CASTER / match_018 /context.json
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[
{
"seg_index": 0,
"clip_path": "match_018/clip/match_018_000",
"speech": "Alright, here we go. Starting at the top right as our blue Terran, we have [PLAYER_1].",
"speech_tag": "STATUS_REPORT",
"time": "80~254",
"events": [
{
"frames": "80~254",
"viewport": "[3456,85]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,240]",
"SCV*5 [3923,246]->[3920,252]"
]
}
}
]
},
{
"seg_index": 1,
"clip_path": "match_018/clip/match_018_001",
"speech": "And spawning in the bottom left as the purple Protoss, we have [PLAYER_2]. They're facing off on [MAP_NAME], and it looks like we've got cross spawns, which should make for an interesting opening.",
"speech_tag": "STATUS_REPORT",
"time": "268~579",
"events": [
{
"frames": "268~277",
"viewport": "[3456,85]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,240]",
"SCV*5 [3928,245]->[3931,243]"
]
}
},
{
"frames": "278~579",
"viewport": "[0,3563]->[0,3669]",
"units": {
"[PLAYER_2]": [
"Nexus*1 [288,3824]",
"Probe*6 [178,3836]->[170,3855]"
]
}
}
]
},
{
"seg_index": 2,
"clip_path": "match_018/clip/match_018_002",
"speech": "I think horizontal spawns on [MAP_NAME] are generally unfavorable for a PvT. I am glad we have cross spawns here instead; it provides significantly more strategic depth for both players.",
"speech_tag": "EVALUATION",
"time": "579~650",
"events": [
{
"frames": "579~650",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Nexus*1 [288,3824]",
"Probe*6 [170,3855]->[189,3845]"
]
}
}
]
},
{
"seg_index": 3,
"clip_path": "match_018/clip/match_018_003",
"speech": "Hopefully we’re in for a nice, long macro PvT here. My only concern is whether my voice can actually survive it!",
"speech_tag": "CAST_BANTER",
"time": "650~793",
"events": [
{
"frames": "650~690",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Nexus*1 [288,3824]",
"Probe*6 [190,3844]->[157,3865]"
]
}
},
{
"frames": "691~793",
"viewport": "[3456,21]->[3456,85]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,240]",
"SCV*7 [3890,257]->[3932,280]"
]
}
}
]
},
{
"seg_index": 4,
"clip_path": "match_018/clip/match_018_004",
"speech": "It's actually been a little while since I've done a solo commentary. I used to do these all the time, but lately, I've always had a co-caster by my side.",
"speech_tag": "CAST_BANTER",
"time": "793~1007",
"events": [
{
"frames": "793~1007",
"viewport": "[3456,85]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,240]",
"SCV*8 [3916,275]->[3914,281]"
]
}
}
]
},
{
"seg_index": 5,
"clip_path": "match_018/clip/match_018_005",
"speech": "Anyway, it feels like nothing crazy is coming out from either player yet, but I wouldn't really expect it this early in the game.",
"speech_tag": "SUMMARY",
"time": "1007~1372",
"events": [
{
"frames": "1007~1079",
"viewport": "[3456,85]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,240]",
"SCV*8 [3914,280]->[3905,270]"
]
}
},
{
"frames": "1080~1372",
"viewport": "[0,3627]",
"units": {
"[PLAYER_2]": [
"Nexus*1 [288,3824]",
"Probe*9 [161,3870]->[177,3852]",
"Pylon*1 [128,3584]"
]
}
}
]
},
{
"seg_index": 6,
"clip_path": "match_018/clip/match_018_006",
"speech": "I remember [PLAYER_2] faced [PLAYER_1] in the qualifier finals; he took second place there to earn his spot in this tournament.",
"speech_tag": "CAST_BANTER",
"time": "1383~1549",
"events": [
{
"frames": "1383~1388",
"viewport": "[0,3627]",
"units": {
"[PLAYER_2]": [
"Nexus*1 [288,3824]",
"Probe*9 [165,3855]->[159,3856]"
]
}
},
{
"frames": "1389~1549",
"viewport": "[3456,107]->[3456,64]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,240]",
"SCV*9 [3914,264]->[3922,277]",
"Supply_Depot*1 [3856,352]"
]
}
}
]
},
{
"seg_index": 7,
"clip_path": "match_018/clip/match_018_007",
"speech": "Actually, it was the final qualifier where [PLAYER_2] secured his spot, while [PLAYER_1] ended up qualifying through the points bracket.",
"speech_tag": "CAST_BANTER",
"time": "1605~1837",
"events": [
{
"frames": "1605~1674",
"viewport": "[3456,64]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,240]",
"SCV*10 [3898,280]->[3924,286]",
"Supply_Depot*1 [3856,352]"
]
}
},
{
"frames": "1675~1837",
"viewport": "[0,3691]->[0,3520]",
"units": {
"[PLAYER_2]": [
"Nexus*1 [288,3824]",
"Probe*10 [171,3846]->[154,3829]",
"Pylon*1 [128,3584]"
]
}
}
]
},
{
"seg_index": 8,
"clip_path": "match_018/clip/match_018_008",
"speech": "[PLAYER_2] and [PLAYER_1] both advanced from the final qualifiers, which is quite the relief. These two are eking in just in time to save our racial balance.",
"speech_tag": "CAST_BANTER",
"time": "1839~1942",
"events": [
{
"frames": "1839~1942",
"viewport": "[0,3520]->[0,3349]",
"units": {
"[PLAYER_2]": [
"Gateway*1 [64,3504]",
"Nexus*1 [288,3824]",
"Probe*10 [156,3828]->[146,3820]",
"Pylon*1 [128,3584]"
]
}
}
]
},
{
"seg_index": 9,
"clip_path": "match_018/clip/match_018_009",
"speech": "He actually faced [PLAYER_1] twice in the final qualifiers, but both games were centered around some cheesy Protoss plays that [PLAYER_1] absolutely stomped.",
