><span class="p">)</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">set_scroll_callback</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">window</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_scroll_callback</span><span class="p">)</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">set_key_callback</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">window</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">key_callback</span><span class="p">)</span>
<div class="viewcode-block" id="MjViewerBasic.render"><a class="viewcode-back" href="../../reference.html#mujoco_py.MjViewerBasic.render">[docs]</a> <span class="k">def</span> <span class="nf">render</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Render the current simulation state to the screen or off-screen buffer.</span>
<span class="sd"> Call this in your main loop.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">window</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
<span class="k">return</span>
<span class="k">elif</span> <span class="n">glfw</span><span class="o">.</span><span class="n">window_should_close</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">window</span><span class="p">):</span>
<span class="n">exit</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
<span class="k">with</span> <span class="bp">self</span><span class="o">.</span><span class="n">_gui_lock</span><span class="p">:</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">render</span><span class="p">()</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">poll_events</span><span class="p">()</span></div>
<span class="k">def</span> <span class="nf">key_callback</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">window</span><span class="p">,</span> <span class="n">key</span><span class="p">,</span> <span class="n">scancode</span><span class="p">,</span> <span class="n">action</span><span class="p">,</span> <span class="n">mods</span><span class="p">):</span>
<span class="k">if</span> <span class="n">action</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">RELEASE</span> <span class="ow">and</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_ESCAPE</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;Pressed ESC&quot;</span><span class="p">)</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;Quitting.&quot;</span><span class="p">)</span>
<span class="n">exit</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">_cursor_pos_callback</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">window</span><span class="p">,</span> <span class="n">xpos</span><span class="p">,</span> <span class="n">ypos</span><span class="p">):</span>
<span class="k">if</span> <span class="ow">not</span> <span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_button_left_pressed</span> <span class="ow">or</span> <span class="bp">self</span><span class="o">.</span><span class="n">_button_right_pressed</span><span class="p">):</span>
<span class="k">return</span>
<span class="c1"># Determine whether to move, zoom or rotate view</span>
<span class="n">mod_shift</span> <span class="o">=</span> <span class="p">(</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">get_key</span><span class="p">(</span><span class="n">window</span><span class="p">,</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_LEFT_SHIFT</span><span class="p">)</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">PRESS</span> <span class="ow">or</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">get_key</span><span class="p">(</span><span class="n">window</span><span class="p">,</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_RIGHT_SHIFT</span><span class="p">)</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">PRESS</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_button_right_pressed</span><span class="p">:</span>
<span class="n">action</span> <span class="o">=</span> <span class="n">const</span><span class="o">.</span><span class="n">MOUSE_MOVE_H</span> <span class="k">if</span> <span class="n">mod_shift</span> <span class="k">else</span> <span class="n">const</span><span class="o">.</span><span class="n">MOUSE_MOVE_V</span>
<span class="k">elif</span> <span class="bp">self</span><span class="o">.</span><span class="n">_button_left_pressed</span><span class="p">:</span>
<span class="n">action</span> <span class="o">=</span> <span class="n">const</span><span class="o">.</span><span class="n">MOUSE_ROTATE_H</span> <span class="k">if</span> <span class="n">mod_shift</span> <span class="k">else</span> <span class="n">const</span><span class="o">.</span><span class="n">MOUSE_ROTATE_V</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">action</span> <span class="o">=</span> <span class="n">const</span><span class="o">.</span><span class="n">MOUSE_ZOOM</span>
<span class="c1"># Determine</span>
<span class="n">dx</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_scale</span> <span class="o">*</span> <span class="n">xpos</span><span class="p">)</span> <span class="o">-</span> <span class="bp">self</span><span class="o">.</span><span class="n">_last_mouse_x</span>
<span class="n">dy</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_scale</span> <span class="o">*</span> <span class="n">ypos</span><span class="p">)</span> <span class="o">-</span> <span class="bp">self</span><span class="o">.</span><span class="n">_last_mouse_y</span>
<span class="n">width</span><span class="p">,</span> <span class="n">height</span> <span class="o">=</span> <span class="n">glfw</span><span class="o">.</span><span class="n">get_framebuffer_size</span><span class="p">(</span><span class="n">window</span><span class="p">)</span>
