CASTER / match_047 /context.json
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[
{
"seg_index": 0,
"clip_path": "match_047/clip/match_047_000",
"speech": "Alright, here we are in game number one. Starting at the top right as our white Terran, we have [PLAYER_1].",
"speech_tag": "STATUS_REPORT",
"time": "89~237",
"events": [
{
"frames": "184~237",
"viewport": "[3456,85]",
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{
"seg_index": 1,
"clip_path": "match_047/clip/match_047_001",
"speech": "And you know it's hardcore because they've got W-Detector on; they're playing on the Fish server.",
"speech_tag": "CAST_BANTER",
"time": "237~349",
"events": [
{
"frames": "237~349",
"viewport": "[3456,85]->[3456,107]",
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{
"seg_index": 2,
"clip_path": "match_047/clip/match_047_002",
"speech": "They are indeed playing on the Fish server. Looking at the bottom right, we have [PLAYER_2] starting things off as our blue Zerg.",
"speech_tag": "STATUS_REPORT",
"time": "364~500",
"events": [
{
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{
"seg_index": 3,
"clip_path": "match_047/clip/match_047_003",
"speech": "This is a serious moment, guys. Everyone, take a second of reverence and think about the legendary play we are about to witness here.",
"speech_tag": "CAST_BANTER",
"time": "531~757",
"events": [
{
"frames": "531~707",
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{
"seg_index": 4,
"clip_path": "match_047/clip/match_047_004",
"speech": "For the folks from the Swedish Brewing Initiative, I want you to join us in a moment of silence. Bow your heads and just imagine the magnitude of what we're about to witness.",
"speech_tag": "CAST_BANTER",
"time": "768~1253",
"events": [
{
"frames": "768~1183",
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{
"seg_index": 5,
"clip_path": "match_047/clip/match_047_005",
"speech": "We are getting into the serious stuff now as [PLAYER_2] faces down the mighty [PLAYER_1]. I am seriously excited for this one!",
"speech_tag": "CAST_BANTER",
"time": "1253~1387",
"events": [
{
"frames": "1253~1387",
"viewport": "[3456,3605]->[3456,3627]",
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{
"seg_index": 6,
"clip_path": "match_047/clip/match_047_006",
"speech": "It is hard to imagine anyone making [PLAYER_2] look vulnerable, but I have a feeling [PLAYER_1] is going to find one or two ways to do exactly that as this match progresses.",
"speech_tag": "PREDICTION",
"time": "1387~1543",
"events": [
{
"frames": "1387~1543",
"viewport": "[3456,3627]",
"units": {
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{
"seg_index": 7,
"clip_path": "match_047/clip/match_047_007",
"speech": "It is staggering to see the level of play these pros achieve. We know [PLAYER_2] is capable of total dominance, but now we get to see if [PLAYER_1] can truly challenge that legacy.",
"speech_tag": "EVALUATION",
"time": "1543~1823",
"events": [
{
"frames": "1543~1778",
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{
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{
"seg_index": 8,
"clip_path": "match_047/clip/match_047_008",
"speech": "[PLAYER_2] is playing on another level right now. After dominant performances against Skyline and Nibiru in the Round of 8, it's clear he is miles ahead of the typical foreign competition.",
"speech_tag": "EVALUATION",
"time": "1823~2377",
"events": [
{
"frames": "1823~1929",
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{
"frames": "1930~2278",
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{
"frames": "2279~2377",
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{
"seg_index": 9,
"clip_path": "match_047/clip/match_047_009",
"speech": "[PLAYER_1] is playing at a much higher level than [PLAYER_2] right now. He's been practicing extensively on the Fish server, and his current form is incredibly sharp.",
"speech_tag": "EVALUATION",
"time": "2377~2735",
"events": [
{
"frames": "2377~2381",
"viewport": "[3002,107]",
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{
"frames": "2382~2428",
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},
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},
{
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},
{
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},
{
"frames": "2588~2682",
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{
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"clip_path": "match_047/clip/match_047_010",
"speech": "[PLAYER_1] might have just been knocked out of the SSL, but don't let that fool you; he's still an incredible player who isn't even in his top form yet.",
"speech_tag": "CAST_BANTER",
"time": "2737~2999",
"events": [
{
"frames": "2737~2754",
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{
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{
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"clip_path": "match_047/clip/match_047_011",
"speech": "[PLAYER_1] is actually retired from pro gaming, which makes it even harder to fathom how elite these players are; they can still absolutely destroy top-tier talent despite being away from the professional scene.",
"speech_tag": "CAST_BANTER",
"time": "2999~3241",
"events": [
{
"frames": "2999~3007",
"viewport": "[3370,85]->[3348,64]",
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{
"frames": "3008~3047",
