%*****Block1 STIM SETUP**** % the number of trials of each stim pairing B1trials_perType = 2; % build the B1 trial list AB_trials = repmat([ A,B ], B1trials_perType, 1); BA_trials = repmat([ B,A ], B1trials_perType, 1); % bind all the trial types to define the block's trials B1_trialList = [AB_trials; BA_trials;]; % read in the images and create the required textures: {A,B} B1_images = []; B1_images{1} = imread('./images/1.bmp'); B1_images{2} = imread('./images/2.bmp'); % load all the textures B1_textures = []; for B1Texture_index = 1 : size(B1_images, 2) % Number of stims B1_textures{B1Texture_index}= Screen('MakeTexture', wPtr, B1_images{B1Texture_index}); end % load the textures into an array mapping onto corresponding choice ids textures = []; textures(A) = B1_textures{1}; % {A,B} textures(B) = B1_textures{2}; %****BEGIN B1_test***** B1Complete = false; numB1Blocks = 1; %*******Determines # of Blocks******* B1block_index = 0; no_response = false; % loop through the B1 phase while ~B1Complete % track trial ids trial_ids = []; % track trial type trial_stimuli = []; %track response trial_response = []; % track which stim was choosen trial_selectedStim = []; % track the rt trial_RT = []; % track the accuracy trial_accuracy = []; % increment the block index B1block_index = B1block_index + 1; % random_index = randperm(size(B1_trialList, 1)); randomized_trialList = B1_trialList([1,3,2,4],:); %(random_index,:); trial_index = 1; while trial_index <= size(randomized_trialList, 1) % Fixation fixation_text = '+'; Screen('TextFont',wPtr,'Times'); Screen('TextStyle',wPtr,0); Screen('TextColor',wPtr,[255 255 255]); Screen('TextSize',wPtr,80); DrawFormattedText(wPtr,fixation_text,'center','center'); Screen(wPtr, 'Flip'); % show the fixation for 1 sec WaitSecs(1); % get the current trial's info L = randomized_trialList(trial_index, 1); R = randomized_trialList(trial_index, 2); % NetStation('Event',trial_pair,EventTime+offset - (1.81e-05)*(EventTime - % Synchtime));); % define the correct choice if L==1 || L==3 % A or C correct_choice = left_button; % correct_choice = up_key; elseif L==2 || L==4 % B or D correct_choice = right_button; % correct_choice = down_key; end %rect=[left_rect_test',right_rect_test']; %rect=[down_rect',up_rect']; % For some reason need to be reversed % now draw the stim Screen('DrawTexture', wPtr, textures(L), [], left_rect_test); Screen('DrawTexture', wPtr, textures(R), [], right_rect_test); Screen(wPtr, 'Flip'); % start the trial timer; startTime = GetSecs(); wait_stamp=GetSecs; % display "tmp" while 1 % [a ab] = JoyMEX(0); [ keyIsDown, seconds, keyCode ] = KbCheck(GPindx); if keyIsDown if keyCode(left_button) && left_button==correct_choice subject_choice = left_button; no_response = false; trlResponse = 1; trlAccuracy = 1; break; elseif keyCode(right_button) && right_button==correct_choice subject_choice = right_button; no_response = false; trlResponse = 1; trlAccuracy = 1; break; elseif keyCode(left_button) && left_button~=correct_choice % supoptimal subject_choice = left_button; no_response = false; trlResponse = 1; trlAccuracy = 0; break; elseif keyCode(right_button) && right_button~=correct_choice % supoptimal subject_choice = right_button; no_response = false; trlResponse = 1; trlAccuracy = 0; break; end elseif(GetSecs-wait_stamp) > TSTDEADLINE, subject_choice = 9999; no_response = true; trlResponse = -1; trlAccuracy = -1; break; end end % stop the trial timer RT = GetSecs() - startTime; % determine if they selected the right or left stim if subject_choice == correct_choice trlselectedStim = 1; else trlselectedStim = 0; end % determine the reward feedback Screen('TextSize',wPtr,70); Screen('TextFont',wPtr,'Times'); Screen('TextStyle',wPtr,1); % Store the trial data % % update the trial number list trial_ids = [trial_ids; trial_index]; % store the trial stimuli trial_stimuli = [trial_stimuli; randomized_trialList(trial_index,:)]; %store response trial_response = [trial_response; trlResponse]; % store the RT trial_RT = [trial_RT; RT]; % store the subject's choice trial_selectedStim = [trial_selectedStim; trlselectedStim]; % store accuracy independent of feedback trial_accuracy = [trial_accuracy; trlAccuracy]; % increment the trial index trial_index = trial_index + 1; end % check to see if B1 is done if B1block_index >= numB1Blocks B1Complete = true; end end % *****END OF B1_test*****