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2026-10-01 07:54:15
2026-10-01 07:57:39
https://create.roblox.com/docs/en-us/cloud
Cloud API reference
markdown
# Cloud API reference With Open Cloud, you can access Roblox resources through standard [REST](https://en.wikipedia.org/wiki/REST) APIs, which lets you build everything from command line automation tools to complex web apps. You can update games, restart servers, work with your data stores and memory stores, manage us...
[]
564
917d70aa0e453e661775ddd65ba46fc53f8a8aef1713a7302fc0131e25d50ea9
2026-10-01T07:54:15.403755Z
https://create.roblox.com/docs/en-us/assets
Create and access millions of assets
markdown
# Create and access millions of assets Assets are anything you publish to the Roblox cloud, like 3D models with scripts, textures, multimedia files, Studio plugins, and much more. You can reuse assets across all of your creations and share them with the community. [Learn more about assets](/docs/en-us/projects/assets...
[]
542
a78d9070b6c1ea0135a43d6de4f1d3babc651eda0be03e5fc3ee0970193ebf7c
2026-10-01T07:54:15.407056Z
https://create.roblox.com/docs/en-us/avatar
Avatar, a system of expression
markdown
# Avatar, a system of expression Every Roblox user is represented by an **avatar** — a fully customizable 3D character with cosmetics, clothing, and accessories that persist across games on the platform. At their core, avatars are deeply personal because they symbolize one's digital identity, uniquely crafted by indiv...
[]
2,627
3fd0aa723a77452e259c8f43114cc284d380ca3f0d0d92cdd90a6445f9738388
2026-10-01T07:54:15.434951Z
https://create.roblox.com/docs/en-us/creator-programs
Creator programs
markdown
# Creator programs Roblox offers various programs for creators on the platform to provide additional support and exposure. Below, we share programs that are available publicly for creators. Check them out and see what you qualify for. #### Android TV Pilot Program **Status: Open** Helps a curated cohort of creators...
[]
864
72e2add3d5043eaea2ce81ec51edd5c5a5d986900cdf4f4ab89c4d5903f93ba0
2026-10-01T07:54:15.747762Z
https://create.roblox.com/docs/en-us/education/educator-onboarding/landing
Educator onboarding
markdown
# Educator onboarding This course introduces you to Roblox, preparing you to feel confident in using Roblox as an educational tool. Training, which includes setting up a Roblox account and software on your device, will take 30 to 45 minutes. ### Learning objectives - Understand how to implement Roblox software and a...
[]
369
b9568203cea3796973495324d4db9e662e9631d02cdcd02ca584a060c3c817c3
2026-10-01T07:54:15.766994Z
https://create.roblox.com/docs/en-us/experiences
Get started with experiences on Roblox
markdown
# Get started with experiences on Roblox Roblox is a 3D creation platform that provides an all-in-one IDE that includes the Roblox Engine, a client emulator, and all the tools and APIs you need to start creating Roblox experiences. #### Get Studio and take the tour Get acclimated with Studio by downloading and launc...
[]
538
b7f9a632440eba544e9ddf53170048403b83ee9d490c53cbc35a1d9106224df2
2026-10-01T07:54:16.066879Z
https://create.roblox.com/docs/en-us/get-started
Get Started
markdown
# Get Started Welcome to Roblox, we're glad youʼre here! Itʼs an exciting time to develop on Roblox. This guide is a crash course in all things Roblox, covering the most commonly asked questions by developers: - Why should I develop on Roblox? - How is Roblox different from other platforms? - What tools does Roblox p...
[]
323
3f5158b51b3060c61d4908d4e727313eb317018e9bd2bbb38c390e61cf6c57a0
2026-10-01T07:54:16.105723Z
https://create.roblox.com/docs/en-us/production/analytics
Analytics
markdown
# Analytics Roblox offers a variety of analytics features to help you chart your game's growth, technical performance, track user behavior and retention, and find opportunities for optimization. You can use analytics to understand what actions you can take to grow your game. If this is your first time engaging with a...
[]
1,745
5c6abf6001cf85c3823f2d48936c3d528172254e22c884fbfd437a872d3bfd74
2026-10-01T07:54:16.120173Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Accessory
Class: Accessory
class
# Class: Accessory > An item that a Character can wear. ## Description The Accessory Instance is the parent Instance of all accessories (regardless of their specific accessory type). It typically has a child Handle with a child Attachment and a WrapLayer in the case of Layered Clothing. The Accessory class is the s...
[ { "language": "json", "code": "{\n \"type\": \"AccessoryType\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data...
2,131
37dbf450f4c51e72227ecab861e7036e9c1594d0b70d35fe3e0187f0b7f12754
2026-10-01T07:54:16.469909Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AccessoryDescription
Class: AccessoryDescription
class
# Class: AccessoryDescription > Describes the appearance of an [Accessory](/docs/reference/engine/classes/Accessory.md) for the > [HumanoidDescription](/docs/reference/engine/classes/HumanoidDescription.md). ## Description **AccessoryDescription** is an object that stores the description for an [Accessory](/docs/ref...
[ { "language": "json", "code": "{\n \"type\": \"AccessoryType\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data...
3,135
a47da59cc57cf1a5376c3f4cca859246f1e257d20fd3b9c4d98a84c448829862
2026-10-01T07:54:16.518005Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Accoutrement
Class: Accoutrement
class
# Class: Accoutrement > An object that can attach to a player's character. ## Description An Accoutrement welds its child [part](/docs/reference/engine/classes/Part.md) called "Handle" to the player's character. You can change the position and rotation of the Handle part using the [AttachmentPos](/docs/reference/eng...
[ { "language": "json", "code": "{\n \"type\": \"CFrame\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Transform\"...
2,379
64df0a8a20dc6e4e39bb6dec13e29ba27b7ae9a5530523b41e40097c516c6ca7
2026-10-01T07:54:16.832134Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Actor
Class: Actor
class
# Class: Actor > An [Actor](/docs/reference/engine/classes/Actor.md) is a container for code that can be safely split into its own > thread. ## Description An [Actor](/docs/reference/engine/classes/Actor.md) is a container for code that can be safely split into its own thread using [task.desynchronize()](/docs/refer...
[ { "language": "lua", "code": "local actor = script:GetActor()\n\n-- Print out a message when a greeting message is sent to the Actor\n-- this script is a descendant of.\nlocal connection = actor:BindToMessage(\"Greeting\", function(message)\n print(\"Received Greeting Message:\", message)\nend)" }, { ...
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121d5e0e7ecf48343d45452de6c258442fc8c774495364acfa063b85c2ff0ce4
2026-10-01T07:54:16.841085Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AdGui
Class: AdGui
class
# Class: AdGui > A surface-based GUI that displays immersive ads on a face of a [Part](/docs/reference/engine/classes/Part.md) in > the 3D world. ## Description [AdGui](/docs/reference/engine/classes/AdGui.md) is a [SurfaceGuiBase](/docs/reference/engine/classes/SurfaceGuiBase.md) that renders immersive display ads ...
[ { "language": "json", "code": "{\n \"type\": \"AdShape\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ...
3,410
42e848163f1c870e5625ff774b8115caeea7b32f80842ce433cb3d485c7a60df
2026-10-01T07:54:16.867028Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AdPortal
Class: AdPortal
class
# Class: AdPortal > A portal that teleports players to a sponsored experience as part of immersive > ads. ## Description An `AdPortal` is an instance that must be parented to a [Part](/docs/reference/engine/classes/Part.md) — attempting to parent it elsewhere throws an error. When added to the data model, it registe...
[ { "language": "json", "code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\...
2,225
88da7f89a1204ffb151138fa0e075697994d50a830be054643369d6cd6130a6f
2026-10-01T07:54:17.138239Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AdService
Class: AdService
class
# Class: AdService > The service responsible for in-experience advertising. ## Description [AdService](/docs/reference/engine/classes/AdService.md) is responsible for in-experience advertising. This includes [rewarded video](/docs/en-us/production/promotion/rewarded-video-ads.md) and [ad integrations](/docs/en-us/pr...
