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https://create.roblox.com/docs/en-us/cloud | Cloud API reference | markdown | # Cloud API reference
With Open Cloud, you can access Roblox resources through standard [REST](https://en.wikipedia.org/wiki/REST) APIs, which lets you build everything from command line automation tools to complex web apps. You can update games, restart servers, work with your data stores and memory stores, manage us... | [] | 564 | 917d70aa0e453e661775ddd65ba46fc53f8a8aef1713a7302fc0131e25d50ea9 | 2026-10-01T07:54:15.403755Z |
https://create.roblox.com/docs/en-us/assets | Create and access millions of assets | markdown | # Create and access millions of assets
Assets are anything you publish to the Roblox cloud, like 3D models with scripts, textures, multimedia files, Studio plugins, and much more. You can reuse assets across all of your creations and share them with the community.
[Learn more about assets](/docs/en-us/projects/assets... | [] | 542 | a78d9070b6c1ea0135a43d6de4f1d3babc651eda0be03e5fc3ee0970193ebf7c | 2026-10-01T07:54:15.407056Z |
https://create.roblox.com/docs/en-us/avatar | Avatar, a system of expression | markdown | # Avatar, a system of expression
Every Roblox user is represented by an **avatar** — a fully customizable 3D character with cosmetics, clothing, and accessories that persist across games on the platform. At their core, avatars are deeply personal because they symbolize one's digital identity, uniquely crafted by indiv... | [] | 2,627 | 3fd0aa723a77452e259c8f43114cc284d380ca3f0d0d92cdd90a6445f9738388 | 2026-10-01T07:54:15.434951Z |
https://create.roblox.com/docs/en-us/creator-programs | Creator programs | markdown | # Creator programs
Roblox offers various programs for creators on the platform to provide additional support and exposure. Below, we share programs that are available publicly for creators. Check them out and see what you qualify for.
#### Android TV Pilot Program
**Status: Open**
Helps a curated cohort of creators... | [] | 864 | 72e2add3d5043eaea2ce81ec51edd5c5a5d986900cdf4f4ab89c4d5903f93ba0 | 2026-10-01T07:54:15.747762Z |
https://create.roblox.com/docs/en-us/education/educator-onboarding/landing | Educator onboarding | markdown | # Educator onboarding
This course introduces you to Roblox, preparing you to feel confident in using Roblox as an educational tool. Training, which includes setting up a Roblox account and software on your device, will take 30 to 45 minutes.
### Learning objectives
- Understand how to implement Roblox software and a... | [] | 369 | b9568203cea3796973495324d4db9e662e9631d02cdcd02ca584a060c3c817c3 | 2026-10-01T07:54:15.766994Z |
https://create.roblox.com/docs/en-us/experiences | Get started with experiences on Roblox | markdown | # Get started with experiences on Roblox
Roblox is a 3D creation platform that provides an all-in-one IDE that includes the Roblox Engine, a client emulator, and all the tools and APIs you need to start creating Roblox experiences.
#### Get Studio and take the tour
Get acclimated with Studio by downloading and launc... | [] | 538 | b7f9a632440eba544e9ddf53170048403b83ee9d490c53cbc35a1d9106224df2 | 2026-10-01T07:54:16.066879Z |
https://create.roblox.com/docs/en-us/get-started | Get Started | markdown | # Get Started
Welcome to Roblox, we're glad youʼre here! Itʼs an exciting time to develop on Roblox. This guide is a crash course in all things Roblox, covering the most commonly asked questions by developers:
- Why should I develop on Roblox?
- How is Roblox different from other platforms?
- What tools does Roblox p... | [] | 323 | 3f5158b51b3060c61d4908d4e727313eb317018e9bd2bbb38c390e61cf6c57a0 | 2026-10-01T07:54:16.105723Z |
https://create.roblox.com/docs/en-us/production/analytics | Analytics | markdown | # Analytics
Roblox offers a variety of analytics features to help you chart your game's growth, technical performance, track user behavior and retention, and find opportunities for optimization. You can use analytics to understand what actions you can take to grow your game.
If this is your first time engaging with a... | [] | 1,745 | 5c6abf6001cf85c3823f2d48936c3d528172254e22c884fbfd437a872d3bfd74 | 2026-10-01T07:54:16.120173Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Accessory | Class: Accessory | class | # Class: Accessory
> An item that a Character can wear.
## Description
The Accessory Instance is the parent Instance of all accessories (regardless
of their specific accessory type). It typically has a child Handle with a
child Attachment and a WrapLayer in the case of Layered Clothing.
The Accessory class is the s... | [
{
"language": "json",
"code": "{\n \"type\": \"AccessoryType\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data... | 2,131 | 37dbf450f4c51e72227ecab861e7036e9c1594d0b70d35fe3e0187f0b7f12754 | 2026-10-01T07:54:16.469909Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AccessoryDescription | Class: AccessoryDescription | class | # Class: AccessoryDescription
> Describes the appearance of an [Accessory](/docs/reference/engine/classes/Accessory.md) for the
> [HumanoidDescription](/docs/reference/engine/classes/HumanoidDescription.md).
## Description
**AccessoryDescription** is an object that stores the description for an
[Accessory](/docs/ref... | [
{
"language": "json",
"code": "{\n \"type\": \"AccessoryType\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data... | 3,135 | a47da59cc57cf1a5376c3f4cca859246f1e257d20fd3b9c4d98a84c448829862 | 2026-10-01T07:54:16.518005Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Accoutrement | Class: Accoutrement | class | # Class: Accoutrement
> An object that can attach to a player's character.
## Description
An Accoutrement welds its child [part](/docs/reference/engine/classes/Part.md) called "Handle" to the
player's character. You can change the position and rotation of the Handle
part using the [AttachmentPos](/docs/reference/eng... | [
{
"language": "json",
"code": "{\n \"type\": \"CFrame\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Transform\"... | 2,379 | 64df0a8a20dc6e4e39bb6dec13e29ba27b7ae9a5530523b41e40097c516c6ca7 | 2026-10-01T07:54:16.832134Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Actor | Class: Actor | class | # Class: Actor
> An [Actor](/docs/reference/engine/classes/Actor.md) is a container for code that can be safely split into its own
> thread.
## Description
An [Actor](/docs/reference/engine/classes/Actor.md) is a container for code that can be safely split into its own
thread using [task.desynchronize()](/docs/refer... | [
{
"language": "lua",
"code": "local actor = script:GetActor()\n\n-- Print out a message when a greeting message is sent to the Actor\n-- this script is a descendant of.\nlocal connection = actor:BindToMessage(\"Greeting\", function(message)\n print(\"Received Greeting Message:\", message)\nend)"
},
{
... | 3,623 | 121d5e0e7ecf48343d45452de6c258442fc8c774495364acfa063b85c2ff0ce4 | 2026-10-01T07:54:16.841085Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AdGui | Class: AdGui | class | # Class: AdGui
> A surface-based GUI that displays immersive ads on a face of a [Part](/docs/reference/engine/classes/Part.md) in
> the 3D world.
## Description
[AdGui](/docs/reference/engine/classes/AdGui.md) is a [SurfaceGuiBase](/docs/reference/engine/classes/SurfaceGuiBase.md) that renders immersive display ads
... | [
{
"language": "json",
"code": "{\n \"type\": \"AdShape\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ... | 3,410 | 42e848163f1c870e5625ff774b8115caeea7b32f80842ce433cb3d485c7a60df | 2026-10-01T07:54:16.867028Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AdPortal | Class: AdPortal | class | # Class: AdPortal
> A portal that teleports players to a sponsored experience as part of immersive
> ads.
## Description
An `AdPortal` is an instance that must be parented to a [Part](/docs/reference/engine/classes/Part.md) —
attempting to parent it elsewhere throws an error. When added to the data
model, it registe... | [
{
"language": "json",
"code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\... | 2,225 | 88da7f89a1204ffb151138fa0e075697994d50a830be054643369d6cd6130a6f | 2026-10-01T07:54:17.138239Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AdService | Class: AdService | class | # Class: AdService
> The service responsible for in-experience advertising.