<span class="k">with</span> <span class="bp">self</span><span class="o">.</span><span class="n">_gui_lock</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">move_camera</span><span class="p">(</span><span class="n">action</span><span class="p">,</span> <span class="n">dx</span> <span class="o">/</span> <span class="n">height</span><span class="p">,</span> <span class="n">dy</span> <span class="o">/</span> <span class="n">height</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_last_mouse_x</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_scale</span> <span class="o">*</span> <span class="n">xpos</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_last_mouse_y</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_scale</span> <span class="o">*</span> <span class="n">ypos</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">_mouse_button_callback</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">window</span><span class="p">,</span> <span class="n">button</span><span class="p">,</span> <span class="n">act</span><span class="p">,</span> <span class="n">mods</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_button_left_pressed</span> <span class="o">=</span> <span class="p">(</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">get_mouse_button</span><span class="p">(</span><span class="n">window</span><span class="p">,</span> <span class="n">glfw</span><span class="o">.</span><span class="n">MOUSE_BUTTON_LEFT</span><span class="p">)</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">PRESS</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_button_right_pressed</span> <span class="o">=</span> <span class="p">(</span>
<span class="n">glfw</span><span class="o">.</span><span class="n">get_mouse_button</span><span class="p">(</span><span class="n">window</span><span class="p">,</span> <span class="n">glfw</span><span class="o">.</span><span class="n">MOUSE_BUTTON_RIGHT</span><span class="p">)</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">PRESS</span><span class="p">)</span>
<span class="n">x</span><span class="p">,</span> <span class="n">y</span> <span class="o">=</span> <span class="n">glfw</span><span class="o">.</span><span class="n">get_cursor_pos</span><span class="p">(</span><span class="n">window</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_last_mouse_x</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_scale</span> <span class="o">*</span> <span class="n">x</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_last_mouse_y</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_scale</span> <span class="o">*</span> <span class="n">y</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">_scroll_callback</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">window</span><span class="p">,</span> <span class="n">x_offset</span><span class="p">,</span> <span class="n">y_offset</span><span class="p">):</span>
<span class="k">with</span> <span class="bp">self</span><span class="o">.</span><span class="n">_gui_lock</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">move_camera</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">MOUSE_ZOOM</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="mf">0.05</span> <span class="o">*</span> <span class="n">y_offset</span><span class="p">)</span></div>
<div class="viewcode-block" id="MjViewer"><a class="viewcode-back" href="../../reference.html#mujoco_py.MjViewer">[docs]</a><span class="k">class</span> <span class="nc">MjViewer</span><span class="p">(</span><span class="n">MjViewerBasic</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Extends :class:`.MjViewerBasic` to add video recording, interactive time and interaction controls.</span>
<span class="sd"> The key bindings are as follows:</span>
<span class="sd"> - TAB: Switch between MuJoCo cameras.</span>
<span class="sd"> - H: Toggle hiding all GUI components.</span>
<span class="sd"> - SPACE: Pause/unpause the simulation.</span>
<span class="sd"> - RIGHT: Advance simulation by one step.</span>
<span class="sd"> - V: Start/stop video recording.</span>
<span class="sd"> - T: Capture screenshot.</span>
<span class="sd"> - I: Drop into ``ipdb`` debugger.</span>
<span class="sd"> - S/F: Decrease/Increase simulation playback speed.</span>
<span class="sd"> - C: Toggle visualization of contact forces (off by default).</span>
<span class="sd"> - D: Enable/disable frame skipping when rendering lags behind real time.</span>
<span class="sd"> - R: Toggle transparency of geoms.</span>
<span class="sd"> - M: Toggle display of mocap bodies.</span>
<span class="sd"> Parameters</span>
<span class="sd"> ----------</span>
<span class="sd"> sim : :class:`.MjSim`</span>
<span class="sd"> The simulator to display.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">sim</span><span class="p">):</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">sim</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_ncam</span> <span class="o">=</span> <span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">ncam</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_paused</span> <span class="o">=</span> <span class="kc">False</span> <span class="c1"># is viewer paused.</span>
<span class="c1"># should we advance viewer just by one step.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_advance_by_one_step</span> <span class="o">=</span> <span class="kc">False</span>
<span class="c1"># Vars for recording video</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_record_video</span> <span class="o">=</span> <span class="kc">False</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_video_frames</span> <span class="o">=</span> <span class="p">[]</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_video_idx</span> <span class="o">=</span> <span class="mi">0</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_video_path</span> <span class="o">=</span> <span class="s2">&quot;/tmp/video_</span><span class="si">%07d</span><span class="s2">.mp4&quot;</span>
<span class="c1"># vars for capturing screen</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_image_idx</span> <span class="o">=</span> <span class="mi">0</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_image_path</span> <span class="o">=</span> <span class="s2">&quot;/tmp/frame_</span><span class="si">%07d</span><span class="s2">.png&quot;</span>
