| using Godot; | |
| public partial class GameSceneManager : Node3D | |
| { | |
| [] | |
| public AreaPositionRandomizer GoalManager { get; set; } | |
| [] | |
| public AreaPositionRandomizer ObstacleManager { get; set; } | |
| [] | |
| public Player Player { get; set; } | |
| // Called when the node enters the scene tree for the first time. | |
| public override void _Ready() | |
| { | |
| Reset(); | |
| } | |
| public void Reset() | |
| { | |
| GoalManager.Reset(); | |
| ObstacleManager.Reset(); | |
| Player.Reset(); | |
| } | |
| } | |