## Description
[AdService](/docs/reference/engine/classes/AdService.md) is responsible for in-experience advertising. This includes
[rewarded video](/docs/en-us/production/promotion/rewarded-video-ads.md) and
[ad integrations](/docs/en-us/pr... | [
{
"language": "lua",
"code": "local AdService = game:GetService(\"AdService\")\nlocal ReplicatedStorage = game:GetService(\"ReplicatedStorage\")\nlocal Players = game:GetService(\"Players\")\n\nlocal YOUR_CAMPAIGN_ID = \"123\" -- Enter your ad integration campaign ID from ads manager here.\nlocal AD_INTEGRA... | 5,590 | d3da8bedeebd86bc44a063ebbde383ce6a65f807e82842fd9efab200c2be6c6b | 2026-10-01T07:54:17.181043Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AdvancedDragger | Class: AdvancedDragger | class | # Class: AdvancedDragger
> An unfinished advanced variant of the [Dragger](/docs/reference/engine/classes/Dragger.md) class.
## Description
An unfinished advanced variant of the [Dragger](/docs/reference/engine/classes/Dragger.md) class. Internally, this
object is an identical implementation of the Dragger class.
#... | [] | 1,587 | 371e1c2c4c66b8b221db9876a65535325f702163aed5e3023f216d8163a9c220 | 2026-10-01T07:54:17.183058Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AirController | Class: AirController | class | # Class: AirController
> A physics character controller that governs movement while a character is
> airborne.
## Description
An [AirController](/docs/reference/engine/classes/AirController.md) is a [ControllerBase](/docs/reference/engine/classes/ControllerBase.md) that a
[ControllerManager](/docs/reference/engine/c... | [
{
"language": "json",
"code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Balance\",\n... | 3,177 | c28017f1f9d21a1e6ed5ea2401303dc8f50ee7ad4dc82c87e502a5c3b1db37d0 | 2026-10-01T07:54:17.265476Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AlignOrientation | Class: AlignOrientation | class | # Class: AlignOrientation
> Constraint which applies torque to align two attachments, or to align one
> attachment with a goal orientation.
## Description
The `AlignOrientation` constraint applies torque to align two attachments, or
to align one attachment with a goal orientation. As indicated by the name, it
only a... | [
{
"language": "json",
"code": "{\n \"type\": \"AlignType\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"AlignOri... | 4,772 | 3551fcf5afbaa6476abb7e3cf6aa27c36105ea9023842f5e57a522de00f55d8c | 2026-10-01T07:54:17.467924Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AlignPosition | Class: AlignPosition | class | # Class: AlignPosition
> Constraint which applies force to move two attachments together, or to move
> one attachment to a goal position.
## Description
The `AlignPosition` constraint applies force to move two attachments together,
or to move one attachment to a goal position. As indicated by the name, it
only affec... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"AlignPosit... | 4,612 | cf9e2b15d9ff59401e64484c291522a10a81ac10abe045ea2fc2583e565abe42 | 2026-10-01T07:54:17.491948Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AnalyticsService | Class: AnalyticsService | class | # Class: AnalyticsService
> Collection of methods that allows you to track how users interact with your
> experiences.
## Description
`AnalyticsService` is a collection of methods that allows you to track how
users interact with your experiences, specifically player progression,
in-experience economy, funnels, and c... | [
{
"language": "json",
"code": "{\n \"type\": \"string\",\n \"access\": \"ReadOnly\",\n \"security\": {\n \"read\": \"LocalUserSecurity\",\n \"write\": \"LocalUserSecurity\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"deprecated\": true,\n \"thread_safe... | 9,709 | 017b359645056e6cef89bcb22c92ad89dabfc9abbf55f53463c3224b2938e4c3 | 2026-10-01T07:54:17.518198Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AngularVelocity | Class: AngularVelocity | class | # Class: AngularVelocity
> Applies torque on an assembly to maintain a constant angular velocity.
## Description
The `AngularVelocity` constraint applies torque on an assembly to maintain a
**constant** angular velocity. Alternatively:
- If you want to control the amount of torque applied, use a [Torque](/docs/refe... | [
{
"language": "json",
"code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Torque\",\... | 2,815 | 7ca31a7fb535670be51909dbf122150ef4838bca7597a3bd2298ba3d07fee826 | 2026-10-01T07:54:17.606439Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Animation | Class: Animation | class | # Class: Animation
> References an animation asset which can be loaded by an
> [AnimationController](/docs/reference/engine/classes/AnimationController.md).
## Description
An object that references an animation asset
([AnimationId](/docs/reference/engine/classes/Animation.md)) which can be loaded by an
[AnimationCon... | [
{
"language": "json",
"code": "{\n \"type\": \"Content\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ... | 2,330 | 86a6fe552a16db0d05c57b4e70ffcd6c2cac1fd7a709527497eb90b6bbba9629 | 2026-10-01T07:54:17.780352Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationClipProvider | Class: AnimationClipProvider | class | # Class: AnimationClipProvider
> Provides functions to load and preview [AnimationClips](/docs/reference/engine/classes/AnimationClip.md).
## Description
Provides functions to load and preview [AnimationClips](/docs/reference/engine/classes/AnimationClip.md).
It includes a number of functions that are useful when wo... | [] | 3,522 | ebdf5ca3d7d05e017b39ed80dc66d7ec7c81619f81b00a405418804743102f8d | 2026-10-01T07:54:17.840298Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationClip | Class: AnimationClip | class | # Class: AnimationClip
> Represents all types of animation data that the Roblox animation system can
> consume.
## Description
The non-creatable [AnimationClip](/docs/reference/engine/classes/AnimationClip.md) instance type represents abstract
animation data that can be fed to the Roblox animation system.
[KeyframeS... | [
{
"language": "json",
"code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ... | 2,753 | 06e616aa469faea3a11cee2a131627371fb2cd882760def39f404bc7af2b3eae | 2026-10-01T07:54:17.850518Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationConstraint | Class: AnimationConstraint | class | # Class: AnimationConstraint
> Aligns two [BaseParts](/docs/reference/engine/classes/BasePart.md) with an animate-able kinematic or
> force-based joint that supports physical simulation (ragdoll, arm strength).
> The default joint type for R15 avatar rigs.
## Description
#### Replaces Motor6D for Avatar rigs
As par... | [
{
"language": "lua",
"code": "-- Before (Motor6D): writing to C0 directly\nlocal originalC0 = neck.C0\nRunService.RenderStepped:Connect(function()\n neck.C0 = originalC0 * computeNeckRotation()\nend)\n\n-- After (AnimationConstraint): multiplying into Transform during PreSimulation\nRunService.PreSimulat... | 4,700 | f730402bcc2d66d84d34c4bcecab632e7f69cfa047c9cc8ecb2cd820af91eb17 | 2026-10-01T07:54:17.923145Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationController | Class: AnimationController | class | # Class: AnimationController
> Allows animations to be loaded and applied to a character or model in place of
> a [Humanoid](/docs/reference/engine/classes/Humanoid.md).
## Description
An object which allows animations to be loaded and applied to a character or
model in place of a [Humanoid](/docs/reference/engine/c... | [
{
"language": "lua",
"code": "local InsertService = game:GetService(\"InsertService\")\n\n-- Load a model for demonstration\nlocal npcModel = InsertService:LoadAsset(516159357):GetChildren()[1]\nnpcModel.Name = \"NPC\"\nnpcModel.PrimaryPart.Anchored = true\nnpcModel:SetPrimaryPartCFrame(CFrame.new(0, 5, 0))... | 3,211 | 543be4d45fa2e70667556af8fd1b3d033ab3534445230673c3c11d6af26efe0d | 2026-10-01T07:54:18.102756Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationNodeDefinition | Class: AnimationNodeDefinition | class | # Class: AnimationNodeDefinition
> A single node within an animation graph, connected to other nodes through
> named input pins.
## Description
Represents one node in an animation graph, the node-based system that combines
animation clips and poses at runtime. Its
[NodeType](/docs/reference/engine/classes/AnimationN... | [
{
"language": "json",
"code": "{\n \"type\": \"string\",\n \"access\": \"ReadOnly\",\n \"security\": {\n \"read\": \"RobloxScriptSecurity\",\n \"write\": \"RobloxScriptSecurity\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",... | 2,558 | e22fdeab770ddd767a6021c96d0ea97c4d78d32de08ca98786e9b6ce02922cd1 | 2026-10-01T07:54:18.171836Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationRigData | Class: AnimationRigData | class | # Class: AnimationRigData
> Used to store information regarding the model an animation was authored for.