[ { "language": "lua", "code": "local AdService = game:GetService(\"AdService\")\nlocal ReplicatedStorage = game:GetService(\"ReplicatedStorage\")\nlocal Players = game:GetService(\"Players\")\n\nlocal YOUR_CAMPAIGN_ID = \"123\" -- Enter your ad integration campaign ID from ads manager here.\nlocal AD_INTEGRA...
5,590
d3da8bedeebd86bc44a063ebbde383ce6a65f807e82842fd9efab200c2be6c6b
2026-10-01T07:54:17.181043Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AdvancedDragger
Class: AdvancedDragger
class
# Class: AdvancedDragger > An unfinished advanced variant of the [Dragger](/docs/reference/engine/classes/Dragger.md) class. ## Description An unfinished advanced variant of the [Dragger](/docs/reference/engine/classes/Dragger.md) class. Internally, this object is an identical implementation of the Dragger class. #...
[]
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371e1c2c4c66b8b221db9876a65535325f702163aed5e3023f216d8163a9c220
2026-10-01T07:54:17.183058Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AirController
Class: AirController
class
# Class: AirController > A physics character controller that governs movement while a character is > airborne. ## Description An [AirController](/docs/reference/engine/classes/AirController.md) is a [ControllerBase](/docs/reference/engine/classes/ControllerBase.md) that a [ControllerManager](/docs/reference/engine/c...
[ { "language": "json", "code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Balance\",\n...
3,177
c28017f1f9d21a1e6ed5ea2401303dc8f50ee7ad4dc82c87e502a5c3b1db37d0
2026-10-01T07:54:17.265476Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AlignOrientation
Class: AlignOrientation
class
# Class: AlignOrientation > Constraint which applies torque to align two attachments, or to align one > attachment with a goal orientation. ## Description The `AlignOrientation` constraint applies torque to align two attachments, or to align one attachment with a goal orientation. As indicated by the name, it only a...
[ { "language": "json", "code": "{\n \"type\": \"AlignType\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"AlignOri...
4,772
3551fcf5afbaa6476abb7e3cf6aa27c36105ea9023842f5e57a522de00f55d8c
2026-10-01T07:54:17.467924Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AlignPosition
Class: AlignPosition
class
# Class: AlignPosition > Constraint which applies force to move two attachments together, or to move > one attachment to a goal position. ## Description The `AlignPosition` constraint applies force to move two attachments together, or to move one attachment to a goal position. As indicated by the name, it only affec...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"AlignPosit...
4,612
cf9e2b15d9ff59401e64484c291522a10a81ac10abe045ea2fc2583e565abe42
2026-10-01T07:54:17.491948Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AnalyticsService
Class: AnalyticsService
class
# Class: AnalyticsService > Collection of methods that allows you to track how users interact with your > experiences. ## Description `AnalyticsService` is a collection of methods that allows you to track how users interact with your experiences, specifically player progression, in-experience economy, funnels, and c...
[ { "language": "json", "code": "{\n \"type\": \"string\",\n \"access\": \"ReadOnly\",\n \"security\": {\n \"read\": \"LocalUserSecurity\",\n \"write\": \"LocalUserSecurity\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"deprecated\": true,\n \"thread_safe...
9,709
017b359645056e6cef89bcb22c92ad89dabfc9abbf55f53463c3224b2938e4c3
2026-10-01T07:54:17.518198Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AngularVelocity
Class: AngularVelocity
class
# Class: AngularVelocity > Applies torque on an assembly to maintain a constant angular velocity. ## Description The `AngularVelocity` constraint applies torque on an assembly to maintain a **constant** angular velocity. Alternatively: - If you want to control the amount of torque applied, use a [Torque](/docs/refe...
[ { "language": "json", "code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Torque\",\...
2,815
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2026-10-01T07:54:17.606439Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Animation
Class: Animation
class
# Class: Animation > References an animation asset which can be loaded by an > [AnimationController](/docs/reference/engine/classes/AnimationController.md). ## Description An object that references an animation asset ([AnimationId](/docs/reference/engine/classes/Animation.md)) which can be loaded by an [AnimationCon...
[ { "language": "json", "code": "{\n \"type\": \"Content\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ...
2,330
86a6fe552a16db0d05c57b4e70ffcd6c2cac1fd7a709527497eb90b6bbba9629
2026-10-01T07:54:17.780352Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationClipProvider
Class: AnimationClipProvider
class
# Class: AnimationClipProvider > Provides functions to load and preview [AnimationClips](/docs/reference/engine/classes/AnimationClip.md). ## Description Provides functions to load and preview [AnimationClips](/docs/reference/engine/classes/AnimationClip.md). It includes a number of functions that are useful when wo...
[]
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ebdf5ca3d7d05e017b39ed80dc66d7ec7c81619f81b00a405418804743102f8d
2026-10-01T07:54:17.840298Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationClip
Class: AnimationClip
class
# Class: AnimationClip > Represents all types of animation data that the Roblox animation system can > consume. ## Description The non-creatable [AnimationClip](/docs/reference/engine/classes/AnimationClip.md) instance type represents abstract animation data that can be fed to the Roblox animation system. [KeyframeS...
[ { "language": "json", "code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ...
2,753
06e616aa469faea3a11cee2a131627371fb2cd882760def39f404bc7af2b3eae
2026-10-01T07:54:17.850518Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationConstraint
Class: AnimationConstraint
class
# Class: AnimationConstraint > Aligns two [BaseParts](/docs/reference/engine/classes/BasePart.md) with an animate-able kinematic or > force-based joint that supports physical simulation (ragdoll, arm strength). > The default joint type for R15 avatar rigs. ## Description #### Replaces Motor6D for Avatar rigs As par...
[ { "language": "lua", "code": "-- Before (Motor6D): writing to C0 directly\nlocal originalC0 = neck.C0\nRunService.RenderStepped:Connect(function()\n neck.C0 = originalC0 * computeNeckRotation()\nend)\n\n-- After (AnimationConstraint): multiplying into Transform during PreSimulation\nRunService.PreSimulat...
4,700
f730402bcc2d66d84d34c4bcecab632e7f69cfa047c9cc8ecb2cd820af91eb17
2026-10-01T07:54:17.923145Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationController
Class: AnimationController
class
# Class: AnimationController > Allows animations to be loaded and applied to a character or model in place of > a [Humanoid](/docs/reference/engine/classes/Humanoid.md). ## Description An object which allows animations to be loaded and applied to a character or model in place of a [Humanoid](/docs/reference/engine/c...
[ { "language": "lua", "code": "local InsertService = game:GetService(\"InsertService\")\n\n-- Load a model for demonstration\nlocal npcModel = InsertService:LoadAsset(516159357):GetChildren()[1]\nnpcModel.Name = \"NPC\"\nnpcModel.PrimaryPart.Anchored = true\nnpcModel:SetPrimaryPartCFrame(CFrame.new(0, 5, 0))...
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543be4d45fa2e70667556af8fd1b3d033ab3534445230673c3c11d6af26efe0d
2026-10-01T07:54:18.102756Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationNodeDefinition
Class: AnimationNodeDefinition
class
# Class: AnimationNodeDefinition > A single node within an animation graph, connected to other nodes through > named input pins. ## Description Represents one node in an animation graph, the node-based system that combines animation clips and poses at runtime. Its [NodeType](/docs/reference/engine/classes/AnimationN...
[ { "language": "json", "code": "{\n \"type\": \"string\",\n \"access\": \"ReadOnly\",\n \"security\": {\n \"read\": \"RobloxScriptSecurity\",\n \"write\": \"RobloxScriptSecurity\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",...
2,558
e22fdeab770ddd767a6021c96d0ea97c4d78d32de08ca98786e9b6ce02922cd1
2026-10-01T07:54:18.171836Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationRigData
Class: AnimationRigData
class
# Class: AnimationRigData > Used to store information regarding the model an animation was authored for. ## Description An AnimationRigData instance commonly appears in the Data Model as a child of an AnimationClip. It is used to store information regarding the source rig an animation was authored for. It is current...