"speech_tag": "CAST_BANTER",
"time": "1952~2054",
"events": [
{
"frames": "1952~2054",
"viewport": "[0,3349]->[0,3221]",
"units": {
"[PLAYER_2]": [
"Gateway*1 [64,3504]",
"Probe*3 [94,3692]->[221,3614]",
"Pylon*1 [128,3584]"
]
}
}
]
},
{
"seg_index": 10,
"clip_path": "match_018/clip/match_018_010",
"speech": "The outlook for his PvT didn't look very promising based on those games, but to be fair, I think it was around 4 AM for him at the time.",
"speech_tag": "CAST_BANTER",
"time": "2067~2260",
"events": [
{
"frames": "2067~2260",
"viewport": "[86,3093]->[734,2624]",
"units": {
"[PLAYER_2]": [
"Probe*1 [454,3277]->[1036,2811]"
]
}
}
]
},
{
"seg_index": 11,
"clip_path": "match_018/clip/match_018_011",
"speech": "[PLAYER_2] mentioned feeling completely exhausted, admitting he decided to cheese those previous matches just to get them over with—which honestly, is fair enough.",
"speech_tag": "CAST_BANTER",
"time": "2260~2491",
"events": [
{
"frames": "2260~2459",
"viewport": "[734,2624]->[842,1749]",
"units": {
"[PLAYER_2]": [
"Probe*1 [1040,2812]->[1139,1946]"
]
}
},
{
"frames": "2460~2475",
"viewport": "[3240,149]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"SCV*7 [3832,274]->[3841,278]",
"Supply_Depot*1 [3856,352]"
]
}
},
{
"frames": "2476~2491",
"viewport": "[3456,149]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"SCV*11 [3891,260]->[3900,270]",
"Supply_Depot*1 [3856,352]"
]
}
}
]
},
{
"seg_index": 12,
"clip_path": "match_018/clip/match_018_012",
"speech": "So, that opening might not have been the best showcase of his standard PvT play, especially if he was looking for a more stable game.",
"speech_tag": "EVALUATION",
"time": "2525~2604",
"events": [
{
"frames": "2525~2604",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Refinery*1 [3808,64]",
"SCV*12 [3914,261]->[3867,271]",
"Supply_Depot*1 [3856,352]"
]
}
}
]
},
{
"seg_index": 13,
"clip_path": "match_018/clip/match_018_013",
"speech": "Hopefully [PLAYER_2] is feeling refreshed and ready to show us some crazy PvT today. I'm honestly rooting for both of these guys to advance because this group definitely needs more non-Zerg representation.",
"speech_tag": "CAST_BANTER",
"time": "2622~2890",
"events": [
{
"frames": "2622~2753",
"viewport": "[3456,21]->[3456,107]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Refinery*1 [3808,64]",
"SCV*12 [3871,244]->[3900,250]",
"Supply_Depot*1 [3856,352]"
]
}
},
{
"frames": "2754~2890",
"viewport": "[324,1024]->[65,384]",
"units": {
"[PLAYER_2]": [
"Probe*1 [692,1140]->[424,623]"
]
}
}
]
},
{
"seg_index": 14,
"clip_path": "match_018/clip/match_018_014",
"speech": "Actually, looking at the standings, we still have a heavy Zerg presence with 50% of the Round of 16 being composed of Zerg players.",
"speech_tag": "STATUS_REPORT",
"time": "2890~3204",
"events": [
{
"frames": "2890~2943",
"viewport": "[65,384]->[43,213]",
"units": {
"[PLAYER_2]": [
"Probe*1 [421,620]->[363,608]"
]
}
},
{
"frames": "2944~2998",
"viewport": "[65,469]",
"units": {
"[PLAYER_2]": [
"Probe*1 [363,613]->[441,820]"
]
}
},
{
"frames": "2999~3117",
"viewport": "[216,3712]->[0,3563]",
"units": {
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Cybernetics_Core*1 [48,3584]",
"Gateway*1 [64,3504]",
"Nexus*1 [288,3824]",
"Probe*13 [136,3816]->[160,3813]",
"Pylon*1 [128,3584]"
]
}
},
{
"frames": "3118~3204",
"viewport": "[3197,213]->[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Refinery*1 [3808,64]",
"SCV*13 [3908,257]->[3884,231]",
"Supply_Depot*1 [3856,352]"
]
}
}
]
},
{
"seg_index": 15,
"clip_path": "match_018/clip/match_018_015",
"speech": "If both [PLAYER_2] and [PLAYER_1] manage to advance, we could finally see that Zerg dominance tip slightly out of favor. I am certainly hoping for that shift in the bracket.",
"speech_tag": "PREDICTION",
"time": "3204~3408",
"events": [
{
"frames": "3204~3332",
"viewport": "[3456,21]->[3456,85]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Refinery*1 [3808,64]",
"SCV*14 [3879,232]->[3895,232]",
"Supply_Depot*1 [3856,352]"
]
}
},
{
"frames": "3333~3340",
"viewport": "[1037,1109]",
"units": {
"[PLAYER_1]": [
"SCV*1 [1087,1300]->[1053,1300]"
],
"[PLAYER_2]": [
"Probe*1 [1513,1508]->[1547,1508]"
]
}
},
{
"frames": "3341~3363",
"viewport": "[1231,1301]->[1166,1365]",
"units": {
"[PLAYER_2]": [
"Probe*1 [1552,1508]->[1661,1508]"
]
}
},
{
"frames": "3364~3395",
"viewport": "[734,1173]->[583,1088]",
"units": {
"[PLAYER_1]": [
"SCV*1 [937,1300]->[801,1258]"
]
}
},
{
"frames": "3396~3408",
"viewport": "[346,1088]->[324,1088]",
"units": {
"[PLAYER_1]": [
"SCV*1 [797,1254]->[759,1215]"
]
}
}
]
},
{
"seg_index": 16,
"clip_path": "match_018/clip/match_018_016",
"speech": "Both scouting workers have crossed paths on [MAP_NAME]. [PLAYER_2]'s probe is out slightly ahead of [PLAYER_1]'s SCV, which is a fairly standard opening for both players.",
"speech_tag": "STATUS_REPORT",
"time": "3408~3586",
"events": [
{
"frames": "3408~3467",
"viewport": "[324,1088]->[281,917]",
"units": {
"[PLAYER_1]": [
"SCV*1 [755,1212]->[546,1043]"
]
}
},
{
