split-vlm-repro-bundle / scripts /split_prune.py
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"""
SPLIT: Salience-guided Partitioning towards Local coverage for Importance-aware
Token dropping. Faithful, training-free reimplementation of Algorithm 1 from
SPLIT-VLM (ICML 2026, OpenReview Elm4TdaXi0).
Given the per-layer ViT hidden states of the vision patch tokens and the final
patch-token embeddings, SPLIT selects a subset of `budget` tokens by:
1. temporal-shift importance I(x) = mean_l ||h_l - h_{l-1}|| / ||h_l|| (Eq.5-6)
2. adaptive region budget B_k = B/K + B * I(X_k)/sum_j I(X_j) (Eq.7)
3. diversity-score selection D(i) = lambda*std_j(S_ij) - mean_j(S_ij) (Eq.8-10)
select top-B_k tokens by D within each region.
All operations are batch-size-1 (one image) and vectorised in torch.
"""
from __future__ import annotations
import math
import torch
def temporal_shift_importance(hidden_states, layers=None):
"""
hidden_states: list/tuple of length L+1, each [N, d] (patch tokens only,
CLS already removed), h[0] = embeddings, h[l] = after layer l.
layers: iterable of layer indices l>=1 to use (default: all).
returns I: [N] importance per token (Eq. 6).
"""
L = len(hidden_states) - 1
if layers is None:
layers = range(1, L + 1)
layers = [l for l in layers if 1 <= l <= L]
acc = None
for l in layers:
h = hidden_states[l]
hprev = hidden_states[l - 1]
num = torch.linalg.vector_norm(h - hprev, dim=-1) # ||h_l - h_{l-1}||
den = torch.linalg.vector_norm(h, dim=-1).clamp_min(1e-6) # ||h_l||
delta = num / den
acc = delta if acc is None else acc + delta
return acc / len(layers)
def region_ids_grid(num_tokens, grid_hw, region_grid):
"""
Map each patch token to a region id for a square grid of patches.
grid_hw = (H, W) patch grid (e.g. 24,24); region_grid = (rh, rw) e.g. (4,4)=16 regions.
returns LongTensor [N] with region id in [0, rh*rw).
"""
H, W = grid_hw
rh, rw = region_grid
assert H * W == num_tokens, f"{H}*{W} != {num_tokens}"
idx = torch.arange(num_tokens)
row = idx // W
col = idx % W
# region row/col via proportional binning (handles non-divisible grids)
r_row = (row * rh // H).clamp(max=rh - 1)
r_col = (col * rw // W).clamp(max=rw - 1)
return (r_row * rw + r_col).long()
def allocate_region_budgets(importance, region_ids, K, budget):
"""
Eq. 7 hybrid allocation, then integer rounding that sums exactly to `budget`
and never exceeds region population.
importance: [N]; region_ids: [N]; K regions; budget total tokens to keep.
returns dict region_id -> int budget.
"""
device = importance.device
reg_imp = torch.zeros(K, device=device)
reg_cnt = torch.zeros(K, device=device)
reg_imp.scatter_add_(0, region_ids, importance)
reg_cnt.scatter_add_(0, region_ids, torch.ones_like(importance))
# region-level importance = mean token importance within region
mean_imp = torch.where(reg_cnt > 0, reg_imp / reg_cnt.clamp_min(1), torch.zeros_like(reg_imp))
total_imp = mean_imp.sum().clamp_min(1e-9)