[]
1,613
d2dc9800f8736c05e62ad4bd0dbc0ecbdea5d563fab9f0082a1e628758aadb75
2026-10-01T07:54:18.195958Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Animator
Class: Animator
class
# Class: Animator > Responsible for the playback and replication of [Animations](/docs/reference/engine/classes/Animation.md). ## Description `Animator` is the main class responsible for the playback and replication of [Animations](/docs/reference/engine/classes/Animation.md). All replication of playing [AnimationTr...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": false\n },\n \"thread_safety\": \"Safe\",\n \"category\": \"Behavior\",\...
4,818
ce66df7da0a698a91bc83a993a285cba2cee6ceb4c6067cdc2fb50de7cb43432
2026-10-01T07:54:18.470638Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AnimationTrack
Class: AnimationTrack
class
# Class: AnimationTrack > Controls the playback of an animation on an [Animator](/docs/reference/engine/classes/Animator.md). ## Description Controls the playback of an animation on an [Animator](/docs/reference/engine/classes/Animator.md). This object cannot be created, instead it is returned by the [Animator:LoadA...
[ { "language": "json", "code": "{\n \"type\": \"Animation\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\"...
12,862
b08bc437d1eeca0c42e545cb0b3f4af5e308eb0d13019b1db3211beabea3637b
2026-10-01T07:54:18.532583Z
https://create.roblox.com/docs/en-us/reference/engine/classes/ArcHandles
Class: ArcHandles
class
# Class: ArcHandles > The [ArcHandles](/docs/reference/engine/classes/ArcHandles.md) object places 3D arc handles around any 3D object that > its [Adornee](/docs/reference/engine/classes/PartAdornment.md) is set to. ## Description The **ArcHandles** object places 3D arc handles around any 3D object that its [Adornee...
[ { "language": "json", "code": "{\n \"type\": \"Axes\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n \"...
2,615
aaad3f84730fb93ac9571f0d81ba6c56b755727c2d301f798e4ae1ce4b332014
2026-10-01T07:54:18.558706Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AssetDeliveryProxy
Class: AssetDeliveryProxy
class
# Class: AssetDeliveryProxy > Runs a local HTTP server that serves assets to real devices. ## Description Internal service for remote asset delivery; not intended for game scripts. It backs the remote hot-reload workflow: [IncrementalPatchBuilder](/docs/reference/engine/classes/IncrementalPatchBuilder.md) builds a s...
[ { "language": "json", "code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\"\n}" ...
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dcd6dcee92902de1fff7e542f29df4d6d6a1086ad86104fa4eb915420314591c
2026-10-01T07:54:18.678546Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AssetPatchSettings
Class: AssetPatchSettings
class
# Class: AssetPatchSettings > Configures a single patch asset built by [IncrementalPatchBuilder](/docs/reference/engine/classes/IncrementalPatchBuilder.md) and > served through [AssetDeliveryProxy](/docs/reference/engine/classes/AssetDeliveryProxy.md). ## Description Defines the settings for an asset produced by [In...
[ { "language": "json", "code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\"\n}" ...
2,201
5dd1f549935bb40f7fa82e22aaac15a6bdde8de73c0735629811382a9d31d026
2026-10-01T07:54:18.820562Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AssetService
Class: AssetService
class
# Class: AssetService > A non-replicated service that handles asset-related queries to the Roblox web > API. ## Description **AssetService** is a non-replicated service that handles asset-related queries to the Roblox web API. ## Properties ### Property: AssetService.AllowInsertFreeAssets ```json { "type": "boo...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadOnly\",\n \"security\": {\n \"read\": \"RobloxScriptSecurity\",\n \"write\": \"RobloxScriptSecurity\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\"...
12,769
c44a66cc641b14e59ae1f446f3e68e04004d669141ff12d348d9d7e398bca9f9
2026-10-01T07:54:18.865020Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Atmosphere
Class: Atmosphere
class
# Class: Atmosphere > The [Atmosphere](/docs/reference/engine/classes/Atmosphere.md) object pushes Roblox closer toward realistic > environments where sunlight scatters in different ways depending on density > and other air particle properties. ## Description Fog properties are hidden when Lighting contains an Atmos...
[ { "language": "json", "code": "{\n \"type\": \"Color3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n ...
2,919
69443f3e3052ad1f34ffba4efedcdbf7e03608156f90ccc57c3de82fcb311e5a
2026-10-01T07:54:18.923472Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AtmosphereSensor
Class: AtmosphereSensor
class
# Class: AtmosphereSensor > A [SensorBase](/docs/reference/engine/classes/SensorBase.md) that outputs data about the > [AirDensity](/docs/reference/engine/classes/AtmosphereSensor.md) and > [RelativeWindVelocity](/docs/reference/engine/classes/AtmosphereSensor.md) at the > sensor's position. ## Properties ### Proper...
[ { "language": "json", "code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Output\",\n...
1,918
41d18f4ec0fba3ce2206e98d99082ab7e9f2945e2d25ed63885b4f9e33c6152f
2026-10-01T07:54:19.034261Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Attachment
Class: Attachment
class
# Class: Attachment > Defines a point and orientation relative to an ancestor [PVInstance](/docs/reference/engine/classes/PVInstance.md), > [Bone](/docs/reference/engine/classes/Bone.md), or another [Attachment](/docs/reference/engine/classes/Attachment.md). ## Description An `Attachment` defines a point and orienta...
[ { "language": "json", "code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Derived D...
5,026
cf3b9e518cfbf456ab231470756636e3bd5015692bce68c7703d766278578c64
2026-10-01T07:54:19.150011Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioAnalyzer
Class: AudioAnalyzer
class
# Class: AudioAnalyzer > Takes measurements from audio streams that are connected to it via one or more > [Wires](/docs/reference/engine/classes/Wire.md). ## Description [AudioAnalyzer](/docs/reference/engine/classes/AudioAnalyzer.md) takes measurements from audio streams that are wired to it through [Wire](/docs/re...
[ { "language": "json", "code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": false,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Metering\",...
3,186
16793e24be1ef781cb1f4ad2793fe4a55406908d823a1eb01c80ef5e72f39ff2
2026-10-01T07:54:19.199220Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioChannelMixer
Class: AudioChannelMixer
class
# Class: AudioChannelMixer > Combines multiple audio streams into a single, multichannel audio stream. ## Description [AudioChannelMixer](/docs/reference/engine/classes/AudioChannelMixer.md) mixes multiple audio streams into a single, multichannel stream. It provides one combined **Input** pin, one **Output** pin, a...
[ { "language": "lua", "code": "local Workspace = game:GetService(\"Workspace\")\n\nlocal function wireUp(source: Instance, target: Instance, sourceName: string?, targetName: string?)\n\tlocal wire = Instance.new(\"Wire\", source)\n\twire.SourceInstance = source\n\twire.TargetInstance = target\n\n\tif sourceN...
3,688
0b2b2be68999646be15b88c6fe0d5f467dbd5f2c0a89f36c165085592877bbdc
2026-10-01T07:54:19.262601Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioChannelSplitter
Class: AudioChannelSplitter
class
# Class: AudioChannelSplitter > Splits an audio stream into component channels so that each can be processed > independently. ## Description [AudioChannelSplitter](/docs/reference/engine/classes/AudioChannelSplitter.md) splits an audio stream into component channels so that each can be processed independently. It pr...
[ { "language": "lua", "code": "local Workspace = game:GetService(\"Workspace\")\n\nlocal function wireUp(source: Instance, target: Instance, sourceName: string?, targetName: string?)\n\tlocal wire = Instance.new(\"Wire\", source)\n\twire.SourceInstance = source\n\twire.TargetInstance = target\n\n\tif sourceN...