<span class="c1"># run_speed = x1, means running real time, x2 means fast-forward times</span>
<span class="c1"># two.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_run_speed</span> <span class="o">=</span> <span class="mf">1.0</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_loop_count</span> <span class="o">=</span> <span class="mi">0</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_render_every_frame</span> <span class="o">=</span> <span class="kc">False</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_show_mocap</span> <span class="o">=</span> <span class="kc">True</span> <span class="c1"># Show / hide mocap bodies.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_transparent</span> <span class="o">=</span> <span class="kc">False</span> <span class="c1"># Make everything transparent.</span>
<span class="c1"># this variable is estamated as a running average.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_time_per_render</span> <span class="o">=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mf">60.0</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_hide_overlay</span> <span class="o">=</span> <span class="kc">False</span> <span class="c1"># hide the entire overlay.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_user_overlay</span> <span class="o">=</span> <span class="p">{}</span>
<div class="viewcode-block" id="MjViewer.render"><a class="viewcode-back" href="../../reference.html#mujoco_py.MjViewer.render">[docs]</a> <span class="k">def</span> <span class="nf">render</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Render the current simulation state to the screen or off-screen buffer.</span>
<span class="sd"> Call this in your main loop.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">def</span> <span class="nf">render_inner_loop</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="n">render_start</span> <span class="o">=</span> <span class="n">time</span><span class="o">.</span><span class="n">time</span><span class="p">()</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_overlay</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_hide_overlay</span><span class="p">:</span>
<span class="k">for</span> <span class="n">k</span><span class="p">,</span> <span class="n">v</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_user_overlay</span><span class="o">.</span><span class="n">items</span><span class="p">():</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_overlay</span><span class="p">[</span><span class="n">k</span><span class="p">]</span> <span class="o">=</span> <span class="n">v</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_create_full_overlay</span><span class="p">()</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">render</span><span class="p">()</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_record_video</span><span class="p">:</span>
<span class="n">frame</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_read_pixels_as_in_window</span><span class="p">()</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_video_frames</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_time_per_render</span> <span class="o">=</span> <span class="mf">0.9</span> <span class="o">*</span> <span class="bp">self</span><span class="o">.</span><span class="n">_time_per_render</span> <span class="o">+</span> \
<span class="mf">0.1</span> <span class="o">*</span> <span class="p">(</span><span class="n">time</span><span class="o">.</span><span class="n">time</span><span class="p">()</span> <span class="o">-</span> <span class="n">render_start</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_user_overlay</span> <span class="o">=</span> <span class="n">copy</span><span class="o">.</span><span class="n">deepcopy</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_overlay</span><span class="p">)</span>
<span class="c1"># Render the same frame if paused.</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_paused</span><span class="p">:</span>
<span class="k">while</span> <span class="bp">self</span><span class="o">.</span><span class="n">_paused</span><span class="p">:</span>
<span class="n">render_inner_loop</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_advance_by_one_step</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_advance_by_one_step</span> <span class="o">=</span> <span class="kc">False</span>
<span class="k">break</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># inner_loop runs &quot;_loop_count&quot; times in expectation (where &quot;_loop_count&quot; is a float).</span>
<span class="c1"># Therefore, frames are displayed in the real-time.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_loop_count</span> <span class="o">+=</span> <span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">opt</span><span class="o">.</span><span class="n">timestep</span> <span class="o">*</span> <span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">nsubsteps</span> <span class="o">/</span> \
<span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_time_per_render</span> <span class="o">*</span> <span class="bp">self</span><span class="o">.</span><span class="n">_run_speed</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_render_every_frame</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_loop_count</span> <span class="o">=</span> <span class="mi">1</span>
<span class="k">while</span> <span class="bp">self</span><span class="o">.</span><span class="n">_loop_count</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">render_inner_loop</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_loop_count</span> <span class="o">-=</span> <span class="mi">1</span>