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{
"seg_index": 12,
"clip_path": "match_047/clip/match_047_012",
"speech": "I know the skill ceiling in Brood War is absurdly high, and it's almost impossible to fathom how elite these players are. You can practice all day, every day, and still never reach the level of a perfect game.",
"speech_tag": "CAST_BANTER",
"time": "3249~3580",
"events": [
{
"frames": "3249~3468",
"viewport": "[3089,21]->[3240,21]",
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{
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"clip_path": "match_047/clip/match_047_013",
"speech": "It’s absolutely amazing. I was just thinking about watching Flash and the level of perfection he achieved; it’s a true testament to the depth of Brood War that even a legend like him could never play a completely perfect game.",
"speech_tag": "CAST_BANTER",
"time": "3580~3894",
"events": [
{
"frames": "3580~3894",
"viewport": "[3218,21]->[2549,256]",
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{
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"clip_path": "match_047/clip/match_047_014",
"speech": "[PLAYER_2] is lingering in [PLAYER_1]'s natural expansion with a drone. While the drone didn't gather much early intel, it is now in position to scout the Command Center exactly as it begins construction.",
"speech_tag": "STATUS_REPORT",
"time": "3894~4092",
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{
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{
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"clip_path": "match_047/clip/match_047_015",
"speech": "[PLAYER_1] is following a standard opening by throwing down that natural Command Center. It will proceed as normal, and we are also seeing a third Hatchery go down for [PLAYER_2].",
"speech_tag": "STATUS_REPORT",
"time": "4092~4335",
"events": [
{
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"clip_path": "match_047/clip/match_047_016",
"speech": "[PLAYER_2] is being a bit cute with that Drone scout. Honestly, if I were [PLAYER_1] facing down this pressure, I’d be way too scared to react—I’d practically be shaking in my boots!",
"speech_tag": "CAST_BANTER",
"time": "4335~4569",
"events": [
{
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"speech": "I would send my scout in and immediately run away; I'd be terrified just being inside [PLAYER_1]'s base. That's probably exactly why I'm sitting here in the caster chair instead of playing in this show match!",
"speech_tag": "CAST_BANTER",
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"clip_path": "match_047/clip/match_047_018",
"speech": "Speaking of these players, that reminds me of the International Star League 3, an individual league where [PLAYER_2] managed to secure the championship in a very close finals series.",
"speech_tag": "CAST_BANTER",
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"speech": "Do you want to know which player ended up facing him in the show match right after that?",
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"speech": "I'll give you one guess, Elegant. It was actually me in that show match, believe it or not!",
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"speech": "I actually had to play a show match against [PLAYER_2] once because the organizer couldn't find anyone else. The audience might have enjoyed the spectacle, but honestly, how could I possibly compete with [PLAYER_2]?",
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"speech": "I ultimately played a show match against [PLAYER_2] on stream just because the offer was there, but oh man, it was a disaster. Do you know what the worst part of it was?",
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"speech": "We're recalling a previous match on Monty Hall. For those unfamiliar with the map, there are two distinct layers of mineral patches separating the player bases.",
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"speech": "He actually secured the win with a Zergling all-in on a map with no natural ground path. It is incredible that I lost to Zerglings when you normally have to mine through mineral blocks to reach the opponent's base.",
"speech_tag": "EVALUATION",
"time": "6402~6636",
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"speech": "I couldn't even begin to process that last engagement; it honestly didn't make much sense. Regardless, let's get our focus back on the live action in this game.",
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"speech": "It looks like we are seeing a three-hatch Mutas build from [PLAYER_2] against [PLAYER_1]'s one-rax FE. [PLAYER_1] is also opting for a fast +1 attack upgrade, which has become quite a popular response in the current meta.",
"speech_tag": "STATUS_REPORT",
"time": "6971~7057",
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{
"frames": "6971~6990",
"viewport": "[2506,235]",
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"SCV*10 [2747,426]->[2752,427]",
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]
}
},
{
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"SCV*18 [3890,272]->[3903,256]",
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]
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}
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{
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"clip_path": "match_047/clip/match_047_028",