3,728
befe04dd198112fc04dff2e010304326a02ba2ff462f9d6a3286ad31e59bf569
2026-10-01T07:54:19.411373Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioChorus
Class: AudioChorus
class
# Class: AudioChorus > Makes an audio stream sound more voluminous. If applied to a single voice, it > may sound like multiple voices. ## Description [AudioChorus](/docs/reference/engine/classes/AudioChorus.md) makes an audio stream sound more voluminous. It provides one **Input** pin and one **Output** pin which ca...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
2,902
f8acae0aee6d0696cfcc247a52489a94e3416f38db3182bfcaa4f71df21e2c52
2026-10-01T07:54:19.529767Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioCompressor
Class: AudioCompressor
class
# Class: AudioCompressor > Adjusts the dynamic range of input streams. ## Description [AudioCompressor](/docs/reference/engine/classes/AudioCompressor.md) adjusts the dynamic range of audio streams. Any momentary bursts of loudness will be clamped down according to the compressor's properties. [AudioCompressor](/do...
[ { "language": "lua", "code": "local deviceOutput: AudioDeviceOutput = Instance.new(\"AudioDeviceOutput\")\ndeviceOutput.Parent = workspace\nlocal explosionPlayer: AudioPlayer = Instance.new(\"AudioPlayer\")\nexplosionPlayer.Parent = workspace\nexplosionPlayer.AssetId = \"rbxassetid://1835333184\"\n\nlocal a...
3,682
1a700ff4d827b115c8aabeff58eac155735d47168d6ff8595ef503186f41a249
2026-10-01T07:54:19.556022Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioDeviceOutput
Class: AudioDeviceOutput
class
# Class: AudioDeviceOutput > Accepts audio streams to be rendered out to physical hardware devices such as > speakers or headphones. ## Description [AudioDeviceOutput](/docs/reference/engine/classes/AudioDeviceOutput.md) accepts audio streams to be rendered out to physical hardware devices such as speakers or headph...
[ { "language": "lua", "code": "local audioPlayer: AudioPlayer = Instance.new(\"AudioPlayer\")\naudioPlayer.Parent = workspace\naudioPlayer.AssetId = \"rbxassetid://9112854440\"\n\nlocal deviceOutput = Instance.new(\"AudioDeviceOutput\")\ndeviceOutput.Parent = workspace\n\nlocal wire = Instance.new(\"Wire\")\...
2,614
382349daa9088993ed2faaaf3b1ca300e07b75a51d503e49e7300fcf1d8cc32b
2026-10-01T07:54:19.774026Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioDeviceInput
Class: AudioDeviceInput
class
# Class: AudioDeviceInput > Produces audio streams from physical devices, such as microphones. ## Description [AudioDeviceInput](/docs/reference/engine/classes/AudioDeviceInput.md) produces audio streams from physical devices, such as microphones. It provides a single **Output** pin which can be connected to other p...
[ { "language": "json", "code": "{\n \"type\": \"AccessModifierType\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \...
3,987
c914ac477b4c207c8a7d9c1d382c77ece396311b04a986875e8bf6dc17322533
2026-10-01T07:54:19.847330Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioDistortion
Class: AudioDistortion
class
# Class: AudioDistortion > Distorts audio streams, making them sound fuzzier, grittier, and louder. ## Description [AudioDistortion](/docs/reference/engine/classes/AudioDistortion.md) distorts audio streams, making them sound fuzzier, grittier, and louder. It provides one **Input** pin and one **Output** pin which c...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
2,576
9f988640a3c88b7dc350f1131910fdb3815bca5817975e460691de96de9bc8e7
2026-10-01T07:54:19.893752Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioEcho
Class: AudioEcho
class
# Class: AudioEcho > Overlays delayed copies of audio streams. ## Description [AudioEcho](/docs/reference/engine/classes/AudioEcho.md) overlays delayed copies of audio streams. It provides one **Input** pin and one **Output** pin which can be connected to/from by [Wires](/docs/reference/engine/classes/Wire.md). ## ...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
3,149
50bbb68035c06ba3f4acac94fbcd8978ab1b97f80b775925cc175046aceb3b63
2026-10-01T07:54:19.990161Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioEmitter
Class: AudioEmitter
class
# Class: AudioEmitter > Emits audio streams into the world. ## Description [AudioEmitter](/docs/reference/engine/classes/AudioEmitter.md) emits audio streams into the world. It provides a single **Input** pin that can be connected to by one or more [Wires](/docs/reference/engine/classes/Wire.md). Any streams wired t...
[ { "language": "lua", "code": "local part1: BasePart = workspace.Speakers.Left\nlocal part2: BasePart = workspace.Speakers.Right\nlocal player: AudioPlayer = workspace.AudioPlayer\n\nlocal leftEmitter = Instance.new(\"AudioEmitter\")\nlocal rightEmitter = Instance.new(\"AudioEmitter\")\nlocal toLeft = Instan...
6,689
5bd68be8eccb2f8f0521c83edf328e54dc132f33808042fdea01346178bd7313
2026-10-01T07:54:20.101143Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioEqualizer
Class: AudioEqualizer
class
# Class: AudioEqualizer > Adjusts the frequency content of audio streams. ## Description [AudioEqualizer](/docs/reference/engine/classes/AudioEqualizer.md) adjusts the frequency content of audio streams. It provides one **Input** pin and one **Output** pin which can be connected to/from by [Wires](/docs/reference/en...
[ { "language": "lua", "code": "local function wireUp(source: Instance, target: Instance): Wire\n\tlocal wire = Instance.new(\"Wire\")\n\twire.Parent = target\n\twire.SourceInstance = source\n\twire.TargetInstance = target\n\treturn wire\nend\n\nlocal function getCFrameFrom(inst: Instance): CFrame?\n\tlocal p...
3,770
4ca1e501f5218cf3d56393455091f468e19df363c448279a08982ac9f940be43
2026-10-01T07:54:20.241308Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioFader
Class: AudioFader
class
# Class: AudioFader > Adjusts the volume of audio streams. ## Description [AudioFader](/docs/reference/engine/classes/AudioFader.md) adjusts the volume of audio streams. It provides one **Input** pin and one **Output** pin which can be connected to/from by [Wires](/docs/reference/engine/classes/Wire.md). ## Propert...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
2,558
b74bfd689b62e296206cb9e4002d6b9b4e294c8ea2e0a4f10c57af9f4fd4facc
2026-10-01T07:54:20.243775Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioFilter
Class: AudioFilter
class
# Class: AudioFilter > Adjusts the frequency content of audio streams. ## Description [AudioFilter](/docs/reference/engine/classes/AudioFilter.md) adjusts the frequency content of audio streams. It provides one **Input** pin and one **Output** pin which can be connected to/from by [Wires](/docs/reference/engine/clas...
[ { "language": "lua", "code": "-- This assumes the workspace contains a Part with an AudioEmitter and an AudioPlayer, and the camera has an AudioListener\nlocal RunService = game:GetService(\"RunService\")\n\nlocal part: BasePart = workspace.Part\nlocal camera: Camera = workspace.CurrentCamera\nlocal audioPl...
3,777
b9be1603d0df6f123743a07c1ca3cc7209d57ea1e5a0d5f15040d73eee86b945
2026-10-01T07:54:20.323407Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioFlanger
Class: AudioFlanger
class
# Class: AudioFlanger > Imparts a whooshing or sweeping sound on audio streams. ## Description [AudioFlanger](/docs/reference/engine/classes/AudioFlanger.md) imparts a whooshing or sweeping sound on audio streams by overlaying a delayed copy of the input stream and modulating the pitch of the copy. It provides one *...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
2,879
9fa98e24c147834424639bf5c8a3cc92f0b38ba9050cec2890f4290d886e7e6c
2026-10-01T07:54:20.452195Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioLimiter
Class: AudioLimiter
class
# Class: AudioLimiter > Limits how loud audio streams are allowed to be. ## Description `AudioLimiter` limits how loud audio streams are allowed to be. Whenever its input stream exceeds a specified maximum level, the stream's volume is reduced for a moment. `AudioLimiter` provides a single **Input** pin, and a singl...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
2,771
6e7afe668249bc9cd1990a74da7613149612563d362d051fb58ab90188e333cd
2026-10-01T07:54:20.591808Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioGate
Class: AudioGate
class
# Class: AudioGate > Mutes audio streams that fall below a certain volume threshold. ## Description [AudioGate](/docs/reference/engine/classes/AudioGate.md) behaves like a noise gate, muting audio streams when their volume drops below a specified [Threshold](/docs/reference/engine/classes/AudioGate.md). It is useful...
