CASTER / match_048 /context.json
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[
{
"seg_index": 0,
"clip_path": "match_048/clip/match_048_000",
"speech": "All right, here we go with game number two. Starting at the bottom left as the blue Zerg, we have [PLAYER_2].",
"speech_tag": "STATUS_REPORT",
"time": "97~227",
"events": [
{
"frames": "97~227",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*4 [131,3863]->[184,3870]",
"Egg*1 [298,3908]",
"Hatchery*1 [288,3856]",
"Larva*2 [283,3902]->[277,3906]",
"Overlord*1 [400,3788]->[505,3764]"
]
}
}
]
},
{
"seg_index": 1,
"clip_path": "match_048/clip/match_048_001",
"speech": "And spanning across the map at the bottom right, we have the teal Terran, [PLAYER_1].",
"speech_tag": "STATUS_REPORT",
"time": "227~357",
"events": [
{
"frames": "227~247",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*4 [183,3870]->[159,3862]",
"Egg*1 [298,3908]",
"Hatchery*1 [288,3856]",
"Larva*2 [278,3907]->[260,3908]",
"Overlord*1 [506,3764]->[520,3761]"
]
}
},
{
"frames": "248~357",
"viewport": "[3456,3712]->[3456,3691]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*5 [3932,3889]->[3914,3904]"
]
}
}
]
},
{
"seg_index": 2,
"clip_path": "match_048/clip/match_048_002",
"speech": "Just before we jumped into [MAP_NAME], I had a little laugh to myself while checking the stats, looking for any early signs of imbalance.",
"speech_tag": "CAST_BANTER",
"time": "357~571",
"events": [
{
"frames": "357~571",
"viewport": "[3456,3691]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*6 [3896,3896]->[3914,3892]"
]
}
}
]
},
{
"seg_index": 3,
"clip_path": "match_048/clip/match_048_003",
"speech": "I mean, looking at these two, you have to wonder: is [PLAYER_1] really that much better than [PLAYER_2], or is that just the early game hype talking?",
"speech_tag": "CAST_BANTER",
"time": "571~690",
"events": [
{
"frames": "571~588",
"viewport": "[3456,3691]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*6 [3916,3892]->[3931,3884]"
]
}
},
{
"frames": "589~690",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*5 [152,3858]->[144,3857]",
"Egg*1 [231,3836]",
"Hatchery*1 [288,3856]",
"Larva*2 [239,3900]->[231,3876]"
]
}
}
]
},
{
"seg_index": 4,
"clip_path": "match_048/clip/match_048_004",
"speech": "Evaluating the current state, it's clear that the advantage for [PLAYER_1] has been building steadily since the opening seconds of the match.",
"speech_tag": "SUMMARY",
"time": "690~809",
"events": [
{
"frames": "690~809",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*6 [158,3853]->[146,3854]",
"Egg*1 [231,3897]",
"Hatchery*1 [288,3856]",
"Larva*2 [289,3856]->[289,3852]"
]
}
}
]
},
{
"seg_index": 5,
"clip_path": "match_048/clip/match_048_005",
"speech": "[PLAYER_1] already has a progress advantage on early production, with an SCV nearly halfway through its build time while [PLAYER_2] is just starting his first Drone. That is how far back the resource and supply lead goes.",
"speech_tag": "STATUS_REPORT",
"time": "809~1131",
"events": [
{
"frames": "809~842",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*6 [131,3838]->[141,3838]",
"Egg*1 [231,3897]",
"Hatchery*1 [288,3856]",
"Larva*2 [290,3853]->[278,3851]"
]
}
},
{
"frames": "843~1131",
"viewport": "[3456,3691]->[3456,3669]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*8 [3909,3880]->[3922,3888]"
]
}
}
]
},
{
"seg_index": 6,
"clip_path": "match_048/clip/match_048_006",
"speech": "[PLAYER_1] is showcasing a lead at every stage of this opening. You can see how significant that economic advantage is becoming.",
"speech_tag": "EVALUATION",
"time": "1030~1253",
"events": [
{
"frames": "1030~1143",
"viewport": "[3456,3669]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*8 [3923,3888]->[3934,3880]"
]
}
},
{
"frames": "1144~1246",
"viewport": "[0,3712]->[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*7 [149,3854]->[159,3859]",
"Egg*2 [218,3833]",
"Hatchery*1 [288,3856]",
"Larva*1 [349,3853]->[346,3875]"
]
}
},
{
"frames": "1247~1253",
"viewport": "[3456,3669]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*8 [3910,3865]->[3910,3864]"
]
}
}
]
},
{
"seg_index": 7,
"clip_path": "match_048/clip/match_048_007",
"speech": "The reason [PLAYER_1] is so ahead is simple mechanics: to build an SCV, you just select the Command Center and hit S, whereas for a Drone, you have to select the Hatchery and hit S then D.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "1274~1453",
"events": [
{
"frames": "1274~1389",
"viewport": "[3456,3669]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*9 [3909,3863]->[3868,3860]"
]
}
},
{
"frames": "1390~1453",
"viewport": "[0,3712]->[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*9 [135,3851]->[164,3850]",
"Egg*1 [356,3885]",
"Hatchery*1 [288,3856]",
"Larva*1 [347,3856]->[346,3856]"
]
}
}
]
},
{
"seg_index": 8,
"clip_path": "match_048/clip/match_048_008",
"speech": "Because you have to click one extra key to build a Drone compared to an SCV, some might joke that as local as the hotkey is, it's still an imbalance.",
"speech_tag": "EVALUATION",
"time": "1453~1574",
"events": [
{
"frames": "1453~1574",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*9 [164,3850]->[152,3854]",
"Egg*1 [356,3885]",
"Hatchery*1 [288,3856]",
"Larva*1 [346,3856]->[350,3840]"
]
}
}
]
},
{
"seg_index": 9,
"clip_path": "match_048/clip/match_048_009",
"speech": "Zerg requires significantly more actions-per-minute for basic macro, as they have to hit twice as many keys just to produce drones compared to the other races. It really highlights the mechanical demands of the race.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "1574~1742",
"events": [
{
"frames": "1574~1699",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*9 [152,3854]->[142,3857]",
"Egg*1 [356,3885]",
"Hatchery*1 [288,3856]",
"Larva*1 [348,3838]->[356,3826]"
]
}
},
{
"frames": "1700~1742",
"viewport": "[2851,3563]->[2981,3413]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3283,3657]->[3230,3660]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 10,
"clip_path": "match_048/clip/match_048_010",
"speech": "Wait, what am I saying? Zerg isn't the underpowered one; it's actually Protoss that's struggling!",
"speech_tag": "CAST_BANTER",
"time": "1742~1827",
"events": [
{
"frames": "1742~1827",
"viewport": "[2981,3413]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3230,3660]->[3260,3731]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 11,
"clip_path": "match_048/clip/match_048_011",
"speech": "Yeah, looking at the situation now, that's a tough spot. Not the best decision there.",
"speech_tag": "EVALUATION",
"time": "1827~1902",
"events": [
{
"frames": "1827~1841",
"viewport": "[2981,3413]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3260,3731]",
"Supply_Depot*1 [3248,3712]"
]
}
},
{
"frames": "1842~1881",
"viewport": "[3456,3605]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*9 [3930,3864]->[3922,3863]"
]
}
},
{
"frames": "1882~1902",
"viewport": "[3024,3541]->[2916,3413]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3227,3716]->[3204,3706]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 12,
"clip_path": "match_048/clip/match_048_012",
"speech": "What have we stumbled upon here? This is terrible knowledge indeed.",
"speech_tag": "CAST_BANTER",
"time": "1902~1998",
"events": [
{
"frames": "1902~1998",
"viewport": "[2916,3413]->[2916,3456]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3204,3706]->[3281,3705]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 13,
"clip_path": "match_048/clip/match_048_013",
"speech": "We're going to have to bury this evidence. To everyone watching: you were never here, and you definitely didn't hear that.",