<span class="c1"># Markers and overlay are regenerated in every pass.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_markers</span><span class="p">[:]</span> <span class="o">=</span> <span class="p">[]</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_overlay</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span></div>
<span class="k">def</span> <span class="nf">_read_pixels_as_in_window</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="c1"># Reads pixels with markers and overlay from the same camera as screen.</span>
<span class="n">resolution</span> <span class="o">=</span> <span class="n">glfw</span><span class="o">.</span><span class="n">get_framebuffer_size</span><span class="p">(</span>
<span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">_render_context_window</span><span class="o">.</span><span class="n">window</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">_render_context_offscreen</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">render</span><span class="p">(</span><span class="o">*</span><span class="n">resolution</span><span class="p">)</span>
<span class="n">offscreen_ctx</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">_render_context_offscreen</span>
<span class="n">window_ctx</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">_render_context_window</span>
<span class="c1"># Save markers and overlay from offscreen.</span>
<span class="n">saved</span> <span class="o">=</span> <span class="p">[</span><span class="n">copy</span><span class="o">.</span><span class="n">deepcopy</span><span class="p">(</span><span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">_markers</span><span class="p">),</span>
<span class="n">copy</span><span class="o">.</span><span class="n">deepcopy</span><span class="p">(</span><span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">_overlay</span><span class="p">),</span>
<span class="n">rec_copy</span><span class="p">(</span><span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">cam</span><span class="p">)]</span>
<span class="c1"># Copy markers and overlay from window.</span>
<span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">_markers</span><span class="p">[:]</span> <span class="o">=</span> <span class="n">window_ctx</span><span class="o">.</span><span class="n">_markers</span><span class="p">[:]</span>
<span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">_overlay</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
<span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">_overlay</span><span class="o">.</span><span class="n">update</span><span class="p">(</span><span class="n">window_ctx</span><span class="o">.</span><span class="n">_overlay</span><span class="p">)</span>
<span class="n">rec_assign</span><span class="p">(</span><span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">cam</span><span class="p">,</span> <span class="n">rec_copy</span><span class="p">(</span><span class="n">window_ctx</span><span class="o">.</span><span class="n">cam</span><span class="p">))</span>
<span class="n">img</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">render</span><span class="p">(</span><span class="o">*</span><span class="n">resolution</span><span class="p">)</span>
<span class="c1"># Restore markers and overlay to offscreen.</span>
<span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">_markers</span><span class="p">[:]</span> <span class="o">=</span> <span class="n">saved</span><span class="p">[</span><span class="mi">0</span><span class="p">][:]</span>
<span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">_overlay</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
<span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">_overlay</span><span class="o">.</span><span class="n">update</span><span class="p">(</span><span class="n">saved</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
<span class="n">rec_assign</span><span class="p">(</span><span class="n">offscreen_ctx</span><span class="o">.</span><span class="n">cam</span><span class="p">,</span> <span class="n">saved</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
<span class="k">return</span> <span class="n">img</span>
<span class="k">def</span> <span class="nf">_create_full_overlay</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_render_every_frame</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Run speed = </span><span class="si">%.3f</span><span class="s2"> x real time&quot;</span> <span class="o">%</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_run_speed</span><span class="p">,</span> <span class="s2">&quot;[S]lower, [F]aster&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span>
<span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Ren[d]er every frame&quot;</span><span class="p">,</span> <span class="s2">&quot;Off&quot;</span> <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_render_every_frame</span> <span class="k">else</span> <span class="s2">&quot;On&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Switch camera (#cams = </span><span class="si">%d</span><span class="s2">)&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_ncam</span> <span class="o">+</span> <span class="mi">1</span><span class="p">),</span>
<span class="s2">&quot;[Tab] (camera ID = </span><span class="si">%d</span><span class="s2">)&quot;</span> <span class="o">%</span> <span class="bp">self</span><span class="o">.</span><span class="n">cam</span><span class="o">.</span><span class="n">fixedcamid</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;[C]ontact forces&quot;</span><span class="p">,</span> <span class="s2">&quot;Off&quot;</span> <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">vopt</span><span class="o">.</span><span class="n">flags</span><span class="p">[</span>
<span class="mi">10</span><span class="p">]</span> <span class="o">==</span> <span class="mi">1</span> <span class="k">else</span> <span class="s2">&quot;On&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span>