"frames": "3468~3538",
"viewport": "[1685,1109]->[2030,1237]",
"units": {
"[PLAYER_2]": [
"Probe*1 [2143,1444]->[2435,1331]"
]
}
},
{
"frames": "3539~3586",
"viewport": "[3456,171]->[3456,85]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Marine*1 [3648,336]",
"Refinery*1 [3808,64]",
"SCV*14 [3904,233]->[3901,247]",
"Supply_Depot*2 [3808,352]"
]
}
}
]
},
{
"seg_index": 17,
"clip_path": "match_018/clip/match_018_017",
"speech": "[PLAYER_1] is setting up a solid anti-Zealot wall-in here. With these supply depots and the barracks, they're clearly being wary of any early Protoss aggression.",
"speech_tag": "STATUS_REPORT",
"time": "3586~3796",
"events": [
{
"frames": "3586~3776",
"viewport": "[3456,85]->[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Marine*1 [3648,336]->[3600,384]",
"Refinery*1 [3808,64]",
"SCV*14 [3901,247]->[3891,275]",
"Supply_Depot*2 [3808,352]"
]
}
},
{
"frames": "3777~3796",
"viewport": "[3456,299]->[3456,320]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Factory*1 [3616,496]",
"Marine*1 [3600,384]->[3587,399]",
"SCV*6 [3837,359]->[3832,359]",
"Supply_Depot*2 [3808,352]"
]
}
}
]
},
{
"seg_index": 18,
"clip_path": "match_018/clip/match_018_018",
"speech": "[PLAYER_1] is now starting the Factory. While placing a single Supply Depot next to the Barracks is standard, we often see that second Depot tucked away in a corner rather than part of this wall.",
"speech_tag": "STATUS_REPORT",
"time": "3796~4012",
"events": [
{
"frames": "3796~3887",
"viewport": "[3456,320]->[3305,299]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Factory*1 [3616,496]",
"Marine*1 [3584,402]->[3563,678]",
"SCV*7 [3842,349]->[3860,360]",
"Supply_Depot*2 [3808,352]"
],
"[PLAYER_2]": [
"Probe*1 [3663,758]->[3718,705]"
]
}
},
{
"frames": "3888~3943",
"viewport": "[3456,149]->[3370,235]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Factory*1 [3616,496]",
"Marine*2 [3657,507]",
"SCV*14 [3901,287]->[3888,283]",
"Supply_Depot*2 [3808,352]"
],
"[PLAYER_2]": [
"Probe*1 [3800,606]->[3739,527]"
]
}
},
{
"frames": "3944~4012",
"viewport": "[3370,448]->[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Factory*1 [3616,496]",
"Marine*2 [3657,507]->[3664,407]",
"Refinery*1 [3808,64]",
"SCV*15 [3886,270]->[3892,282]",
"Supply_Depot*2 [3808,352]"
],
"[PLAYER_2]": [
"Probe*1 [3736,523]->[3588,304]"
]
}
}
]
},
{
"seg_index": 19,
"clip_path": "match_018/clip/match_018_019",
"speech": "[PLAYER_1] has set up a solid defensive wall to micro effectively against potential Zealot pressure. However, looking at [PLAYER_2]'s tech path, that early aggression isn't coming.",
"speech_tag": "EVALUATION",
"time": "4012~4264",
"events": [
{
"frames": "4012~4165",
"viewport": "[3456,21]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Factory*1 [3616,496]",
"Marine*2 [3664,405]->[3701,220]",
"Refinery*1 [3808,64]",
"SCV*16 [3887,280]->[3898,284]",
"Supply_Depot*2 [3808,352]"
],
"[PLAYER_2]": [
"Probe*1 [3588,299]->[3805,187]"
]
}
},
{
"frames": "4166~4264",
"viewport": "[0,3413]->[0,3691]",
"units": {
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Cybernetics_Core*1 [48,3584]",
"Dragoon*1 [64,3504]",
"Gateway*1 [64,3504]",
"Nexus*1 [288,3824]",
"Probe*17 [181,3819]->[194,3816]",
"Pylon*2 [224,3744]"
]
}
}
]
},
{
"seg_index": 20,
"clip_path": "match_018/clip/match_018_020",
"speech": "[PLAYER_2] is opting for a very standard Dragoon-first opening against [PLAYER_1]. I suspect [PLAYER_1] may be tailoring his defensive arrangement based on [PLAYER_2]'s recent performance against previous opponents.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "4264~4500",
"events": [
{
"frames": "4264~4284",
"viewport": "[0,3691]",
"units": {
"[PLAYER_2]": [
"Nexus*1 [288,3824]",
"Probe*17 [193,3816]->[178,3820]",
"Pylon*1 [320,3904]"
]
}
},
{
"frames": "4285~4500",
"viewport": "[3326,341]->[3456,320]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Factory*1 [3616,496]",
"Marine*3 [3669,331]->[3670,566]",
"Refinery*1 [3808,64]",
"SCV*17 [3913,271]->[3914,280]",
"Supply_Depot*2 [3808,352]"
],
"[PLAYER_2]": [
"Probe*1 [3688,446]->[3684,523]"
]
}
}
]
},
{
"seg_index": 21,
"clip_path": "match_018/clip/match_018_021",
"speech": "[PLAYER_2] has actually proxied one of his Gateways. [PLAYER_1] is likely hoping that he doesn't face that kind of early aggression in this specific matchup.",
"speech_tag": "PREDICTION",
"time": "4504~4588",
"events": [
{
"frames": "4504~4530",
"viewport": "[3456,320]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Factory*1 [3616,496]",
"Marine*1 [3648,336]",
"SCV*5 [3887,385]->[3867,362]",
"Supply_Depot*2 [3808,352]"
]
}
},
{
"frames": "4531~4588",
"viewport": "[0,3264]->[0,3371]",
"units": {
"[PLAYER_1]": [
"SCV*1 [475,3354]->[475,3389]"
],
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Cybernetics_Core*1 [48,3584]",
"Dragoon*1 [64,3504]",
"Gateway*1 [64,3504]",
"Nexus*1 [288,3824]",
"Probe*11 [208,3772]->[210,3772]",
"Pylon*1 [128,3584]"
]
}
}
]
},
{
"seg_index": 22,
"clip_path": "match_018/clip/match_018_022",
