%*****PRACTICE STIM SETUP**** % the number of trials of each stim pairing practrials_perType = 2; % build the practice trial list Ayi_trials = repmat([ A,y,i ], practrials_perType, 1); Ayc_trials = repmat([ A,y,c ], practrials_perType, 1); Abi_trials = repmat([ A,b,i ], practrials_perType, 1); Abc_trials = repmat([ A,b,c ], practrials_perType, 1); Byi_trials = repmat([ B,y,i ], practrials_perType, 1); Byc_trials = repmat([ B,y,c ], practrials_perType, 1); Bbi_trials = repmat([ B,b,i ], practrials_perType, 1); Bbc_trials = repmat([ B,b,c ], practrials_perType, 1); % bind all the trial types to define the block's trials practice_trialList = [Ayi_trials; Ayc_trials; Abi_trials; Abc_trials; Byi_trials; Byc_trials; Bbi_trials; Bbc_trials]; % read in the images and create the required textures: {A,B}{y,b} prac_images = []; prac_images{1}{1} = imread('./images/1_Y.bmp'); prac_images{1}{2} = imread('./images/1_B.bmp'); prac_images{1}{3} = imread('./images/1_1.bmp'); prac_images{1}{4} = imread('./images/1_0.bmp'); prac_images{1}{5} = imread('./images/1.bmp'); prac_images{2}{1} = imread('./images/2_Y.bmp'); prac_images{2}{2} = imread('./images/2_B.bmp'); prac_images{2}{3} = imread('./images/2_1.bmp'); prac_images{2}{4} = imread('./images/2_0.bmp'); prac_images{2}{5} = imread('./images/2.bmp'); % % % randomize the images - No keep them known for practice. % % randx_i=randperm(size(prac_images,2)); % % count=1; % % for randx=1:size(prac_images) % % prac_images{count} = prac_images{randx_i(randx)}; % % count=count+1; % % end % load all the textures prac_textures = []; for pracTexture_index = 1 : size(prac_images, 2) % Number of stims for color_index = 1 : size(prac_images{pracTexture_index}, 2) %1=Y, 2=B, 3=1, 4=0, 5=k prac_textures{pracTexture_index}{color_index} = Screen('MakeTexture', wPtr, prac_images{pracTexture_index}{color_index}); end end % load the textures into an array mapping onto corresponding choice ids textures = []; textures(A,y,i) = prac_textures{1}{1}; % {A,B}{y,b} textures(A,y,c) = prac_textures{1}{1}; textures(A,b,i) = prac_textures{1}{2}; textures(A,b,c) = prac_textures{1}{2}; textures(B,y,i) = prac_textures{2}{1}; textures(B,y,c) = prac_textures{2}{1}; textures(B,b,i) = prac_textures{2}{2}; textures(B,b,c) = prac_textures{2}{2}; FBtextures(A,1) = prac_textures{1}{3}; % {A,B}{rew,norew} FBtextures(A,2) = prac_textures{1}{4}; FBtextures(B,1) = prac_textures{2}{3}; FBtextures(B,2) = prac_textures{2}{4}; %****BEGIN PRE-PRACTICE***** practiceComplete = false; numPracticeBlocks = 1; %*******Determines # of Blocks******* pracblock_index = 0; no_response = false; % loop through the pracitce phase while ~practiceComplete % track trial ids trial_ids = []; % track trial type trial_stimuli = []; %track response trial_response = []; % track which stim was choosen trial_selectedStim = []; % track the rt trial_RT = []; % track the accuracy trial_accuracy = []; % track the feedback trial_feedback = []; no_response = [] ; % increment the block index pracblock_index = pracblock_index + 1; random_index = randperm(size(practice_trialList, 1)); randomized_trialList = practice_trialList(random_index,:); trial_index = 1; while trial_index <= size(randomized_trialList, 1) % Fixation fixation_text = '+'; Screen('TextFont',wPtr,'Times'); Screen('TextStyle',wPtr,0); Screen('TextColor',wPtr,[255 255 255]); Screen('TextSize',wPtr,80); DrawFormattedText(wPtr,fixation_text,'center','center'); Screen(wPtr, 'Flip'); % show the fixation for 1 sec WaitSecs(1); % get the current trial's info type = randomized_trialList(trial_index, 1); color = randomized_trialList(trial_index, 2); congru = randomized_trialList(trial_index, 3); % NetStation('Event',trial_pair,EventTime+offset - (1.81e-05)*(EventTime - % Synchtime));); % define the correct choice if color==1 correct_choice = left_button; elseif color==2 correct_choice = right_button; end % define the window side based on congruency if color==1 && congru==1 %(yellow-congruent==left) rect = left_rect; elseif color==1 && congru==2 %(yellow-incongruent==right) rect = right_rect; elseif color==2 && congru==1 %(blue-congruent==right) rect = right_rect; elseif color==2 && congru==2 %(blue-incongruent==left) rect = left_rect; end % now draw the stim Screen('DrawTexture', wPtr, textures(type,color,congru), [], rect); Screen(wPtr, 'Flip'); % start the trial timer; startTime = GetSecs(); wait_stamp=GetSecs; while 1 [ keyIsDown, seconds, keyCode ] = KbCheck(GPindx); if keyIsDown if keyCode(left_button) && left_button==correct_choice subject_choice = left_button; no_response = false; trlResponse = 1; trlAccuracy = 1; break; elseif keyCode(right_button) && right_button==correct_choice subject_choice = right_button; no_response = false; trlResponse = 1; trlAccuracy = 1; break; elseif keyCode(left_button) && left_button~=correct_choice % ERROR! subject_choice = left_button; no_response = false; trlResponse = 1; trlAccuracy = 0; break; elseif keyCode(right_button) && right_button~=correct_choice % ERROR! subject_choice = right_button; no_response = false; trlResponse = 1; trlAccuracy = 0; break; end elseif(GetSecs-wait_stamp) > PREPRACT_RESPDEADLINE, subject_choice = no_response; no_response = true; trlResponse = -1; trlAccuracy = -1; break; end end % stop the trial timer RT = GetSecs() - startTime; % determine if they selected the right or left stim if subject_choice == correct_choice trlselectedStim = 1; else trlselectedStim = 0; end % determine the reward feedback Screen('TextSize',wPtr,70); Screen('TextFont',wPtr,'Times'); Screen('TextStyle',wPtr,1); if no_response == true Screen('TextColor',wPtr,[255 0 0]); reward_text = 'Respond Faster'; elseif no_response == false if trlAccuracy == 0 Screen('TextColor',wPtr,[255 0 0]); reward_text = 'ERROR!'; elseif trlAccuracy == 1 Screen('TextColor',wPtr,[0 255 0]); reward_text = 'Good'; end end % now show feedback based on response and stim contingencies DrawFormattedText(wPtr,reward_text,'center','center'); Screen(wPtr, 'Flip'); % show the feedback for 1 sec WaitSecs(1); % increment the trial index trial_index = trial_index + 1; end % check to see if practice is done if pracblock_index >= numPracticeBlocks practiceComplete = true; end end % *****END OF PRE-PRACTICE*****