<span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Referenc[e] frames&quot;</span><span class="p">,</span> <span class="s2">&quot;Off&quot;</span> <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">vopt</span><span class="o">.</span><span class="n">frame</span> <span class="o">==</span> <span class="mi">1</span> <span class="k">else</span> <span class="s2">&quot;On&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span>
<span class="s2">&quot;T[r]ansparent&quot;</span><span class="p">,</span> <span class="s2">&quot;On&quot;</span> <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transparent</span> <span class="k">else</span> <span class="s2">&quot;Off&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span>
<span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Display [M]ocap bodies&quot;</span><span class="p">,</span> <span class="s2">&quot;On&quot;</span> <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_show_mocap</span> <span class="k">else</span> <span class="s2">&quot;Off&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_paused</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_paused</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Stop&quot;</span><span class="p">,</span> <span class="s2">&quot;[Space]&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Start&quot;</span><span class="p">,</span> <span class="s2">&quot;[Space]&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span>
<span class="s2">&quot;Advance simulation by one step&quot;</span><span class="p">,</span> <span class="s2">&quot;[right arrow]&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;[H]ide Menu&quot;</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_record_video</span><span class="p">:</span>
<span class="n">ndots</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="mi">7</span> <span class="o">*</span> <span class="p">(</span><span class="n">time</span><span class="o">.</span><span class="n">time</span><span class="p">()</span> <span class="o">%</span> <span class="mi">1</span><span class="p">))</span>
<span class="n">dots</span> <span class="o">=</span> <span class="p">(</span><span class="s2">&quot;.&quot;</span> <span class="o">*</span> <span class="n">ndots</span><span class="p">)</span> <span class="o">+</span> <span class="p">(</span><span class="s2">&quot; &quot;</span> <span class="o">*</span> <span class="p">(</span><span class="mi">6</span> <span class="o">-</span> <span class="n">ndots</span><span class="p">))</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span>
<span class="s2">&quot;Record [V]ideo (On) &quot;</span> <span class="o">+</span> <span class="n">dots</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Record [V]ideo (Off) &quot;</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_video_idx</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">fname</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_video_path</span> <span class="o">%</span> <span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_video_idx</span> <span class="o">-</span> <span class="mi">1</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot; saved as </span><span class="si">%s</span><span class="s2">&quot;</span> <span class="o">%</span> <span class="n">fname</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Cap[t]ure frame&quot;</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_image_idx</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">fname</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_image_path</span> <span class="o">%</span> <span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_image_idx</span> <span class="o">-</span> <span class="mi">1</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot; saved as </span><span class="si">%s</span><span class="s2">&quot;</span> <span class="o">%</span> <span class="n">fname</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_TOPLEFT</span><span class="p">,</span> <span class="s2">&quot;Start [i]pdb&quot;</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_record_video</span><span class="p">:</span>
<span class="n">extra</span> <span class="o">=</span> <span class="s2">&quot; (while video is not recorded)&quot;</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">extra</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_BOTTOMLEFT</span><span class="p">,</span> <span class="s2">&quot;FPS&quot;</span><span class="p">,</span> <span class="s2">&quot;</span><span class="si">%d%s</span><span class="s2">&quot;</span> <span class="o">%</span>
<span class="p">(</span><span class="mi">1</span> <span class="o">/</span> <span class="bp">self</span><span class="o">.</span><span class="n">_time_per_render</span><span class="p">,</span> <span class="n">extra</span><span class="p">))</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add_overlay</span><span class="p">(</span><span class="n">const</span><span class="o">.</span><span class="n">GRID_BOTTOMLEFT</span><span class="p">,</span> <span class="s2">&quot;Solver iterations&quot;</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span>
<span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">data</span><span class="o">.</span><span class="n">solver_iter</span> <span class="o">+</span> <span class="mi">1</span><span class="p">))</span>
<span class="k">def</span> <span class="nf">key_callback</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">window</span><span class="p">,</span> <span class="n">key</span><span class="p">,</span> <span class="n">scancode</span><span class="p">,</span> <span class="n">action</span><span class="p">,</span> <span class="n">mods</span><span class="p">):</span>
<span class="k">if</span> <span class="n">action</span> <span class="o">!=</span> <span class="n">glfw</span><span class="o">.</span><span class="n">RELEASE</span><span class="p">:</span>
<span class="k">return</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_TAB</span><span class="p">:</span> <span class="c1"># Switches cameras.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">cam</span><span class="o">.</span><span class="n">fixedcamid</span> <span class="o">+=</span> <span class="mi">1</span>
