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11.4 kB
| """Closed-loop game simulations driven by any `decide(state, questions) -> answers` callable (the System One call). | |
| The method of a Snake race: the game code works out what each move would do and words it; the model | |
| answers one yes/no question per move; the move with the highest P(yes) is played. Two framings, as in JevSpatial: | |
| q the consequence is written INSIDE each question ("Moving up: the snake moves closer to the food. Should the snake | |
| move up?"), minimal status state; | |
| s the consequences are in the STATE ({"if the snake moves up": ...}), plain questions ("Is moving up a good move?"). | |
| Games (toy physics, fixed seeds, endless: a crash restarts the game): Snake 12x12, Dino, Breakout, Whac-A-Mole. | |
| Reported per game and framing, over N decisions: apples (Snake), obstacles cleared (Dino), bricks (Breakout), moles | |
| (Whac-A-Mole), the failures, and the median decision latency in ms. Wording and consequences come from | |
| spatial_bench.py. | |
| # any Python decider: module.path:factory, factory() returns an object with .decide(state, questions) or a function: | |
| python play_bench.py --decider python --decider-target my_module:make_decider --decisions 300 | |
| # a /v1/systemone server (any server speaking the same protocol): | |
| python play_bench.py --decider http --url http://127.0.0.1:8017 --decisions 300 | |
| # references: --decider oracle (always the best move), --decider random | |
| """ | |
| import argparse | |
| import json | |
| import random | |
| import statistics | |
| import sys | |
| import time | |
| from pathlib import Path | |
| ROOT = Path(__file__).resolve().parent | |
| sys.path.insert(0, str(ROOT)) | |
| import spatial_bench as S # noqa: E402 | |
| GAMES = ("Snake", "Dino", "Breakout", "Whac-A-Mole") | |
| # ------------------------------------------------------------------ environments | |
| class Snake: | |
| name, n = "Snake", 12 | |
| def __init__(self, seed): | |
| self.rng = random.Random(seed) | |
| self.m = {"apples": 0, "deaths": 0} | |
| self.reset() | |
| def reset(self): | |
| c = (self.n // 2, self.n // 2) | |
| self.walk = [(c[0], c[1] - 2), (c[0], c[1] - 1), c] | |
| self.age = 0 | |
| self.spawn() | |
| def spawn(self): | |
| free = [(r, c) for r in range(self.n) for c in range(self.n) if (r, c) not in self.walk] | |
| self.food = self.rng.choice(free) | |
| def sit(self): | |
| moves = S.snake_moves(self.walk, self.food, self.n) | |
| status = {"game": "Snake", "board": f"{self.n}x{self.n}", "length": len(self.walk), | |
| "apples eaten": len(self.walk) - 3, "turn": self.age} | |
| return {"game": "Snake", "unit": "the snake", "status": status, "moves": moves} | |
| def act(self, mid): | |
| self.age += 1 | |
| dr, dc = S.DIRS[mid] | |
| h = self.walk[-1] | |
| new = (h[0] + dr, h[1] + dc) | |
| if not (0 <= new[0] < self.n and 0 <= new[1] < self.n) or new in self.walk[1:] or self.age > 600: | |
| self.m["deaths"] += 1 | |
| return self.reset() | |
| self.walk.append(new) | |
| if new == self.food: | |
| self.m["apples"] += 1 | |
| self.spawn() | |
| else: | |
| self.walk.pop(0) | |
| class Dino: | |
| name, v, lo = "Dino", 8, 34 | |
| def __init__(self, seed): | |
| self.rng = random.Random(seed) | |
| self.m = {"obstacles_cleared": 0, "crashes": 0} | |
| self.obs = [] # [distance of the front edge, kind] | |
| self.busy = 0 | |
| self.score = 0 | |
| self.fill() | |
| def fill(self): | |
| last = self.obs[-1][0] if self.obs else 150 | |
| while len(self.obs) < 3: | |
| last += self.rng.randint(150, 260) | |
| self.obs.append([last, self.rng.choice(list(S.DINO_OBS))]) | |
| def phase(self): | |