"speech": "Actually, on [MAP_NAME], a proxy in the middle of the map isn't even possible since that terrain is unbuildable.",
"speech_tag": "STATUS_REPORT",
"time": "4595~4788",
"events": [
{
"frames": "4595~4783",
"viewport": "[0,3371]->[216,3392]",
"units": {
"[PLAYER_1]": [
"SCV*1 [475,3423]->[690,3396]"
],
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Cybernetics_Core*1 [48,3584]",
"Dragoon*1 [64,3504]->[298,3422]",
"Gateway*1 [64,3504]",
"Nexus*1 [288,3824]",
"Probe*18 [181,3822]->[183,3837]",
"Pylon*2 [224,3744]"
]
}
},
{
"frames": "4784~4788",
"viewport": "[0,3605]",
"units": {
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Nexus*1 [288,3824]",
"Probe*18 [173,3831]->[173,3828]",
"Pylon*1 [320,3904]"
]
}
}
]
},
{
"seg_index": 23,
"clip_path": "match_018/clip/match_018_023",
"speech": "An SCV scout wouldn't really make sense here anyway, and while it's going to poke around a bit more, the Dragoon is surely going to pick it off before it can see anything vital.",
"speech_tag": "PREDICTION",
"time": "4791~4934",
"events": [
{
"frames": "4791~4807",
"viewport": "[0,3605]->[0,3691]",
"units": {
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Nexus*1 [288,3824]",
"Probe*18 [173,3827]->[182,3818]",
"Pylon*1 [320,3904]"
]
}
},
{
"frames": "4808~4934",
"viewport": "[0,3477]",
"units": {
"[PLAYER_1]": [
"SCV*1 [562,3459]->[139,3742]"
],
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Cybernetics_Core*1 [48,3584]",
"Dragoon*2 [264,3463]->[180,3541]",
"Gateway*1 [64,3504]",
"Nexus*1 [288,3824]",
"Probe*19 [188,3818]->[191,3811]",
"Pylon*2 [224,3744]"
]
}
}
]
},
{
"seg_index": 24,
"clip_path": "match_018/clip/match_018_024",
"speech": "Without the Singularity Charge upgrade, these Dragoons have very limited range and might struggle to pin him down. [PLAYER_1]'s SCV could actually manage to escape here, which would be a huge break.",
"speech_tag": "PREDICTION",
"time": "4934~5160",
"events": [
{
"frames": "4934~5160",
"viewport": "[0,3477]->[173,3520]",
"units": {
"[PLAYER_1]": [
"SCV*1 [139,3747]->[475,3759]"
],
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Cybernetics_Core*1 [48,3584]",
"Dragoon*2 [180,3541]->[213,3701]",
"Gateway*1 [64,3504]",
"Nexus*1 [288,3824]",
"Probe*20 [192,3816]->[186,3821]",
"Pylon*3 [288,3701]"
]
}
}
]
},
{
"seg_index": 25,
"clip_path": "match_018/clip/match_018_025",
"speech": "A second Dragoon is arriving, but without range, I think [PLAYER_1]'s SCV is going to slip away. It's incredibly frustrating for a Protoss player when a scout survives by such a narrow margin.",
"speech_tag": "EVALUATION",
"time": "5160~5327",
"events": [
{
"frames": "5160~5327",
"viewport": "[173,3520]->[151,2965]",
"units": {
"[PLAYER_1]": [
"SCV*1 [475,3754]->[596,3060]"
],
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Cybernetics_Core*1 [48,3584]",
"Dragoon*2 [213,3701]->[284,3351]",
"Gateway*1 [64,3504]",
"Nexus*1 [288,3824]",
"Probe*15 [208,3805]->[204,3810]",
"Pylon*3 [288,3701]"
]
}
}
]
},
{
"seg_index": 26,
"clip_path": "match_018/clip/match_018_026",
"speech": "Oh, it is going to be close! Just one more shot from the Dragoon—and he does get it; [PLAYER_1]'s SCV is down!",
"speech_tag": "ACTION_CALL",
"time": "5327~5517",
"events": [
{
"frames": "5327~5450",
"viewport": "[151,2965]->[670,2923]",
"units": {
"[PLAYER_1]": [
"SCV*1 [600,3058]->[939,3143]"
],
"[PLAYER_2]": [
"Dragoon*1 [504,3192]->[923,3056]"
]
}
},
{
"frames": "5451~5474",
"viewport": "[3391,299]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Factory*1 [3616,496]",
"Machine_Shop*1 [3712,512]",
"Marine*2 [3640,375]->[3675,395]",
"SCV*6 [3950,340]->[3939,338]",
"Supply_Depot*2 [3808,352]"
]
}
},
{
"frames": "5475~5517",
"viewport": "[3456,107]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Factory*1 [3616,496]",
"Machine_Shop*1 [3712,512]",
"Marine*2 [3677,396]->[3690,450]",
"SCV*20 [3934,245]->[3935,251]",
"Supply_Depot*2 [3808,352]"
]
}
}
]
},
{
"seg_index": 27,
"clip_path": "match_018/clip/match_018_027",
"speech": "Anyway, it looks like [PLAYER_1] is going for a standard FD opening. He's preparing to move out with five Marines and a Siege Tank while teching into Vultures and Spider Mines for a subsequent push.",
"speech_tag": "STATUS_REPORT",
"time": "5517~5841",
"events": [
{
"frames": "5517~5624",
"viewport": "[3456,107]->[3370,235]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Factory*1 [3616,496]",
"Machine_Shop*1 [3712,512]",
"Marine*1 [3648,336]",
"Refinery*1 [3808,64]",
"SCV*20 [3936,251]->[3939,250]",
"Siege_Tank_Tank_Mode*1 [3616,496]",
"Supply_Depot*3 [3888,256]"
]
}
},
{
"frames": "5625~5656",
"viewport": "[3370,640]->[3370,1024]",
"units": {
"[PLAYER_1]": [
"Marine*5 [3633,1159]->[3598,1182]"
]
}
},
{
"frames": "5657~5664",
"viewport": "[3370,619]",
"units": {
"[PLAYER_1]": [
"Marine*1 [3635,1053]->[3626,1073]"
]
}
},
{
"frames": "5665~5841",
"viewport": "[3370,405]->[3456,149]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Factory*1 [3616,496]",
"Machine_Shop*1 [3712,512]",
"Marine*1 [3648,336]->[3724,466]",
"Refinery*1 [3808,64]",
"SCV*21 [3923,248]->[3931,247]",