"speech": "[PLAYER_1] is following the popular trend of a fast +1 attack upgrade, aiming to build 4 or 5 Barracks to pump out a bio force and pressure [PLAYER_2]. So far, both players are sticking to very standard openings.",
"speech_tag": "SUMMARY",
"time": "7057~7242",
"events": [
{
"frames": "7057~7165",
"viewport": "[3283,21]->[3218,21]",
"units": {
"[PLAYER_1]": [
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"Engineering_Bay*1 [3680,48]",
"Marine*1 [3456,176]",
"Refinery*1 [3808,96]",
"SCV*18 [3890,263]->[3882,281]",
"Supply_Depot*2 [3952,64]"
]
}
},
{
"frames": "7166~7172",
"viewport": "[2743,640]",
"units": {
"[PLAYER_1]": [
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"Supply_Depot*1 [3024,640]"
],
"[PLAYER_2]": [
"Zergling*1 [2860,1095]"
]
}
},
{
"frames": "7173~7180",
"viewport": "[2700,341]",
"units": {
"[PLAYER_1]": [
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"Marine*9 [2961,679]",
"SCV*11 [2762,453]->[2759,453]",
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]
}
},
{
"frames": "7181~7188",
"viewport": "[2722,640]",
"units": {
"[PLAYER_1]": [
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"Supply_Depot*1 [3024,640]"
],
"[PLAYER_2]": [
"Zergling*2 [2863,1095]->[2842,1075]"
]
}
},
{
"frames": "7189~7196",
"viewport": "[3391,21]",
"units": {
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"Barracks*2 [3520,176]",
"Command_Center*1 [3808,272]",
"Engineering_Bay*1 [3680,48]",
"Marine*1 [3456,176]",
"Refinery*1 [3808,96]",
"SCV*20 [3915,268]->[3918,266]",
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]
}
},
{
"frames": "7197~7242",
"viewport": "[2570,341]",
"units": {
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"Marine*9 [2961,679]->[2970,751]",
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]
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}
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{
"seg_index": 29,
"clip_path": "match_047/clip/match_047_029",
"speech": "It will be interesting to see how this unfolds, as [PLAYER_2] is known for exceptional Mutalisk micro and has previously reached a high rank on the Fish server.",
"speech_tag": "PREDICTION",
"time": "7242~7462",
"events": [
{
"frames": "7242~7323",
"viewport": "[2570,341]",
"units": {
"[PLAYER_1]": [
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]
}
},
{
"frames": "7324~7347",
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"units": {
"[PLAYER_1]": [
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],
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"Hatchery*1 [3936,3376]",
"Larva*2 [3937,3425]->[3955,3426]",
"Zergling*1 [3670,3330]->[3728,3372]"
]
}
},
{
"frames": "7348~7462",
"viewport": "[3391,21]",
"units": {
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"Barracks*2 [3520,176]",
"Command_Center*1 [3808,272]",
"Engineering_Bay*1 [3680,48]",
"Medic*1 [3456,176]",
"Refinery*1 [3808,96]",
"SCV*20 [3917,261]->[3901,262]",
"Supply_Depot*3 [3984,74]"
]
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}
]
},
{
"seg_index": 30,
"clip_path": "match_047/clip/match_047_030",
"speech": "Remember, Fish is that legendary Korean server where the top-tier amateurs and semi-pros battle it out, so [PLAYER_2] is definitely battle-hardened.",
"speech_tag": "CAST_BANTER",
"time": "7462~7576",
"events": [
{
"frames": "7462~7537",
"viewport": "[3391,21]",
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},
{
"frames": "7538~7576",
"viewport": "[3046,3413]->[3110,3243]",
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],
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"Zergling*1 [3319,3428]->[3427,3406]"
]
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}
]
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{
"seg_index": 31,
"clip_path": "match_047/clip/match_047_031",
"speech": "[PLAYER_2] is accustomed to facing top-tier Marine and Medic micro on a daily basis, so he should be well-prepared to match [PLAYER_1]'s mechanical execution in this engagement.",
"speech_tag": "EVALUATION",
"time": "7597~7884",
"events": [
{
"frames": "7597~7641",
"viewport": "[3391,21]",
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},
{
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],
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]
}
},
{
"frames": "7657~7696",
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}
},
{
"frames": "7697~7760",
"viewport": "[3370,3413]->[3326,3520]",
"units": {
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],
"[PLAYER_2]": [
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"Extractor*1 [3808,3616]",
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"Spawning_Pool*1 [3952,3648]",
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"Zergling*1 [3617,3707]->[3616,3714]"
]
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},
{
"frames": "7761~7783",
"viewport": "[3391,21]",
"units": {
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]
}
},
{
"frames": "7784~7791",
"viewport": "[2441,640]",
"units": {
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"[PLAYER_2]": [
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}
},
{
"frames": "7792~7884",
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{
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"clip_path": "match_047/clip/match_047_032",
