jev-skills / code /spatial_bench.py
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"""JevSpatial: an evaluation-only benchmark of games and spatial relations where CODE computes the consequences and the
model decides (the game code works out what each move would do, words it, and the model answers one question per
move). Every gold label is computed by the generators below. Gold is exact.
Skills (every item carries "split"):
- game_q: the consequence is written INSIDE each yes/no question ("Moving up: the snake moves closer to the food.
Should the snake move up?") over a minimal status state. One noul per move; gold true for the best move(s).
Items carry "pick": the scorer also reports whether argmax P(yes) over the moves is a best move.
- game_s: the same situations with the consequences in the STATE ({"if the snake moves up": ...}), plain questions
("Is moving up a good move?" per move, plus a choice over the moves when one move is strictly best).
- game_rule: the situation is in the state, the rule in the question ("A cactus within 60 px must be jumped over.
Should the dinosaur jump now?"): a noul per option and a choice.
- spatial_coord: relations from coordinates in the state (left / right / above / below, which is nearer under a stated
metric, inside a rectangle, which move reduces the distance, within a distance).
- spatial_grid: ASCII grids 5x5 to 9x9 with a legend (relative position, free cell, counts in a row / column,
adjacency).
Games: Snake and Dino ("seen_game") and Breakout, Whac-A-Mole, Knife Hit, 2048, Tetris, Pac-Man ("unseen_game": games
whose mechanics differ from the common ones, a generalisation split).
"""
import gzip
import hashlib
import json
import random
from collections import deque
import bench_common as X
from bench_common import choice, noul, noul_target, onehot, score as score_q
VERSION = "v1"
BENCH = "JevSpatial"
LICENSE = "CC0-1.0 (generated by code)"
SKILLS = ("game_q", "game_s", "game_rule", "spatial_coord", "spatial_grid")
SEEN = ("Snake", "Dino")
UNSEEN = ("Breakout", "Whac-A-Mole", "Knife Hit", "2048", "Tetris", "Pac-Man")
SIZES = {"game_q": 440, "game_s": 440, "game_rule": 320, "spatial_coord": 420, "spatial_grid": 420}
# situations per game, shared by game_q and game_s
GAME_N = {"Snake": 130, "Dino": 70, "Breakout": 40, "Whac-A-Mole": 40, "Knife Hit": 40, "2048": 40, "Tetris": 40,
"Pac-Man": 40}
RULE_N = {"Dino": 110, "Breakout": 70, "Whac-A-Mole": 70, "Pac-Man": 70}
DIRS = {"up": (-1, 0), "down": (1, 0), "left": (0, -1), "right": (0, 1)}
def split_of(game: str) -> str:
return "seen_game" if game in SEEN else "unseen_game"
def _item(id, skill, game, state, questions, targets, pick=False, source=None):
st = state if isinstance(state, str) else json.dumps(state, ensure_ascii=False)
key = st + " " + " ".join(q["instructions"] for q in questions.values())
it = X._item(id, skill, source or f"spatial:{skill}:{game}", st, questions, targets, LICENSE, key)
it.update(bench=BENCH, split=split_of(game) if game in SEEN + UNSEEN else "generic", pick=pick)
return it
# ===================================================================== game situations
# A situation: {"game", "unit", "status", "moves": [{"id", "gerund", "ask", "ask_s", "subj", "effect", "rank",
# "good"}]}; good moves share the top rank, so a move's label does not depend on the other moves of the situation.
def _mv(id, gerund, ask, ask_s, subj, effect, rank, good):
return {"id": id, "gerund": gerund, "ask": ask, "ask_s": ask_s, "subj": subj, "effect": effect, "rank": rank,
"good": good}
def _finish(game, unit, status, moves):
good = [m for m in moves if m["good"]]
if not good or len(good) == len(moves) or len({m["rank"] for m in good}) != 1:
return None
if min(m["rank"] for m in good) <= max([m["rank"] for m in moves if not m["good"]] or [-1]):
return None
return {"game": game, "unit": unit, "status": status, "moves": moves}
def _bfs(blocked, start, goal, n):
seen = {start: 0}
q = deque([start])
while q:
r, c = q.popleft()
if (r, c) == goal:
return seen[(r, c)]
for dr, dc in DIRS.values():
nb = (r + dr, c + dc)
if 0 <= nb[0] < n and 0 <= nb[1] < n and nb not in blocked and nb not in seen:
seen[nb] = seen[(r, c)] + 1
q.append(nb)
return None
def snake_moves(walk, food, n):
"""The four moves of a snake (cells tail first, head last) on an n x n board with the consequence of each."""