<span class="bp">self</span><span class="o">.</span><span class="n">cam</span><span class="o">.</span><span class="n">type</span> <span class="o">=</span> <span class="n">const</span><span class="o">.</span><span class="n">CAMERA_FIXED</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">cam</span><span class="o">.</span><span class="n">fixedcamid</span> <span class="o">&gt;=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_ncam</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">cam</span><span class="o">.</span><span class="n">fixedcamid</span> <span class="o">=</span> <span class="o">-</span><span class="mi">1</span>
<span class="bp">self</span><span class="o">.</span><span class="n">cam</span><span class="o">.</span><span class="n">type</span> <span class="o">=</span> <span class="n">const</span><span class="o">.</span><span class="n">CAMERA_FREE</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_H</span><span class="p">:</span> <span class="c1"># hides all overlay.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_hide_overlay</span> <span class="o">=</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_hide_overlay</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_SPACE</span> <span class="ow">and</span> <span class="bp">self</span><span class="o">.</span><span class="n">_paused</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> <span class="c1"># stops simulation.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_paused</span> <span class="o">=</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_paused</span>
<span class="c1"># Advances simulation by one step.</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_RIGHT</span> <span class="ow">and</span> <span class="bp">self</span><span class="o">.</span><span class="n">_paused</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_advance_by_one_step</span> <span class="o">=</span> <span class="kc">True</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_paused</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_V</span> <span class="ow">or</span> \
<span class="p">(</span><span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_ESCAPE</span> <span class="ow">and</span> <span class="bp">self</span><span class="o">.</span><span class="n">_record_video</span><span class="p">):</span> <span class="c1"># Records video. Trigers with V or if in progress by ESC.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_record_video</span> <span class="o">=</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_record_video</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_record_video</span> <span class="ow">and</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_video_frames</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
<span class="c1"># This include captures console, if in the top declaration.</span>
<span class="n">frames</span> <span class="o">=</span> <span class="p">[</span><span class="n">f</span> <span class="k">for</span> <span class="n">f</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_video_frames</span><span class="p">]</span>
<span class="n">fps</span> <span class="o">=</span> <span class="p">(</span><span class="mi">1</span> <span class="o">/</span> <span class="bp">self</span><span class="o">.</span><span class="n">_time_per_render</span><span class="p">)</span>
<span class="n">process</span> <span class="o">=</span> <span class="n">Process</span><span class="p">(</span><span class="n">target</span><span class="o">=</span><span class="n">save_video</span><span class="p">,</span>
<span class="n">args</span><span class="o">=</span><span class="p">(</span><span class="n">frames</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_video_path</span> <span class="o">%</span> <span class="bp">self</span><span class="o">.</span><span class="n">_video_idx</span><span class="p">,</span> <span class="n">fps</span><span class="p">))</span>
<span class="n">process</span><span class="o">.</span><span class="n">start</span><span class="p">()</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_video_frames</span> <span class="o">=</span> <span class="p">[]</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_video_idx</span> <span class="o">+=</span> <span class="mi">1</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_T</span><span class="p">:</span> <span class="c1"># capture screenshot</span>
<span class="n">img</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_read_pixels_as_in_window</span><span class="p">()</span>
<span class="n">imageio</span><span class="o">.</span><span class="n">imwrite</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_image_path</span> <span class="o">%</span> <span class="bp">self</span><span class="o">.</span><span class="n">_image_idx</span><span class="p">,</span> <span class="n">img</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_image_idx</span> <span class="o">+=</span> <span class="mi">1</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_I</span><span class="p">:</span> <span class="c1"># drops in debugger.</span>
<span class="nb">print</span><span class="p">(</span><span class="s1">&#39;You can access the simulator by self.sim&#39;</span><span class="p">)</span>
<span class="kn">import</span> <span class="nn">ipdb</span>
<span class="n">ipdb</span><span class="o">.</span><span class="n">set_trace</span><span class="p">()</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_S</span><span class="p">:</span> <span class="c1"># Slows down simulation.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_run_speed</span> <span class="o">/=</span> <span class="mf">2.0</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_F</span><span class="p">:</span> <span class="c1"># Speeds up simulation.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_run_speed</span> <span class="o">*=</span> <span class="mf">2.0</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_C</span><span class="p">:</span> <span class="c1"># Displays contact forces.</span>