# B_k = B/K + B * I(X_k)/sum_j I(X_j) (Eq. 7). As written this sums to 2*B
# (both terms individually sum to B), so we renormalise the hybrid allocation
# to distribute exactly the total budget B (i.e. a 50/50 uniform+importance mix).
b_float = budget / K + budget * (mean_imp / total_imp)
# zero out empty regions
b_float = torch.where(reg_cnt > 0, b_float, torch.zeros_like(b_float))
b_float = b_float * (budget / b_float.sum().clamp_min(1e-9))
# cap by population (redistribute happens via largest-remainder below)
b_float = torch.minimum(b_float, reg_cnt)
# round preserving the exact total via largest-remainder
floor = torch.floor(b_float)
rem = b_float - floor
alloc = floor.clone()
deficit = int(round(budget - float(alloc.sum().item())))
if deficit > 0:
# give +1 to regions with largest remainder that still have capacity
cap = (reg_cnt - alloc)
order = torch.argsort(rem * (cap > 0), descending=True)
i = 0
while deficit > 0 and i < len(order):
k = order[i].item()
if cap[k] > 0:
alloc[k] += 1
cap[k] -= 1
deficit -= 1
i += 1
if i >= len(order) and deficit > 0:
# loop again over any region with capacity
cap = (reg_cnt - alloc)
order = torch.argsort(cap, descending=True)
i = 0
if float(cap.max()) <= 0:
break
elif deficit < 0:
order = torch.argsort(rem) # smallest remainder first -> remove
i = 0
while deficit < 0 and i < len(order):
k = order[i].item()
if alloc[k] > 0:
alloc[k] -= 1
deficit += 1
i += 1
return {k: int(alloc[k].item()) for k in range(K)}
def diversity_scores(token_embeds, lam=0.5, chunk=None):
"""
Eq. 8-10. token_embeds: [N, d]. D(i) = lam*sigma_i - mu_i, where S is the
cosine self-similarity matrix. Returns D: [N].
"""
x = torch.nn.functional.normalize(token_embeds.float(), dim=-1)
N = x.shape[0]
# S = x x^T (N x N); compute mu, sigma row-wise (optionally chunked for memory)
if chunk is None or N <= chunk:
S = x @ x.t()
mu = S.mean(dim=1)
sigma = S.std(dim=1, unbiased=False)
else:
mu = torch.empty(N, device=x.device)
sigma = torch.empty(N, device=x.device)
for s in range(0, N, chunk):
e = min(s + chunk, N)
Sc = x[s:e] @ x.t()
mu[s:e] = Sc.mean(dim=1)
sigma[s:e] = Sc.std(dim=1, unbiased=False)
return lam * sigma - mu
def split_select(hidden_states, token_embeds, budget,
grid_hw=(24, 24), region_grid=(4, 4), layers=None, lam=0.5):
"""
Full SPLIT selection. Returns sorted LongTensor of kept token indices (len=budget).
hidden_states: per-layer ViT hidden states for the N patch tokens (CLS removed).
token_embeds: [N, d] final patch embeddings used for diversity.
"""
N = token_embeds.shape[0]
if budget >= N:
return torch.arange(N, device=token_embeds.device)
K = region_grid[0] * region_grid[1]
device = token_embeds.device
imp = temporal_shift_importance(hidden_states, layers).to(device) # [N]
rid = region_ids_grid(N, grid_hw, region_grid).to(device) # [N]
budgets = allocate_region_budgets(imp, rid, K, budget)
D = diversity_scores(token_embeds, lam=lam) # [N]
keep = []
for k in range(K):
bk = budgets[k]
if bk <= 0:
continue
mask = (rid == k).nonzero(as_tuple=True)[0]
if mask.numel() == 0:
continue
dk = D[mask]
topk = torch.topk(dk, min(bk, mask.numel())).indices
keep.append(mask[topk])
keep = torch.cat(keep) if keep else torch.arange(min(budget, N), device=device)
return torch.sort(keep).values
# ---- baselines for comparison (Claim 3 control) ----
def random_select(N, budget, generator=None, device="cpu"):
if budget >= N:
return torch.arange(N, device=device)
perm = torch.randperm(N, generator=generator)[:budget]
return torch.sort(perm).values.to(device)
def attention_select(cls_attn, budget):
"""FastV/HiRED-style: keep top-`budget` tokens by CLS->patch attention.
cls_attn: [N] attention from CLS to each patch (already averaged over heads)."""
N = cls_attn.shape[0]
if budget >= N:
return torch.arange(N, device=cls_attn.device)
idx = torch.topk(cls_attn, budget).indices
return torch.sort(idx).values