"speech": "It looks like [PLAYER_2] is going for a run-by here, and he's actually going to manage to slip one Zergling past the wall and into the main base!",
"speech_tag": "ACTION_CALL",
"time": "7893~8013",
"events": [
{
"frames": "7893~7902",
"viewport": "[2506,235]",
"units": {
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},
{
"frames": "7903~7934",
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{
"frames": "7935~8013",
"viewport": "[2614,21]->[2700,21]",
"units": {
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{
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"clip_path": "match_047/clip/match_047_033",
"speech": "He's going to get a full scout on his opponent, which provides vital intelligence. While it might not seem like much now, having that information is actually quite important for [PLAYER_2]'s decision-making.",
"speech_tag": "EVALUATION",
"time": "8024~8169",
"events": [
{
"frames": "8024~8169",
"viewport": "[2700,341]",
"units": {
"[PLAYER_1]": [
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"Marine*10 [2999,568]->[3000,568]",
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{
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"clip_path": "match_047/clip/match_047_034",
"speech": "He won't find any kills here, but since he only committed four Zerglings, it's not much of a loss. More importantly, he managed to scout that third Barracks going up for [PLAYER_1].",
"speech_tag": "EVALUATION",
"time": "8171~8349",
"events": [
{
"frames": "8171~8212",
"viewport": "[2700,341]",
"units": {
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},
{
"frames": "8213~8243",
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},
{
"frames": "8244~8349",
"viewport": "[2700,341]",
"units": {
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"clip_path": "match_047/clip/match_047_035",
"speech": "[PLAYER_2] likely spotted the Engineering Bay and Comsat Station being added, giving him a clear read on [PLAYER_1]'s tech path. Consequently, he's morphing a couple of extra Sunken Colonies now just to be safe.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "8349~8524",
"events": [
{
"frames": "8349~8386",
"viewport": "[2700,341]",
"units": {
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},
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"units": {
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"Refinery*1 [3808,96]",
"SCV*23 [3902,278]->[3891,279]",
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}
},
{
"frames": "8419~8434",
"viewport": "[3283,2645]",
"units": {
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"Drone*14 [3707,2833]->[3705,2835]",
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"Extractor*1 [3616,2688]",
"Hatchery*1 [3584,2864]",
"Larva*1 [3594,2906]->[3591,2907]",
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},
{
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"viewport": "[3175,21]",
"units": {
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"Medic*1 [3584,176]",
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"SCV*5 [3722,205]->[3717,204]"
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},
{
"frames": "8451~8497",
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"units": {
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},
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"viewport": "[2614,341]",
"units": {
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{
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"clip_path": "match_047/clip/match_047_036",
"speech": "[PLAYER_2] is playing it safe to ensure he doesn't fall to any initial pressure from [PLAYER_1]. I'm a bit surprised he's committing to these Sunken Colonies now instead of waiting for the Marines to actually move across the map.",
"speech_tag": "EVALUATION",
"time": "8524~8735",
"events": [
{
"frames": "8524~8537",
"viewport": "[2614,341]",
"units": {
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"Medic*1 [3523,221]->[3352,252]",
"Refinery*1 [3808,96]",
"SCV*22 [3907,290]->[3894,281]",
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{
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"units": {
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"Marine*10 [2915,675]->[2915,705]",
"Medic*2 [2955,710]->[2950,734]",
"SCV*13 [2730,428]->[2737,426]",
"Supply_Depot*1 [3024,640]"
],
"[PLAYER_2]": [
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}
},
{
"frames": "8673~8680",
"viewport": "[3391,21]",
"units": {
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"Refinery*1 [3808,96]",
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},
{
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"viewport": "[2333,341]",
"units": {
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"Comsat_Station*1 [2976,480]",
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"Medic*3 [2977,669]->[2977,673]",
"SCV*13 [2743,428]->[2737,432]",
"Supply_Depot*1 [3024,640]"
],
"[PLAYER_2]": [
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},
{
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"viewport": "[2290,640]",
"units": {
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"Medic*2 [2950,734]"
],
"[PLAYER_2]": [
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"Zergling*6 [2777,842]->[2808,817]"
]
}
},
{
"frames": "8720~8735",
"viewport": "[2290,341]",
"units": {