[ { "language": "json", "code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n ...
3,080
0a02a49fce2931fc73e152814a5150ab7a1f762909116f259ee2441c1baae7d0
2026-10-01T07:54:20.619409Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioListener
Class: AudioListener
class
# Class: AudioListener > Records an audio stream from its surrounding > [AudioEmitters](/docs/reference/engine/classes/AudioEmitter.md) in the 3D world. ## Description [AudioListener](/docs/reference/engine/classes/AudioListener.md) records an audio stream from its surrounding [AudioEmitters](/docs/reference/engine/...
[ { "language": "lua", "code": "local listener = Instance.new(\"AudioListener\")\nlocal output = Instance.new(\"AudioDeviceOutput\")\nlocal wire = Instance.new(\"Wire\")\n\nlistener.Parent = workspace.Camera\nwire.Parent = listener\noutput.Parent = wire\n\nwire.SourceInstance = listener\nwire.TargetInstance =...
5,720
28d1cdc7a9c9df7b063c8d8b778f017d9e86a520ea59f75b5c4c88dd7c502317
2026-10-01T07:54:20.673431Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioPages
Class: AudioPages
class
# Class: AudioPages > A special version of the [Pages](/docs/reference/engine/classes/Pages.md) class returned by > [AssetService:SearchAudioAsync()](/docs/reference/engine/classes/AssetService.md). ## Description A special version of the [Pages](/docs/reference/engine/classes/Pages.md) class returned by [AssetServi...
[ { "language": "lua", "code": "local AssetService = game:GetService(\"AssetService\")\n\nlocal audioSearchParams = Instance.new(\"AudioSearchParams\")\naudioSearchParams.SearchKeyword = \"happy\"\n\nlocal success, result = pcall(function()\n\treturn AssetService:SearchAudioAsync(audioSearchParams)\nend)\n\ni...
1,949
cd6c8a1bc248c252a724e309597f608cfef1050239e95fe7e7ef2c5cfe08c9e6
2026-10-01T07:54:20.771101Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioPlayer
Class: AudioPlayer
class
# Class: AudioPlayer > Used to play audio assets. ## Description [AudioPlayer](/docs/reference/engine/classes/AudioPlayer.md) is used to play audio assets. It provides a single **Output** pin which can be connected to other pins via [Wires](/docs/reference/engine/classes/Wire.md). ## Code Samples **Outputting Audi...
[ { "language": "lua", "code": "local audioPlayer: AudioPlayer = Instance.new(\"AudioPlayer\")\naudioPlayer.Parent = workspace\naudioPlayer.AssetId = \"rbxassetid://9112854440\"\n\nlocal deviceOutput = Instance.new(\"AudioDeviceOutput\")\ndeviceOutput.Parent = workspace\n\nlocal wire = Instance.new(\"Wire\")\...
6,619
ddcd926714890055ea36fc2bf065c029decb99587b780ef17da494e02e4bac7e
2026-10-01T07:54:20.932631Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioPitchShifter
Class: AudioPitchShifter
class
# Class: AudioPitchShifter > Adjusts the perceived pitch of audio streams. ## Description [AudioPitchShifter](/docs/reference/engine/classes/AudioPitchShifter.md) adjusts the perceived pitch of audio streams. It provides one **Input** pin and one **Output** pin which can be connected to/from by [Wires](/docs/referen...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
2,759
6358ef653bb7c15ae842c6c9d8ee5d748673e907eed56c72f8b87e48ae3e6970
2026-10-01T07:54:20.941019Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioRecorder
Class: AudioRecorder
class
# Class: AudioRecorder > Records audio streams in-experience. ## Description **This API is in development and is not available yet.** `AudioRecorder` records audio streams in-experience with a fixed time limit of 60 seconds. The results can be loaded into an [AudioPlayer](/docs/reference/engine/classes/AudioPlayer....
[ { "language": "lua", "code": "local Workspace = game:GetService(\"Workspace\")\n\nlocal audioRecorder = Instance.new(\"AudioRecorder\")\naudioRecorder.Parent = Workspace\n\nlocal audioPlayer = Instance.new(\"AudioPlayer\")\naudioPlayer.Asset = \"rbxassetid://5829815715\"\naudioPlayer.Volume = 0.8\naudioPlay...
3,428
bba8515a8bbb59b9b025231ca4d7819ac0c9a9c4dc170ac5fb6c440d91bf200b
2026-10-01T07:54:21.013390Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioReverb
Class: AudioReverb
class
# Class: AudioReverb > Reverberates audio streams. ## Description [AudioReverb](/docs/reference/engine/classes/AudioReverb.md) reverberates audio streams, modeling the natural echoes of a room or enclosed space. It provides one **Input** pin and one **Output** pin which can be connected to/from by [Wires](/docs/refe...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
4,091
05a53ec298977de1a2ef70060bb6fd0ea66b252d7ce411a402002e0465d39ca9
2026-10-01T07:54:21.140930Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioSearchParams
Class: AudioSearchParams
class
# Class: AudioSearchParams > Instance to be passed to [AssetService:SearchAudioAsync()](/docs/reference/engine/classes/AssetService.md) to search for > audio assets. ## Properties ### Property: AudioSearchParams.Album ```json { "type": "string", "access": "ReadWrite", "security": { "read": "None", "wr...
[ { "language": "json", "code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ...
2,701
bb9a1f1f38f0daac80ece013ec652050db4199f22cbc00178c973cf82af36348
2026-10-01T07:54:21.282379Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioSpeechToText
Class: AudioSpeechToText
class
# Class: AudioSpeechToText > Converts spoken audio into text. ## Description [AudioSpeechToText](/docs/reference/engine/classes/AudioSpeechToText.md) is used to convert speech audio into text. This class provides a single **Input** pin that can be connected to other pins via [Wires](/docs/reference/engine/classes/Wi...
[ { "language": "lua", "code": "local players = game:GetService(\"Players\")\nlocal function connect(src: Instance, dst: Instance)\n\tlocal wire = Instance.new(\"Wire\", dst)\n\twire.SourceInstance = src\n\twire.TargetInstance = dst\nend\nlocal textLabel = nil\nlocal stt = nil\nlocal function onCharacterSpawn...
3,479
91f1bb7bfc193f4b78423a7f28ed4671d44f86724d738fdf6ec03144f13bce7c
2026-10-01T07:54:21.303271Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioTextToSpeech
Class: AudioTextToSpeech
class
# Class: AudioTextToSpeech > Plays text as speech audio. ## Description [AudioTextToSpeech](/docs/reference/engine/classes/AudioTextToSpeech.md) is used to play text as speech audio. It provides a single **Output** pin which can be connected to other pins via [Wires](/docs/reference/engine/classes/Wire.md). Roblox ...
[ { "language": "lua", "code": "local audioTextToSpeech: AudioTextToSpeech = Instance.new(\"AudioTextToSpeech\")\naudioTextToSpeech.Parent = workspace\naudioTextToSpeech.Text = \"Hello! Converting text into speech is fun!\"\naudioTextToSpeech.VoiceId = \"1\"\n\nlocal deviceOutput = Instance.new(\"AudioDeviceO...