| if not self.obs or self.obs[0][0] >= 160: | |
| return "clear", "clear" | |
| d, kind = self.obs[0] | |
| return ("now" if d < self.lo + self.v else "far"), kind | |
| def advance(self): | |
| for o in self.obs: | |
| o[0] -= self.v | |
| self.score += 1 | |
| def settle(self): | |
| """Obstacles that reached the dinosaur without an action hit it.""" | |
| while self.obs and self.obs[0][0] < self.lo: | |
| self.m["crashes"] += 1 | |
| self.obs.pop(0) | |
| self.fill() | |
| def sit(self): | |
| ph, kind = self.phase() | |
| moves = S.dino_moves(kind, ph) | |
| status = {"game": "Dino", "score": self.score, "speed": "medium"} | |
| return {"game": "Dino", "unit": "the dinosaur", "status": status, "moves": moves} | |
| def act(self, mid): | |
| ph, kind = self.phase() | |
| need = "run" if ph != "now" else ("duck" if S.DINO_OBS[kind] == "high" else "jump") | |
| if ph == "now": | |
| self.obs.pop(0) | |
| self.m["obstacles_cleared" if mid == need else "crashes"] += 1 | |
| self.fill() | |
| elif mid != need: # acted too early: busy for a few ticks, obstacles keep coming | |
| for _ in range(6): | |
| self.advance() | |
| self.settle() | |
| return | |
| self.advance() | |
| self.settle() | |
| class Breakout: | |
| name, W, w, step = "Breakout", 200, 40, 20 | |
| def __init__(self, seed): | |
| self.rng = random.Random(seed) | |
| self.m = {"bricks": 0, "balls_lost": 0} | |
| self.p = 100 | |
| self.launch() | |
| def launch(self): | |
| self.t = self.rng.randint(5, 9) | |
| reach = (self.t - 1) * self.step | |
| self.x = min(self.W - 10, max(10, self.p + self.rng.randint(-reach, reach))) | |
| def sit(self): | |
| moves = S.breakout_moves(self.p, self.x, self.w, self.step, self.W) | |
| status = {"game": "Breakout", "lives": 3, "bricks left": 40 - self.m["bricks"] % 40} | |
| return {"game": "Breakout", "unit": "the paddle", "status": status, "moves": moves} | |
| def act(self, mid): | |
| d = {"left": -1, "stay": 0, "right": 1}[mid] | |
| self.p = min(self.W - self.w // 2, max(self.w // 2, self.p + d * self.step)) | |
| self.t -= 1 | |
| if self.t == 0: | |
| self.m["bricks" if abs(self.p - self.x) <= self.w // 2 else "balls_lost"] += 1 | |
| self.launch() | |
| class Mole: | |
| name = "Whac-A-Mole" | |
| def __init__(self, seed): | |
| self.rng = random.Random(seed) | |
| self.m = {"moles": 0, "bombs_hit": 0, "empty_swings": 0} | |
| self.kinds = {} | |
| def sit(self): | |
| while True: | |
| s = S.mole_sit(self.rng) | |
| if s: | |
| break | |
| self.kinds = {m["id"]: ("mole" if m["good"] else "bomb" if m["rank"] == 0 else "empty") for m in s["moves"]} | |
| return s | |
| def act(self, mid): | |
| k = self.kinds[mid] | |
| self.m["moles" if k == "mole" else "bombs_hit" if k == "bomb" else "empty_swings"] += 1 | |
| ENVS = {"Snake": Snake, "Dino": Dino, "Breakout": Breakout, "Whac-A-Mole": Mole} | |
| # ------------------------------------------------------------------ deciders | |
| def p_yes(a) -> float: | |
| """P(yes) from a System One noul answer ({"noul": p}, or a probabilities / probability variant).""" | |
| if isinstance(a, (int, float)): | |
| return float(a) | |
| if isinstance(a, dict): | |
| for k in ("noul", "probability", "p_yes", "yes"): | |
| if k in a: | |
| return float(a[k]) | |
| pr = a.get("probabilities") | |
| if isinstance(pr, dict): | |
| for k in ("true", "yes", "True"): | |
| if k in pr: | |
| return float(pr[k]) | |
| raise ValueError(f"no P(yes) in {a!r}") | |
| def make_python(target): | |
| """`module.path:factory`: import the module, call factory(); use the result's .decide(state, questions), or the | |
| result itself when it is a function.""" | |
| import importlib | |
| import os | |