"speech_tag": "CAST_BANTER",
"time": "1998~2102",
"events": [
{
"frames": "1998~2016",
"viewport": "[2916,3456]",
"units": {
"[PLAYER_1]": [
"SCV*1 [3281,3705]",
"Supply_Depot*1 [3248,3712]"
]
}
},
{
"frames": "2017~2102",
"viewport": "[0,3691]",
"units": {
"[PLAYER_2]": [
"Drone*9 [140,3852]->[148,3849]",
"Egg*2 [222,3858]",
"Hatchery*1 [288,3856]",
"Overlord*1 [343,3808]->[354,3738]"
]
}
}
]
},
{
"seg_index": 14,
"clip_path": "match_048/clip/match_048_014",
"speech": "I completely missed that. Let's just bury that moment, pretend it never happened, and move on.",
"speech_tag": "CAST_BANTER",
"time": "2102~2170",
"events": [
{
"frames": "2102~2170",
"viewport": "[0,3691]",
"units": {
"[PLAYER_2]": [
"Drone*9 [149,3849]->[156,3857]",
"Egg*3 [266,3854]->[267,3854]",
"Hatchery*1 [288,3856]",
"Overlord*1 [354,3738]->[362,3682]"
]
}
}
]
},
{
"seg_index": 15,
"clip_path": "match_048/clip/match_048_015",
"speech": "That's a great point, Eliega. We'll definitely keep that in mind as this match develops.",
"speech_tag": "CAST_BANTER",
"time": "2170~2246",
"events": [
{
"frames": "2170~2246",
"viewport": "[0,3691]->[0,3563]",
"units": {
"[PLAYER_2]": [
"Drone*9 [156,3857]->[173,3840]",
"Egg*3 [266,3854]",
"Hatchery*1 [288,3856]",
"Overlord*1 [362,3681]->[371,3620]"
]
}
}
]
},
{
"seg_index": 16,
"clip_path": "match_048/clip/match_048_016",
"speech": "Exactly, so if [PLAYER_1] ends up losing after a 35-minute epic, we'll just blame it on his first worker being half a bar behind. There's just no coming back from that; the game is already over!",
"speech_tag": "CAST_BANTER",
"time": "2246~2563",
"events": [
{
"frames": "2246~2286",
"viewport": "[0,3563]",
"units": {
"[PLAYER_2]": [
"Drone*11 [181,3842]->[196,3826]",
"Egg*1 [355,3846]",
"Hatchery*1 [288,3856]",
"Overlord*1 [371,3619]->[376,3586]"
]
}
},
{
"frames": "2287~2301",
"viewport": "[0,3307]->[0,3200]",
"units": {
"[PLAYER_2]": [
"Drone*2 [283,3550]->[286,3516]",
"Overlord*1 [376,3585]->[378,3574]"
]
}
},
{
"frames": "2302~2532",
"viewport": "[108,3029]->[0,2795]",
"units": {
"[PLAYER_2]": [
"Drone*2 [447,3280]->[426,2982]"
]
}
},
{
"frames": "2533~2563",
"viewport": "[2808,3413]->[2873,3477]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"SCV*1 [3207,3639]->[3154,3695]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 17,
"clip_path": "match_048/clip/match_048_017",
"speech": "It looks like [PLAYER_1] is setting up a wall at the front of his natural expansion. As we noted earlier, he is indeed opting for that defensive structure to secure his position.",
"speech_tag": "STATUS_REPORT",
"time": "2563~2635",
"events": [
{
"frames": "2563~2619",
"viewport": "[2873,3477]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"SCV*1 [3154,3695]->[3084,3645]",
"Supply_Depot*1 [3248,3712]"
]
}
},
{
"frames": "2620~2635",
"viewport": "[3456,3691]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"Refinery*1 [3808,3680]",
"SCV*11 [3905,3835]->[3916,3841]"
]
}
}
]
},
{
"seg_index": 18,
"clip_path": "match_048/clip/match_048_018",
"speech": "Is it? I'm looking at the building placement here, and I thought we would see a Supply Depot paired with the Barracks for the wall, but I could be wrong.",
"speech_tag": "STATUS_REPORT",
"time": "2665~2827",
"events": [
{
"frames": "2665~2674",
"viewport": "[3434,3605]->[3456,3605]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"Refinery*1 [3808,3680]",
"SCV*11 [3938,3843]->[3939,3843]"
]
}
},
{
"frames": "2675~2827",
"viewport": "[2916,3584]->[2894,3477]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"SCV*1 [3083,3644]->[3183,3656]",
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]
}
}
]
},
{
"seg_index": 19,
"clip_path": "match_048/clip/match_048_019",
"speech": "Actually, looking at this again, I think [PLAYER_1]'s wall looks okay, though I'm pretty sure it's not ling-tight.",
"speech_tag": "EVALUATION",
"time": "2847~2913",
"events": [
{
"frames": "2847~2913",
"viewport": "[2894,3477]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"SCV*1 [3183,3652]->[3109,3670]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 20,
"clip_path": "match_048/clip/match_048_020",
"speech": "Is that really the case? It looks acceptable, but I am almost certain that wall-in is not ling-tight.",
"speech_tag": "EVALUATION",
"time": "2935~2997",
"events": [
{
"frames": "2935~2997",
"viewport": "[2894,3477]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"SCV*1 [3109,3670]->[3114,3648]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 21,
"clip_path": "match_048/clip/match_048_021",
"speech": "I don't think the wall gap matters much, though; it's still a solid enough wall that [PLAYER_1] can easily block it with a single SCV.",
"speech_tag": "EVALUATION",
"time": "2997~3116",
"events": [
{
"frames": "2997~3103",
"viewport": "[2894,3477]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"SCV*1 [3114,3648]->[3209,3634]",
"Supply_Depot*1 [3248,3712]"
]
}
},
{
"frames": "3104~3116",
"viewport": "[3456,3712]->[3456,3669]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"Refinery*1 [3808,3680]",
"SCV*13 [3901,3842]->[3900,3836]"
]
}
}
]
},
{
"seg_index": 22,
"clip_path": "match_048/clip/match_048_022",
"speech": "It would be surprising if the wall isn't fully airtight, but we'll see if [PLAYER_1] can complete the block with a single SCV.",
"speech_tag": "PREDICTION",
"time": "3164~3259",
"events": [
{
"frames": "3164~3238",
"viewport": "[3456,3541]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"Refinery*1 [3808,3680]",
"SCV*13 [3903,3829]->[3913,3826]"
]
}
},
{
"frames": "3239~3259",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*9 [152,3847]->[154,3843]",
"Extractor*1 [288,3680]",
"Hatchery*1 [288,3856]",
"Larva*2 [346,3891]->[350,3895]",
"Spawning_Pool*1 [208,4000]"
]
}
}
]
},
{
"seg_index": 23,
"clip_path": "match_048/clip/match_048_023",
"speech": "We'll have to wait and see if [PLAYER_2] can actually find a way to exploit that positioning. It could be a major turning point if [PLAYER_2] manages to take advantage here.",
"speech_tag": "PREDICTION",
"time": "3259~3378",
"events": [
{
"frames": "3259~3333",
"viewport": "[0,3669]->[0,3605]",
"units": {
"[PLAYER_2]": [
"Drone*9 [154,3843]->[153,3847]",
"Egg*1 [346,3886]",
"Extractor*1 [288,3680]",
"Hatchery*1 [288,3856]",
"Larva*1 [353,3903]->[358,3864]",
"Spawning_Pool*1 [208,4000]"
]
}
},
{
"frames": "3334~3372",
"viewport": "[1944,2176]->[1987,2176]",
"units": {
"[PLAYER_2]": [
"Drone*1 [2357,2295]->[2437,2447]"
]
}
},
{
"frames": "3373~3378",
"viewport": "[2333,3669]",
"units": {
"[PLAYER_2]": [
"Overlord*1 [2601,3840]->[2598,3842]"
]
}
}
]
},
{
"seg_index": 24,
"clip_path": "match_048/clip/match_048_024",
"speech": "If [PLAYER_2] has made a single mistake, [PLAYER_1] is ready to capitalize! That first SCV is heading out across the map right now.",
"speech_tag": "ACTION_CALL",
"time": "3378~3497",
"events": [
{
"frames": "3378~3404",
"viewport": "[2333,3669]->[2484,3669]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3651]->[3136,3649]"
],
"[PLAYER_2]": [
"Overlord*1 [2597,3842]->[2591,3848]"
]
}
},
{
"frames": "3405~3497",
"viewport": "[2700,3541]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3643]->[3133,3646]",
"SCV*1 [3205,3676]->[2809,3627]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 25,
"clip_path": "match_048/clip/match_048_025",
"speech": "[PLAYER_2] is locked into a two-hatchery build, and after that Overlord spotted the Barracks, the scouting Drone immediately pivoted. You can see on the minimap that the Drone has abandoned its path to the top left corner.",
"speech_tag": "STATUS_REPORT",
"time": "3497~3640",
"events": [
{
"frames": "3497~3523",