head = walk[-1]
d0 = _bfs(set(walk[1:]), head, food, n)
moves = []
for name, (dr, dc) in DIRS.items():
new = (head[0] + dr, head[1] + dc)
if not (0 <= new[0] < n and 0 <= new[1] < n):
eff, rank = "would crash into a wall and die", 0
elif new in walk[1:]:
eff, rank = "would run into its own body and die", 0
elif new == food:
eff, rank = "would eat the food", 4
else:
d1 = _bfs(set(walk[1:]), new, food, n) # the tail cell is vacated, the old head is body now
if d1 is None:
eff, rank = "would be cut off, with no free path left to the food", 1
elif d0 is not None and d1 < d0:
eff, rank = "moves closer to the food", 3
else:
eff, rank = "moves farther from the food", 2
moves.append(_mv(name, f"Moving {name}", f"Should the snake move {name}?", f"Is moving {name} a good move?",
f"if the snake moves {name}", eff, rank, rank >= 3))
return moves
def snake_sit(rng):
n = rng.randint(8, 12)
for _ in range(50):
cell = (rng.randrange(n), rng.randrange(n))
walk = [cell]
target = rng.randint(3, 16)
while len(walk) < target:
opts = [(walk[-1][0] + dr, walk[-1][1] + dc) for dr, dc in DIRS.values()]
opts = [o for o in opts if 0 <= o[0] < n and 0 <= o[1] < n and o not in walk]
if not opts:
break
walk.append(rng.choice(opts))
if len(walk) >= 3:
break
else:
return None
free = [(r, c) for r in range(n) for c in range(n) if (r, c) not in walk]
food = rng.choice(free)
moves = snake_moves(walk, food, n)
eaten = len(walk) - 3
status = {"game": "Snake", "board": f"{n}x{n}", "length": len(walk), "apples eaten": max(0, eaten),
"turn": rng.randint(len(walk), 400)}
return _finish("Snake", "the snake", status, moves)
DINO_OBS = {"small cactus": "cactus", "tall cactus": "cactus", "cactus cluster": "cactus", "high bird": "high",
"low bird": "low"}
def dino_sit(rng):
obs = rng.choice(list(DINO_OBS) + ["clear"] * 1)
phase = "clear" if obs == "clear" else rng.choice(["far", "now", "now"])
status = {"game": "Dino", "score": rng.randint(20, 3000), "speed": rng.choice(["slow", "medium", "fast"])}
return _finish("Dino", "the dinosaur", status, dino_moves(obs, phase))
def dino_moves(obs, phase):
"""jump / duck / run for the next obstacle `obs` (or "clear") in phase clear | far | now (act now)."""
need = "run" if phase in ("clear", "far") else ("duck" if DINO_OBS.get(obs) == "high" else "jump")
eff = {}
if phase == "clear":
eff = {"run": "keeps running along a clear track", "jump": "jumps although nothing is in the way and loses speed",
"duck": "ducks although nothing is in the way and loses speed"}
elif phase == "far":
eff = {"run": f"keeps running; the {obs} is still far away", "jump": f"jumps too early and lands before the {obs}",
"duck": f"ducks too early and stands up again before the {obs} arrives"}
else:
kind = DINO_OBS[obs]
eff = {"run": f"runs straight into the {obs}"}
if kind == "high":
eff["duck"] = f"passes safely under the {obs}"
eff["jump"] = f"jumps right into the {obs}"
else:
eff["jump"] = f"jumps over the {obs} and clears it"
eff["duck"] = f"ducks and is hit by the {obs}" if kind == "low" else f"ducks and runs into the {obs}"
verbs = {"jump": ("Jumping", "jump", "jumping"), "duck": ("Ducking", "duck", "ducking"),
"run": ("Continuing to run", "keep running", "continuing to run")}
moves = []
for m in ("jump", "duck", "run"):
g, v, ing = verbs[m]
sentence = "Should the dinosaur " + ("keep running" if m == "run" else f"{v} now") + "?"
moves.append(_mv(m, g, sentence, f"Is {ing} a good move?", f"if the dinosaur {'keeps running' if m == 'run' else m + 's'}",
eff[m], 2 if m == need else 0, m == need))
return moves
def breakout_sit(rng):
W = 200
w = rng.choice([30, 40, 50, 60])
step = rng.choice([10, 15, 20, 25])
p = rng.randrange(w // 2, W - w // 2 + 1, 5)
x_l = rng.randrange(10, W - 9, 5)
moves = breakout_moves(p, x_l, w, step, W)
status = {"game": "Breakout", "lives": rng.randint(1, 5), "bricks left": rng.randint(5, 60)}
return _finish("Breakout", "the paddle", status, moves)
def breakout_moves(p, x_l, w, step, W=200):
"""left / stay / right for a paddle centred at p (width w, `step` px per move) and a ball landing at x_l."""
