| | extends Node3D |
| |
|
| | @onready var levels = [$Level1, $Level2, $Level3, $Level4] |
| | # @onready var levels = [$Level4] |
| | var cam_index = 0 |
| | var is_fly_cam = false |
| | # Called when the node enters the scene tree for the first time. |
| | func _ready(): |
| | var index = 0 |
| | for player in $Players.get_children(): |
| | player.reset.connect(reset_player) |
| | player.current_level = index |
| | index += 1 |
| | index = index % len(levels) |
| | player.game_over() |
| | |
| | func reset_player(player: Player, end=false): |
| | # reset the player's position |
| | if end: |
| | player.current_level = (player.current_level + 1) % len(levels) |
| | var current_level = levels[player.current_level] |
| |
|
| | var spawn_box = current_level.get_node("SpawnBox") |
| | var goal = current_level.get_node("EndGate") |
| |
|
| | var spawn_point = spawn_box.get_spawn_point() |
| | player.global_position = spawn_point |
| | player.goal = goal |
| |
|
| | func _input(event): |
| | if event.is_action_pressed("ui_right"): |
| | $Players.get_child(cam_index).deactivate_cam() |
| | cam_index = (cam_index + 1) % $Players.get_children().size() |
| | $Players.get_child(cam_index).activate_cam() |
| |
|
| | if event.is_action_pressed("ui_left"): |
| | $Players.get_child(cam_index).deactivate_cam() |
| | cam_index = (cam_index - 1) % $Players.get_children().size() |
| | $Players.get_child(cam_index).activate_cam() |
| | |
| | if event.is_action_pressed("flycam"): |
| | print("fly cam") |
| | if is_fly_cam: |
| | $Players.get_child(cam_index).activate_cam() |
| | $FlyCam/Camera3D.set_current(false) |
| | is_fly_cam = false |
| | else: |
| | $Players.get_child(cam_index).deactivate_cam() |
| | $FlyCam/Camera3D.set_current(true) |
| | is_fly_cam = true |
| |
|