"Siege_Tank_Tank_Mode*1 [3616,496]",
"Supply_Depot*4 [3896,200]"
]
}
}
]
},
{
"seg_index": 28,
"clip_path": "match_018/clip/match_018_028",
"speech": "[PLAYER_1] is looking to pressure the Protoss with this FD opening, aiming to force a defensive response rather than dealing game-ending damage.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5842~5867",
"events": [
{
"frames": "5842~5867",
"viewport": "[3456,149]->[3456,320]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Command_Center*1 [3808,240]",
"Factory*1 [3616,496]",
"Machine_Shop*1 [3712,512]",
"Marine*1 [3727,467]->[3752,545]",
"SCV*19 [3937,266]->[3939,261]",
"Siege_Tank_Tank_Mode*1 [3616,496]",
"Supply_Depot*2 [3808,352]"
]
}
}
]
},
{
"seg_index": 29,
"clip_path": "match_018/clip/match_018_029",
"speech": "[PLAYER_1] is looking to secure enough breathing space to safely establish an expansion. This has become a very standard and arguably the most common TvP opening in the current meta.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5875~6097",
"events": [
{
"frames": "5875~5902",
"viewport": "[3456,299]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3648,336]",
"Factory*1 [3616,496]",
"Machine_Shop*1 [3712,512]",
"Marine*1 [3752,574]->[3749,676]",
"SCV*6 [3943,331]->[3940,324]",
"Siege_Tank_Tank_Mode*1 [3616,496]",
"Supply_Depot*2 [3808,352]"
]
}
},
{
"frames": "5903~5910",
"viewport": "[3456,661]",
"units": {
"[PLAYER_1]": [
"Marine*1 [3746,679]->[3726,699]"
]
}
},
{
"frames": "5911~6005",
"viewport": "[3391,853]->[3326,1045]",
"units": {
"[PLAYER_1]": [
"Marine*5 [3444,1233]->[3741,1213]"
]
}
},
{
"frames": "6006~6053",
"viewport": "[346,3264]->[432,3157]",
"units": {
"[PLAYER_2]": [
"Dragoon*1 [499,3161]",
"Probe*3 [490,3597]->[453,3566]",
"Pylon*2 [608,3520]"
]
}
},
{
"frames": "6054~6097",
"viewport": "[3456,1024]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3833,1166]->[3910,1165]"
]
}
}
]
},
{
"seg_index": 30,
"clip_path": "match_018/clip/match_018_030",
"speech": "I really like this play. [PLAYER_1] is positioning his Marines to bait that Dragoon into a trap where it might quickly get picked off.",
"speech_tag": "EVALUATION",
"time": "6108~6242",
"events": [
{
"frames": "6108~6164",
"viewport": "[3456,896]->[3456,981]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3916,1155]->[3919,1147]"
]
}
},
{
"frames": "6173~6204",
"viewport": "[2981,981]->[3240,981]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3919,1147]"
],
"[PLAYER_2]": [
"Dragoon*1 [3078,1152]->[3232,1152]"
]
}
},
{
"frames": "6205~6242",
"viewport": "[3456,981]->[3456,917]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3919,1147]"
]
}
}
]
},
{
"seg_index": 31,
"clip_path": "match_018/clip/match_018_031",
"speech": "[PLAYER_1] is practically begging him, 'Come on little Dragoon, I dare you to poke up this ramp.'",
"speech_tag": "CAST_BANTER",
"time": "6255~6341",
"events": [
{
"frames": "6255~6341",
"viewport": "[3456,917]->[3391,1024]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3919,1147]"
],
"[PLAYER_2]": [
"Dragoon*1 [3481,1134]->[3484,1233]"
]
}
}
]
},
{
"seg_index": 32,
"clip_path": "match_018/clip/match_018_032",
"speech": "I dare you. Come on, Dragoon, you know you want a piece of these juicy Marines!",
"speech_tag": "CAST_BANTER",
"time": "6347~6521",
"events": [
{
"frames": "6347~6473",
"viewport": "[3391,1024]->[3262,1024]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3919,1147]"
],
"[PLAYER_2]": [
"Dragoon*1 [3484,1233]"
]
}
},
{
"frames": "6474~6497",
"viewport": "[0,3541]->[0,3605]",
"units": {
"[PLAYER_2]": [
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"Cybernetics_Core*1 [48,3584]",
"Nexus*1 [288,3824]",
"Probe*22 [154,3834]->[157,3828]",
"Pylon*3 [288,3701]"
]
}
},
{
"frames": "6498~6521",
"viewport": "[0,3328]",
"units": {
"[PLAYER_2]": [
"Assimilator*1 [288,3648]",
"Cybernetics_Core*1 [48,3584]",
"Dragoon*2 [128,3504]",
"Gateway*2 [128,3504]",
"Probe*8 [199,3745]->[200,3745]",
"Pylon*2 [272,3600]"
]
}
}
]
},
{
"seg_index": 33,
"clip_path": "match_018/clip/match_018_033",
"speech": "[PLAYER_2] has committed to an additional gateway here. This heavy production could potentially backfire later, but for now, it should keep them safe.",
"speech_tag": "PREDICTION",
"time": "6534~6657",
"events": [
{
"frames": "6534~6561",
"viewport": "[0,3328]->[22,3264]",
"units": {
"[PLAYER_2]": [
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"Cybernetics_Core*1 [48,3584]",
"Dragoon*2 [128,3504]",
"Gateway*2 [128,3504]",
"Probe*7 [209,3739]->[207,3742]",
"Pylon*2 [272,3600]"
]
}
},
{
"frames": "6562~6568",
"viewport": "[216,2837]",
"units": {
"[PLAYER_2]": [
"Dragoon*1 [497,3169]"
]
}
},
{
"frames": "6585~6608",
"viewport": "[3262,1024]->[3348,1024]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3629,1162]->[3568,1162]",
"SCV*1 [3892,1298]->[3915,1332]",
"Siege_Tank_Tank_Mode*1 [3519,1062]->[3515,1062]"
],
"[PLAYER_2]": [
"Dragoon*1 [3355,1207]->[3309,1237]"
]
}
},
{
"frames": "6609~6657",
"viewport": "[2981,1003]->[2938,1024]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3565,1162]->[3529,1166]",
