[gd_scene load_steps=13 format=3 uid="uid://qofctg4fc0c2"] [ext_resource type="Script" path="res://scenes/game_scene/area_position_randomizer.gd" id="1_btskf"] [ext_resource type="Script" path="res://scenes/game_scene/game_scene_manager.gd" id="1_ihj32"] [ext_resource type="PackedScene" uid="uid://fhnd4o88w5p4" path="res://scenes/player/player.tscn" id="3_j13wo"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g301e"] transparency = 1 albedo_color = Color(0, 1, 0.166667, 0.756863) [sub_resource type="BoxMesh" id="BoxMesh_wnjao"] [sub_resource type="BoxShape3D" id="BoxShape3D_mblpq"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_irk0a"] transparency = 1 albedo_color = Color(0, 1, 0.166667, 0.313726) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t0cxi"] transparency = 1 albedo_color = Color(1, 0, 0, 0.756863) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qu1jy"] transparency = 1 albedo_color = Color(1, 0, 0, 0.313726) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ahva"] albedo_color = Color(0.8, 0.8, 0.8, 1) [sub_resource type="BoxMesh" id="BoxMesh_eh8qq"] material = SubResource("StandardMaterial3D_1ahva") size = Vector3(10, 0.1, 10) [sub_resource type="BoxShape3D" id="BoxShape3D_wmgsa"] size = Vector3(10, 1, 10) [node name="GameScene" type="Node3D" node_paths=PackedStringArray("goal_manager", "obstacle_manager", "player")] script = ExtResource("1_ihj32") goal_manager = NodePath("GoalManager") obstacle_manager = NodePath("ObstacleManager") player = NodePath("Player") [node name="GoalManager" type="Node3D" parent="."] script = ExtResource("1_btskf") [node name="Goal" type="Area3D" parent="GoalManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, -4) collision_layer = 2 monitorable = false [node name="MeshInstance3D" type="MeshInstance3D" parent="GoalManager/Goal"] material_override = SubResource("StandardMaterial3D_g301e") mesh = SubResource("BoxMesh_wnjao") [node name="CollisionShape3D" type="CollisionShape3D" parent="GoalManager/Goal"] shape = SubResource("BoxShape3D_mblpq") [node name="SpawnPosition" type="MeshInstance3D" parent="GoalManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, 4) material_override = SubResource("StandardMaterial3D_irk0a") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition2" type="MeshInstance3D" parent="GoalManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, 4) material_override = SubResource("StandardMaterial3D_irk0a") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition3" type="MeshInstance3D" parent="GoalManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, -4) material_override = SubResource("StandardMaterial3D_irk0a") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition4" type="MeshInstance3D" parent="GoalManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, -4) material_override = SubResource("StandardMaterial3D_irk0a") mesh = SubResource("BoxMesh_wnjao") [node name="ObstacleManager" type="Node3D" parent="."] script = ExtResource("1_btskf") [node name="Obstacle" type="Area3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -2) collision_layer = 4 monitorable = false [node name="MeshInstance3D" type="MeshInstance3D" parent="ObstacleManager/Obstacle"] material_override = SubResource("StandardMaterial3D_t0cxi") mesh = SubResource("BoxMesh_wnjao") [node name="CollisionShape3D" type="CollisionShape3D" parent="ObstacleManager/Obstacle"] shape = SubResource("BoxShape3D_mblpq") [node name="SpawnPosition" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition2" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition3" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 0) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition4" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 0) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition5" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, -1) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition6" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, -2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition7" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, -2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition8" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, -2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition9" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition10" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -1) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition11" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 1) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition12" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition13" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, 2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition14" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, 2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition15" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 2) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="SpawnPosition16" type="MeshInstance3D" parent="ObstacleManager"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 1) material_override = SubResource("StandardMaterial3D_qu1jy") mesh = SubResource("BoxMesh_wnjao") [node name="Ground" type="StaticBody3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] mesh = SubResource("BoxMesh_eh8qq") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45, 0) shape = SubResource("BoxShape3D_wmgsa") [node name="Player" parent="." node_paths=PackedStringArray("game_scene_manager", "goal", "obstacle", "ai_controller") instance=ExtResource("3_j13wo")] game_scene_manager = NodePath("..") goal = NodePath("../GoalManager/Goal") obstacle = NodePath("../ObstacleManager/Obstacle") ai_controller = NodePath("AIController3D") [connection signal="body_entered" from="GoalManager/Goal" to="Player" method="_on_goal_body_entered"] [connection signal="body_entered" from="ObstacleManager/Obstacle" to="Player" method="_on_obstacle_body_entered"]