"viewport": "[2700,3541]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3134,3647]->[3136,3664]",
"SCV*1 [2804,3627]->[2694,3596]",
"Supply_Depot*1 [3248,3712]"
]
}
},
{
"frames": "3524~3539",
"viewport": "[2311,2837]->[2354,2859]",
"units": {
"[PLAYER_2]": [
"Drone*1 [2628,3108]->[2628,3183]"
]
}
},
{
"frames": "3540~3640",
"viewport": "[2549,3051]->[2614,3499]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"SCV*1 [2602,3515]->[2381,3360]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Drone*1 [2628,3188]->[2740,3564]"
]
}
}
]
},
{
"seg_index": 26,
"clip_path": "match_048/clip/match_048_026",
"speech": "The [PLAYER_2] Drone is going to poke in now but should be blocked by the wall. I believe that gap is drone-tight, even if it might not be ling-tight.",
"speech_tag": "PREDICTION",
"time": "3640~3743",
"events": [
{
"frames": "3640~3743",
"viewport": "[2614,3499]->[2830,3520]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Drone*1 [2740,3569]->[3098,3761]"
]
}
}
]
},
{
"seg_index": 27,
"clip_path": "match_048/clip/match_048_027",
"speech": "Yeah, it turns out that drone can actually slip through! [PLAYER_2] is going to start spitting on that Supply Depot right now.",
"speech_tag": "ACTION_CALL",
"time": "3743~3822",
"events": [
{
"frames": "3743~3822",
"viewport": "[2830,3520]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Drone*1 [3103,3761]->[3186,3721]"
]
}
}
]
},
{
"seg_index": 28,
"clip_path": "match_048/clip/match_048_028",
"speech": "This build could branch into several paths; we've seen [PLAYER_1] perform this opening before and follow it up with a 14 Command Center.",
"speech_tag": "PREDICTION",
"time": "3822~3935",
"events": [
{
"frames": "3822~3935",
"viewport": "[2830,3520]->[3154,3520]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Command_Center*1 [3808,3856]",
"Factory*1 [3616,3632]",
"Marine*1 [3136,3664]",
"Refinery*1 [3808,3680]",
"SCV*3 [3735,3743]->[3756,3776]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Drone*1 [3186,3719]->[3139,3710]"
]
}
}
]
},
{
"seg_index": 29,
"clip_path": "match_048/clip/match_048_029",
"speech": "A Factory opening behind a wall is quite standard here, even on a map like [MAP_NAME] that features a back expansion. It's a common way for [PLAYER_1] to secure the early game while transitioning.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "3935~4116",
"events": [
{
"frames": "3935~4071",
"viewport": "[3154,3520]->[3370,3200]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Command_Center*1 [3808,3856]",
"Factory*1 [3616,3632]",
"Marine*1 [3136,3664]",
"Refinery*1 [3808,3680]",
"SCV*16 [3894,3845]->[3908,3835]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Drone*1 [3134,3710]"
]
}
},
{
"frames": "4072~4116",
"viewport": "[3370,3477]->[3348,3520]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"Factory*1 [3616,3632]",
"Refinery*1 [3808,3680]",
"SCV*16 [3907,3834]->[3901,3836]"
]
}
}
]
},
{
"seg_index": 30,
"clip_path": "match_048/clip/match_048_030",
"speech": "A Factory opening behind a wall is much more common here. [PLAYER_2] needs to prepare for the potential of an initial Vulture coming across the map.",
"speech_tag": "PREDICTION",
"time": "4116~4232",
"events": [
{
"frames": "4116~4158",
"viewport": "[3348,3520]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"Factory*1 [3616,3632]",
"Refinery*1 [3808,3680]",
"SCV*16 [3900,3837]->[3890,3833]"
]
}
},
{
"frames": "4159~4232",
"viewport": "[22,3691]->[0,3627]",
"units": {
"[PLAYER_2]": [
"Drone*13 [209,3826]->[185,3806]",
"Extractor*1 [288,3680]",
"Hatchery*1 [288,3856]",
"Larva*1 [346,3856]",
"Spawning_Pool*1 [208,4000]"
]
}
}
]
},
{
"seg_index": 31,
"clip_path": "match_048/clip/match_048_031",
"speech": "Looking at [PLAYER_2]'s drone, it has been lingering around for quite a while now. This seems like a questionable decision as it's not accomplishing much outside of the main base.",
"speech_tag": "EVALUATION",
"time": "4249~4327",
"events": [
{
"frames": "4249~4269",
"viewport": "[0,3221]",
"units": {
"[PLAYER_1]": [
"SCV*1 [392,3516]->[390,3592]"
],
"[PLAYER_2]": [
"Extractor*1 [288,3680]"
]
}
},
{
"frames": "4270~4309",
"viewport": "[0,2795]",
"units": {
"[PLAYER_2]": [
"Hatchery*1 [288,2992]",
"Larva*1 [288,3034]->[281,3040]"
]
}
},
{
"frames": "4310~4327",
"viewport": "[2549,3627]->[2549,3520]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Marine*1 [2921,3669]->[2900,3652]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Drone*1 [2819,3627]->[2752,3607]",
"Overlord*1 [2544,3854]"
]
}
}
]
},
{
"seg_index": 32,
"clip_path": "match_048/clip/match_048_032",
"speech": "I was expecting a clever maneuver from [PLAYER_2], but it seems I'm just fabricating hope for a recovery that isn't materializing.",
"speech_tag": "EVALUATION",
"time": "4327~4440",
"events": [
{
"frames": "4327~4356",
"viewport": "[2549,3520]->[2657,3520]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Marine*1 [2900,3652]->[2801,3626]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Drone*1 [2748,3604]->[2638,3550]",
"Overlord*1 [2544,3854]"
]
}
},
{
"frames": "4357~4440",
"viewport": "[2398,3499]->[2138,3243]",
"units": {
"[PLAYER_1]": [
"Marine*1 [2797,3626]->[2781,3644]"
],
"[PLAYER_2]": [
"Drone*1 [2627,3539]->[2340,3271]",
"Overlord*1 [2544,3854]"
]
}
}
]
},
{
"seg_index": 33,
"clip_path": "match_048/clip/match_048_033",
"speech": "I actually thought [PLAYER_2] had some weird trick where he'd kill that first Marine with a Drone. That's just how much I'm overanalyzing things right now.",
"speech_tag": "CAST_BANTER",
"time": "4440~4558",
"events": [
{
"frames": "4440~4475",
"viewport": "[2138,3243]",
"units": {
"[PLAYER_1]": [
"Marine*1 [2781,3644]->[2676,3577]"
],
"[PLAYER_2]": [
"Drone*1 [2335,3271]->[2186,3226]"
]
}
},
{
"frames": "4476~4558",
"viewport": "[22,3712]->[0,3605]",
"units": {
"[PLAYER_1]": [
"SCV*1 [400,3909]->[446,3745]"
],
"[PLAYER_2]": [
"Drone*13 [181,3816]->[184,3817]",
"Egg*1 [357,3867]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*1 [347,3856]->[356,3816]",
"Spawning_Pool*1 [208,4000]"
]
}
}
]
},
{
"seg_index": 34,
"clip_path": "match_048/clip/match_048_034",
"speech": "I thought he might have come up with a ridiculous counter-play there. You could potentially pull that off with an SCV, but unfortunately, it is just not possible with a Drone or a Probe.",
"speech_tag": "ALTERNATIVES",
"time": "4578~4710",
"events": [
{
"frames": "4578~4710",
"viewport": "[0,3605]->[43,3051]",
"units": {
"[PLAYER_1]": [
"SCV*1 [383,3673]->[460,3278]"
],
"[PLAYER_2]": [
"Drone*13 [193,3816]->[190,3809]",
"Egg*4 [319,3442]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Spawning_Pool*1 [208,4000]"
]
}
}
]
},
{
"seg_index": 35,
"clip_path": "match_048/clip/match_048_035",
"speech": "It's always impressive to see that kind of high-level micro; specifically, when [PLAYER_1] uses their SCV so effectively in those early-game skirmishes.",
"speech_tag": "EVALUATION",
"time": "4729~4874",
"events": [
{
"frames": "4729~4874",
"viewport": "[65,3051]->[65,2645]",
"units": {
"[PLAYER_1]": [
"SCV*1 [455,3187]->[705,2763]"
],
"[PLAYER_2]": [
"Drone*1 [741,2780]->[458,2893]",
"Egg*2 [288,3038]->[460,2915]",
"Hatchery*1 [288,2992]",
"Overlord*1 [408,2626]",
"Zergling*2 [363,3075]->[519,2952]"
]
}
}
]
},
{
"seg_index": 36,
"clip_path": "match_048/clip/match_048_036",
"speech": "I love seeing that; workers managing to fend off combat units is a scenario that theoretically shouldn't happen, but showing that micro is great value.",
"speech_tag": "EVALUATION",
"time": "4888~5034",
"events": [
{
"frames": "4888~4912",
"viewport": "[65,2645]->[151,2645]",
"units": {
"[PLAYER_1]": [
"SCV*1 [779,2763]->[848,2763]"