## Description
An AnimationRigData instance commonly appears in the Data Model as a child of
an AnimationClip. It is used to store information regarding the source rig an
animation was authored for. It is current... | [] | 1,613 | d2dc9800f8736c05e62ad4bd0dbc0ecbdea5d563fab9f0082a1e628758aadb75 | 2026-10-01T07:54:18.195958Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Animator | Class: Animator | class | # Class: Animator
> Responsible for the playback and replication of [Animations](/docs/reference/engine/classes/Animation.md).
## Description
`Animator` is the main class responsible for the playback and replication of
[Animations](/docs/reference/engine/classes/Animation.md). All replication of playing
[AnimationTr... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": false\n },\n \"thread_safety\": \"Safe\",\n \"category\": \"Behavior\",\... | 4,818 | ce66df7da0a698a91bc83a993a285cba2cee6ceb4c6067cdc2fb50de7cb43432 | 2026-10-01T07:54:18.470638Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationTrack | Class: AnimationTrack | class | # Class: AnimationTrack
> Controls the playback of an animation on an [Animator](/docs/reference/engine/classes/Animator.md).
## Description
Controls the playback of an animation on an [Animator](/docs/reference/engine/classes/Animator.md). This object
cannot be created, instead it is returned by the
[Animator:LoadA... | [
{
"language": "json",
"code": "{\n \"type\": \"Animation\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\"... | 12,862 | b08bc437d1eeca0c42e545cb0b3f4af5e308eb0d13019b1db3211beabea3637b | 2026-10-01T07:54:18.532583Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/ArcHandles | Class: ArcHandles | class | # Class: ArcHandles
> The [ArcHandles](/docs/reference/engine/classes/ArcHandles.md) object places 3D arc handles around any 3D object that
> its [Adornee](/docs/reference/engine/classes/PartAdornment.md) is set to.
## Description
The **ArcHandles** object places 3D arc handles around any 3D object that its
[Adornee... | [
{
"language": "json",
"code": "{\n \"type\": \"Axes\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n \"... | 2,615 | aaad3f84730fb93ac9571f0d81ba6c56b755727c2d301f798e4ae1ce4b332014 | 2026-10-01T07:54:18.558706Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AssetDeliveryProxy | Class: AssetDeliveryProxy | class | # Class: AssetDeliveryProxy
> Runs a local HTTP server that serves assets to real devices.
## Description
Internal service for remote asset delivery; not intended for game scripts. It
backs the remote hot-reload workflow: [IncrementalPatchBuilder](/docs/reference/engine/classes/IncrementalPatchBuilder.md) builds a
s... | [
{
"language": "json",
"code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\"\n}"
... | 2,229 | dcd6dcee92902de1fff7e542f29df4d6d6a1086ad86104fa4eb915420314591c | 2026-10-01T07:54:18.678546Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AssetPatchSettings | Class: AssetPatchSettings | class | # Class: AssetPatchSettings
> Configures a single patch asset built by [IncrementalPatchBuilder](/docs/reference/engine/classes/IncrementalPatchBuilder.md) and
> served through [AssetDeliveryProxy](/docs/reference/engine/classes/AssetDeliveryProxy.md).
## Description
Defines the settings for an asset produced by [In... | [
{
"language": "json",
"code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\"\n}"
... | 2,201 | 5dd1f549935bb40f7fa82e22aaac15a6bdde8de73c0735629811382a9d31d026 | 2026-10-01T07:54:18.820562Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AssetService | Class: AssetService | class | # Class: AssetService
> A non-replicated service that handles asset-related queries to the Roblox web
> API.
## Description
**AssetService** is a non-replicated service that handles asset-related
queries to the Roblox web API.
## Properties
### Property: AssetService.AllowInsertFreeAssets
```json
{
"type": "boo... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadOnly\",\n \"security\": {\n \"read\": \"RobloxScriptSecurity\",\n \"write\": \"RobloxScriptSecurity\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\"... | 12,769 | c44a66cc641b14e59ae1f446f3e68e04004d669141ff12d348d9d7e398bca9f9 | 2026-10-01T07:54:18.865020Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Atmosphere | Class: Atmosphere | class | # Class: Atmosphere
> The [Atmosphere](/docs/reference/engine/classes/Atmosphere.md) object pushes Roblox closer toward realistic
> environments where sunlight scatters in different ways depending on density
> and other air particle properties.
## Description
Fog properties are hidden when Lighting contains an Atmos... | [
{
"language": "json",
"code": "{\n \"type\": \"Color3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n ... | 2,919 | 69443f3e3052ad1f34ffba4efedcdbf7e03608156f90ccc57c3de82fcb311e5a | 2026-10-01T07:54:18.923472Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AtmosphereSensor | Class: AtmosphereSensor | class | # Class: AtmosphereSensor
> A [SensorBase](/docs/reference/engine/classes/SensorBase.md) that outputs data about the
> [AirDensity](/docs/reference/engine/classes/AtmosphereSensor.md) and
> [RelativeWindVelocity](/docs/reference/engine/classes/AtmosphereSensor.md) at the
> sensor's position.
## Properties
### Proper... | [
{
"language": "json",
"code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Output\",\n... | 1,918 | 41d18f4ec0fba3ce2206e98d99082ab7e9f2945e2d25ed63885b4f9e33c6152f | 2026-10-01T07:54:19.034261Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Attachment | Class: Attachment | class | # Class: Attachment
> Defines a point and orientation relative to an ancestor [PVInstance](/docs/reference/engine/classes/PVInstance.md),
> [Bone](/docs/reference/engine/classes/Bone.md), or another [Attachment](/docs/reference/engine/classes/Attachment.md).
## Description
An `Attachment` defines a point and orienta... | [
{
"language": "json",
"code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Derived D... | 5,026 | cf3b9e518cfbf456ab231470756636e3bd5015692bce68c7703d766278578c64 | 2026-10-01T07:54:19.150011Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioAnalyzer | Class: AudioAnalyzer | class | # Class: AudioAnalyzer
> Takes measurements from audio streams that are connected to it via one or more
> [Wires](/docs/reference/engine/classes/Wire.md).
## Description
[AudioAnalyzer](/docs/reference/engine/classes/AudioAnalyzer.md) takes measurements from audio streams that are wired to
it through [Wire](/docs/re... | [
{
"language": "json",
"code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Metering\",... | 3,186 | 16793e24be1ef781cb1f4ad2793fe4a55406908d823a1eb01c80ef5e72f39ff2 | 2026-10-01T07:54:19.199220Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioChannelMixer | Class: AudioChannelMixer | class | # Class: AudioChannelMixer
> Combines multiple audio streams into a single, multichannel audio stream.
## Description
[AudioChannelMixer](/docs/reference/engine/classes/AudioChannelMixer.md) mixes multiple audio streams into a single,
multichannel stream. It provides one combined **Input** pin, one **Output**
pin, a... | [
{
"language": "lua",
"code": "local Workspace = game:GetService(\"Workspace\")\n\nlocal function wireUp(source: Instance, target: Instance, sourceName: string?, targetName: string?)\n\tlocal wire = Instance.new(\"Wire\", source)\n\twire.SourceInstance = source\n\twire.TargetInstance = target\n\n\tif sourceN... | 3,688 | 0b2b2be68999646be15b88c6fe0d5f467dbd5f2c0a89f36c165085592877bbdc | 2026-10-01T07:54:19.262601Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioChannelSplitter | Class: AudioChannelSplitter | class | # Class: AudioChannelSplitter
> Splits an audio stream into component channels so that each can be processed
> independently.