"Siege_Tank_Tank_Mode*1 [3511,1062]->[3500,1134]"
],
"[PLAYER_2]": [
"Dragoon*1 [3241,1237]->[3010,1260]"
]
}
}
]
},
{
"seg_index": 34,
"clip_path": "match_018/clip/match_018_034",
"speech": "But you have to be quite careful here; this decision with the dual Gateways is a risky investment that could leave [PLAYER_2] vulnerable.",
"speech_tag": "EVALUATION",
"time": "6702~6774",
"events": [
{
"frames": "6702~6727",
"viewport": "[2938,1024]",
"units": {
"[PLAYER_1]": [
"Marine*6 [3514,1170]",
"Siege_Tank_Tank_Mode*1 [3500,1134]"
]
}
},
{
"frames": "6728~6774",
"viewport": "[562,1792]->[410,1813]",
"units": {
"[PLAYER_2]": [
"Probe*1 [747,1933]->[770,1979]",
"Pylon*1 [800,1952]"
]
}
}
]
},
{
"seg_index": 35,
"clip_path": "match_018/clip/match_018_035",
"speech": "Is he looking to hide a Robotics Facility or a tech structure back here? That would be a crazy play, but it's certainly a peculiar spot to try and hide anything.",
"speech_tag": "PREDICTION",
"time": "6774~6898",
"events": [
{
"frames": "6774~6846",
"viewport": "[410,1813]",
"units": {
"[PLAYER_2]": [
"Probe*1 [772,1984]->[988,2229]",
"Pylon*1 [800,1952]"
]
}
},
{
"frames": "6847~6870",
"viewport": "[670,2069]",
"units": {
"[PLAYER_2]": [
"Probe*1 [992,2232]->[1003,2338]"
]
}
},
{
"frames": "6871~6898",
"viewport": "[346,1749]",
"units": {
"[PLAYER_2]": [
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]
}
}
]
},
{
"seg_index": 36,
"clip_path": "match_018/clip/match_018_036",
"speech": "The probe is moving away now, but what exactly is that Pylon for and where is it headed? I don't quite understand the value of this positioning from [PLAYER_2] yet.",
"speech_tag": "EVALUATION",
"time": "6904~7406",
"events": [
{
"frames": "6904~6965",
"viewport": "[346,1749]",
"units": {
"[PLAYER_2]": [
"Pylon*1 [800,1952]"
]
}
},
{
"frames": "6966~7068",
"viewport": "[43,3712]->[0,3328]",
"units": {
"[PLAYER_2]": [
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"Cybernetics_Core*1 [48,3584]",
"Dragoon*3 [132,3485]->[186,3438]",
"Gateway*2 [128,3504]",
"Nexus*1 [288,3824]",
"Probe*24 [173,3828]->[168,3841]",
"Pylon*3 [288,3701]"
]
}
},
{
"frames": "7069~7116",
"viewport": "[475,1877]->[389,1792]",
"units": {
"[PLAYER_2]": [
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]
}
},
{
"frames": "7117~7163",
"viewport": "[1123,3093]",
"units": {
"[PLAYER_2]": [
"Probe*1 [1572,3277]->[1675,3457]"
]
}
},
{
"frames": "7164~7195",
"viewport": "[151,3029]",
"units": {
"[PLAYER_2]": [
"Dragoon*2 [414,3328]->[457,3286]",
"Pylon*1 [800,3424]"
]
}
},
{
"frames": "7196~7227",
"viewport": "[454,1728]",
"units": {
"[PLAYER_2]": [
"Pylon*1 [800,1952]"
]
}
},
{
"frames": "7228~7330",
"viewport": "[1296,3477]->[1166,3541]",
"units": {
"[PLAYER_2]": [
"Probe*1 [1550,3507]->[1454,3574]",
"Pylon*1 [1504,3680]"
]
}
},
{
"frames": "7331~7406",
"viewport": "[1166,3285]",
"units": {
"[PLAYER_2]": [
"Probe*1 [1450,3570]->[1211,3332]",
"Pylon*1 [1504,3680]"
]
}
}
]
},
{
"seg_index": 37,
"clip_path": "match_018/clip/match_018_037",
"speech": "Is [PLAYER_2] building those pylons as early dropship spotters? That seems like a very unusual decision, and I'm not quite sure what his logic is there.",
"speech_tag": "EVALUATION",
"time": "7406~7629",
"events": [
{
"frames": "7406~7409",
"viewport": "[1166,3285]",
"units": {
"[PLAYER_2]": [
"Probe*1 [1208,3327]->[1203,3316]",
"Pylon*1 [1504,3680]"
]
}
},
{
"frames": "7410~7425",
"viewport": "[2657,981]",
"units": {
"[PLAYER_1]": [
"Vulture_Spider_Mine*3 [2970,1240]"
]
}
},
{
"frames": "7426~7449",
"viewport": "[2851,1067]->[3067,1067]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3392,1136]",
"Marine*5 [3510,1143]->[3567,1105]",
"SCV*1 [3737,1129]",
"Siege_Tank_Tank_Mode*1 [3480,1172]->[3529,1105]",
"Vulture*1 [3578,1216]->[3580,1219]",
"Vulture_Spider_Mine*3 [3230,1198]"
]
}
},
{
"frames": "7450~7624",
"viewport": "[3305,960]->[3456,960]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3392,1136]",
"Command_Center*1 [3776,1168]",
"Marine*5 [3571,1103]->[3619,1057]",
"SCV*1 [3737,1129]->[3807,1194]",
"Siege_Tank_Tank_Mode*1 [3529,1101]->[3572,1034]",
"Vulture*1 [3579,1221]->[3408,1227]",
"Vulture_Spider_Mine*1 [3604,1181]"
]
}
},
{
"frames": "7625~7629",
"viewport": "[346,1877]",
"units": {
"[PLAYER_2]": [
"Pylon*1 [800,1952]"
]
}
}
]
},
{
"seg_index": 38,
"clip_path": "match_018/clip/match_018_038",
"speech": "It seems [PLAYER_2] is placing those Pylons to spot for early dropships, but it’s unclear why he’s anticipating that path. [PLAYER_1] is clearly focused elsewhere right now.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "7629~7805",
"events": [
{
"frames": "7629~7655",
"viewport": "[346,1877]->[346,1749]",
"units": {
"[PLAYER_2]": [
"Pylon*1 [800,1952]"
]
}
},
{
"frames": "7656~7679",
"viewport": "[108,2709]",
"units": {
"[PLAYER_2]": [
"Probe*1 [395,2795]"
]
}
},
{
"frames": "7680~7719",
"viewport": "[2354,1259]->[2484,1152]",
"units": {
"[PLAYER_1]": [
"Vulture_Spider_Mine*3 [2970,1240]"
],
"[PLAYER_2]": [