<span class="n">vopt</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">vopt</span>
<span class="n">vopt</span><span class="o">.</span><span class="n">flags</span><span class="p">[</span><span class="mi">10</span><span class="p">]</span> <span class="o">=</span> <span class="n">vopt</span><span class="o">.</span><span class="n">flags</span><span class="p">[</span><span class="mi">11</span><span class="p">]</span> <span class="o">=</span> <span class="ow">not</span> <span class="n">vopt</span><span class="o">.</span><span class="n">flags</span><span class="p">[</span><span class="mi">10</span><span class="p">]</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_D</span><span class="p">:</span> <span class="c1"># turn off / turn on rendering every frame.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_render_every_frame</span> <span class="o">=</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_render_every_frame</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_E</span><span class="p">:</span>
<span class="n">vopt</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">vopt</span>
<span class="n">vopt</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="mi">1</span> <span class="o">-</span> <span class="n">vopt</span><span class="o">.</span><span class="n">frame</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_R</span><span class="p">:</span> <span class="c1"># makes everything little bit transparent.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_transparent</span> <span class="o">=</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transparent</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transparent</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">geom_rgba</span><span class="p">[:,</span> <span class="mi">3</span><span class="p">]</span> <span class="o">/=</span> <span class="mf">5.0</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">geom_rgba</span><span class="p">[:,</span> <span class="mi">3</span><span class="p">]</span> <span class="o">*=</span> <span class="mf">5.0</span>
<span class="k">elif</span> <span class="n">key</span> <span class="o">==</span> <span class="n">glfw</span><span class="o">.</span><span class="n">KEY_M</span><span class="p">:</span> <span class="c1"># Shows / hides mocap bodies</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_show_mocap</span> <span class="o">=</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_show_mocap</span>
<span class="k">for</span> <span class="n">body_idx1</span><span class="p">,</span> <span class="n">val</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">body_mocapid</span><span class="p">):</span>
<span class="k">if</span> <span class="n">val</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
<span class="k">for</span> <span class="n">geom_idx</span><span class="p">,</span> <span class="n">body_idx2</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">geom_bodyid</span><span class="p">):</span>
<span class="k">if</span> <span class="n">body_idx1</span> <span class="o">==</span> <span class="n">body_idx2</span><span class="p">:</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">_show_mocap</span><span class="p">:</span>
<span class="c1"># Store transparency for later to show it.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">extras</span><span class="p">[</span>
<span class="n">geom_idx</span><span class="p">]</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">geom_rgba</span><span class="p">[</span><span class="n">geom_idx</span><span class="p">,</span> <span class="mi">3</span><span class="p">]</span>
<span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">geom_rgba</span><span class="p">[</span><span class="n">geom_idx</span><span class="p">,</span> <span class="mi">3</span><span class="p">]</span> <span class="o">=</span> <span class="mi">0</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">model</span><span class="o">.</span><span class="n">geom_rgba</span><span class="p">[</span>
<span class="n">geom_idx</span><span class="p">,</span> <span class="mi">3</span><span class="p">]</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">sim</span><span class="o">.</span><span class="n">extras</span><span class="p">[</span><span class="n">geom_idx</span><span class="p">]</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">key_callback</span><span class="p">(</span><span class="n">window</span><span class="p">,</span> <span class="n">key</span><span class="p">,</span> <span class="n">scancode</span><span class="p">,</span> <span class="n">action</span><span class="p">,</span> <span class="n">mods</span><span class="p">)</span></div>
<span class="c1"># Separate Process to save video. This way visualization is</span>
<span class="c1"># less slowed down.</span>
<span class="k">def</span> <span class="nf">save_video</span><span class="p">(</span><span class="n">frames</span><span class="p">,</span> <span class="n">filename</span><span class="p">,</span> <span class="n">fps</span><span class="p">):</span>
<span class="n">writer</span> <span class="o">=</span> <span class="n">imageio</span><span class="o">.</span><span class="n">get_writer</span><span class="p">(</span><span class="n">filename</span><span class="p">,</span> <span class="n">fps</span><span class="o">=</span><span class="n">fps</span><span class="p">)</span>
<span class="k">for</span> <span class="n">f</span> <span class="ow">in</span> <span class="n">frames</span><span class="p">:</span>
<span class="n">writer</span><span class="o">.</span><span class="n">append_data</span><span class="p">(</span><span class="n">f</span><span class="p">)</span>
<span class="n">writer</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
</pre></div>
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