moves = []
for name, d in (("left", -1), ("stay", 0), ("right", 1)):
p2 = min(W - w // 2, max(w // 2, p + d * step))
if abs(p2 - x_l) <= w // 2:
eff, rank = "ends under the ball, which it returns", 2
elif abs(p2 - x_l) < abs(p - x_l):
eff, rank = "gets closer to the ball's landing spot but still misses the ball", 1
elif name == "stay":
eff, rank = "stays where it is and the ball falls past it", 0
else:
eff, rank = "moves away from the ball's landing spot and the ball is lost", 0
g = {"left": "Moving the paddle left", "stay": "Keeping the paddle still", "right": "Moving the paddle right"}[name]
ask = {"left": "Should the paddle move left?", "stay": "Should the paddle stay where it is?",
"right": "Should the paddle move right?"}[name]
asks = {"left": "Is moving the paddle left a good move?", "stay": "Is keeping the paddle still a good move?",
"right": "Is moving the paddle right a good move?"}[name]
sj = {"left": "if the paddle moves left", "stay": "if the paddle stays still", "right": "if the paddle moves right"}[name]
moves.append(_mv(name, g, ask, asks, sj, eff, rank, rank == 2))
return moves
HOLES = ["top-left", "top-middle", "top-right", "middle-left", "center", "middle-right", "bottom-left", "bottom-middle",
"bottom-right"]
def mole_sit(rng):
k = rng.choice([4, 4, 5])
holes = rng.sample(HOLES, k)
n_good = rng.choice([1, 1, 2])
kinds = ["mole"] * n_good + [rng.choice(["bomb", "empty", "bomb"]) for _ in range(k - n_good)]
rng.shuffle(kinds)
status = {"game": "Whac-A-Mole", "score": rng.randint(0, 80), "lives": rng.randint(1, 3)}
return _finish("Whac-A-Mole", "the hammer", status, mole_moves(holes, kinds))
def mole_moves(holes, kinds):
"""One move per hole; kinds[i] is mole | bomb | empty."""
eff = {"mole": ("hits a mole and scores a point", 3), "bomb": ("hits a bomb and loses a life", 0),
"empty": ("swings at an empty hole and wastes the turn", 1)}
moves = []
for h, kd in zip(holes, kinds, strict=True):
e, r = eff[kd]
moves.append(_mv(h.replace("-", "_"), f"Hitting the {h} hole", f"Should the player hit the {h} hole?",
f"Is hitting the {h} hole a good move?", f"if the player hits the {h} hole", e, r, kd == "mole"))
return moves
def knife_sit(rng):
slots = 12
stuck = set(rng.sample(range(slots), rng.randint(3, 8))) # slots of the log holding a knife, bottom slot = 0
waits = ["now", "after one beat", "after two beats", "after three beats"]
moves = []
for k, label in enumerate(waits): # the log turns one slot per beat: slot k is at the bottom after k beats
hit = k in stuck
e, r = ("hits a knife already stuck in the log and bounces off", 0) if hit else ("sticks in a free spot of the log", 2)
moves.append(_mv(f"t{k}", f"Throwing {label}", f"Should the player throw the knife {label}?",
f"Is throwing {label} a good move?", f"if the player throws {label}", e, r, not hit))
status = {"game": "Knife Hit", "stage": rng.randint(1, 30), "knives left": rng.randint(2, 9)}
return _finish("Knife Hit", "the knife", status, moves)
def _slide_line(line):
vals = [v for v in line if v]
out, gain, i = [], 0, 0
while i < len(vals):
if i + 1 < len(vals) and vals[i] == vals[i + 1]:
out.append(vals[i] * 2)
gain += vals[i] * 2
i += 2
else:
out.append(vals[i])
i += 1
return out + [0] * (len(line) - len(out)), gain
def _move2048(b, d):
nb, gain = [], 0
if d in ("left", "right"):
for row in b:
r = row[::-1] if d == "right" else row
s, g = _slide_line(r)
nb.append(s[::-1] if d == "right" else s)
gain += g
return nb, gain
cols = []
for c in range(4):
col = [b[r][c] for r in range(4)]
col = col[::-1] if d == "down" else col
s, g = _slide_line(col)
cols.append(s[::-1] if d == "down" else s)
gain += g
return [[cols[c][r] for c in range(4)] for r in range(4)], gain
def g2048_sit(rng):
b = [[0] * 4 for _ in range(4)]
for _ in range(rng.randint(6, 12)):
b[rng.randrange(4)][rng.randrange(4)] = rng.choice([2, 2, 4, 4, 8, 16, 32, 64])
res = {d: _move2048(b, d) for d in DIRS}
best = max(g for _, g in res.values())
if best == 0:
return None
moves = []
for d, (nb, g) in res.items():
if g == best:
e, r = f"merges tiles for the most points available (+{g})", 3
elif g > 0:
e, r = f"merges tiles but for fewer points than the best move (+{g})", 2