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"SCV*13 [2733,431]->[2730,430]"
],
"[PLAYER_2]": [
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"Zergling*3 [2865,780]->[2863,791]"
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]
},
{
"seg_index": 37,
"clip_path": "match_047/clip/match_047_037",
"speech": "Normally, you'd leave a single Drone on watch and delay morphing Sunken Colonies until the Marines actually begin their move-out. Instead, [PLAYER_2] is building them early just as [PLAYER_1] begins to poke at the front.",
"speech_tag": "ALTERNATIVES",
"time": "8735~8877",
"events": [
{
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"viewport": "[2290,341]->[2441,341]",
"units": {
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"Medic*3 [2964,691]->[2953,703]",
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],
"[PLAYER_2]": [
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},
{
"frames": "8760~8767",
"viewport": "[3391,21]",
"units": {
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"Marine*2 [3553,218]->[3552,230]",
"Refinery*1 [3808,96]",
"SCV*21 [3876,275]->[3876,274]",
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},
{
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"viewport": "[2506,341]",
"units": {
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"speech": "[PLAYER_2] likely assumed [PLAYER_1] had already moved out, prompting the Sunken Colony builds and that Zergling counter-attack. However, [PLAYER_1] is playing more defensively than expected, keeping his bio forces closer to home.",
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"speech": "Oh my god, [PLAYER_1] is up to seven Barracks. Can a two-base economy really support that kind of production?",
"speech_tag": "STATUS_REPORT",
"time": "9111~9341",
"events": [
{
"frames": "9111~9164",
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"speech": "I've never seen this before; it's almost always a four or five-rack setup. [PLAYER_1] is deciding not to half-ass it, pushing the limit by going straight up to seven barracks.",
"speech_tag": "EVALUATION",
"time": "9341~9584",
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{
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"speech": "If [PLAYER_1] can keep all seven of those barracks flashing, the sheer number of Marines produced is going to be ridiculous. It's going to be a genuinely unpleasant onslaught for the Zerg.",
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"clip_path": "match_047/clip/match_047_042",
"speech": "With the Hydralisk Den under construction and Mutalisks beginning to hatch, this already feels like more Zerg units than you'd typically see at this stage.",
"speech_tag": "STATUS_REPORT",
"time": "9820~9898",
"events": [
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"speech": "I might be overestimating [PLAYER_1]'s current position, but this truly seems like a ridiculous number of Zerglings for [PLAYER_2] to have at this stage of the match.",
"speech_tag": "EVALUATION",
"time": "9898~10056",
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"speech": "[PLAYER_2] pulls off a massive backstab with those Zerglings, securing several key Marine kills and pushing deep into [PLAYER_1]'s main base.",
"speech_tag": "ACTION_CALL",
"time": "10056~10341",
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"speech": "While he won't be able to snipe any Missile Turrets, [PLAYER_2] is getting a full scout of the base. By picking off those few Marines, he’s successfully delayed [PLAYER_1]'s momentum for the time being.",
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"speech": "[PLAYER_1] is pumping out a massive number of Marines right now, and that +1 weapon upgrade is making their fire exceptionally lethal against [PLAYER_2]'s forces.",
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"speech": "It’s incredible; just look at how fast those Barracks are producing. [PLAYER_1] is pumping out Marines at a relentless pace.",
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"speech": "[PLAYER_1] might be hitting a brief supply block here, but his production capability is just incredible; the sheer volume of units coming out of those barracks is madness.",
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"speech": "Those Marines are marching toward [PLAYER_2]'s natural expansion, but they're being met by four Sunken Colonies holding that high-ground position.",
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"speech": "Look at the Marines being produced and reinforced across the map. [PLAYER_1] is nearly doubling his Marine count on the front lines, which is just incredible pressure.",
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"speech": "I've never seen anything quite like this rally, and I'm not sure if [PLAYER_2] has either. I seriously doubt he has enough units to deal with this impending Terran bio force.",
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{
"frames": "11838~11869",
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{
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"clip_path": "match_047/clip/match_047_056",
"speech": "[PLAYER_2] has his lurker tech on the way, but I'm not sure if it will finish in time to defend this upcoming push. He really might need those Lurkers to hold [PLAYER_1] back.",
"speech_tag": "PREDICTION",