## Description
[AudioChannelSplitter](/docs/reference/engine/classes/AudioChannelSplitter.md) splits an audio stream into component channels so
that each can be processed independently. It pr... | [
{
"language": "lua",
"code": "local Workspace = game:GetService(\"Workspace\")\n\nlocal function wireUp(source: Instance, target: Instance, sourceName: string?, targetName: string?)\n\tlocal wire = Instance.new(\"Wire\", source)\n\twire.SourceInstance = source\n\twire.TargetInstance = target\n\n\tif sourceN... | 3,728 | befe04dd198112fc04dff2e010304326a02ba2ff462f9d6a3286ad31e59bf569 | 2026-10-01T07:54:19.411373Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioChorus | Class: AudioChorus | class | # Class: AudioChorus
> Makes an audio stream sound more voluminous. If applied to a single voice, it
> may sound like multiple voices.
## Description
[AudioChorus](/docs/reference/engine/classes/AudioChorus.md) makes an audio stream sound more voluminous. It provides
one **Input** pin and one **Output** pin which ca... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 2,902 | f8acae0aee6d0696cfcc247a52489a94e3416f38db3182bfcaa4f71df21e2c52 | 2026-10-01T07:54:19.529767Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioCompressor | Class: AudioCompressor | class | # Class: AudioCompressor
> Adjusts the dynamic range of input streams.
## Description
[AudioCompressor](/docs/reference/engine/classes/AudioCompressor.md) adjusts the dynamic range of audio streams. Any
momentary bursts of loudness will be clamped down according to the
compressor's properties.
[AudioCompressor](/do... | [
{
"language": "lua",
"code": "local deviceOutput: AudioDeviceOutput = Instance.new(\"AudioDeviceOutput\")\ndeviceOutput.Parent = workspace\nlocal explosionPlayer: AudioPlayer = Instance.new(\"AudioPlayer\")\nexplosionPlayer.Parent = workspace\nexplosionPlayer.AssetId = \"rbxassetid://1835333184\"\n\nlocal a... | 3,682 | 1a700ff4d827b115c8aabeff58eac155735d47168d6ff8595ef503186f41a249 | 2026-10-01T07:54:19.556022Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioDeviceOutput | Class: AudioDeviceOutput | class | # Class: AudioDeviceOutput
> Accepts audio streams to be rendered out to physical hardware devices such as
> speakers or headphones.
## Description
[AudioDeviceOutput](/docs/reference/engine/classes/AudioDeviceOutput.md) accepts audio streams to be rendered out to physical
hardware devices such as speakers or headph... | [
{
"language": "lua",
"code": "local audioPlayer: AudioPlayer = Instance.new(\"AudioPlayer\")\naudioPlayer.Parent = workspace\naudioPlayer.AssetId = \"rbxassetid://9112854440\"\n\nlocal deviceOutput = Instance.new(\"AudioDeviceOutput\")\ndeviceOutput.Parent = workspace\n\nlocal wire = Instance.new(\"Wire\")\... | 2,614 | 382349daa9088993ed2faaaf3b1ca300e07b75a51d503e49e7300fcf1d8cc32b | 2026-10-01T07:54:19.774026Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioDeviceInput | Class: AudioDeviceInput | class | # Class: AudioDeviceInput
> Produces audio streams from physical devices, such as microphones.
## Description
[AudioDeviceInput](/docs/reference/engine/classes/AudioDeviceInput.md) produces audio streams from physical devices, such as
microphones. It provides a single **Output** pin which can be connected to
other p... | [
{
"language": "json",
"code": "{\n \"type\": \"AccessModifierType\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \... | 3,987 | c914ac477b4c207c8a7d9c1d382c77ece396311b04a986875e8bf6dc17322533 | 2026-10-01T07:54:19.847330Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioDistortion | Class: AudioDistortion | class | # Class: AudioDistortion
> Distorts audio streams, making them sound fuzzier, grittier, and louder.
## Description
[AudioDistortion](/docs/reference/engine/classes/AudioDistortion.md) distorts audio streams, making them sound fuzzier,
grittier, and louder. It provides one **Input** pin and one **Output** pin
which c... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 2,576 | 9f988640a3c88b7dc350f1131910fdb3815bca5817975e460691de96de9bc8e7 | 2026-10-01T07:54:19.893752Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioEcho | Class: AudioEcho | class | # Class: AudioEcho
> Overlays delayed copies of audio streams.
## Description
[AudioEcho](/docs/reference/engine/classes/AudioEcho.md) overlays delayed copies of audio streams. It provides one
**Input** pin and one **Output** pin which can be connected to/from by
[Wires](/docs/reference/engine/classes/Wire.md).
## ... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 3,149 | 50bbb68035c06ba3f4acac94fbcd8978ab1b97f80b775925cc175046aceb3b63 | 2026-10-01T07:54:19.990161Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioEmitter | Class: AudioEmitter | class | # Class: AudioEmitter
> Emits audio streams into the world.
## Description
[AudioEmitter](/docs/reference/engine/classes/AudioEmitter.md) emits audio streams into the world. It provides a single
**Input** pin that can be connected to by one or more [Wires](/docs/reference/engine/classes/Wire.md). Any
streams wired t... | [
{
"language": "lua",
"code": "local part1: BasePart = workspace.Speakers.Left\nlocal part2: BasePart = workspace.Speakers.Right\nlocal player: AudioPlayer = workspace.AudioPlayer\n\nlocal leftEmitter = Instance.new(\"AudioEmitter\")\nlocal rightEmitter = Instance.new(\"AudioEmitter\")\nlocal toLeft = Instan... | 6,689 | 5bd68be8eccb2f8f0521c83edf328e54dc132f33808042fdea01346178bd7313 | 2026-10-01T07:54:20.101143Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioEqualizer | Class: AudioEqualizer | class | # Class: AudioEqualizer
> Adjusts the frequency content of audio streams.
## Description
[AudioEqualizer](/docs/reference/engine/classes/AudioEqualizer.md) adjusts the frequency content of audio streams. It
provides one **Input** pin and one **Output** pin which can be connected
to/from by [Wires](/docs/reference/en... | [
{
"language": "lua",
"code": "local function wireUp(source: Instance, target: Instance): Wire\n\tlocal wire = Instance.new(\"Wire\")\n\twire.Parent = target\n\twire.SourceInstance = source\n\twire.TargetInstance = target\n\treturn wire\nend\n\nlocal function getCFrameFrom(inst: Instance): CFrame?\n\tlocal p... | 3,770 | 4ca1e501f5218cf3d56393455091f468e19df363c448279a08982ac9f940be43 | 2026-10-01T07:54:20.241308Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioFader | Class: AudioFader | class | # Class: AudioFader
> Adjusts the volume of audio streams.
## Description
[AudioFader](/docs/reference/engine/classes/AudioFader.md) adjusts the volume of audio streams. It provides one
**Input** pin and one **Output** pin which can be connected to/from by
[Wires](/docs/reference/engine/classes/Wire.md).
## Propert... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 2,558 | b74bfd689b62e296206cb9e4002d6b9b4e294c8ea2e0a4f10c57af9f4fd4facc | 2026-10-01T07:54:20.243775Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioFilter | Class: AudioFilter | class | # Class: AudioFilter
> Adjusts the frequency content of audio streams.
## Description
[AudioFilter](/docs/reference/engine/classes/AudioFilter.md) adjusts the frequency content of audio streams. It
provides one **Input** pin and one **Output** pin which can be connected
to/from by [Wires](/docs/reference/engine/clas... | [
{
"language": "lua",
"code": "-- This assumes the workspace contains a Part with an AudioEmitter and an AudioPlayer, and the camera has an AudioListener\nlocal RunService = game:GetService(\"RunService\")\n\nlocal part: BasePart = workspace.Part\nlocal camera: Camera = workspace.CurrentCamera\nlocal audioPl... | 3,777 | b9be1603d0df6f123743a07c1ca3cc7209d57ea1e5a0d5f15040d73eee86b945 | 2026-10-01T07:54:20.323407Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioFlanger | Class: AudioFlanger | class | # Class: AudioFlanger
> Imparts a whooshing or sweeping sound on audio streams.
## Description
[AudioFlanger](/docs/reference/engine/classes/AudioFlanger.md) imparts a whooshing or sweeping sound on audio streams by
overlaying a delayed copy of the input stream and modulating the pitch of the
copy. It provides one *... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 2,879 | 9fa98e24c147834424639bf5c8a3cc92f0b38ba9050cec2890f4290d886e7e6c | 2026-10-01T07:54:20.452195Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioLimiter | Class: AudioLimiter | class | # Class: AudioLimiter
> Limits how loud audio streams are allowed to be.