| sys.path.insert(0, os.getcwd()) | |
| mod, _, name = target.partition(":") | |
| if not name: | |
| raise SystemExit("--decider-target must look like module.path:factory") | |
| obj = getattr(importlib.import_module(mod), name)() | |
| return obj.decide if hasattr(obj, "decide") else obj | |
| def make_http(url="http://127.0.0.1:8017", key=None, model="jev-latest", timeout=30): | |
| import urllib.request | |
| def decide(state, questions): | |
| req = urllib.request.Request(url.rstrip("/") + "/v1/systemone", method="POST", | |
| data=json.dumps({"model": model, "state": state, "questions": questions}).encode(), | |
| headers={"Content-Type": "application/json", | |
| **({"Authorization": f"Bearer {key}"} if key else {})}) | |
| out = json.load(urllib.request.urlopen(req, timeout=timeout)) | |
| for wrap in ("answers", "results", "output"): # tolerate an envelope around the {question id: answer} map | |
| if isinstance(out, dict) and wrap in out and isinstance(out[wrap], dict) and set(questions) <= set(out[wrap]): | |
| return out[wrap] | |
| return out | |
| return decide | |
| def make_random(seed=0): | |
| rng = random.Random(seed) | |
| return lambda state, questions: {k: {"type": "noul", "noul": rng.random()} for k in questions} | |
| # ------------------------------------------------------------------ the loop | |
| def play(game: str, framing: str, decide, decisions: int, seed: int = 0, oracle: bool = False) -> dict: | |
| env = ENVS[game](seed) | |
| rng = random.Random(f"{seed}:frame") | |
| lat = [] | |
| t_all = time.perf_counter() | |
| for i in range(decisions): | |
| sit = env.sit() | |
| item = (S.render_q if framing == "q" else S.render_s)(sit, rng, i) | |
| keys = [m["id"] for m in sit["moves"]] | |
| if oracle: | |
| mid = max(sit["moves"], key=lambda m: m["rank"])["id"] | |
| else: | |
| t = time.perf_counter() | |
| ans = decide(item["state"], {k: q for k, q in item["questions"].items() if k in keys}) | |
| lat.append((time.perf_counter() - t) * 1000) | |
| mid = max(keys, key=lambda k: p_yes(ans[k])) | |
| env.act(mid) | |
| out = {"game": game, "framing": framing, "decisions": decisions, **env.m, | |
| "median_decision_ms": round(statistics.median(lat), 2) if lat else None, | |
| "wall_s": round(time.perf_counter() - t_all, 2)} | |
| return out | |
| def main(): | |
| ap = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter) | |
| ap.add_argument("--decider", choices=["python", "http", "oracle", "random"], default="python") | |
| ap.add_argument("--decider-target", default=None, help="module.path:factory for --decider python") | |
| ap.add_argument("--url", default="http://127.0.0.1:8017") | |
| ap.add_argument("--key", default=None) | |
| ap.add_argument("--decisions", type=int, default=300, help="decisions per game and framing") | |
| ap.add_argument("--games", default=",".join(GAMES)) | |
| ap.add_argument("--framings", default="q,s") | |
| ap.add_argument("--seed", type=int, default=0) | |
| ap.add_argument("--out", default=None) | |
| a = ap.parse_args() | |
| decide = {"python": lambda: make_python(a.decider_target), "http": lambda: make_http(a.url, a.key), | |
| "random": make_random, "oracle": lambda: None}[a.decider]() | |
| if decide is not None and a.decider != "random": # warm-up: compile / load outside the timed loop | |
| play("Snake", "q", decide, 3, seed=999) | |
| rows = [] | |
| for g in a.games.split(","): | |
| for f in a.framings.split(","): | |
| r = play(g, f, decide, a.decisions, a.seed, oracle=a.decider == "oracle") | |
| rows.append(r) | |
| print(json.dumps(r), flush=True) | |
| if a.out: | |
| json.dump(rows, open(a.out, "w"), indent=1) | |
| if __name__ == "__main__": | |
| main() | |