elif nb != b:
e, r = "slides the tiles without merging any", 1
else:
e, r = "changes nothing because no tile can move that way", 0
moves.append(_mv(d, f"Swiping {d}", f"Should the player swipe {d}?", f"Is swiping {d} a good move?",
f"if the player swipes {d}", e, r, g == best))
status = {"game": "2048", "score": rng.randint(100, 20000), "biggest tile": max(max(r) for r in b)}
return _finish("2048", "the move", status, moves)
def tetris_sit(rng):
Wd, H = 6, 12
for _ in range(400):
heights = [rng.randint(2, 5) for _ in range(Wd)]
occ = set()
for c in range(Wd):
for y in range(heights[c]):
if y == heights[c] - 1 or rng.random() < 0.9:
occ.add((y, c))
piece = rng.choice(["O", "I"])
plc = []
if piece == "O":
plc = [("O", c, [(0, 0), (0, 1), (1, 0), (1, 1)], f"the 2x2 square in columns {c + 1}-{c + 2}") for c in range(Wd - 1)]
else:
plc = [("Ih", c, [(0, i) for i in range(4)], f"the I bar lying flat in columns {c + 1}-{c + 4}") for c in range(Wd - 3)]
plc += [("Iv", c, [(i, 0) for i in range(4)], f"the I bar standing up in column {c + 1}") for c in range(Wd)]
res = []
for tag, c, cells, label in plc:
y = H
while y > 0 and all((y - 1 + dy, c + dx) not in occ and 0 <= c + dx < Wd for dy, dx in cells):
y -= 1
placed = {(y + dy, c + dx) for dy, dx in cells}
holes = 0
for col in {cc for _, cc in placed}:
low = min(r for r, cc in placed if cc == col)
top_below = max([r for r, cc in occ if cc == col and r < low] or [-1])
holes += low - top_below - 1
full = occ | placed
lines = sum(all((r, c2) in full for c2 in range(Wd)) for r in range(H))
res.append((tag + str(c), label, lines, holes))
clear = [r for r in res if r[2] > 0]
if not clear or len({r[2] for r in clear}) != 1:
continue
others = [r for r in res if r[2] == 0]
if len(others) < 2:
continue
pick = rng.sample(clear, min(len(clear), rng.choice([1, 1, 2]))) + rng.sample(others, min(len(others), 3))
rng.shuffle(pick)
moves = []
for mid, label, lines, holes in pick:
if lines:
e, r = f"clears {lines} line" + ("s" if lines > 1 else ""), 3
elif holes:
e, r = f"leaves {holes} hole" + ("s" if holes > 1 else "") + " under it and clears no line", 0
else:
e, r = "fits flat but clears no line", 1
moves.append(_mv(mid, f"Placing {label}", f"Should the piece be placed as {label}?",
f"Is placing {label} a good move?", f"if the piece is placed as {label}", e, r, lines > 0))
status = {"game": "Tetris", "piece": "O square" if piece == "O" else "I bar", "level": rng.randint(1, 15),
"lines": rng.randint(0, 200)}
return _finish("Tetris", "the piece", status, moves)
return None
def pacman_sit(rng):
n = 7
walls = {(r, c) for r in range(n) for c in range(n) if rng.random() < 0.22}
free = [(r, c) for r in range(n) for c in range(n) if (r, c) not in walls]
if len(free) < 12:
return None
pac = rng.choice(free)
ghosts = rng.sample([f for f in free if abs(f[0] - pac[0]) + abs(f[1] - pac[1]) >= 2], rng.choice([1, 2]))
dots = {f for f in free if f != pac and f not in ghosts and rng.random() < 0.55}
moves = []
for d, (dr, dc) in DIRS.items():
new = (pac[0] + dr, pac[1] + dc)
if not (0 <= new[0] < n and 0 <= new[1] < n) or new in walls:
e, r = "bumps into a wall and does not move", 1
elif new in ghosts:
e, r = "runs straight into a ghost and loses a life", 0
elif any(abs(g[0] - new[0]) + abs(g[1] - new[1]) <= 1 for g in ghosts):
e, r = "moves next to a ghost, which catches Pac-Man next turn", 0
elif new in dots:
e, r = "eats a dot", 3
else:
e, r = "moves onto an empty cell without a dot", 2
moves.append(_mv(d, f"Moving {d}", f"Should Pac-Man move {d}?", f"Is moving {d} a good move?",
f"if Pac-Man moves {d}", e, r, r == 3))
status = {"game": "Pac-Man", "lives": rng.randint(1, 3), "dots left": len(dots) + rng.randint(0, 100)}
return _finish("Pac-Man", "Pac-Man", status, moves)
SIT_GEN = {"Snake": snake_sit, "Dino": dino_sit, "Breakout": breakout_sit, "Whac-A-Mole": mole_sit,
"Knife Hit": knife_sit, "2048": g2048_sit, "Tetris": tetris_sit, "Pac-Man": pacman_sit}
def make_situations(game: str, n: int, seed: int) -> list:
"""n situations of `game`, spread evenly over the position of the (first) best move; deterministic in seed."""