],
"[PLAYER_2]": [
"Drone*1 [416,2934]->[384,2969]",
"Egg*1 [298,3033]",
"Hatchery*1 [288,2992]",
"Overlord*1 [408,2626]",
"Zergling*4 [561,2912]->[639,2892]"
]
}
},
{
"frames": "4913~4935",
"viewport": "[2592,3563]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3622]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Overlord*1 [2838,3763]->[2855,3757]"
]
}
},
{
"frames": "4936~5023",
"viewport": "[2830,3563]->[3089,3456]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3622]",
"Factory*1 [3616,3632]",
"SCV*1 [3581,3892]->[3572,3905]",
"Starport*2 [3536,3952]",
"Supply_Depot*1 [3248,3712]",
"Vulture*1 [3616,3632]"
],
"[PLAYER_2]": [
"Overlord*1 [2856,3757]->[2861,3755]"
]
}
},
{
"frames": "5024~5034",
"viewport": "[3218,3712]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*8 [3788,3848]->[3785,3845]",
"Starport*2 [3536,3952]",
"Supply_Depot*2 [3552,3872]"
]
}
}
]
},
{
"seg_index": 37,
"clip_path": "match_048/clip/match_048_037",
"speech": "We are seeing a double Starport opening here from [PLAYER_1], confirming the two-port Wraith transition.",
"speech_tag": "STATUS_REPORT",
"time": "5042~5071",
"events": [
{
"frames": "5042~5071",
"viewport": "[3218,3712]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*10 [3802,3836]->[3804,3834]",
"Starport*2 [3536,3952]",
"Supply_Depot*2 [3552,3872]"
]
}
}
]
},
{
"seg_index": 38,
"clip_path": "match_048/clip/match_048_038",
"speech": "Is [PLAYER_1] actually going for a 2-port wraith? Oh my god, emergency! Panic in the booth!",
"speech_tag": "CAST_BANTER",
"time": "5099~5200",
"events": [
{
"frames": "5099~5200",
"viewport": "[3218,3712]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*17 [3848,3854]->[3846,3853]",
"Starport*2 [3536,3952]",
"Supply_Depot*2 [3552,3872]"
]
}
}
]
},
{
"seg_index": 39,
"clip_path": "match_048/clip/match_048_039",
"speech": "Will [PLAYER_2] manage to get a scout in soon? [PLAYER_1]'s buildings are still lifted, which could keep the Zerg in the dark.",
"speech_tag": "PREDICTION",
"time": "5206~5264",
"events": [
{
"frames": "5206~5245",
"viewport": "[3218,3712]",
"units": {
"[PLAYER_1]": [
"Command_Center*1 [3808,3856]",
"SCV*10 [3801,3843]->[3808,3847]",
"Starport*2 [3536,3952]",
"Supply_Depot*2 [3552,3872]"
]
}
},
{
"frames": "5246~5264",
"viewport": "[0,3712]->[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*13 [183,3812]->[187,3813]",
"Egg*1 [346,3898]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*1 [353,3859]->[347,3846]",
"Spawning_Pool*1 [208,4000]"
]
}
}
]
},
{
"seg_index": 40,
"clip_path": "match_048/clip/match_048_040",
"speech": "And we'll see if that Marine can retreat safely. Oh my god!",
"speech_tag": "ACTION_CALL",
"time": "5281~5356",
"events": [
{
"frames": "5281~5292",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*13 [185,3815]->[182,3815]",
"Egg*1 [346,3898]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*1 [353,3839]->[356,3836]",
"Spawning_Pool*1 [208,4000]"
]
}
},
{
"frames": "5293~5308",
"viewport": "[2225,3413]",
"units": {
"[PLAYER_1]": [
"Marine*1 [2592,3634]->[2633,3675]"
],
"[PLAYER_2]": [
"Zergling*2 [2536,3539]->[2599,3581]"
]
}
},
{
"frames": "5309~5356",
"viewport": "[2484,3413]->[2506,3541]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3622]",
"Marine*1 [2636,3678]->[2792,3742]",
"Supply_Depot*1 [3248,3712]"
],
"[PLAYER_2]": [
"Overlord*1 [2608,3899]->[2598,3906]",
"Zergling*2 [2603,3582]->[2819,3656]"
]
}
}
]
},
{
"seg_index": 41,
"clip_path": "match_048/clip/match_048_041",
"speech": "He's got to just leave it! Oh my god, he's actually going to scout it!",
"speech_tag": "ACTION_CALL",
"time": "5356~5438",
"events": [
{
"frames": "5356~5438",
"viewport": "[2506,3541]->[2873,3435]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3622]",
"Marine*1 [2796,3742]->[3003,3710]",
"Supply_Depot*1 [3248,3712]",
"Vulture*1 [3269,3672]->[3169,3703]"
],
"[PLAYER_2]": [
"Overlord*1 [2598,3906]",
"Zergling*2 [2826,3656]->[3242,3623]"
]
}
}
]
},
{
"seg_index": 42,
"clip_path": "match_048/clip/match_048_042",
"speech": "[PLAYER_2] needs to force those Zerglings down now! He's heading right for the Starport and is about to scout everything!",
"speech_tag": "ACTION_CALL",
"time": "5451~5546",
"events": [
{
"frames": "5451~5546",
"viewport": "[3002,3541]->[3218,3435]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3622]",
"Command_Center*1 [3808,3856]",
"Factory*1 [3616,3632]",
"Marine*1 [3052,3704]->[3255,3649]",
"Refinery*1 [3808,3680]",
"SCV*15 [3830,3853]->[3835,3848]",
"Starport*2 [3536,3952]",
"Supply_Depot*2 [3552,3872]",
"Vulture*1 [3237,3672]->[3502,3573]"
],
"[PLAYER_2]": [
"Zergling*2 [3294,3572]->[3493,3516]"
]
}
}
]
},
{
"seg_index": 43,
"clip_path": "match_048/clip/match_048_043",
"speech": "No, [PLAYER_2] doesn't see it. One of his Zerglings is even wandering around lost in the back.",
"speech_tag": "STATUS_REPORT",
"time": "5563~5686",
"events": [
{
"frames": "5563~5610",
"viewport": "[3218,3563]->[2981,3477]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3622]",
"Command_Center*1 [3808,3856]",
"Factory*1 [3616,3632]",
"Marine*1 [3123,3649]->[3004,3657]",
"Refinery*1 [3808,3680]",
"SCV*8 [3827,3831]->[3827,3836]",
"Starport*2 [3536,3952]",
"Supply_Depot*1 [3248,3712]",
"Vulture*1 [3396,3576]->[3130,3674]"
]
}
},
{
"frames": "5611~5686",
"viewport": "[2614,2709]->[2484,2603]",
"units": {
"[PLAYER_2]": [
"Zergling*1 [2890,2797]->[2862,2772]"
]
}
}
]
},
{
"seg_index": 44,
"clip_path": "match_048/clip/match_048_044",
"speech": "I'm really not sure what [PLAYER_2] is doing with his positioning here; that's a significant oversight with his Zergling.",
"speech_tag": "EVALUATION",
"time": "5686~5750",
"events": [
{
"frames": "5686~5713",
"viewport": "[2484,2603]",
"units": {
"[PLAYER_2]": [
"Zergling*1 [2862,2772]"
]
}
},
{
"frames": "5714~5750",
"viewport": "[2657,3477]->[2938,3477]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Factory*1 [3616,3632]",
"Marine*1 [2894,3653]->[2848,3625]",
"SCV*1 [3612,3920]->[3634,3923]",
"Starport*1 [3584,3888]",
"Supply_Depot*1 [3248,3712]"
]
}
}
]
},
{
"seg_index": 45,
"clip_path": "match_048/clip/match_048_045",
"speech": "[PLAYER_2] almost scouts the dual Starports for the Wraith transition, but just misses it.",
"speech_tag": "STATUS_REPORT",
"time": "5756~5893",
"events": [
{
"frames": "5756~5871",
"viewport": "[3089,3477]->[3348,3712]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Command_Center*1 [3808,3856]",
"Factory*1 [3616,3632]",
"Refinery*1 [3808,3680]",
"SCV*20 [3894,3846]->[3880,3852]",
"Starport*2 [3536,3952]",
"Supply_Depot*2 [3552,3872]"
]
}
},
{
"frames": "5872~5893",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*13 [181,3821]->[184,3816]",
"Egg*2 [349,3861]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*1 [357,3866]->[346,3866]",
"Overlord*1 [355,3813]->[357,3796]",
"Spawning_Pool*1 [208,4000]"
]
}
}
]
},
{
"seg_index": 46,
"clip_path": "match_048/clip/match_048_046",
"speech": "I think [PLAYER_1]'s building placement is likely very intentional to avoid being scouted, ensuring that the double Starport and Wraith production remain a secret.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "5893~6010",
"events": [
{
"frames": "5893~5967",
"viewport": "[0,3669]",
"units": {
"[PLAYER_2]": [
"Drone*13 [184,3816]->[201,3820]",
"Egg*2 [349,3861]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*2 [346,3861]->[351,3871]",
"Overlord*1 [357,3796]->[366,3735]",
"Spawning_Pool*1 [208,4000]"
]
}
},
{
"frames": "5968~6010",
"viewport": "[0,2773]->[0,2795]",
"units": {
"[PLAYER_2]": [
"Drone*3 [167,2988]->[189,2972]",
"Egg*2 [259,3017]->[259,3014]",
"Hatchery*1 [288,2992]",
"Larva*1 [288,3034]->[278,3043]",