5,212
446c82d1a021c00b5fe83d39e0d374561bf40d5e412df5e116f7301ea2390876
2026-10-01T07:54:21.378532Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AudioTremolo
Class: AudioTremolo
class
# Class: AudioTremolo > Creates a trembling effect on a sound by varying the volume of the sound up > and down. ## Description [AudioTremolo](/docs/reference/engine/classes/AudioTremolo.md) creates a trembling effect on a sound by varying the volume of the sound up and down. It provides one **Input** pin and one **O...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n...
3,357
7911695d1f1a607dce2d0e2df58d12cb5cb2138bde1af5cb2bc4f5c6f9d1692c
2026-10-01T07:54:21.474620Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AvatarCreationService
Class: AvatarCreationService
class
# Class: AvatarCreationService > A service to support developer avatar creators. ## Description `AvatarCreationService` is a service that supports developer avatar creators, providing methods that support the prompting of avatar creation from within experiences. ## Methods ### Method: AvatarCreationService:AutoSet...
[ { "language": "lua", "code": "local AvatarCreationService = game:GetService(\"AvatarCreationService\")\nlocal ReplicatedStorage = game:GetService(\"ReplicatedStorage\")\n\nlocal LoadAvatarEvent = ReplicatedStorage.LoadAvatarEvent\n\nlocal generatedAvatars = {}\n\n-- Must be called on the server\nlocal funct...
12,059
84ec7c58420a4f6d806e6aa8796fb41fe85a3221b580ad5f8638e36997e2e55f
2026-10-01T07:54:21.614655Z
https://create.roblox.com/docs/en-us/reference/engine/classes/AvatarEditorService
Class: AvatarEditorService
class
# Class: AvatarEditorService > A service to support developer Avatar Editors. ## Description AvatarEditorService is a service to support developer Avatar Editors. It provides methods to modify the player's platform avatar, request information about a user's inventory, and request information about the catalog. For ...
[ { "language": "lua", "code": "{\n \"Id\": 0,\n \"ItemType\": \"Asset\",\n \"AssetType\": \"Image\",\n \"BundleType\": \"BodyParts\",\n \"Name\": \"string\",\n \"Description\": \"string\",\n \"ProductId\": 0,\n \"ItemStatus\": [\"New\"],\n \"ItemRestrictions\": [\"Collectible\"],\n\n \"BundledItems...
15,112
656074dc48506cc2b179fa71ee03bd412c0b12af3906013759659909cd3fc811
2026-10-01T07:54:21.688818Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Backpack
Class: Backpack
class
# Class: Backpack > A container object that holds a player's inventory. Any [Tool](/docs/reference/engine/classes/Tool.md) in a > player's `Backpack` will be displayed in their inventory at the bottom of the > screen. ## Description [Tool](/docs/reference/engine/classes/Tool.md) objects in the `Backpack` container m...
[ { "language": "lua", "code": "local Players = game:GetService(\"Players\")\n\nlocal function onCharacterAdded(character)\n\tlocal player = Players:GetPlayerFromCharacter(character)\n\tlocal tool = Instance.new(\"Tool\")\n\tlocal backpack = player:FindFirstChildOfClass(\"Backpack\")\n\ttool.Parent = backpack...
2,074
19989df3b04cbc858dccfb659172c5e341b68106a9e204cf18d1219ff3769cf2
2026-10-01T07:54:21.748125Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BackpackItem
Class: BackpackItem
class
# Class: BackpackItem > BackpackItem is an abstract class for backpack items such as HopperBins and > Tools. ## Properties ### Property: BackpackItem.TextureContent ```json { "type": "Content", "access": "ReadWrite", "security": { "read": "None", "write": "None" }, "serialization": { "can_load...
[ { "language": "json", "code": "{\n \"type\": \"Content\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\"\n}"...
2,670
000e2a9bb8809697bc3923c65d38fb5e0ebb764e9edf84a3483232c9f66b96e7
2026-10-01T07:54:21.838390Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BadgeService
Class: BadgeService
class
# Class: BadgeService > Provides information on badges and awards them. ## Description `BadgeService` provides information and functionality related to [badges](/docs/en-us/production/publishing/badges.md). Badges are used across the platform to recognize a player's achievements and activity. Upon awarding a badge t...
[ { "language": "lua", "code": "local BadgeService = game:GetService(\"BadgeService\")\nlocal Players = game:GetService(\"Players\")\n\nlocal BADGE_ID = 0\n\nlocal function awardBadge(player, badgeId)\n\t-- Fetch badge information\n\tlocal success, badgeInfo = pcall(function()\n\t\treturn BadgeService:GetBadg...
6,301
f991696e0ba2d3fb0f199a634a8d0c3891c00bcb53fa97a262da631366dd9797
2026-10-01T07:54:21.974740Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BallSocketConstraint
Class: BallSocketConstraint
class
# Class: BallSocketConstraint > Forces its two attachments into the same position and allows them to freely > rotate about all three axes, with optional limits to restrict both tilt and > twist. ## Description A `BallSocketConstraint` constrains its [Attachments](/docs/reference/engine/classes/Attachment.md) so that...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"BallSocket...
3,401
1856c8ba017c030fe54cf3ae5a8a90a4027fd2c5f9919cc259e072ce92ad2987
2026-10-01T07:54:22.053236Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BanHistoryPages
Class: BanHistoryPages
class
# Class: BanHistoryPages > Returned by [Players:GetBanHistoryAsync](/docs/reference/engine/classes/Players.md) to view the entire ban and > unban history of any UserId. ## Description [BanHistoryPages](/docs/reference/engine/classes/BanHistoryPages.md) is returned by [Players:GetBanHistoryAsync()](/docs/reference/en...
[]
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ed3aae173d3c3da7cb54157ca2edbdae6fc847d8f8debbf5fc003d2f23549ee9
2026-10-01T07:54:22.076187Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BaseCoreGuiConfiguration
Class: BaseCoreGuiConfiguration
class
# Class: BaseCoreGuiConfiguration > Base class for the configuration objects that control individual built-in > [CoreGui](/docs/reference/engine/classes/CoreGui.md) elements. ## Description [BaseCoreGuiConfiguration](/docs/reference/engine/classes/BaseCoreGuiConfiguration.md) is the base class inherited by the per-e...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\"\n}...
1,938
594e9873b9153cfa129cb1826f05e74bcd95dedf44d555dda4125d1551f378e8
2026-10-01T07:54:22.154407Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BasePart
Class: BasePart
class
# Class: BasePart > The abstract base class for in-world objects that physically interact. ## Description [BasePart](/docs/reference/engine/classes/BasePart.md) is an abstract base class for in-world objects that render and are physically simulated while in the [Workspace](/docs/reference/engine/classes/Workspace.md...
[ { "language": "lua", "code": "local TweenService = game:GetService(\"TweenService\")\n\n-- create a part and target\nlocal part = Instance.new(\"Part\", workspace)\npart.Size = Vector3.one\npart.Anchored = true\npart.BrickColor = BrickColor.new(\"Electric blue\")\npart.CFrame = CFrame.new(0, 4, 0)\n\nlocal ...
43,721
6fec614d018759b9b19fdd71ba4d27914c0dbec05cb7db13c772cca89440c118
2026-10-01T07:54:22.401679Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BasePlayerGui
Class: BasePlayerGui
class
# Class: BasePlayerGui > `BasePlayerGui` is an abstract class which the GUI drawing storage classes > inherit from. ## Description `BasePlayerGui` is an abstract class that all GUI drawing storage classes inherit from. ## Methods ### Method: BasePlayerGui:GetGuiObjectsAtPosition **Signature:** `BasePlayerGui:GetG...
[ { "language": "lua", "code": "local UserInputService = game:GetService(\"UserInputService\")\nlocal Players = game:GetService(\"Players\")\n\nlocal player = Players.LocalPlayer\n\nlocal playerGui = player:WaitForChild(\"PlayerGui\")\n\n-- Create a Folder and ScreenGui to contain the highlight Frames\nlocal ...