rng = random.Random(f"{seed}:{game}")
cands, seen = [], set()
tries = 0
while len(cands) < 8 * n and tries < 400 * n:
tries += 1
s = SIT_GEN[game](rng)
if s is None:
continue
sig = json.dumps(s, sort_keys=True)
if sig in seen:
continue
seen.add(sig)
cands.append(s)
first = lambda s: next(m["id"] for m in s["moves"] if m["good"]) # noqa: E731
out = X._sample(cands, n, rng, by=first)
rng.shuffle(out)
return out
# ===================================================================== renderers
Q_TEMPLATES = ("{G}: {S} {E}. {ASK}",) * 5 + ("{G}. Effect: {S} {E}. {ASK}",)
def render_q(sit: dict, rng: random.Random, i: int) -> dict:
qs, ts = {}, {}
for m in sit["moves"]:
tpl = rng.choice(Q_TEMPLATES)
text = tpl.format(G=m["gerund"], S=sit["unit"], E=m["effect"], ASK=m["ask"])
if sit["unit"] == "the move":
text = f"{m['gerund']}: this move {m['effect']}. {m['ask']}"
qs[m["id"]] = noul(text)
ts[m["id"]] = noul_target(m["good"])
return _item(f"spatial-game_q-{sit['game']}-{i:04d}", "game_q", sit["game"], sit["status"], qs, ts, pick=True)
def render_s(sit: dict, rng: random.Random, i: int) -> dict:
state = dict(sit["status"])
for m in sit["moves"]:
state[m["subj"]] = (sit["unit"] + " " if sit["unit"] != "the move" else "this move ") + m["effect"]
items = list(state.items())
head, tail = items[:len(sit["status"])], items[len(sit["status"]):]
rng.shuffle(tail)
state = dict(head + tail)
qs, ts = {}, {}
for m in sit["moves"]:
qs[m["id"]] = noul(m["ask_s"])
ts[m["id"]] = noul_target(m["good"])
good = [m for m in sit["moves"] if m["good"]]
if len(good) == 1:
qs["best"] = choice("Which move is the best one here?", {m["id"]: "" for m in sit["moves"]})
ts["best"] = onehot([m["id"] for m in sit["moves"]], good[0]["id"])
return _item(f"spatial-game_s-{sit['game']}-{i:04d}", "game_s", sit["game"], state, qs, ts, pick=True)
# ===================================================================== game_rule
def rule_dino(rng):
T = rng.choice([30, 40, 50, 60, 70, 80, 90])
obs = rng.choice(list(DINO_OBS) + ["none"])
dist = rng.choice([rng.randint(3, T - 2), rng.randint(T + 2, T + 60), T - rng.randint(0, 1), T + rng.randint(1, 3)])
rule = (f"Rule: an obstacle on the ground (a cactus) or a low bird closer than {T} px must be jumped over; a high bird "
f"closer than {T} px must be ducked under; in every other case the dinosaur keeps running.")
kind = DINO_OBS.get(obs)
near = obs != "none" and dist < T
need = ("duck" if kind == "high" else "jump") if near else "run"
state = {"game": "Dino", "next obstacle": obs if obs != "none" else "nothing ahead",
"distance to it (px)": dist if obs != "none" else None, "speed (px per tick)": rng.randint(4, 12),
"dinosaur": "running"}
if obs == "none":
del state["distance to it (px)"]
ask = {"jump": "Should the dinosaur jump now?", "duck": "Should the dinosaur duck now?",
"run": "Should the dinosaur keep running?"}
return "Dino", state, rule, {k: v for k, v in ask.items()}, need, "Which action should the dinosaur take now?"
def rule_breakout(rng):
N = rng.choice([10, 15, 20, 30, 40])
off = rng.choice([rng.randint(-60, 60), rng.randint(-N - 4, N + 4)])
p = rng.randint(60, 140)
state = {"game": "Breakout", "paddle center x": p, "ball will land at x": p + off, "paddle speed": "fast"}
rule = (f"Rule: if the ball will land more than {N} px to the left of the paddle's center, move the paddle left; "
f"if more than {N} px to the right, move it right; otherwise leave it where it is.")
need = "left" if off < -N else ("right" if off > N else "stay")
ask = {"left": "Should the paddle move left?", "right": "Should the paddle move right?",
"stay": "Should the paddle stay where it is?"}
return "Breakout", state, rule, ask, need, "What should the paddle do?"
def rule_mole(rng):
golden = rng.random() < 0.5
if golden:
rule = ("Rule: hit a hole that shows a mole or a golden mole; never hit a bomb or an empty hole; "
"skip any hole whose occupant is about to hide.")
kinds = ["mole", "bomb", "empty", "golden mole", "mole about to hide"]
else:
rule = ("Rule: hit a hole only if it shows a mole; never hit a bomb; ignore empty holes. "
"A mole that is about to hide cannot be reached in time, so do not swing at it.")
kinds = ["mole", "bomb", "empty", "mole about to hide"]
kind = rng.choice(kinds)
state = {"game": "Whac-A-Mole", "hole under the hammer": rng.choice(HOLES), "it shows": kind,
"score": rng.randint(0, 60)}
need = "hit" if kind in ("mole", "golden mole") else "wait"
ask = {"hit": "Should the player hit this hole?", "wait": "Should the player hold back and not swing?"}
return "Whac-A-Mole", state, rule, ask, need, "Hit the hole or hold back?"
def rule_pacman(rng):
N = rng.choice([2, 3, 4, 5])
gd = rng.choice([rng.randint(1, N - 1) if N > 1 else 1, rng.randint(N, N + 4), N, N + 1])
nd = rng.randint(1, 6)
rule = (f"Rule: if a ghost is within {N} cells, retreat from it; otherwise move toward the nearest dot; if there is "
f"no dot in sight, wander.")
has_dot = rng.random() < 0.8
state = {"game": "Pac-Man", "nearest ghost (cells away)": gd, "nearest dot (cells away)": nd if has_dot else "none in sight",
"lives": rng.randint(1, 3)}
need = "retreat" if gd <= N else ("chase" if has_dot else "wander")
ask = {"retreat": "Should Pac-Man retreat from the ghost?", "chase": "Should Pac-Man move toward the nearest dot?",
"wander": "Should Pac-Man wander?"}
return "Pac-Man", state, rule, ask, need, "What should Pac-Man do?"