"Dragoon*3 [2520,1493]->[2492,1381]"
]
}
},
{
"frames": "7720~7805",
"viewport": "[2333,981]->[2527,1109]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [2559,998]->[2521,961]",
"Vulture_Spider_Mine*3 [2970,1240]"
],
"[PLAYER_2]": [
"Dragoon*3 [2468,1356]->[2687,1331]"
]
}
}
]
},
{
"seg_index": 39,
"clip_path": "match_018/clip/match_018_039",
"speech": "There is no definitive way for [PLAYER_2] to know if [PLAYER_1] is following through with that tech path. Currently, there hasn't been any clear indication that a dropship play is even in production.",
"speech_tag": "STATUS_REPORT",
"time": "7805~8007",
"events": [
{
"frames": "7805~7854",
"viewport": "[2527,1109]->[2549,1109]",
"units": {
"[PLAYER_1]": [
"Vulture_Spider_Mine*3 [2970,1240]"
],
"[PLAYER_2]": [
"Dragoon*3 [2687,1331]"
]
}
},
{
"frames": "7855~7877",
"viewport": "[2938,960]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3392,1136]",
"Marine*4 [3607,1067]",
"Siege_Tank_Tank_Mode*1 [3572,1034]",
"Vulture_Spider_Mine*3 [3230,1198]"
]
}
},
{
"frames": "7878~7933",
"viewport": "[2549,1067]->[2506,1088]",
"units": {
"[PLAYER_1]": [
"Vulture_Spider_Mine*3 [2970,1240]"
],
"[PLAYER_2]": [
"Dragoon*3 [2687,1331]"
]
}
},
{
"frames": "7934~8007",
"viewport": "[3197,1045]->[3456,960]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3392,1136]",
"Command_Center*1 [3776,1168]",
"Marine*5 [3784,1055]->[3644,1179]",
"SCV*1 [3816,1115]->[3708,1160]",
"Siege_Tank_Tank_Mode*1 [3739,1026]->[3602,1150]",
"Vulture*1 [3554,1226]->[3466,1263]",
"Vulture_Spider_Mine*2 [3520,1218]"
]
}
}
]
},
{
"seg_index": 40,
"clip_path": "match_018/clip/match_018_040",
"speech": "One random Marine is out of position near the minerals, and I have no idea what his goal is. He actually just took a spider mine hit!",
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"speech": "A mine hit just went off! One Dragoon is down, and two more are deep in the red!",
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"time": "8296~8376",
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{
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"speech": "Yeah, those Dragoons taking that damage actually rhymes—that's pretty cool.",
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{
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"speech": "Anyway, [PLAYER_1] can't really afford to poke around right now, as [PLAYER_2] is maintaining high pressure with this aggressive Dragoon positioning.",
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"speech": "Oh, it looks like [PLAYER_2] is going to use that Zealot to clear out the minefield. This could lead to a crazy engagement if those Dragoons follow up.",
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"speech": "This Zealot can likely clear out all four of those Spider Mines, potentially opening a window for [PLAYER_2] to run in and dismantle this small defensive force.",
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"speech": "[PLAYER_2] needs to be careful with that final mine, because if it triggers correctly, it could deal massive damage to this Protoss force.",
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"speech": "But the problem is, [PLAYER_2] has to be careful about these Vultures circling; it looks like he's bringing two Dragoons out to intercept them.",
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"speech": "[PLAYER_2] needs to be efficient with his Dragoons here. It looks like he's only going to clear that single Spider Mine.",
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"speech": "That Spider Mine could do massive damage if it connects! Oh, wait—it looks like the mine failed to trigger or was cleared just in time!",
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"speech": "[PLAYER_1] has two Siege Tanks in position to shut down any immediate pressure. Meanwhile, a Vulture has managed to slip directly into [PLAYER_2]'s main base!",
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"speech": "That Vulture is still alive! Kill it, [PLAYER_2]! It's already up to four, five, and now six kills in the main base!",
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"speech": "Seven kills for that Vulture! That's roughly 350 minerals in efficiency from a single 75-mineral unit.",
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"speech": "That was a costly engagement for [PLAYER_2]. I'm not entirely sure what the goal was there, as [PLAYER_1]'s single Vulture has already racked up seven kills and paid for itself multiple times over.",
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"speech_tag": "EVALUATION",
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"speech": "Anyway, a couple more Gateways are currently on the way for [PLAYER_2] as the production infrastructure continues to scale up.",
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"time": "11126~11152",
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{