"Sunken_Colony*1 [384,2976]",
"Zergling*1 [475,2902]->[506,3000]"
]
}
}
]
},
{
"seg_index": 47,
"clip_path": "match_048/clip/match_048_047",
"speech": "PLAYER_2 is effectively playing in the dark right now, though he has managed to spot the Factory.",
"speech_tag": "STATUS_REPORT",
"time": "6010~6082",
"events": [
{
"frames": "6010~6054",
"viewport": "[0,2795]",
"units": {
"[PLAYER_2]": [
"Drone*4 [214,2985]->[187,2986]",
"Egg*1 [221,3002]",
"Hatchery*1 [288,2992]",
"Larva*1 [278,3043]",
"Sunken_Colony*1 [384,2976]",
"Zergling*1 [506,3000]"
]
}
},
{
"frames": "6055~6082",
"viewport": "[1037,2731]",
"units": {
"[PLAYER_1]": [
"SCV*1 [1355,2868]->[1355,2898]",
"Vulture*1 [1360,2896]"
]
}
}
]
},
{
"seg_index": 48,
"clip_path": "match_048/clip/match_048_048",
"speech": "[PLAYER_1] is attempting to slip a Vulture through the back path, and [PLAYER_2] is completely missing the movement even though he should have the vision.",
"speech_tag": "ACTION_CALL",
"time": "6082~6176",
"events": [
{
"frames": "6082~6176",
"viewport": "[1037,2731]->[929,2731]",
"units": {
"[PLAYER_1]": [
"SCV*1 [1355,2900]->[1415,2900]",
"Vulture*1 [1360,2896]->[1304,2861]"
]
}
}
]
},
{
"seg_index": 49,
"clip_path": "match_048/clip/match_048_049",
"speech": "This movement is a common threat on [MAP_NAME]. To prevent this specific scenario, many Zerg players will use their starting Drones to mine out those back-door minerals early on.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "6176~6299",
"events": [
{
"frames": "6176~6299",
"viewport": "[929,2731]->[1123,2667]",
"units": {
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{
"seg_index": 50,
"clip_path": "match_048/clip/match_048_050",
"speech": "We've seen this before on [MAP_NAME], but right now, it looks like [PLAYER_1] is actually slipping up and messing up his Vulture micro a bit.",
"speech_tag": "EVALUATION",
"time": "6299~6384",
"events": [
{
"frames": "6299~6384",
"viewport": "[1123,2667]->[1058,2667]",
"units": {
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{
"seg_index": 51,
"clip_path": "match_048/clip/match_048_051",
"speech": "I mean, [PLAYER_1] isn't actually messing up his control here. This Vulture micro is incredibly difficult to execute perfectly against those Zerglings.",
"speech_tag": "EVALUATION",
"time": "6384~6439",
"events": [
{
"frames": "6384~6439",
"viewport": "[1058,2667]",
"units": {
"[PLAYER_1]": [
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}
}
]
},
{
"seg_index": 52,
"clip_path": "match_048/clip/match_048_052",
"speech": "You see pro gamers execute this smoothly and it might look easy, but managing these micro-adjustments is actually ridiculously hard.",
"speech_tag": "EVALUATION",
"time": "6445~6517",
"events": [
{
"frames": "6445~6466",
"viewport": "[1058,2667]",
"units": {
"[PLAYER_1]": [
"SCV*1 [1396,2959]->[1393,2955]",
"Vulture*1 [1360,2896]"
]
}
},
{
"frames": "6467~6474",
"viewport": "[3089,3520]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Factory*1 [3616,3632]",
"Marine*1 [3377,3567]->[3397,3547]",
"Starport*1 [3584,3888]",
"Supply_Depot*1 [3248,3712]",
"Wraith*1 [3584,3888]"
]
}
},
{
"frames": "6475~6517",
"viewport": "[2938,3349]->[3391,3307]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Factory*1 [3616,3632]",
"Marine*1 [3399,3544]->[3539,3476]",
"Refinery*1 [3808,3680]",
"SCV*7 [3934,3728]->[3934,3729]",
"Supply_Depot*3 [3781,3648]"
],
"[PLAYER_2]": [
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{
"seg_index": 53,
"clip_path": "match_048/clip/match_048_053",
"speech": "Oh, we have another Zergling getting right into the main of [PLAYER_1]! It's slipping straight past the defense!",
"speech_tag": "ACTION_CALL",
"time": "6521~6578",
"events": [
{
"frames": "6521~6578",
"viewport": "[3391,3307]->[3434,3541]",
"units": {
"[PLAYER_1]": [
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"Factory*1 [3616,3632]",
"Marine*1 [3555,3476]->[3737,3592]",
"Refinery*1 [3808,3680]",
"SCV*20 [3938,3829]->[3923,3833]",
"Starport*1 [3584,3888]",
"Supply_Depot*2 [4048,3616]",
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"[PLAYER_2]": [
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{
"seg_index": 54,
"clip_path": "match_048/clip/match_048_054",
"speech": "The Zergling is heading down into the base! Oh, [PLAYER_2] spots the Starport and now knows exactly what [PLAYER_1] is up to!",
"speech_tag": "ACTION_CALL",
"time": "6581~6837",
"events": [
{
"frames": "6581~6609",
"viewport": "[3456,3563]->[3456,3669]",
"units": {
"[PLAYER_1]": [
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"Factory*1 [3616,3632]",
"Marine*1 [3745,3601]->[3761,3627]",
"Refinery*1 [3808,3680]",
"SCV*21 [3906,3842]->[3913,3844]",
"Starport*2 [3536,3952]",
"Supply_Depot*3 [3984,3754]",
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"[PLAYER_2]": [
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},
{
"seg_index": 55,
"clip_path": "match_048/clip/match_048_055",
"speech": "He hasn't spotted the second Starport yet, but seeing no Control Tower is a major indicator that [PLAYER_1] is going for a two-Wraith opening.",
"speech_tag": "PREDICTION",
"time": "6603~6837",
"events": [
{
"frames": "6603~6728",
"viewport": "[3456,3669]->[3218,3712]",
"units": {
"[PLAYER_1]": [
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"Factory*1 [3616,3632]",
"Marine*1 [3743,3649]->[3743,3665]",
"Refinery*1 [3808,3680]",
"SCV*22 [3909,3845]->[3902,3843]",
"Starport*2 [3536,3952]",
"Supply_Depot*2 [3552,3872]",
"Wraith*2 [3536,3952]"
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"[PLAYER_2]": [
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]
}
},
{
"frames": "6729~6768",
"viewport": "[1123,2645]->[972,2645]",
"units": {
"[PLAYER_1]": [
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"Vulture*1 [1361,2893]->[1360,2896]"
]
}
},
{
"frames": "6769~6808",
"viewport": "[3154,3584]->[3262,3627]",
"units": {
"[PLAYER_1]": [
"Barracks*1 [3136,3664]",
"Command_Center*1 [3808,3856]",
"Factory*1 [3616,3632]",
"Marine*1 [3743,3665]",
"Refinery*1 [3808,3680]",
"SCV*17 [3888,3840]->[3885,3845]",
"Starport*2 [3536,3952]",
"Supply_Depot*2 [3552,3872]",
"Wraith*2 [3536,3952]"
]
}
},
{
"frames": "6809~6837",
"viewport": "[22,3499]->[0,3648]",
"units": {
"[PLAYER_2]": [
"Drone*13 [216,3818]->[203,3807]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*3 [353,3842]->[351,3836]",
"Spawning_Pool*1 [208,4000]",
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{
"seg_index": 56,
"clip_path": "match_048/clip/match_048_056",
"speech": "Yep, and [PLAYER_1] manages to squeeze that Vulture through. Oh, he just successfully slipped it past the defense!",
"speech_tag": "ACTION_CALL",
"time": "6853~6980",
"events": [
{
"frames": "6853~6958",
"viewport": "[0,3691]",
"units": {
"[PLAYER_2]": [
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"Egg*2 [352,3829]->[351,3830]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*1 [356,3867]",
"Spawning_Pool*1 [208,4000]",
"Spire*1 [288,3968]"
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}
},
{
"frames": "6959~6980",
"viewport": "[799,2795]",
"units": {
"[PLAYER_1]": [
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"Vulture*1 [1168,3071]->[1192,3199]"
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}
}
]
},
{
"seg_index": 57,
"clip_path": "match_048/clip/match_048_057",
"speech": "It looks so easy when he does it. I remember trying to plan a similar move back on Outsider, thinking I could just trick a unit through like that, but it's never as simple as it looks.",
"speech_tag": "CAST_BANTER",
"time": "6992~7092",
"events": [
{
"frames": "6992~7030",
"viewport": "[907,2923]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [1251,3236]->[1264,3382]"
