--- language: - en tags: - vision-language-action - gaming-agent - fps - action-chunk - event-driven-control license: other --- # GamePlayer-1.4M This is the frozen broad multi-game SFT mixture used in the EventChunk-FPS research lineage. ## Contents - Train: 1,351,283 conversation rows, 10,677,608 effective assistant turns. - Validation: 73,980 conversation rows, 586,786 effective assistant turns. - Total: 1,425,263 rows and 11,264,394 image/action supervision turns. - 23,509 train and 1,359 validation trajectory groups, with zero reported train/validation trajectory overlap and zero missing image paths. - Action horizons: 8, 12, 16, or 24 atomic actions. The source data comes from [OpenP2P](https://huggingface.co/elefantai/open-p2p), [CrossFPS](https://huggingface.co/datasets/zizhaotong/CrossFPS-train), [CS2](https://huggingface.co/datasets/RekaAI/CS2-10k), [Gaming500](https://huggingface.co/datasets/markov-ai/gaming-500-hours), and a small ViZDoom success-anchor set we created. You can get the source video from these repo, cause we just provide the frames from codec. See `sft_v16_scale100_mixture.manifest.json` and `validation.json` under `archives/metadata.tar` for exact source and game counts. ## Format Rows use ShareGPT-style multi-turn conversations. `images` contains one RGB path per decision; each assistant turn contains a strict action-chunk DSL: ```text

m=... h=... i=...

k=... x=... y=... l=... r=... m=... ... ```