mujoko / data /mujoco_py /tests /test_render_pool.py
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import multiprocessing as mp
import os
import subprocess
import sys
from os.path import abspath, dirname, join
import numpy as np
import pytest
from mujoco_py import MjSim, MjRenderPool, load_model_from_xml
from mujoco_py.modder import TextureModder
from mujoco_py.tests.utils import compare_imgs
BASIC_MODEL_XML = """
<mujoco>
<worldbody>
<light name="light1" diffuse=".5 .5 .5" pos="0 0 3" dir="0 0 -1"/>
<camera name="camera1" pos="3 0 0" zaxis="1 0 0" />
<geom name="g1" pos="0.5 0.4 0.3" type="plane" size="1 1 0.1" rgba="1 1 1 1" material="m1" />
<body pos="0 0 1" name="body1">
<joint name="joint1" type="free"/>
<geom name="g2" pos="0 1 0" type="box" size=".1 .2 .3" rgba="1 1 1 1" material="m2" />
<site name="site1" pos="1 0 0" size="0.1" type="sphere"/>
<site name="sensorsurf" pos="0 0.045 0" size=".03 .03 .03" type="ellipsoid" rgba="0.3 0.2 0.1 0.3"/>
</body>
<body pos="1 0 0" name="mocap1" mocap="true">
<geom name="g3" conaffinity="0" contype="0" pos="0 0 0" size="0.01 0.01 0.01" type="box" material="m3" rgba="1 1 1 1"/>
</body>
</worldbody>
<sensor>
<touch name="touchsensor" site="sensorsurf" />
</sensor>
<asset>
<texture name="t1" width="33" height="36" type="2d" builtin="flat" />
<texture name="t2" width="34" height="39" type="2d" builtin="flat" />
<texture name="t3" width="31" height="37" type="2d" builtin="flat" />
<material name="m1" texture="t1" />
<material name="m2" texture="t2" />
<material name="m3" texture="t3" />
</asset>
</mujoco>
"""
@pytest.mark.requires_rendering
def test_spawn():
# pytest and nose both use 'fork' by default, so we
# expect a runtime error
model = load_model_from_xml(BASIC_MODEL_XML)
with pytest.raises(RuntimeError):
MjRenderPool(model, n_workers=3)
@pytest.mark.requires_rendering
def test_multiprocessing():
# pytest doesn't work well with multiprocessing, so just
# run the multiprocessing tests manually by running this
# script as a subprocess
env = os.environ
env['MUJOCO_PY_TEST_ASSET_DIR_PATH'] = abspath(
join(dirname(__file__), '..', 'test_imgs'))
subprocess.check_call([sys.executable, __file__], env=env, shell=True)
def mp_test_create_destroy():
model = load_model_from_xml(BASIC_MODEL_XML)
pool = MjRenderPool(model, n_workers=2)
del pool
# closing before deleting should be fine too
pool = MjRenderPool(model, n_workers=2)
pool.close()
del pool
def mp_test_rendering():
model = load_model_from_xml(BASIC_MODEL_XML)
pool = MjRenderPool(model, n_workers=3)
images = pool.render(100, 100)
assert images.shape == (3, 100, 100, 3)
compare_imgs(images[0], 'test_render_pool.mp_test_rendering.0.png')
assert np.all(images[0] == images[1])
images, depth = pool.render(101, 103, depth=True)
assert images.shape == (3, 103, 101, 3)
assert depth.shape == (3, 103, 101)
assert np.all(images[0] == images[1])
assert np.all(images[1] == images[2])
def mp_test_cameras():
model = load_model_from_xml(BASIC_MODEL_XML)
pool = MjRenderPool(model, n_workers=1)
image = pool.render(100, 100)
assert image.shape == (1, 100, 100, 3)
compare_imgs(image[0], 'test_render_pool.mp_test_cameras.0.png')
image = pool.render(100, 100, camera_name='camera1')
assert image.shape == (1, 100, 100, 3)
compare_imgs(image[0], 'test_render_pool.mp_test_cameras.1.png')
def mp_test_modder():
model = load_model_from_xml(BASIC_MODEL_XML)
pool = MjRenderPool(model, n_workers=2, modder=TextureModder)
images = pool.render(100, 100, randomize=True)
assert images.shape == (2, 100, 100, 3)
# the order of the images aren't guaranteed to be consistent
# between the render runs
images1 = pool.render(100, 100, randomize=False)
assert images1.shape == (2, 100, 100, 3)
if np.all(images[0] == images1[0]) and np.all(images[1] == images1[1]):
images_same = True
elif np.all(images[0] == images1[1]) and np.all(images[1] == images1[0]):
images_same = True
else:
images_same = False
assert images_same
images2 = pool.render(100, 100, randomize=True)
assert images2.shape == (2, 100, 100, 3)
if np.all(images[0] == images2[0]) and np.all(images[1] == images2[1]):
images_same = True
elif np.all(images[0] == images2[1]) and np.all(images[1] == images2[0]):
images_same = True
else:
images_same = False
assert not images_same
def mp_test_states():
sim = MjSim(load_model_from_xml(BASIC_MODEL_XML))
states = []
for val in range(3):
sim.data.qpos[:3] = val * 0.1
states.append(sim.get_state())
pool = MjRenderPool(sim.model, n_workers=3)
images = pool.render(100, 100, states=states[:2])
assert images.shape == (2, 100, 100, 3)
compare_imgs(images[0], 'test_render_pool.mp_test_states.1.png')
compare_imgs(images[1], 'test_render_pool.mp_test_states.2.png')
states = list(reversed(states))
images = pool.render(100, 100, states=states)
assert images.shape == (3, 100, 100, 3)
compare_imgs(images[0], 'test_render_pool.mp_test_states.3.png')
compare_imgs(images[1], 'test_render_pool.mp_test_states.4.png')
compare_imgs(images[2], 'test_render_pool.mp_test_states.5.png')
if __name__ == '__main__':
mp.freeze_support()
mp.set_start_method('spawn')
mp_test_create_destroy()
mp_test_rendering()
mp_test_states()
mp_test_cameras()
mp_test_modder()