## Description
`AudioLimiter` limits how loud audio streams are allowed to be. Whenever its
input stream exceeds a specified maximum level, the stream's volume is reduced
for a moment. `AudioLimiter` provides a single **Input** pin, and a singl... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 2,771 | 6e7afe668249bc9cd1990a74da7613149612563d362d051fb58ab90188e333cd | 2026-10-01T07:54:20.591808Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioGate | Class: AudioGate | class | # Class: AudioGate
> Mutes audio streams that fall below a certain volume threshold.
## Description
[AudioGate](/docs/reference/engine/classes/AudioGate.md) behaves like a noise gate, muting audio streams when their
volume drops below a specified [Threshold](/docs/reference/engine/classes/AudioGate.md). It is
useful... | [
{
"language": "json",
"code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n ... | 3,080 | 0a02a49fce2931fc73e152814a5150ab7a1f762909116f259ee2441c1baae7d0 | 2026-10-01T07:54:20.619409Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioListener | Class: AudioListener | class | # Class: AudioListener
> Records an audio stream from its surrounding
> [AudioEmitters](/docs/reference/engine/classes/AudioEmitter.md) in the 3D world.
## Description
[AudioListener](/docs/reference/engine/classes/AudioListener.md) records an audio stream from its surrounding
[AudioEmitters](/docs/reference/engine/... | [
{
"language": "lua",
"code": "local listener = Instance.new(\"AudioListener\")\nlocal output = Instance.new(\"AudioDeviceOutput\")\nlocal wire = Instance.new(\"Wire\")\n\nlistener.Parent = workspace.Camera\nwire.Parent = listener\noutput.Parent = wire\n\nwire.SourceInstance = listener\nwire.TargetInstance =... | 5,720 | 28d1cdc7a9c9df7b063c8d8b778f017d9e86a520ea59f75b5c4c88dd7c502317 | 2026-10-01T07:54:20.673431Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioPages | Class: AudioPages | class | # Class: AudioPages
> A special version of the [Pages](/docs/reference/engine/classes/Pages.md) class returned by
> [AssetService:SearchAudioAsync()](/docs/reference/engine/classes/AssetService.md).
## Description
A special version of the [Pages](/docs/reference/engine/classes/Pages.md) class returned by
[AssetServi... | [
{
"language": "lua",
"code": "local AssetService = game:GetService(\"AssetService\")\n\nlocal audioSearchParams = Instance.new(\"AudioSearchParams\")\naudioSearchParams.SearchKeyword = \"happy\"\n\nlocal success, result = pcall(function()\n\treturn AssetService:SearchAudioAsync(audioSearchParams)\nend)\n\ni... | 1,949 | cd6c8a1bc248c252a724e309597f608cfef1050239e95fe7e7ef2c5cfe08c9e6 | 2026-10-01T07:54:20.771101Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioPlayer | Class: AudioPlayer | class | # Class: AudioPlayer
> Used to play audio assets.
## Description
[AudioPlayer](/docs/reference/engine/classes/AudioPlayer.md) is used to play audio assets. It provides a single
**Output** pin which can be connected to other pins via [Wires](/docs/reference/engine/classes/Wire.md).
## Code Samples
**Outputting Audi... | [
{
"language": "lua",
"code": "local audioPlayer: AudioPlayer = Instance.new(\"AudioPlayer\")\naudioPlayer.Parent = workspace\naudioPlayer.AssetId = \"rbxassetid://9112854440\"\n\nlocal deviceOutput = Instance.new(\"AudioDeviceOutput\")\ndeviceOutput.Parent = workspace\n\nlocal wire = Instance.new(\"Wire\")\... | 6,619 | ddcd926714890055ea36fc2bf065c029decb99587b780ef17da494e02e4bac7e | 2026-10-01T07:54:20.932631Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioPitchShifter | Class: AudioPitchShifter | class | # Class: AudioPitchShifter
> Adjusts the perceived pitch of audio streams.
## Description
[AudioPitchShifter](/docs/reference/engine/classes/AudioPitchShifter.md) adjusts the perceived pitch of audio streams. It
provides one **Input** pin and one **Output** pin which can be connected
to/from by [Wires](/docs/referen... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 2,759 | 6358ef653bb7c15ae842c6c9d8ee5d748673e907eed56c72f8b87e48ae3e6970 | 2026-10-01T07:54:20.941019Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioRecorder | Class: AudioRecorder | class | # Class: AudioRecorder
> Records audio streams in-experience.
## Description
**This API is in development and is not available yet.**
`AudioRecorder` records audio streams in-experience with a fixed time limit of
60 seconds. The results can be loaded into an [AudioPlayer](/docs/reference/engine/classes/AudioPlayer.... | [
{
"language": "lua",
"code": "local Workspace = game:GetService(\"Workspace\")\n\nlocal audioRecorder = Instance.new(\"AudioRecorder\")\naudioRecorder.Parent = Workspace\n\nlocal audioPlayer = Instance.new(\"AudioPlayer\")\naudioPlayer.Asset = \"rbxassetid://5829815715\"\naudioPlayer.Volume = 0.8\naudioPlay... | 3,428 | bba8515a8bbb59b9b025231ca4d7819ac0c9a9c4dc170ac5fb6c440d91bf200b | 2026-10-01T07:54:21.013390Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioReverb | Class: AudioReverb | class | # Class: AudioReverb
> Reverberates audio streams.
## Description
[AudioReverb](/docs/reference/engine/classes/AudioReverb.md) reverberates audio streams, modeling the natural echoes of
a room or enclosed space. It provides one **Input** pin and one **Output** pin
which can be connected to/from by [Wires](/docs/refe... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 4,091 | 05a53ec298977de1a2ef70060bb6fd0ea66b252d7ce411a402002e0465d39ca9 | 2026-10-01T07:54:21.140930Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioSearchParams | Class: AudioSearchParams | class | # Class: AudioSearchParams
> Instance to be passed to [AssetService:SearchAudioAsync()](/docs/reference/engine/classes/AssetService.md) to search for
> audio assets.
## Properties
### Property: AudioSearchParams.Album
```json
{
"type": "string",
"access": "ReadWrite",
"security": {
"read": "None",
"wr... | [
{
"language": "json",
"code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ... | 2,701 | bb9a1f1f38f0daac80ece013ec652050db4199f22cbc00178c973cf82af36348 | 2026-10-01T07:54:21.282379Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioSpeechToText | Class: AudioSpeechToText | class | # Class: AudioSpeechToText
> Converts spoken audio into text.
## Description
[AudioSpeechToText](/docs/reference/engine/classes/AudioSpeechToText.md) is used to convert speech audio into text. This
class provides a single **Input** pin that can be connected to other pins via
[Wires](/docs/reference/engine/classes/Wi... | [
{
"language": "lua",
"code": "local players = game:GetService(\"Players\")\nlocal function connect(src: Instance, dst: Instance)\n\tlocal wire = Instance.new(\"Wire\", dst)\n\twire.SourceInstance = src\n\twire.TargetInstance = dst\nend\nlocal textLabel = nil\nlocal stt = nil\nlocal function onCharacterSpawn... | 3,479 | 91f1bb7bfc193f4b78423a7f28ed4671d44f86724d738fdf6ec03144f13bce7c | 2026-10-01T07:54:21.303271Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioTextToSpeech | Class: AudioTextToSpeech | class | # Class: AudioTextToSpeech
> Plays text as speech audio.
## Description
[AudioTextToSpeech](/docs/reference/engine/classes/AudioTextToSpeech.md) is used to play text as speech audio. It provides a
single **Output** pin which can be connected to other pins via
[Wires](/docs/reference/engine/classes/Wire.md).