"time": "11946~12111",
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{
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"speech": "The existing Sunken Colonies and Mutalisks might not be enough to hold this off. [PLAYER_2] likely needs to add at least three more Sunkens immediately if he hopes to survive this Terran push.",
"speech_tag": "PREDICTION",
"time": "12111~12168",
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{
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"clip_path": "match_047/clip/match_047_058",
"speech": "The Mutalisks and four Sunken Colonies simply won't be enough to hold this. [PLAYER_1] manages to snipe down a Mutalisk, maintaining an excellent position here.",
"speech_tag": "EVALUATION",
"time": "12174~12268",
"events": [
{
"frames": "12174~12268",
"viewport": "[3067,21]",
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"clip_path": "match_047/clip/match_047_059",
"speech": "[PLAYER_2] is using the cliff and high ground to deny the Marines' vision, setting up a defensive posture. I think a counter-attack is incoming.",
"speech_tag": "PREDICTION",
"time": "12270~12388",
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{
"frames": "12270~12388",
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{
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"clip_path": "match_047/clip/match_047_060",
"speech": "One random overlord gets sniped away, but that's not the critical factor here; the most important detail is that [PLAYER_2] has no more Sunken Colonies going up to defend.",
"speech_tag": "EVALUATION",
"time": "12396~12488",
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{
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{
"seg_index": 61,
"clip_path": "match_047/clip/match_047_061",
"speech": "I don't think [PLAYER_2] fully realizes the danger he's in, especially with no more Sunken Colonies been built to bolster his defenses.",
"speech_tag": "STATUS_REPORT",
"time": "12492~12537",
"events": [
{
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{
"frames": "12497~12512",
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},
{
"frames": "12513~12520",
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{
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"clip_path": "match_047/clip/match_047_062",
"speech": "[PLAYER_1] triggers the stimpack as his Marines charge in, desperately trying to snipe off those reinforcements!",
"speech_tag": "ACTION_CALL",
"time": "12538~12642",
"events": [
{
"frames": "12538~12642",
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"clip_path": "match_047/clip/match_047_063",
"speech": "[PLAYER_2] is doing everything he can to defend this push, but while he might hold for now, he's likely going to need a few more Sunken Colonies to stabilize.",
"speech_tag": "PREDICTION",
"time": "12644~12748",
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{
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"speech": "With no additional Sunken Colonies on the way, [PLAYER_2] is reliant on his Mutalisks to hold the line. However, given the current pressure, I expect [PLAYER_1] will be able to break through this position.",
"speech_tag": "PREDICTION",
"time": "12750~12871",
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{
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"clip_path": "match_047/clip/match_047_065",
"speech": "[PLAYER_2] is in a lot of trouble right now! His Sunken Colonies are falling one by one as the Terran bio force punches through.",
"speech_tag": "ACTION_CALL",
"time": "12873~12945",
"events": [
{
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"clip_path": "match_047/clip/match_047_066",
"speech": "[PLAYER_2] is fighting to hold on as his remaining Mutalisks target the Marines, but he is still losing those fliers as the engagement continues.",
"speech_tag": "ACTION_CALL",
"time": "12948~13076",
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{
"frames": "12948~13035",
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"frames": "13036~13043",
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"seg_index": 67,
"clip_path": "match_047/clip/match_047_067",
"speech": "Reinforcements are still thin for [PLAYER_1], but the Mutalisks are starting to fall as the Terran bio holds its ground.",
"speech_tag": "ACTION_CALL",
"time": "13081~13167",
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{
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"frames": "13131~13138",
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{
"frames": "13139~13146",
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{
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"clip_path": "match_047/clip/match_047_068",
"speech": "This is looking grim for the Zerg; [PLAYER_1] breaks through the natural expansion of [PLAYER_2], and that is likely the GG.",
"speech_tag": "SUMMARY",
"time": "13172~13289",
"events": [
{
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{
"seg_index": 69,
"clip_path": "match_047/clip/match_047_069",
"speech": "[PLAYER_1] has broken through at the natural expansion, and this is looking terminal for the Zerg. GG!",
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"time": "13289~13336",
"events": [
{
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},
{
"frames": "13298~13305",
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