]
}
},
{
"frames": "7031~7038",
"viewport": "[907,3157]",
"units": {
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"Vulture*1 [1264,3446]->[1264,3493]"
]
}
},
{
"frames": "7047~7092",
"viewport": "[907,2901]->[907,2859]",
"units": {
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]
}
}
]
},
{
"seg_index": 58,
"clip_path": "match_048/clip/match_048_058",
"speech": "Oh my god, building that strategy is difficult. Honestly, man, I've tried doing the exact same thing.",
"speech_tag": "CAST_BANTER",
"time": "7095~7149",
"events": [
{
"frames": "7095~7101",
"viewport": "[907,2859]",
"units": {
"[PLAYER_1]": [
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]
}
},
{
"frames": "7102~7117",
"viewport": "[842,3605]->[821,3605]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [1072,3824]->[972,3825]"
]
}
},
{
"frames": "7118~7125",
"viewport": "[605,3712]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [965,3825]->[931,3852]"
]
}
},
{
"frames": "7126~7149",
"viewport": "[346,3712]->[238,3712]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [927,3856]->[840,3956]"
],
"[PLAYER_2]": [
"Drone*5 [284,3794]->[284,3788]",
"Egg*3 [350,3838]",
"Lair*1 [288,3856]",
"Spire*1 [288,3968]"
]
}
}
]
},
{
"seg_index": 59,
"clip_path": "match_048/clip/match_048_059",
"speech": "Yeah, I ended up with like 40,000 minerals by the end of it; I was just thinking, this is absolutely ridiculous.",
"speech_tag": "CAST_BANTER",
"time": "7162~7240",
"events": [
{
"frames": "7162~7240",
"viewport": "[86,3712]->[0,3691]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [762,3924]->[436,3877]"
],
"[PLAYER_2]": [
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"Egg*3 [350,3838]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*1 [347,3856]->[366,3846]",
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]
},
{
"seg_index": 60,
"clip_path": "match_048/clip/match_048_060",
"speech": "The Vulture has broken into [PLAYER_2]'s main base and is poised to begin laying waste to the Zerg economy right now!",
"speech_tag": "ACTION_CALL",
"time": "7248~7369",
"events": [
{
"frames": "7248~7369",
"viewport": "[0,3691]->[0,3627]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [424,3837]->[434,3788]"
],
"[PLAYER_2]": [
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"Egg*3 [350,3838]->[349,3829]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Larva*1 [354,3846]->[356,3876]",
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"Spire*1 [288,3968]"
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}
]
},
{
"seg_index": 61,
"clip_path": "match_048/clip/match_048_061",
"speech": "The first Hydralisk has finally popped out to defend, and it's dealing some solid damage. However, that high-value Hydralisk is getting shredded by the Vulture and Wraiths!",
"speech_tag": "EVALUATION",
"time": "7372~7500",
"events": [
{
"frames": "7372~7500",
"viewport": "[0,3627]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [433,3788]->[380,3846]",
"Wraith*2 [716,3803]->[466,3796]"
],
"[PLAYER_2]": [
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"Egg*2 [349,3833]->[360,3796]",
"Extractor*1 [288,3680]",
"Hydralisk*1 [349,3820]->[364,3801]",
"Lair*1 [288,3856]",
"Larva*1 [351,3871]->[346,3866]",
"Spawning_Pool*1 [208,4000]",
"Spire*1 [288,3968]"
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]
},
{
"seg_index": 62,
"clip_path": "match_048/clip/match_048_062",
"speech": "The Wraiths arrive just in time to assist the Vulture in picking off that Hydralisk. This is a devastating loss for [PLAYER_2], who desperately needed that unit for defense.",
"speech_tag": "EVALUATION",
"time": "7506~7608",
"events": [
{
"frames": "7506~7608",
"viewport": "[0,3627]",
"units": {
"[PLAYER_1]": [
"Vulture*1 [380,3846]->[415,3906]",
"Wraith*2 [466,3796]->[476,3791]"
],
"[PLAYER_2]": [
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"Egg*1 [350,3852]->[349,3851]",
"Extractor*1 [288,3680]",
"Hydralisk*1 [378,3825]->[378,3813]",
"Lair*1 [288,3856]",
"Larva*1 [347,3856]->[346,3866]",
"Overlord*1 [357,3749]->[362,3664]",
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{
"seg_index": 63,
"clip_path": "match_048/clip/match_048_063",
"speech": "[PLAYER_2] is forced to choose between defending the Vultures or the Wraiths; he simply cannot seem to handle both threats at once.",
"speech_tag": "EVALUATION",
"time": "7615~7714",
"events": [
{
"frames": "7615~7714",
"viewport": "[0,3627]->[0,3712]",
"units": {
"[PLAYER_1]": [
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"Wraith*2 [499,3793]->[383,4002]"
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"[PLAYER_2]": [
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"Egg*1 [350,3852]",
"Extractor*1 [288,3680]",
"Hydralisk*3 [423,3676]->[426,3802]",
"Lair*1 [288,3856]",
"Larva*1 [346,3866]->[346,3906]",
"Overlord*1 [362,3658]->[365,3604]",
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"Spire*1 [288,3968]"
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},
{
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"clip_path": "match_048/clip/match_048_064",
"speech": "The Vulture finally falls, but those Wraiths are about to become a major problem. Expect them to start hitting [PLAYER_2] thick and fast as the harassment scales up.",
"speech_tag": "PREDICTION",
"time": "7721~7828",
"events": [
{
"frames": "7721~7828",
"viewport": "[0,3712]->[0,3243]",
"units": {
"[PLAYER_1]": [
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],
"[PLAYER_2]": [
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"Egg*1 [350,3852]",
"Extractor*1 [288,3680]",
"Hydralisk*2 [437,3811]->[381,3665]",
"Lair*1 [288,3856]",
"Larva*1 [346,3906]->[346,3897]",
"Overlord*1 [374,3500]->[390,3505]",
"Spawning_Pool*1 [208,4000]",
"Spire*1 [288,3968]"
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{
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"clip_path": "match_048/clip/match_048_065",
"speech": "[PLAYER_1] is scaling up his production significantly, with at least six Wraiths already on the field and more likely on the way.",
"speech_tag": "STATUS_REPORT",
"time": "7850~7951",
"events": [
{
"frames": "7850~7951",
"viewport": "[0,3008]->[0,3029]",
"units": {
"[PLAYER_1]": [
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],
"[PLAYER_2]": [
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"Egg*1 [326,2948]",
"Hatchery*1 [288,2992]",
"Hydralisk*2 [420,3360]->[441,3263]",
"Hydralisk_Den*1 [528,2976]",
"Larva*1 [294,2945]->[320,2939]",
"Overlord*3 [358,3020]->[400,3054]",
"Sunken_Colony*1 [384,2976]",
"Zergling*1 [459,3051]"
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]
},
{
"seg_index": 66,
"clip_path": "match_048/clip/match_048_066",
"speech": "[PLAYER_2] is going to need consistent Hydralisk production to defend; otherwise, he risks falling significantly behind these growing Wraith numbers.",
"speech_tag": "PREDICTION",
"time": "7951~8070",
"events": [
{
"frames": "7951~8070",
"viewport": "[0,3029]->[0,2795]",
"units": {
"[PLAYER_1]": [
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],
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"Egg*1 [326,2948]",
"Extractor*1 [224,2816]",
"Hatchery*1 [288,2992]",
"Hydralisk*2 [441,3263]->[223,3043]",
"Hydralisk_Den*1 [528,2976]",
"Larva*2 [307,2951]->[307,2942]",
"Overlord*3 [411,3063]->[475,3114]",
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},
{
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"clip_path": "match_048/clip/match_048_067",
"speech": "Those Wraiths are proving to be such a nuisance for [PLAYER_2]. Just look at that impressive maneuverability—constantly darting in and out with great micro to pick off units.",