Roblox ... | [
{
"language": "lua",
"code": "local audioTextToSpeech: AudioTextToSpeech = Instance.new(\"AudioTextToSpeech\")\naudioTextToSpeech.Parent = workspace\naudioTextToSpeech.Text = \"Hello! Converting text into speech is fun!\"\naudioTextToSpeech.VoiceId = \"1\"\n\nlocal deviceOutput = Instance.new(\"AudioDeviceO... | 5,212 | 446c82d1a021c00b5fe83d39e0d374561bf40d5e412df5e116f7301ea2390876 | 2026-10-01T07:54:21.378532Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioTremolo | Class: AudioTremolo | class | # Class: AudioTremolo
> Creates a trembling effect on a sound by varying the volume of the sound up
> and down.
## Description
[AudioTremolo](/docs/reference/engine/classes/AudioTremolo.md) creates a trembling effect on a sound by varying the
volume of the sound up and down. It provides one **Input** pin and one
**O... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n... | 3,357 | 7911695d1f1a607dce2d0e2df58d12cb5cb2138bde1af5cb2bc4f5c6f9d1692c | 2026-10-01T07:54:21.474620Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AvatarCreationService | Class: AvatarCreationService | class | # Class: AvatarCreationService
> A service to support developer avatar creators.
## Description
`AvatarCreationService` is a service that supports developer avatar creators,
providing methods that support the prompting of avatar creation from within
experiences.
## Methods
### Method: AvatarCreationService:AutoSet... | [
{
"language": "lua",
"code": "local AvatarCreationService = game:GetService(\"AvatarCreationService\")\nlocal ReplicatedStorage = game:GetService(\"ReplicatedStorage\")\n\nlocal LoadAvatarEvent = ReplicatedStorage.LoadAvatarEvent\n\nlocal generatedAvatars = {}\n\n-- Must be called on the server\nlocal funct... | 12,059 | 84ec7c58420a4f6d806e6aa8796fb41fe85a3221b580ad5f8638e36997e2e55f | 2026-10-01T07:54:21.614655Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/AvatarEditorService | Class: AvatarEditorService | class | # Class: AvatarEditorService
> A service to support developer Avatar Editors.
## Description
AvatarEditorService is a service to support developer Avatar Editors. It
provides methods to modify the player's platform avatar, request information
about a user's inventory, and request information about the catalog.
For ... | [
{
"language": "lua",
"code": "{\n \"Id\": 0,\n \"ItemType\": \"Asset\",\n \"AssetType\": \"Image\",\n \"BundleType\": \"BodyParts\",\n \"Name\": \"string\",\n \"Description\": \"string\",\n \"ProductId\": 0,\n \"ItemStatus\": [\"New\"],\n \"ItemRestrictions\": [\"Collectible\"],\n\n \"BundledItems... | 15,112 | 656074dc48506cc2b179fa71ee03bd412c0b12af3906013759659909cd3fc811 | 2026-10-01T07:54:21.688818Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Backpack | Class: Backpack | class | # Class: Backpack
> A container object that holds a player's inventory. Any [Tool](/docs/reference/engine/classes/Tool.md) in a
> player's `Backpack` will be displayed in their inventory at the bottom of the
> screen.
## Description
[Tool](/docs/reference/engine/classes/Tool.md) objects in the `Backpack` container m... | [
{
"language": "lua",
"code": "local Players = game:GetService(\"Players\")\n\nlocal function onCharacterAdded(character)\n\tlocal player = Players:GetPlayerFromCharacter(character)\n\tlocal tool = Instance.new(\"Tool\")\n\tlocal backpack = player:FindFirstChildOfClass(\"Backpack\")\n\ttool.Parent = backpack... | 2,074 | 19989df3b04cbc858dccfb659172c5e341b68106a9e204cf18d1219ff3769cf2 | 2026-10-01T07:54:21.748125Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BackpackItem | Class: BackpackItem | class | # Class: BackpackItem
> BackpackItem is an abstract class for backpack items such as HopperBins and
> Tools.
## Properties
### Property: BackpackItem.TextureContent
```json
{
"type": "Content",
"access": "ReadWrite",
"security": {
"read": "None",
"write": "None"
},
"serialization": {
"can_load... | [
{
"language": "json",
"code": "{\n \"type\": \"Content\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\"\n}"... | 2,670 | 000e2a9bb8809697bc3923c65d38fb5e0ebb764e9edf84a3483232c9f66b96e7 | 2026-10-01T07:54:21.838390Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BadgeService | Class: BadgeService | class | # Class: BadgeService
> Provides information on badges and awards them.
## Description
`BadgeService` provides information and functionality related to
[badges](/docs/en-us/production/publishing/badges.md). Badges are used across the
platform to recognize a player's achievements and activity. Upon awarding a
badge t... | [
{
"language": "lua",
"code": "local BadgeService = game:GetService(\"BadgeService\")\nlocal Players = game:GetService(\"Players\")\n\nlocal BADGE_ID = 0\n\nlocal function awardBadge(player, badgeId)\n\t-- Fetch badge information\n\tlocal success, badgeInfo = pcall(function()\n\t\treturn BadgeService:GetBadg... | 6,301 | f991696e0ba2d3fb0f199a634a8d0c3891c00bcb53fa97a262da631366dd9797 | 2026-10-01T07:54:21.974740Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BallSocketConstraint | Class: BallSocketConstraint | class | # Class: BallSocketConstraint
> Forces its two attachments into the same position and allows them to freely
> rotate about all three axes, with optional limits to restrict both tilt and
> twist.
## Description
A `BallSocketConstraint` constrains its [Attachments](/docs/reference/engine/classes/Attachment.md) so that... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"BallSocket... | 3,401 | 1856c8ba017c030fe54cf3ae5a8a90a4027fd2c5f9919cc259e072ce92ad2987 | 2026-10-01T07:54:22.053236Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BanHistoryPages | Class: BanHistoryPages | class | # Class: BanHistoryPages
> Returned by [Players:GetBanHistoryAsync](/docs/reference/engine/classes/Players.md) to view the entire ban and
> unban history of any UserId.
## Description
[BanHistoryPages](/docs/reference/engine/classes/BanHistoryPages.md) is returned by [Players:GetBanHistoryAsync()](/docs/reference/en... | [] | 1,916 | ed3aae173d3c3da7cb54157ca2edbdae6fc847d8f8debbf5fc003d2f23549ee9 | 2026-10-01T07:54:22.076187Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BaseCoreGuiConfiguration | Class: BaseCoreGuiConfiguration | class | # Class: BaseCoreGuiConfiguration
> Base class for the configuration objects that control individual built-in
> [CoreGui](/docs/reference/engine/classes/CoreGui.md) elements.
## Description
[BaseCoreGuiConfiguration](/docs/reference/engine/classes/BaseCoreGuiConfiguration.md) is the base class inherited by the
per-e... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\"\n}... | 1,938 | 594e9873b9153cfa129cb1826f05e74bcd95dedf44d555dda4125d1551f378e8 | 2026-10-01T07:54:22.154407Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BasePart | Class: BasePart | class | # Class: BasePart
> The abstract base class for in-world objects that physically interact.
## Description
[BasePart](/docs/reference/engine/classes/BasePart.md) is an abstract base class for in-world objects that render
and are physically simulated while in the [Workspace](/docs/reference/engine/classes/Workspace.md... | [
{
"language": "lua",
"code": "local TweenService = game:GetService(\"TweenService\")\n\n-- create a part and target\nlocal part = Instance.new(\"Part\", workspace)\npart.Size = Vector3.one\npart.Anchored = true\npart.BrickColor = BrickColor.new(\"Electric blue\")\npart.CFrame = CFrame.new(0, 4, 0)\n\nlocal ... | 43,721 | 6fec614d018759b9b19fdd71ba4d27914c0dbec05cb7db13c772cca89440c118 | 2026-10-01T07:54:22.401679Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BasePlayerGui | Class: BasePlayerGui | class | # Class: BasePlayerGui
> `BasePlayerGui` is an abstract class which the GUI drawing storage classes
> inherit from.
## Description
`BasePlayerGui` is an abstract class that all GUI drawing storage classes
inherit from.