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"speech": "The Observer is finally coming out, which highlights the inherent danger of [PLAYER_2]’s power opening where tech is often delayed for a larger early army.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "11167~11289",
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"speech": "Because the observer is quite late, [PLAYER_1] is able to freely move his army out of the base and march all the way across the map. This lack of early vision is the risk you take when opting for a high-power opening.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "11304~11479",
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"speech": "Because the observer is so late, [PLAYER_1] can freely walk across the map and set up a contain right outside the Protoss base. This is exactly the kind of positioning you never want to concede as [PLAYER_2].",
"speech_tag": "EVALUATION",
"time": "11494~11585",
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"speech": "[PLAYER_2] wants to be aggressive with those Dragoons, but the lack of detection has held him back. Now that the Observer is finally out, it might be too late to prevent [PLAYER_1] from establishing map control.",
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"time": "11585~11726",
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"speech": "More importantly, [PLAYER_2] has no idea this massive push from [PLAYER_1] is coming. This lack of scouting is a significant mistake.",
"speech_tag": "EVALUATION",
"time": "11755~11942",
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"speech": "[PLAYER_2] used that first Observer to clear mines and intercept Vultures rather than scouting [PLAYER_1]'s movement. Had he sent it directly toward the Terran army, he would have had much more warning for this upcoming push.",
"speech_tag": "ALTERNATIVES",
"time": "11947~12137",
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"speech": "The Terran forces are now right on [PLAYER_2]'s doorstep, putting the Protoss in a precarious position. With [PLAYER_1]'s Siege Tanks in position to siege over the cliff, [PLAYER_2] is extremely vulnerable.",
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"events": [
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"speech": "Oh, [PLAYER_2]. That engagement went incredibly poorly; throwing those Dragoons into the tank line was a complete disaster.",
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"speech": "With that engagement turning in his favor, [PLAYER_1] is now in a great spot and can simply continue rallying units into the front line.",
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"speech": "[PLAYER_1] needs to be careful not to get over-eager here, as it looks like his Vultures have already exhausted their Spider Mines.",
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"speech": "[PLAYER_1] doesn't need to rush the engagement here. He's already established a strong position with his Siege Tanks to slowly pressure [PLAYER_2].",
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"speech": "[PLAYER_2] has a couple more Gateways coming up and already has a Citadel of Adun in place.",
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"speech": "I don't think [PLAYER_2] will emphasize Zealot speed just yet, so [PLAYER_1] shouldn't have to worry about that. However, this spider mine could potentially pick off some units if they're not careful.",
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"speech": "That was a nice Mine drag, but it's not quite enough to break this contain. [PLAYER_2] is in a really difficult position right now.",
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"clip_path": "match_018/clip/match_018_077",
"speech": "The two-gateway opening is not quite working out for [PLAYER_2], which is the inherent risk of that build. Meanwhile, [PLAYER_1] is still producing Vultures to lay more mines and maintain control.",
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"time": "13940~14172",
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"speech": "He's clearing the lead Siege Tank here as the Marines focus down that last Zealot. With the Zealot gone, those Dragoons are going to be easily picked apart!",
"speech_tag": "ACTION_CALL",
"time": "14172~14282",
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{
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"speech": "[PLAYER_2] manages to pick off one more Siege Tank, but it might not be enough. With reinforcements streaming in for [PLAYER_1], the situation is looking quite grim for the Protoss defense.",
"speech_tag": "EVALUATION",
"time": "14282~14502",
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{
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"clip_path": "match_018/clip/match_018_080",
"speech": "[PLAYER_2] has actually pooled a decent bank because he's been prioritizing Zealots over Dragoons, which are much cheaper. Oh no, look at that Spider Mine—[PLAYER_2] simply cannot catch a break as the situation turns nightmarish.",
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