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3.67 kB
| """Broken stone arch and the castle facade.""" | |
| from brickagent import (Assembly, UP, check, view, measure, spin, parts, | |
| connections, clashes) | |
| from lib import Build, BRICKS, BRICKS1, PLATES | |
| STONE = 'dark bluish gray'; STONE2 = 'light bluish gray'; STONE3 = 'dark tan' | |
| def broken_arch(): | |
| """A ruined arch 10 studs wide, 2 deep, on y=0; both piers carry the arch, | |
| the wall above it has crumbled away to the right.""" | |
| a = Assembly('broken arch'); b = Build(a) | |
| for n, y in enumerate((-24, -48, -72, -96, -120, -144)): | |
| c = STONE if n % 2 else STONE2 | |
| b.slab(0, 3, 0, 2, y, c, shift=(1 if n % 2 else 0)) # left pier | |
| b.slab(7, 3, 0, 2, y, c, shift=(1 if n % 2 else 0)) # right pier | |
| for k in (0, 1): # arch over the opening | |
| b.putb('6183', 2, k, -144, 6, 1, color=STONE2) | |
| b.slab(0, 2, 0, 2, -168, STONE, stagger=True) # haunches beside the arch | |
| b.slab(8, 2, 0, 2, -168, STONE, stagger=True) | |
| b.slab(0, 2, 0, 2, -192, STONE2) | |
| b.put('3005', 8, 0, -192, 1, 1, color=STONE2) # jagged right stub | |
| b.put('3005', 9, 1, -192, 1, 1, color=STONE3) | |
| b.slab(0, 6, 0, 2, -216, STONE, stagger=True) # course over the arch | |
| b.slab(0, 4, 0, 2, -240, STONE2) | |
| b.put('3004', 0, 0, -264, 2, 1, color=STONE) | |
| b.put('3005', 0, 1, -264, 1, 1, color=STONE3) | |
| b.put('3005', 2, 0, -264, 1, 1, color=STONE2) | |
| b.putb('3040b', 1, 1, -240, 2, 1, rot=90, color=STONE2) | |
| return a, b | |
| def castle(n=14): | |
| """Castle facade n studs long, 2 deep, facing +Z; doorway at studs 3..10.""" | |
| a = Assembly('castle'); b = Build(a) | |
| b.slab(0, n, 0, 2, -24, STONE) | |
| for k in (0, 1): | |
| b.putb('30528', 3, k, -24, 8, 1, color=STONE2) # arch 1x8x6 | |
| for m, y in enumerate((-48, -72, -96, -120, -144, -168)): | |
| c = STONE if m % 2 else STONE2 | |
| b.slab(0, 3, 0, 2, y, c, shift=(1 if m % 2 else 0)) | |
| b.slab(11, 3, 0, 2, y, c, shift=(1 if m % 2 else 0)) | |
| b.slab(0, n, 0, 2, -192, STONE2, shift=2) # lintel courses | |
| b.slab(0, n, 0, 2, -216, STONE, shift=0) | |
| for i in range(4, 10, 2): # battlements | |
| b.put('3005', i, 0, -240, 1, 1, color=STONE2) | |
| b.put('3005', i, 1, -240, 1, 1, color=STONE2) | |
| for i in (0, 11): # flanking towers | |
| for m, y in enumerate((-240, -264, -288)): | |
| b.slab(i, 3, 0, 2, y, STONE if m % 2 else STONE2) | |
| for j in (i, i + 2): | |
| b.put('3005', j, 0, -312, 1, 1, color=STONE2) | |
| b.put('3005', j, 1, -312, 1, 1, color=STONE2) | |
| return a, b | |
| if __name__ == '__main__': | |
| for name, fn in (('arch', broken_arch), ('castle', castle)): | |
| d, b = fn() | |
| ps = parts(d) | |
| print(name, 'parts', len(ps), [tuple(round(v) for v in p) for p in measure(d)]) | |
| try: | |
| check(d, stability=False); print(' CHECK ok') | |
| except Exception as e: | |
| print(' CHECK', str(e)[:200]) | |
| print(' components', [len(c) for c in connections(d).components]) | |
| for c in sorted(connections(d).components, key=len, reverse=True)[:4]: | |
| xs=[ps[i].pos for i in c] | |
| print(' comp', len(c), 'x', round(min(p[0] for p in xs)), round(max(p[0] for p in xs)), | |
| 'y', round(min(p[1] for p in xs)), round(max(p[1] for p in xs))) | |
| for pair in clashes(d)[:6]: | |
| print(' clash', [(ps[i].stem, tuple(round(v) for v in ps[i].pos)) for i in pair]) | |
| view(d, f'{name}.png', az=25, el=12) | |