## Methods
### Method: BasePlayerGui:GetGuiObjectsAtPosition
**Signature:** `BasePlayerGui:GetG... | [
{
"language": "lua",
"code": "local UserInputService = game:GetService(\"UserInputService\")\nlocal Players = game:GetService(\"Players\")\n\nlocal player = Players.LocalPlayer\n\nlocal playerGui = player:WaitForChild(\"PlayerGui\")\n\n-- Create a Folder and ScreenGui to contain the highlight Frames\nlocal ... | 2,625 | a184a67f9bc238510a8ee586ddc6a40c1e79c32ff8dc05f6eed296e859255b21 | 2026-10-01T07:54:22.409185Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BaseRemoteEvent | Class: BaseRemoteEvent | class | # Class: BaseRemoteEvent
> Abstract base class inherited by [RemoteEvent](/docs/reference/engine/classes/RemoteEvent.md) and
> [UnreliableRemoteEvent](/docs/reference/engine/classes/UnreliableRemoteEvent.md) for asynchronous, one-way communication across
> the client-server boundary.
## Description
Abstract base cla... | [] | 1,804 | 52a7a40f0207841f6de34b57c7332acea2152f7d47e4803cb5788bbc3cdd8559 | 2026-10-01T07:54:22.419741Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BaseScript | Class: BaseScript | class | # Class: BaseScript
> The base class for all script objects which run automatically.
## Properties
### Property: BaseScript.Disabled
```json
{
"type": "boolean",
"access": "ReadWrite",
"security": {
"read": "None",
"write": "None"
},
"serialization": {
"can_load": true,
"can_save": true
... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Behavior\"... | 2,523 | c043cee4ae59ab3ec47315fc029f9bfe6784553bd70893c3f74147d761e70b1e | 2026-10-01T07:54:22.477479Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BaseWrap | Class: BaseWrap | class | # Class: BaseWrap
> Abstract base class for [WrapTarget](/docs/reference/engine/classes/WrapTarget.md) and [WrapLayer](/docs/reference/engine/classes/WrapLayer.md) that stores
> cage mesh data for layered clothing deformation.
## Description
The base class for [WrapTarget](/docs/reference/engine/classes/WrapTarget.m... | [
{
"language": "json",
"code": "{\n \"type\": \"Content\",\n \"access\": \"ReadOnly\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"PluginSecurity\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"A... | 3,333 | 6441616a169d69254582b5c1c94147e208c9006842f54f2bccfc681257bdbf84 | 2026-10-01T07:54:22.737369Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Beam | Class: Beam | class | # Class: Beam
> Connects two [Attachments](/docs/reference/engine/classes/Attachment.md) by drawing a texture between them.
## Description
A **Beam** object connects two [Attachments](/docs/reference/engine/classes/Attachment.md) by drawing a
texture between them.
To display, a beam must be a descendant of the [Wor... | [
{
"language": "lua",
"code": "-- create attachments\nlocal att0 = Instance.new(\"Attachment\")\nlocal att1 = Instance.new(\"Attachment\")\n\n-- parent to terrain (can be part instead)\natt0.Parent = workspace.Terrain\natt1.Parent = workspace.Terrain\n\n-- position attachments\natt0.Position = Vector3.new(0,... | 8,431 | 46e27b7cd21f39a0e4fff8c5f05ef6fb6a4743e62ba669eb118624cbad98e6fa | 2026-10-01T07:54:22.751264Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BillboardGui | Class: BillboardGui | class | # Class: BillboardGui
> A container for [GuiObjects](/docs/reference/engine/classes/GuiObject.md) that renders in 3D space facing
> the camera.
## Description
[BillboardGui](/docs/reference/engine/classes/BillboardGui.md) is a container for UI objects to appear in the 3D space
but always face the camera. The contain... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ... | 6,947 | 1821f7dfd8fece1ddd272b7d340a89b155fc4c37e6eddcca45995223eaad3560 | 2026-10-01T07:54:22.812895Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BevelMesh | Class: BevelMesh | class | # Class: BevelMesh
> An abstract class that [BlockMesh](/docs/reference/engine/classes/BlockMesh.md) and [CylinderMesh](/docs/reference/engine/classes/CylinderMesh.md) inherit
> from.
## Description
BevelMesh is an abstract class that [BlockMesh](/docs/reference/engine/classes/BlockMesh.md) and [CylinderMesh](/docs/... | [] | 1,704 | 11281923046a47082fe03aa9417481428ce58d7293ecba24914b19ab933b9139 | 2026-10-01T07:54:23.073510Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BinaryStringValue | Class: BinaryStringValue | class | # Class: BinaryStringValue
> An internal type of [StringValue](/docs/reference/engine/classes/StringValue.md) object, that stores a `BinaryString`
> value.
## Events
### Event: BinaryStringValue.Changed
**Signature:** `BinaryStringValue.Changed(value: BinaryString)`
Fires if the [BinaryStringValue.Value](/docs/ref... | [] | 1,759 | 81b83bfb4123883ec98d8173cddf1bbdc50bc0370fa502307d8e02f4a0253769 | 2026-10-01T07:54:23.097727Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BindableFunction | Class: BindableFunction | class | # Class: BindableFunction
> An object which allows for synchronous two-way communication between scripts
> on the same side of the client-server boundary. Scripts invoking a
> [BindableFunction](/docs/reference/engine/classes/BindableFunction.md) yield until the corresponding callback is found.
## Description
The **... | [] | 2,588 | e6c5dde0acd14ec550db35fc794a73e2828eb468d4ab1acb9201168a029f88fe | 2026-10-01T07:54:23.178685Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BindableEvent | Class: BindableEvent | class | # Class: BindableEvent
> An object which enables custom events through asynchronous one-way
> communication between scripts on the same side of the client-server boundary.
> Scripts firing a [BindableEvent](/docs/reference/engine/classes/BindableEvent.md) do not yield.
## Description
The **BindableEvent** object ena... | [] | 2,457 | c64f6b3c398675e97ae522bd7efcfe7726c7c42cd6235bb9813eedeacf33cbcf | 2026-10-01T07:54:23.270166Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BlockMesh | Class: BlockMesh | class | # Class: BlockMesh
> The BlockMesh object applies a 'brick' mesh to the [BasePart](/docs/reference/engine/classes/BasePart.md) it is
> parented to. It behaves identically to a [SpecialMesh](/docs/reference/engine/classes/SpecialMesh.md) with
> [SpecialMesh.MeshType](/docs/reference/engine/classes/SpecialMesh.md) set t... | [
{
"language": "lua",
"code": "local part = Instance.new(\"Part\")\npart.Position = Vector3.new(0, 2, 0)\npart.Size = Vector3.new(5, 2, 5)\npart.Anchored = true\n\nlocal mesh = Instance.new(\"BlockMesh\")\nmesh.Scale = Vector3.new(0.5, 0.5, 0.5)\nmesh.Offset = Vector3.new(0, 2, 0)\nmesh.Parent = part\n\nloca... | 2,246 | 458b494d3ca7791938dbb2fd80da02d78a83dd8bc80292e58aada59c242382c2 | 2026-10-01T07:54:23.438683Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BloomEffect | Class: BloomEffect | class | # Class: BloomEffect
> Simulates the camera viewing a very bright light.
## Description
The **BloomEffect** simulates the camera viewing a very bright light. It
causes brighter colors to glow, similar to applying the neon
[Material](/docs/reference/engine/classes/BasePart.md) to everything, including the [Sky](/docs... | [
{
"language": "json",
"code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n ... | 2,216 | 8a651e3cf090afdbd95f09f30cbc54b843ae0677e67adc16ac7917bea7fa04bd | 2026-10-01T07:54:23.469815Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BlurEffect | Class: BlurEffect | class | # Class: BlurEffect
> Applies a blur to the entire game world.
## Description
The **BlurEffect** applies a Gaussian blur to the entire rendered game world.
The strength of the blur is controlled by the [BlurEffect.Size](/docs/reference/engine/classes/BlurEffect.md). Only
one **BlurEffect** can be applied at once (th... | [
{
"language": "json",
"code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n ... | 1,899 | 0eccf952332bddfbad2296ba478797a206eb29c9986d442275874048257cdcf8 | 2026-10-01T07:54:23.527176Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyAngularVelocity | Class: BodyAngularVelocity | class | # Class: BodyAngularVelocity
> Applies a torque to maintain a constant angular velocity.
