kusses commited on
Commit
db0bee3
·
verified ·
1 Parent(s): abc0bcc

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +90 -3
README.md CHANGED
@@ -1,3 +1,90 @@
1
- ---
2
- license: cc-by-4.0
3
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ license: cc-by-4.0
3
+ ---
4
+ # 3DFDReal: 3D Fashion Data from Real-world
5
+ **Author(s):** ETRI Media Intellectualization Research Section
6
+ **Contact:** kusses@etri.re.kr
7
+
8
+ ![Teaser](figure/teaser.png)
9
+
10
+ **3DFDReal** is a real-world fashion dataset designed for 3D vision tasks such as segmentation, reconstruction, rigging, and metaverse deployment. Captured from multi-view 2D video with 4K resolution and 60fps, it includes both single fashion items and composite combinations worn by mannequins.
11
+
12
+ ## 🔍 Overview
13
+
14
+ This dataset aims to bridge the gap between high-quality 3D fashion modeling and practical deployment in virtual platforms such as **ZEPETO**. It contains over 1,000 3D point clouds with rich metadata including class labels, gender, texture, pose type, and structured segmentations.
15
+
16
+ ---
17
+
18
+ ## 📸 Data Collection Pipeline
19
+
20
+ Our data collection follows a structured 4-stage pipeline:
21
+
22
+ 1. **Item Preparation:** Single items or grouped sets of fashion assets (e.g., shoes, tops, accessories) are selected and labeled.
23
+ 2. **Shooting Setup:** Mannequins or suspended items are filmed using an iPhone 13 Pro from multi-view angles.
24
+ 3. **3D Ground Truth Generation:** The videos are converted to point clouds and manually segmented using professional tools.
25
+ 4. **Application Output:** Final 3D assets are rigged and validated on avatar platforms (e.g., ZEPETO), ready for deployment.
26
+
27
+ ---
28
+
29
+ ## 📊 Dataset Statistics
30
+
31
+ ### Class Frequency
32
+
33
+ ![Class Frequency](figure/fashion_class_distribution.png)
34
+
35
+ Pants, Sweatshirts, and Jeans are among the most frequent classes in the dataset.
36
+
37
+ ### Combination Metadata
38
+
39
+ ![Combination Overview](figure/combination_overview_stats.png)
40
+
41
+ As shown:
42
+ - Most mannequin-wear combinations contain **4 fashion items**.
43
+ - Gender distribution is relatively balanced.
44
+ - **T-pose** is selectively used for rigging compatibility, while **upright** poses dominate general recording.
45
+
46
+ ---
47
+
48
+ ## 📐 Data Format
49
+
50
+ - `.ply` format point clouds with vertex color
51
+ - JSON metadata per asset:
52
+ - `label_str`: class label
53
+ - `gender`, `pose`, `type`
54
+ - `wnlemmas`: fine-grained attributes
55
+ - Segmentation masks (optional per task)
56
+ - Textured mesh reconstructions (via Blender + LCM)
57
+
58
+ ---
59
+
60
+ ## 🧪 Benchmarks
61
+
62
+ Baseline models using [**SAMPart3D**](https://yhyang-myron.github.io/SAMPart3D-website/) demonstrate high segmentation quality (mIoU: 0.9930) but show varying average precision (AP) across classes.
63
+
64
+ ![Result Visulization](figure/seg_tuning.png)
65
+
66
+ ---
67
+
68
+
69
+ ## 💻 Use Cases
70
+
71
+ - **Virtual try-on**
72
+ - **Metaverse asset creation**
73
+ - **Pose-aware segmentation**
74
+ - **Avatar rigging & deformation simulation**
75
+
76
+ ---
77
+
78
+ ## 📄 Citation
79
+
80
+ If you use this dataset, please cite:
81
+
82
+ ```bibtex
83
+ @inproceedings{lim2025volme,
84
+ title={3DFDReal: 3D Fashion Data from Real-world},
85
+ author={Jiyoun Lim, Jungwoo Son, Alex Lee, Sun-Joong Kim, Nam Kyung Lee, Won-Joo Park},
86
+ booktitle={TBD},
87
+ year={2025}
88
+ }
89
+ ```
90
+