RULE_GEN = {"Dino": rule_dino, "Breakout": rule_breakout, "Whac-A-Mole": rule_mole, "Pac-Man": rule_pacman}
def rule_items(game: str, n: int, seed: int) -> list:
rng = random.Random(f"{seed}:rule:{game}")
cands, seen = [], set()
while len(cands) < 6 * n:
g, state, rule, ask, need, cq = RULE_GEN[game](rng)
sig = json.dumps([state, rule])
if sig in seen:
continue
seen.add(sig)
cands.append((g, state, rule, ask, need, cq))
picked = X._sample(cands, n, rng, by=lambda c: c[4])
out = []
for i, (g, state, rule, ask, need, cq) in enumerate(picked):
qs = {k: noul(f"{rule} {v}") for k, v in ask.items()}
ts = {k: noul_target(k == need) for k in ask}
qs["action"] = choice(f"{rule} {cq}", {k: "" for k in ask})
ts["action"] = onehot(list(ask), need)
out.append(_item(f"spatial-game_rule-{g}-{i:04d}", "game_rule", g, state, qs, ts, pick=True))
return out
# ===================================================================== spatial_coord
OBJECTS = [("robot", "charging dock"), ("drone", "landing pad"), ("rover", "sample site"), ("cursor", "button"),
("player", "exit"), ("truck", "warehouse"), ("ship", "harbor"), ("hiker", "cabin")]
THINGS = ["lamp", "tree", "well", "kiosk", "bench", "tower", "gate", "flag", "crate", "sensor"]
def _axes(rng):
up = rng.random() < 0.5
return up, ("x grows to the right and y grows upward" if up else "x grows to the right and y grows downward")
def coord_item(kind: str, rng: random.Random, want: bool | None = None, i: int = 0):
up, axes = _axes(rng)
a, b, c = rng.sample(THINGS, 3)
R = lambda: (rng.randint(-9, 9), rng.randint(-9, 9)) # noqa: E731
state = {"coordinates": axes}
qs, ts = {}, {}
if kind == "side":
(ax, ay), (bx, by) = R(), R()
rel = rng.choice(["left of", "right of", "above", "below"])
while (rel in ("left of", "right of") and ax == bx) or (rel in ("above", "below") and ay == by):
(ax, ay), (bx, by) = R(), R()
truth = {"left of": ax < bx, "right of": ax > bx,
"above": (ay > by) if up else (ay < by), "below": (ay < by) if up else (ay > by)}[rel]
if want is not None and truth != want:
return None
state.update({a: [ax, ay], b: [bx, by]})
qs["q"] = noul(f"Is the {a} {rel} the {b}?")
ts["q"] = noul_target(truth)
elif kind == "nearer":
metric = rng.choice(["Manhattan", "Euclidean"])
p, q1, q2 = R(), R(), R()
d = (lambda u, v: abs(u[0] - v[0]) + abs(u[1] - v[1])) if metric == "Manhattan" else \
(lambda u, v: (u[0] - v[0]) ** 2 + (u[1] - v[1]) ** 2)
if d(p, q1) == d(p, q2):
return None
state.update({a: list(p), b: list(q1), c: list(q2), "distance": metric})
qs["q"] = choice(f"Which object is nearer to the {a}, measured by {metric} distance?", {b: "", c: ""})
ts["q"] = onehot([b, c], b if d(p, q1) < d(p, q2) else c)
elif kind == "inside":
x0, y0 = rng.randint(-8, 2), rng.randint(-8, 2)
x1, y1 = x0 + rng.randint(2, 8), y0 + rng.randint(2, 8)
pt = R()
truth = x0 <= pt[0] <= x1 and y0 <= pt[1] <= y1
if want is not None and truth != want:
return None
state.update({"rectangle": {"x from": x0, "x to": x1, "y from": y0, "y to": y1}, a: list(pt)})
qs["q"] = noul(f"Is the {a} inside the rectangle (borders included)?")
ts["q"] = noul_target(truth)
elif kind == "reduce":
o, t = OBJECTS[rng.randrange(len(OBJECTS))]
p, q1 = R(), R()
dx, dy = q1[0] - p[0], q1[1] - p[1]
mv = rng.choice(["left", "right", "up", "down"])
step = {"left": (-1, 0), "right": (1, 0), "up": (0, 1 if up else -1), "down": (0, -1 if up else 1)}[mv]
if dx == 0 and dy == 0:
return None
d0 = (dx * dx + dy * dy)
d1 = ((dx - step[0]) ** 2 + (dy - step[1]) ** 2)
if d0 == d1:
return None
truth = d1 < d0
if want is not None and truth != want:
return None
state.update({o: list(p), t: list(q1)})
qs["q"] = noul(f"Does moving the {o} one step {mv} bring it closer to the {t} (straight-line distance)?")