2,625
a184a67f9bc238510a8ee586ddc6a40c1e79c32ff8dc05f6eed296e859255b21
2026-10-01T07:54:22.409185Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BaseRemoteEvent
Class: BaseRemoteEvent
class
# Class: BaseRemoteEvent > Abstract base class inherited by [RemoteEvent](/docs/reference/engine/classes/RemoteEvent.md) and > [UnreliableRemoteEvent](/docs/reference/engine/classes/UnreliableRemoteEvent.md) for asynchronous, one-way communication across > the client-server boundary. ## Description Abstract base cla...
[]
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52a7a40f0207841f6de34b57c7332acea2152f7d47e4803cb5788bbc3cdd8559
2026-10-01T07:54:22.419741Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BaseScript
Class: BaseScript
class
# Class: BaseScript > The base class for all script objects which run automatically. ## Properties ### Property: BaseScript.Disabled ```json { "type": "boolean", "access": "ReadWrite", "security": { "read": "None", "write": "None" }, "serialization": { "can_load": true, "can_save": true ...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Behavior\"...
2,523
c043cee4ae59ab3ec47315fc029f9bfe6784553bd70893c3f74147d761e70b1e
2026-10-01T07:54:22.477479Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BaseWrap
Class: BaseWrap
class
# Class: BaseWrap > Abstract base class for [WrapTarget](/docs/reference/engine/classes/WrapTarget.md) and [WrapLayer](/docs/reference/engine/classes/WrapLayer.md) that stores > cage mesh data for layered clothing deformation. ## Description The base class for [WrapTarget](/docs/reference/engine/classes/WrapTarget.m...
[ { "language": "json", "code": "{\n \"type\": \"Content\",\n \"access\": \"ReadOnly\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"PluginSecurity\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"A...
3,333
6441616a169d69254582b5c1c94147e208c9006842f54f2bccfc681257bdbf84
2026-10-01T07:54:22.737369Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Beam
Class: Beam
class
# Class: Beam > Connects two [Attachments](/docs/reference/engine/classes/Attachment.md) by drawing a texture between them. ## Description A **Beam** object connects two [Attachments](/docs/reference/engine/classes/Attachment.md) by drawing a texture between them. To display, a beam must be a descendant of the [Wor...
[ { "language": "lua", "code": "-- create attachments\nlocal att0 = Instance.new(\"Attachment\")\nlocal att1 = Instance.new(\"Attachment\")\n\n-- parent to terrain (can be part instead)\natt0.Parent = workspace.Terrain\natt1.Parent = workspace.Terrain\n\n-- position attachments\natt0.Position = Vector3.new(0,...
8,431
46e27b7cd21f39a0e4fff8c5f05ef6fb6a4743e62ba669eb118624cbad98e6fa
2026-10-01T07:54:22.751264Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BillboardGui
Class: BillboardGui
class
# Class: BillboardGui > A container for [GuiObjects](/docs/reference/engine/classes/GuiObject.md) that renders in 3D space facing > the camera. ## Description [BillboardGui](/docs/reference/engine/classes/BillboardGui.md) is a container for UI objects to appear in the 3D space but always face the camera. The contain...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ...
6,947
1821f7dfd8fece1ddd272b7d340a89b155fc4c37e6eddcca45995223eaad3560
2026-10-01T07:54:22.812895Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BevelMesh
Class: BevelMesh
class
# Class: BevelMesh > An abstract class that [BlockMesh](/docs/reference/engine/classes/BlockMesh.md) and [CylinderMesh](/docs/reference/engine/classes/CylinderMesh.md) inherit > from. ## Description BevelMesh is an abstract class that [BlockMesh](/docs/reference/engine/classes/BlockMesh.md) and [CylinderMesh](/docs/...
[]
1,704
11281923046a47082fe03aa9417481428ce58d7293ecba24914b19ab933b9139
2026-10-01T07:54:23.073510Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BinaryStringValue
Class: BinaryStringValue
class
# Class: BinaryStringValue > An internal type of [StringValue](/docs/reference/engine/classes/StringValue.md) object, that stores a `BinaryString` > value. ## Events ### Event: BinaryStringValue.Changed **Signature:** `BinaryStringValue.Changed(value: BinaryString)` Fires if the [BinaryStringValue.Value](/docs/ref...
[]
1,759
81b83bfb4123883ec98d8173cddf1bbdc50bc0370fa502307d8e02f4a0253769
2026-10-01T07:54:23.097727Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BindableFunction
Class: BindableFunction
class
# Class: BindableFunction > An object which allows for synchronous two-way communication between scripts > on the same side of the client-server boundary. Scripts invoking a > [BindableFunction](/docs/reference/engine/classes/BindableFunction.md) yield until the corresponding callback is found. ## Description The **...
[]
2,588
e6c5dde0acd14ec550db35fc794a73e2828eb468d4ab1acb9201168a029f88fe
2026-10-01T07:54:23.178685Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BindableEvent
Class: BindableEvent
class
# Class: BindableEvent > An object which enables custom events through asynchronous one-way > communication between scripts on the same side of the client-server boundary. > Scripts firing a [BindableEvent](/docs/reference/engine/classes/BindableEvent.md) do not yield. ## Description The **BindableEvent** object ena...
[]
2,457
c64f6b3c398675e97ae522bd7efcfe7726c7c42cd6235bb9813eedeacf33cbcf
2026-10-01T07:54:23.270166Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BlockMesh
Class: BlockMesh
class
# Class: BlockMesh > The BlockMesh object applies a 'brick' mesh to the [BasePart](/docs/reference/engine/classes/BasePart.md) it is > parented to. It behaves identically to a [SpecialMesh](/docs/reference/engine/classes/SpecialMesh.md) with > [SpecialMesh.MeshType](/docs/reference/engine/classes/SpecialMesh.md) set t...
[ { "language": "lua", "code": "local part = Instance.new(\"Part\")\npart.Position = Vector3.new(0, 2, 0)\npart.Size = Vector3.new(5, 2, 5)\npart.Anchored = true\n\nlocal mesh = Instance.new(\"BlockMesh\")\nmesh.Scale = Vector3.new(0.5, 0.5, 0.5)\nmesh.Offset = Vector3.new(0, 2, 0)\nmesh.Parent = part\n\nloca...
2,246
458b494d3ca7791938dbb2fd80da02d78a83dd8bc80292e58aada59c242382c2
2026-10-01T07:54:23.438683Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BloomEffect
Class: BloomEffect
class
# Class: BloomEffect > Simulates the camera viewing a very bright light. ## Description The **BloomEffect** simulates the camera viewing a very bright light. It causes brighter colors to glow, similar to applying the neon [Material](/docs/reference/engine/classes/BasePart.md) to everything, including the [Sky](/docs...
[ { "language": "json", "code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n ...
2,216
8a651e3cf090afdbd95f09f30cbc54b843ae0677e67adc16ac7917bea7fa04bd
2026-10-01T07:54:23.469815Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BlurEffect
Class: BlurEffect
class
# Class: BlurEffect > Applies a blur to the entire game world. ## Description The **BlurEffect** applies a Gaussian blur to the entire rendered game world. The strength of the blur is controlled by the [BlurEffect.Size](/docs/reference/engine/classes/BlurEffect.md). Only one **BlurEffect** can be applied at once (th...
[ { "language": "json", "code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"State\",\n ...
1,899
0eccf952332bddfbad2296ba478797a206eb29c9986d442275874048257cdcf8
2026-10-01T07:54:23.527176Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyAngularVelocity
Class: BodyAngularVelocity
class
# Class: BodyAngularVelocity > Applies a torque to maintain a constant angular velocity. ## Description The `BodyAngularVelocity` object applies a torque (rotational force) on an assembly such that it maintains a constant angular velocity as determined by its [AngularVelocity](/docs/reference/engine/classes/BodyAngu...
[ { "language": "json", "code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n...
2,576
3aa59611398d23f0daa7f65bf9fbc66b8ba2cd624ac3442bfbed4ea5086a8c4f
2026-10-01T07:54:23.605698Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyColors
Class: BodyColors
class
# Class: BodyColors > For a Humanoid character, the BodyColors will specify the colors for the > different body parts. ## Description BodyColors is a utility object used by Roblox to load avatar body colors from the website. Avatars that are loaded from the website will automatically have a BodyColors object corresp...