## Description
The `BodyAngularVelocity` object applies a torque (rotational force) on an
assembly such that it maintains a constant angular velocity as determined by
its [AngularVelocity](/docs/reference/engine/classes/BodyAngu... | [
{
"language": "json",
"code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n... | 2,576 | 3aa59611398d23f0daa7f65bf9fbc66b8ba2cd624ac3442bfbed4ea5086a8c4f | 2026-10-01T07:54:23.605698Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyColors | Class: BodyColors | class | # Class: BodyColors
> For a Humanoid character, the BodyColors will specify the colors for the
> different body parts.
## Description
BodyColors is a utility object used by Roblox to load avatar body colors from
the website. Avatars that are loaded from the website will automatically have
a BodyColors object corresp... | [
{
"language": "json",
"code": "{\n \"type\": \"BrickColor\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Appear... | 3,472 | 6a5c5b82bc2da28f2c7e4f8152a6ea4414c738598d3fd7644af10f0f238d0f90 | 2026-10-01T07:54:23.781201Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyForce | Class: BodyForce | class | # Class: BodyForce
> Applies a constant force to an object.
## Description
The `BodyForce` object applies (or exerts) a force on the assembly to which it
is parented. If the magnitude of such a force is great enough, assemblies can
begin to accelerate. The force is determined by the
[Force](/docs/reference/engine/cl... | [
{
"language": "json",
"code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n... | 1,963 | 79f555115973a9a11755375f477c15b8ce99787bfa7e22ecd1f6bcf2132e56e3 | 2026-10-01T07:54:23.820432Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyGyro | Class: BodyGyro | class | # Class: BodyGyro
> Applies a torque to maintain a constant orientation.
## Description
The `BodyGyro` object applies a torque (rotational force) on an assembly such
that it maintains a constant angular displacement, or orientation. This allows
for the creation of assemblies that point in a certain direction, as if ... | [
{
"language": "json",
"code": "{\n \"type\": \"CFrame\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n ... | 2,888 | 9fbaf0dedc49d3f8bbfaefbcdb0d3e424c942b54ff3869d4ef6cc943dc462664 | 2026-10-01T07:54:23.913478Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyMover | Class: BodyMover | class | # Class: BodyMover
> Base class for objects that continually exert forces to assemblies.
## Description
`BodyMover` is the abstract base class for the set of legacy objects that
exert forces to assemblies in different ways. In general, the subclasses of
`BodyMover` are:
- [BodyForce](/docs/reference/engine/classes/... | [] | 1,780 | d52db8088f5ed2614e4458e6573fee3ca92593cdcc1ff667cff0578fa86d0cd1 | 2026-10-01T07:54:23.952342Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyPartDescription | Class: BodyPartDescription | class | # Class: BodyPartDescription
> Describes the appearance of an avatar body part for the
> [HumanoidDescription](/docs/reference/engine/classes/HumanoidDescription.md).
## Description
**BodyPartDescription** is an object that stores the description for an
avatar's body parts, such as the [Color](/docs/reference/engine... | [
{
"language": "json",
"code": "{\n \"type\": \"int64\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n \... | 2,692 | 66a74ba02feb5f47b71438ec6204cfb685e7ee68af04ae781f112492c2e7d64f | 2026-10-01T07:54:24.094498Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyPosition | Class: BodyPosition | class | # Class: BodyPosition
> Applies a force to maintain a constant position.
## Description
The `BodyPosition` object applies a force on an assembly such that it will
maintain a constant position in the world. The
[Position](/docs/reference/engine/classes/BodyPosition.md) property, not to be confused with
[BasePart.Posi... | [
{
"language": "json",
"code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n ... | 3,064 | 6db9570a60097ecbd2a0a59d0e2d725080078ef3600d085e5d21c67599123353 | 2026-10-01T07:54:24.136593Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyThrust | Class: BodyThrust | class | # Class: BodyThrust
> Applies a constant force to an object at a specific point.
## Description
The `BodyThrust` object applies a force relative to the assembly to which it
is parented at a specific location. It behaves similar to a [BodyForce](/docs/reference/engine/classes/BodyForce.md)
except that this object's f... | [
{
"language": "json",
"code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n... | 2,264 | 31ec23fb16ef68abd891722aea36bc1288b7e3e62488aa380639153ab384e628 | 2026-10-01T07:54:24.241397Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyVelocity | Class: BodyVelocity | class | # Class: BodyVelocity
> Applies a force to maintain a constant velocity.
## Description
The `BodyVelocity` object applies a force on an assembly such that it will
maintain a constant velocity. The [Velocity](/docs/reference/engine/classes/BodyVelocity.md)
property, not to be confused with [BasePart.AssemblyLinearVel... | [
{
"language": "json",
"code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n... | 2,738 | b703def6d954a9871276e332cee3a5833f82b381624abbbcd299f08991487485 | 2026-10-01T07:54:24.312047Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/Bone | Class: Bone | class | # Class: Bone
> Bones are non-rendered objects that drive the movement of one or more parts
> for the purposes of animation, or creating clothing and characters.
## Description
Bones are non-rendered objects that drive the movement of one or more parts
for the purposes of animation, or creating clothing and characte... | [
{
"language": "json",
"code": "{\n \"type\": \"CFrame\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Transform\... | 3,178 | b94c27c73b93ed7fca6cc53581c92b90f4f401e85892f2f05fdf438a2f90445d | 2026-10-01T07:54:24.403325Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BoolValue | Class: BoolValue | class | # Class: BoolValue
> A container object for a single boolean value.
## Description
Stores a single boolean value. The value can be used for many things,
including to communicate between scripts.
Like all [ValueBase](/docs/reference/engine/classes/ValueBase.md) objects, this single value is stored in the
[Value](/do... | [
{
"language": "json",
"code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ... | 2,012 | 7f826960dd7ed0a979ea82c6726949149719174d1487cd685420152565b7231b | 2026-10-01T07:54:24.529443Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BoxHandleAdornment | Class: BoxHandleAdornment | class | # Class: BoxHandleAdornment
> A box-shaped handle that can be adorned to a [BasePart](/docs/reference/engine/classes/BasePart.md).
## Description
`BoxHandleAdornment` is a box-shaped handle that can be adorned to a
[BasePart](/docs/reference/engine/classes/BasePart.md). If parented to a player's [PlayerGui](/docs/re... | [
{
"language": "json",
"code": "{\n \"type\": \"AdornShading\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\... | 2,547 | 6d7fb442de949fa0e2c14312b804b059defaf81e8e7468a09028a5b1728aa5ce | 2026-10-01T07:54:24.574873Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BrickColorValue | Class: BrickColorValue | class | # Class: BrickColorValue
> A container object for a single BrickColor value.
## Description
An instance which is used to store a BrickColor value.
## Properties
### Property: BrickColorValue.Value
```json
{
"type": "BrickColor",
"access": "ReadWrite",
"security": {
"read": "None",
"write": "None"
... | [
{
"language": "json",
"code": "{\n \"type\": \"BrickColor\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",... | 2,055 | 69ea61c1c0fe1c658cf9cba6a023a80175b04d09f166f66999d609be4cf98c09 | 2026-10-01T07:54:24.691780Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BrowserService | Class: BrowserService | class | # Class: BrowserService
> Bridges the Roblox client to its native web browser or WebView.
## Description
This service is reserved for Roblox's own code and isn't accessible from
experience scripts.
`BrowserService` bridges the Roblox client to its native web browser or
embedded WebView. It opens browser windows and... | [] | 1,796 | 4dfe3b49b78c198f2270c7dfa10df2332b0f0126920015632d6b49ffa7f4ea2a | 2026-10-01T07:54:24.730872Z |
https://create.roblox.com/docs/en-us/reference/engine/classes/BubbleChatConfiguration | Class: BubbleChatConfiguration | class | # Class: BubbleChatConfiguration
> Allows for customization of text chat bubbles through [TextChatService](/docs/reference/engine/classes/TextChatService.md).
## Description
Allows for customization of text chat bubbles through [TextChatService](/docs/reference/engine/classes/TextChatService.md).
See [Bubble Chat](/... | [
{
"language": "json",
"code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Behavior\",... | 3,753 | 162ad46dda58c8ec9979d7bd82d681045c80c77ae71ee4306c92b8c03c80297c | 2026-10-01T07:54:24.852312Z |
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