ts["q"] = noul_target(truth)
elif kind == "best_dir":
o, t = OBJECTS[rng.randrange(len(OBJECTS))]
p, q1 = R(), R()
dx, dy = q1[0] - p[0], q1[1] - p[1]
if abs(abs(dx) - abs(dy)) < 2:
return None
if abs(dx) > abs(dy):
best = "right" if dx > 0 else "left"
else:
best = ("up" if dy > 0 else "down") if up else ("down" if dy > 0 else "up")
state.update({o: list(p), t: list(q1)})
qs["q"] = choice(f"The {o} takes one step toward the {t}. Which step reduces the straight-line distance the most?",
{"up": "", "down": "", "left": "", "right": ""})
ts["q"] = onehot(["up", "down", "left", "right"], best)
elif kind == "within":
metric = rng.choice(["Manhattan", "Euclidean"])
p, q1 = R(), R()
dist = abs(p[0] - q1[0]) + abs(p[1] - q1[1]) if metric == "Manhattan" else \
((p[0] - q1[0]) ** 2 + (p[1] - q1[1]) ** 2) ** 0.5
thr = max(1, int(dist) + rng.choice([-3, -2, -1, 1, 2, 3]))
truth = dist <= thr
if want is not None and truth != want:
return None
state.update({a: list(p), b: list(q1)})
qs["q"] = noul(f"Is the {b} within {thr} units of the {a} ({metric} distance)?")
ts["q"] = noul_target(truth)
return _item(f"spatial-spatial_coord-{kind}-{i:04d}", "spatial_coord", "coord", state, qs, ts,
source=f"spatial:coord:{kind}")
COORD_KINDS = ("side", "nearer", "inside", "reduce", "best_dir", "within")
def coord_items(n: int, seed: int) -> list:
rng = random.Random(f"{seed}:coord")
out = []
per = n // len(COORD_KINDS)
for kind in COORD_KINDS:
k = 0
while k < per + (n - per * len(COORD_KINDS) if kind == COORD_KINDS[0] else 0):
want = (k % 2 == 0) if kind not in ("nearer", "best_dir") else None
it = coord_item(kind, rng, want, k)
if it:
out.append(it)
k += 1
return out
# ===================================================================== spatial_grid
SYMS = [("K", "key"), ("D", "door"), ("T", "tree"), ("W", "water"), ("R", "rock"), ("C", "chest"), ("G", "guard"),
("S", "start")]
def _grid(rng):
n = rng.randint(5, 9)
m = rng.randint(5, 9)
syms = rng.sample(SYMS, rng.randint(3, 5))
grid = [["." for _ in range(m)] for _ in range(n)]
for s, _ in syms:
for _ in range(rng.randint(1, 4) if s not in ("K", "D", "S", "C") else 1):
r, c = rng.randrange(n), rng.randrange(m)
if grid[r][c] == ".":
grid[r][c] = s
return n, m, syms, grid
def _gstate(n, m, syms, grid):
rows = "\n".join(" ".join(r) for r in grid)
legend = ", ".join(f"{s} = {name}" for s, name in syms) + ", . = empty floor"
return (f"Grid with {n} rows and {m} columns (row 1 is the top row, column 1 is the leftmost column):\n{rows}\n"
f"Legend: {legend}.")
def grid_item(kind: str, rng: random.Random, want: bool | None, i: int):
n, m, syms, grid = _grid(rng)
name = dict(syms)
cells = {s: [(r, c) for r in range(n) for c in range(m) if grid[r][c] == s] for s, _ in syms}
single = [s for s, _ in syms if len(cells[s]) == 1]
qs, ts = {}, {}
if kind == "relative":
if len(single) < 2:
return None
x, y = rng.sample(single, 2)
(rx, cx), (ry, cy) = cells[x][0], cells[y][0]
rel = rng.choice(["above", "below", "left of", "right of"])
if (rel in ("above", "below") and rx == ry) or (rel in ("left of", "right of") and cx == cy):
return None
truth = {"above": rx < ry, "below": rx > ry, "left of": cx < cy, "right of": cx > cy}[rel]
if want is not None and truth != want:
return None
qs["q"] = noul(f"Is the {name[x]} ({x}) {rel} the {name[y]} ({y}) on the grid?")
ts["q"] = noul_target(truth)
elif kind == "free":
r, c = rng.randrange(n), rng.randrange(m)
truth = grid[r][c] == "."
if want is not None and truth != want:
return None
qs["q"] = noul(f"Is the cell in row {r + 1}, column {c + 1} empty floor?")