"speech_tag": "EVALUATION",
"time": "8070~8213",
"events": [
{
"frames": "8070~8212",
"viewport": "[0,2795]->[0,2475]",
"units": {
"[PLAYER_1]": [
"Wraith*2 [36,2844]->[210,2477]"
],
"[PLAYER_2]": [
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"Extractor*1 [224,2816]",
"Hatchery*1 [288,2992]",
"Hydralisk*3 [257,3011]->[204,2932]",
"Hydralisk_Den*1 [528,2976]",
"Larva*2 [307,2942]->[292,2947]",
"Overlord*2 [503,3045]",
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"clip_path": "match_048/clip/match_048_068",
"speech": "[PLAYER_1] is all over the map already, aggressively darting those Wraiths in and out.",
"speech_tag": "ACTION_CALL",
"time": "8213~8261",
"events": [
{
"frames": "8213~8228",
"viewport": "[0,2496]",
"units": {
"[PLAYER_2]": [
"Drone*4 [212,2883]->[229,2901]",
"Egg*2 [298,2943]",
"Extractor*1 [224,2816]",
"Hydralisk*1 [180,2929]->[199,2945]"
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}
},
{
"frames": "8229~8261",
"viewport": "[1058,3477]->[907,3285]",
"units": {
"[PLAYER_1]": [
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{
"seg_index": 69,
"clip_path": "match_048/clip/match_048_069",
"speech": "[PLAYER_1] has interestingly opted to produce six Wraiths before even starting his Control Tower, delaying Cloak technology in favor of immediate aerial numbers.",
"speech_tag": "STATUS_REPORT",
"time": "8261~8404",
"events": [
{
"frames": "8261~8267",
"viewport": "[907,3285]",
"units": {
"[PLAYER_1]": [
"Wraith*2 [1186,3591]->[1152,3611]"
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}
},
{
"frames": "8268~8347",
"viewport": "[3197,3605]->[3218,3712]",
"units": {
"[PLAYER_1]": [
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"Factory*1 [3616,3632]",
"Marine*1 [3553,3746]->[3508,3694]",
"Refinery*1 [3808,3680]",
"SCV*15 [3877,3822]->[3867,3821]",
"Starport*2 [3536,3952]",
"Supply_Depot*3 [3621,3925]",
"Wraith*2 [3536,3952]"
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}
},
{
"frames": "8348~8404",
"viewport": "[3456,3627]->[3326,3477]",
"units": {
"[PLAYER_1]": [
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"Factory*1 [3616,3632]",
"Marine*1 [3500,3683]",
"Refinery*1 [3808,3680]",
"SCV*22 [3917,3821]->[3912,3831]",
"Starport*2 [3536,3952]",
"Supply_Depot*3 [3888,3904]",
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{
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"clip_path": "match_048/clip/match_048_070",
"speech": "Instead of opting for that sixth Wraith, [PLAYER_1] could have prioritized the Control Tower to research Cloak. He effectively sacrificed that cloaking utility to reach a higher initial Wraith count.",
"speech_tag": "ALTERNATIVES",
"time": "8404~8618",
"events": [
{
"frames": "8404~8426",
"viewport": "[3326,3477]",
"units": {
"[PLAYER_1]": [
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"Factory*1 [3616,3632]",
"Marine*1 [3500,3683]",
"Refinery*1 [3808,3680]",
"SCV*18 [3901,3805]->[3891,3799]",
"Starport*1 [3584,3888]",
"Wraith*1 [3584,3888]"
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},
{
"frames": "8427~8489",
"viewport": "[0,3712]",
"units": {
"[PLAYER_2]": [
"Drone*7 [231,3769]->[229,3777]",
"Egg*3 [350,3867]->[407,3784]",
"Lair*1 [288,3856]",
"Scourge*2 [356,3832]->[449,3756]",
"Spawning_Pool*1 [208,4000]",
"Spire*1 [288,3968]"
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}
},
{
"frames": "8490~8529",
"viewport": "[0,3499]",
"units": {
"[PLAYER_2]": [
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"Egg*1 [356,3856]",
"Extractor*1 [288,3680]",
"Lair*1 [288,3856]",
"Overlord*1 [475,3532]",
"Scourge*4 [448,3752]->[683,3677]"
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{
"frames": "8530~8569",
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"speech": "Oh, my apologies! We just lost two Wraiths. I think [PLAYER_2] had some Scourge in position that I completely missed there.",
"speech_tag": "PRODUCTION_CHAT",
"time": "8618~8924",
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{
"frames": "8618~8656",
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{
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},
{
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{
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{
"frames": "8863~8924",
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"clip_path": "match_048/clip/match_048_072",
"speech": "Good play by [PLAYER_2]. He showed great awareness there and definitely knows what he's doing.",
"speech_tag": "EVALUATION",
"time": "8924~9090",
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{
"frames": "8924~8934",
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"clip_path": "match_048/clip/match_048_073",
"speech": "Beautiful move by [PLAYER_2]! Two Scourge find their mark on the damaged Wraiths, and more Scourge are connecting now!",
"speech_tag": "ACTION_CALL",
"time": "9118~9285",
"events": [
{
"frames": "9118~9180",
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"frames": "9181~9211",
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"clip_path": "match_048/clip/match_048_074",
"speech": "[PLAYER_2] managed to nearly take down one of the Wraiths, but [PLAYER_1] likely won't let that happen again. It is quite shocking to see [PLAYER_1] lose so much health to those Scourge hits.",
"speech_tag": "EVALUATION",
"time": "9302~9456",
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{
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"speech": "I would have expected [PLAYER_1] to be much more precise with his anti-Scourge micro. He's maneuvering quite loosely and very nearly allowed his Wraiths to take another direct hit.",
"speech_tag": "EVALUATION",
"time": "9465~9606",
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{
"frames": "9465~9606",
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"speech": "The Wraiths finally manage to pick off that Scourge. Strangely enough, [PLAYER_2] already has Mutalisks joining the fray.",
"speech_tag": "ACTION_CALL",
"time": "9608~9724",
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{
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"speech": "Wraiths should trade reasonably well against the Mutalisks, but the real concern for [PLAYER_1] is the lack of immediate ground defense as he attempts to transition into a three-Barracks setup.",
"speech_tag": "EVALUATION",
"time": "9731~9869",
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{
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"frames": "9823~9838",
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"speech": "With three Barracks and an Academy now completed, [PLAYER_1] is clearly preparing to transition into a massive infantry-based attack.",
"speech_tag": "PREDICTION",
"time": "9870~9923",
"events": [
{
"frames": "9870~9902",
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"speech": "I'm not sure if [PLAYER_2] will accurately read the situation, as there's a Bunker at the front. If he pokes in with a few Zerglings and spots that Bunker, he might just assume [PLAYER_1] is taking a Command Center behind it.",
"speech_tag": "PREDICTION",
"time": "9929~10084",
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"clip_path": "match_048/clip/match_048_080",
"speech": "[PLAYER_1] is fully committing to a Marine and Medic composition. The Academy is already in place to support the bio transition.",
"speech_tag": "STATUS_REPORT",
"time": "10085~10206",
"events": [
{
"frames": "10085~10100",
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"clip_path": "match_048/clip/match_048_081",