[ { "language": "json", "code": "{\n \"type\": \"BrickColor\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Appear...
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6a5c5b82bc2da28f2c7e4f8152a6ea4414c738598d3fd7644af10f0f238d0f90
2026-10-01T07:54:23.781201Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyForce
Class: BodyForce
class
# Class: BodyForce > Applies a constant force to an object. ## Description The `BodyForce` object applies (or exerts) a force on the assembly to which it is parented. If the magnitude of such a force is great enough, assemblies can begin to accelerate. The force is determined by the [Force](/docs/reference/engine/cl...
[ { "language": "json", "code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n...
1,963
79f555115973a9a11755375f477c15b8ce99787bfa7e22ecd1f6bcf2132e56e3
2026-10-01T07:54:23.820432Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyGyro
Class: BodyGyro
class
# Class: BodyGyro > Applies a torque to maintain a constant orientation. ## Description The `BodyGyro` object applies a torque (rotational force) on an assembly such that it maintains a constant angular displacement, or orientation. This allows for the creation of assemblies that point in a certain direction, as if ...
[ { "language": "json", "code": "{\n \"type\": \"CFrame\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n ...
2,888
9fbaf0dedc49d3f8bbfaefbcdb0d3e424c942b54ff3869d4ef6cc943dc462664
2026-10-01T07:54:23.913478Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyMover
Class: BodyMover
class
# Class: BodyMover > Base class for objects that continually exert forces to assemblies. ## Description `BodyMover` is the abstract base class for the set of legacy objects that exert forces to assemblies in different ways. In general, the subclasses of `BodyMover` are: - [BodyForce](/docs/reference/engine/classes/...
[]
1,780
d52db8088f5ed2614e4458e6573fee3ca92593cdcc1ff667cff0578fa86d0cd1
2026-10-01T07:54:23.952342Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyPartDescription
Class: BodyPartDescription
class
# Class: BodyPartDescription > Describes the appearance of an avatar body part for the > [HumanoidDescription](/docs/reference/engine/classes/HumanoidDescription.md). ## Description **BodyPartDescription** is an object that stores the description for an avatar's body parts, such as the [Color](/docs/reference/engine...
[ { "language": "json", "code": "{\n \"type\": \"int64\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n \...
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66a74ba02feb5f47b71438ec6204cfb685e7ee68af04ae781f112492c2e7d64f
2026-10-01T07:54:24.094498Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyPosition
Class: BodyPosition
class
# Class: BodyPosition > Applies a force to maintain a constant position. ## Description The `BodyPosition` object applies a force on an assembly such that it will maintain a constant position in the world. The [Position](/docs/reference/engine/classes/BodyPosition.md) property, not to be confused with [BasePart.Posi...
[ { "language": "json", "code": "{\n \"type\": \"float\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n ...
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6db9570a60097ecbd2a0a59d0e2d725080078ef3600d085e5d21c67599123353
2026-10-01T07:54:24.136593Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyThrust
Class: BodyThrust
class
# Class: BodyThrust > Applies a constant force to an object at a specific point. ## Description The `BodyThrust` object applies a force relative to the assembly to which it is parented at a specific location. It behaves similar to a [BodyForce](/docs/reference/engine/classes/BodyForce.md) except that this object's f...
[ { "language": "json", "code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n...
2,264
31ec23fb16ef68abd891722aea36bc1288b7e3e62488aa380639153ab384e628
2026-10-01T07:54:24.241397Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BodyVelocity
Class: BodyVelocity
class
# Class: BodyVelocity > Applies a force to maintain a constant velocity. ## Description The `BodyVelocity` object applies a force on an assembly such that it will maintain a constant velocity. The [Velocity](/docs/reference/engine/classes/BodyVelocity.md) property, not to be confused with [BasePart.AssemblyLinearVel...
[ { "language": "json", "code": "{\n \"type\": \"Vector3\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Goals\",\n...
2,738
b703def6d954a9871276e332cee3a5833f82b381624abbbcd299f08991487485
2026-10-01T07:54:24.312047Z
https://create.roblox.com/docs/en-us/reference/engine/classes/Bone
Class: Bone
class
# Class: Bone > Bones are non-rendered objects that drive the movement of one or more parts > for the purposes of animation, or creating clothing and characters. ## Description Bones are non-rendered objects that drive the movement of one or more parts for the purposes of animation, or creating clothing and characte...
[ { "language": "json", "code": "{\n \"type\": \"CFrame\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": false\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Transform\...
3,178
b94c27c73b93ed7fca6cc53581c92b90f4f401e85892f2f05fdf438a2f90445d
2026-10-01T07:54:24.403325Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BoolValue
Class: BoolValue
class
# Class: BoolValue > A container object for a single boolean value. ## Description Stores a single boolean value. The value can be used for many things, including to communicate between scripts. Like all [ValueBase](/docs/reference/engine/classes/ValueBase.md) objects, this single value is stored in the [Value](/do...
[ { "language": "json", "code": "{\n \"type\": \"boolean\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",\n ...
2,012
7f826960dd7ed0a979ea82c6726949149719174d1487cd685420152565b7231b
2026-10-01T07:54:24.529443Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BoxHandleAdornment
Class: BoxHandleAdornment
class
# Class: BoxHandleAdornment > A box-shaped handle that can be adorned to a [BasePart](/docs/reference/engine/classes/BasePart.md). ## Description `BoxHandleAdornment` is a box-shaped handle that can be adorned to a [BasePart](/docs/reference/engine/classes/BasePart.md). If parented to a player's [PlayerGui](/docs/re...
[ { "language": "json", "code": "{\n \"type\": \"AdornShading\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\...
2,547
6d7fb442de949fa0e2c14312b804b059defaf81e8e7468a09028a5b1728aa5ce
2026-10-01T07:54:24.574873Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BrickColorValue
Class: BrickColorValue
class
# Class: BrickColorValue > A container object for a single BrickColor value. ## Description An instance which is used to store a BrickColor value. ## Properties ### Property: BrickColorValue.Value ```json { "type": "BrickColor", "access": "ReadWrite", "security": { "read": "None", "write": "None" ...
[ { "language": "json", "code": "{\n \"type\": \"BrickColor\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Data\",...
2,055
69ea61c1c0fe1c658cf9cba6a023a80175b04d09f166f66999d609be4cf98c09
2026-10-01T07:54:24.691780Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BrowserService
Class: BrowserService
class
# Class: BrowserService > Bridges the Roblox client to its native web browser or WebView. ## Description This service is reserved for Roblox's own code and isn't accessible from experience scripts. `BrowserService` bridges the Roblox client to its native web browser or embedded WebView. It opens browser windows and...
[]
1,796
4dfe3b49b78c198f2270c7dfa10df2332b0f0126920015632d6b49ffa7f4ea2a
2026-10-01T07:54:24.730872Z
https://create.roblox.com/docs/en-us/reference/engine/classes/BubbleChatConfiguration
Class: BubbleChatConfiguration
class
# Class: BubbleChatConfiguration > Allows for customization of text chat bubbles through [TextChatService](/docs/reference/engine/classes/TextChatService.md). ## Description Allows for customization of text chat bubbles through [TextChatService](/docs/reference/engine/classes/TextChatService.md). See [Bubble Chat](/...
[ { "language": "json", "code": "{\n \"type\": \"string\",\n \"access\": \"ReadWrite\",\n \"security\": {\n \"read\": \"None\",\n \"write\": \"None\"\n },\n \"serialization\": {\n \"can_load\": true,\n \"can_save\": true\n },\n \"thread_safety\": \"ReadSafe\",\n \"category\": \"Behavior\",...
3,753
162ad46dda58c8ec9979d7bd82d681045c80c77ae71ee4306c92b8c03c80297c
2026-10-01T07:54:24.852312Z