ts["q"] = noul_target(truth)
elif kind == "count_row" or kind == "count_col":
s = rng.choice(syms)[0]
if kind == "count_row":
idx = rng.randrange(n)
cnt = sum(1 for c in range(m) if grid[idx][c] == s)
where = f"row {idx + 1}"
else:
idx = rng.randrange(m)
cnt = sum(1 for r in range(n) if grid[r][idx] == s)
where = f"column {idx + 1}"
if cnt > 4:
return None
if kind == "count_row":
qs["q"] = score_q(f"How many {name[s]} cells ({s}) are in {where}?", ["0", "1", "2", "3", "4"])
ts["q"] = {str(j): float(j == cnt) for j in range(5)}
else:
qs["q"] = choice(f"How many {name[s]} cells ({s}) are in {where}?", {str(j): "" for j in range(5)})
ts["q"] = onehot([str(j) for j in range(5)], str(cnt))
elif kind == "adjacent":
pairs = [(s, t) for s in single for t in single if s < t]
if not pairs:
return None
x, y = rng.choice(pairs)
(rx, cx), (ry, cy) = cells[x][0], cells[y][0]
truth = abs(rx - ry) + abs(cx - cy) == 1
if want is not None and truth != want:
return None
qs["q"] = noul(f"Is the {name[x]} ({x}) directly next to the {name[y]} ({y}) (sharing a side, no diagonals)?")
ts["q"] = noul_target(truth)
return _item(f"spatial-spatial_grid-{kind}-{i:04d}", "spatial_grid", "grid", _gstate(n, m, syms, grid), qs, ts,
source=f"spatial:grid:{kind}")
def _adjacent_forced(rng, i):
"""Adjacent pairs are rare at random: place two single symbols next to each other on purpose half the time."""
n, m, syms, grid = _grid(rng)
return n, m, syms, grid
GRID_KINDS = ("relative", "free", "count_row", "count_col", "adjacent")
def grid_items(n: int, seed: int) -> list:
rng = random.Random(f"{seed}:grid")
out = []
per = n // len(GRID_KINDS)
for kind in GRID_KINDS:
k, tries = 0, 0
counts = {}
while k < per and tries < 200000:
tries += 1
want = (k % 2 == 0) if kind in ("relative", "free", "adjacent") else None
it = grid_item(kind, rng, want, k)
if not it:
continue
if kind.startswith("count"): # keep the counts spread: at most 40% zeros
gold = max(it["targets"]["q"], key=it["targets"]["q"].get)
counts[gold] = counts.get(gold, 0) + 1
if counts[gold] > 0.34 * per + 2:
counts[gold] -= 1
continue
out.append(it)
k += 1
return out
# ===================================================================== build
def build(seed: int = 0, sizes: dict | None = None) -> tuple[list, dict]:
scale = {**SIZES, **(sizes or {})}
f = lambda skill: scale[skill] / SIZES[skill] # noqa: E731
items = []
sits_n = {g: max(2, round(n * f("game_q"))) for g, n in GAME_N.items()}
rng = random.Random(f"{seed}:render")
for g in SEEN + UNSEEN:
sits = make_situations(g, sits_n[g], seed)
items += [render_q(s, random.Random(f"{seed}:q:{g}:{i}"), i) for i, s in enumerate(sits)]
items += [render_s(s, random.Random(f"{seed}:s:{g}:{i}"), i) for i, s in enumerate(sits)]
for g, n in RULE_N.items():
items += rule_items(g, max(2, round(n * f("game_rule"))), seed)
items += coord_items(max(6, round(SIZES["spatial_coord"] * f("spatial_coord"))), seed)
items += grid_items(max(5, round(SIZES["spatial_grid"] * f("spatial_grid"))), seed)
del rng
ids = set()
for x in items:
assert x["id"] not in ids, x["id"]
ids.add(x["id"])
info = {"version": VERSION, "seed": seed,
"counts": {s: sum(x["skill"] == s for x in items) for s in SKILLS},
"questions": {s: sum(len(x["questions"]) for x in items if x["skill"] == s) for s in SKILLS},
"by_split": {f"{s}/{sp}": sum(x["skill"] == s and x["split"] == sp for x in items)
for s in SKILLS for sp in ("seen_game", "unseen_game", "generic")
if any(x["skill"] == s and x["split"] == sp for x in items)},
"by_source": {}}
for x in items:
info["by_source"][x["source"]] = info["by_source"].get(x["source"], 0) + 1
info["by_source"] = dict(sorted(info["by_source"].items()))
noul_true = [t["true"] for x in items for k, t in x["targets"].items() if x["questions"][k]["type"] == "noul"]
info["noul_gold_true_rate"] = round(sum(noul_true) / len(noul_true), 4)
return items, info
def state_hashes(items: list) -> list:
return sorted({hashlib.sha1(x["state"].encode()).hexdigest() for x in items})
def write(items: list, info: dict, outdir: str = ".") -> list:
import os
p = os.path.join(outdir, "jevspatial_v1_items.json.gz")
with gzip.open(p, "wt") as fh:
json.dump(items, fh, ensure_ascii=False)
return [p]
if __name__ == "__main__":
import argparse
ap = argparse.ArgumentParser(description="build JevSpatial v1 items")
ap.add_argument("--seed", type=int, default=0)
ap.add_argument("--out", default=".")
a = ap.parse_args()
its, inf = build(a.seed)
print(json.dumps(inf, indent=1))
print(write(its, inf, a.out))