"speech": "This transition is going to be very dangerous for [PLAYER_2]. Even if [PLAYER_1]'s current push doesn't end the game, he has the infrastructure in place to comfortably take his natural expansion.",
"speech_tag": "PREDICTION",
"time": "10218~10412",
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{
"frames": "10331~10378",
"viewport": "[2808,3669]->[2549,3669]",
"units": {
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"clip_path": "match_048/clip/match_048_082",
"speech": "Can [PLAYER_2] actually hold this off? Interestingly, [PLAYER_2] is currently researching +1 Flyer Attack for his Mutalisks to bolster his defense.",
"speech_tag": "STATUS_REPORT",
"time": "10421~10572",
"events": [
{
"frames": "10421~10572",
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"clip_path": "match_048/clip/match_048_083",
"speech": "He's also researching pneumatic carapace for his Overlords, which initially seemed unusual, but considering [PLAYER_1] is building Cloak Wraiths, that decision makes perfect sense for detection.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "10576~10716",
"events": [
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"viewport": "[0,3627]->[0,3435]",
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"speech": "Getting Overlord speed right now is a smart defensive move. [PLAYER_1] is massing a significant number of Wraiths, and while they might not seem intimidating individually, their concentrated anti-air damage is truly terrifying.",
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"speech": "The Mutalisks are getting caught by [PLAYER_1]'s Wraiths, and you can see how quickly that damage adds up. However, [PLAYER_2] has the Overlord nearby just in time to provide detection.",
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"speech": "[PLAYER_2] needs to be incredibly careful moving forward. He has added a few Scourge into his composition now, which should help him stabilize and deal with this Wraith pressure.",
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"speech": "The Wraiths are flying over to the natural expansion, where they're picking off Drones with ease. Look at that targeting—they're one-shotting Drones like it's nothing!",
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"speech": "Good micro there from [PLAYER_1]—he needs to pick off those Scourge as they retreat, but [PLAYER_2] really needs more Overlords positioned at the northern side of that natural expansion to maintain visibility and keep the area covered.",
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"speech": "With the Wraiths scouting [PLAYER_2]'s third base, [PLAYER_1] should be feeling confident. Knowing that the Zerg is spreading their resources thin will likely make them even more vulnerable to this upcoming Marine timing.",
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"speech": "And man, Lurker tech is only just beginning. There's no way those will be ready in time to hold off this Marine pressure.",
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"speech": "I think [PLAYER_2] just needs to build about five more Sunken Colonies immediately if he's going to survive this. However, even with that investment, he might still find himself falling behind.",
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"speech": "Now we see the Terran tech transition, and with no Zerglings at the front, [PLAYER_2] currently has no vision of it. He is only just now sending an Overlord in that direction to scout.",
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"time": "12714~12856",
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"speech": "As the Wraiths intercept the Mutalisks, [PLAYER_2] needs to spot the approaching Marines immediately; he may soon be forced into building panic Sunkens to survive this push.",
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"speech": "He sees the Marines coming but time is running out. [PLAYER_2] needs to get those defensive Sunken Colonies up immediately as the Marines have stimmed and are charging across the map.",
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"clip_path": "match_048/clip/match_048_099",
"speech": "With [PLAYER_2] completely supply blocked and losing Overlords, he can't even produce units, and his Lurker tech won't be ready in time. It's difficult to see any way he can hold off this incoming attack from [PLAYER_1].",
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"speech": "I'm surprised he isn't making any sunken colonies. He seems to be relying entirely on his Mutalisks to defend, which is a very risky decision against this Terran force.",
"speech_tag": "EVALUATION",
"time": "13402~13613",
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{
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"clip_path": "match_048/clip/match_048_101",
"speech": "[PLAYER_2] doesn't have the Mutalisk count to make this work. He's currently trading one for one against [PLAYER_1]'s Wraiths, which is a losing proposition for the Zerg in the long run.",
"speech_tag": "EVALUATION",
"time": "13613~13660",
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{
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"clip_path": "match_048/clip/match_048_102",
"speech": "[PLAYER_2] is trying to deal with these Wraiths, and that engagement was significantly better as he managed to take down a Wraith without losing any Mutalisks.",
"speech_tag": "EVALUATION",
"time": "13660~13754",
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{
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"clip_path": "match_048/clip/match_048_103",
"speech": "[PLAYER_2] doesn't even have Lurkers out yet, and he really needs them to defend against this high Marine count.",
"speech_tag": "CAUSAL_EXPLAIN",
"time": "13754~13845",
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{
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"viewport": "[22,2603]->[0,2709]",
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"speech": "[PLAYER_2] is microing as best as he can, but these Wraiths are likely going to be too much for him to handle.",
"speech_tag": "PREDICTION",
"time": "13845~13930",
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{
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"clip_path": "match_048/clip/match_048_105",
"speech": "[PLAYER_2] is working to clear out those Wraiths, but it looks like the overwhelming marine count remaining will still be too much to handle.",
"speech_tag": "PREDICTION",
"time": "13930~14001",
"events": [
{
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"speech": "[PLAYER_2] is doing his absolute best to micro this engagement, but his efforts are looking completely unsuccessful as the Terran forces hold their ground.",
"speech_tag": "EVALUATION",
"time": "14001~14112",
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{
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"speech": "[PLAYER_1] is busting through convincingly, pushing all the way into [PLAYER_2]'s natural expansion!",
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"time": "14112~14222",
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{
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"clip_path": "match_048/clip/match_048_108",
"speech": "[PLAYER_1] secures a convincing 2-0 victory as the Terran bio force overruns the natural expansion, forcing the GG from [PLAYER_2].",
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"time": "14222~14351",
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"speech": "Wow, [PLAYER_1] with an incredible performance to close this out.",
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"time": "14372~14404",
"events": [
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