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{
"action_labels": {
"1": {
"0": "NOOP",
"1": "ATTACK",
"2": "MOVE_LEFT",
"3": "MOVE_LEFT + ATTACK",
"4": "MOVE_RIGHT",
"5": "MOVE_RIGHT + ATTACK",
"6": "MOVE_FORWARD",
"7": "MOVE_FORWARD + ATTACK",
"8": "MOVE_FORWARD + MOVE_LEFT",
"9": "MOVE_FORWARD + MOVE_LEFT + ATTACK",
"10": "MOVE_FORWARD + MOVE_RIGHT",
"11": "MOVE_FORWARD + MOVE_RIGHT + ATTACK",
"12": "MOVE_BACKWARD",
"13": "MOVE_BACKWARD + ATTACK",
"14": "MOVE_BACKWARD + MOVE_LEFT",
"15": "MOVE_BACKWARD + MOVE_LEFT + ATTACK",
"16": "MOVE_BACKWARD + MOVE_RIGHT",
"17": "MOVE_BACKWARD + MOVE_RIGHT + ATTACK",
"18": "TURN_LEFT",
"19": "TURN_LEFT + ATTACK",
"20": "TURN_LEFT + MOVE_LEFT",
"21": "TURN_LEFT + MOVE_LEFT + ATTACK",
"22": "TURN_LEFT + MOVE_RIGHT",
"23": "TURN_LEFT + MOVE_RIGHT + ATTACK",
"24": "TURN_LEFT + MOVE_FORWARD",
"25": "TURN_LEFT + MOVE_FORWARD + ATTACK",
"26": "TURN_LEFT + MOVE_FORWARD + MOVE_LEFT",
"27": "TURN_LEFT + MOVE_FORWARD + MOVE_LEFT + ATTACK",
"28": "TURN_LEFT + MOVE_FORWARD + MOVE_RIGHT",
"29": "TURN_LEFT + MOVE_FORWARD + MOVE_RIGHT + ATTACK",
"30": "TURN_LEFT + MOVE_BACKWARD",
"31": "TURN_LEFT + MOVE_BACKWARD + ATTACK",
"32": "TURN_LEFT + MOVE_BACKWARD + MOVE_LEFT",
"33": "TURN_LEFT + MOVE_BACKWARD + MOVE_LEFT + ATTACK",
"34": "TURN_LEFT + MOVE_BACKWARD + MOVE_RIGHT",
"35": "TURN_LEFT + MOVE_BACKWARD + MOVE_RIGHT + ATTACK",
"36": "TURN_RIGHT",
"37": "TURN_RIGHT + ATTACK",
"38": "TURN_RIGHT + MOVE_LEFT",
"39": "TURN_RIGHT + MOVE_LEFT + ATTACK",
"40": "TURN_RIGHT + MOVE_RIGHT",
"41": "TURN_RIGHT + MOVE_RIGHT + ATTACK",
"42": "TURN_RIGHT + MOVE_FORWARD",
"43": "TURN_RIGHT + MOVE_FORWARD + ATTACK",
"44": "TURN_RIGHT + MOVE_FORWARD + MOVE_LEFT",
"45": "TURN_RIGHT + MOVE_FORWARD + MOVE_LEFT + ATTACK",
"46": "TURN_RIGHT + MOVE_FORWARD + MOVE_RIGHT",
"47": "TURN_RIGHT + MOVE_FORWARD + MOVE_RIGHT + ATTACK",
"48": "TURN_RIGHT + MOVE_BACKWARD",
"49": "TURN_RIGHT + MOVE_BACKWARD + ATTACK",
"50": "TURN_RIGHT + MOVE_BACKWARD + MOVE_LEFT",
"51": "TURN_RIGHT + MOVE_BACKWARD + MOVE_LEFT + ATTACK",
"52": "TURN_RIGHT + MOVE_BACKWARD + MOVE_RIGHT",
"53": "TURN_RIGHT + MOVE_BACKWARD + MOVE_RIGHT + ATTACK"
}
},
"checkpoint_root": "/inspire/hdd/global_user/liumingyu-253208120284/lzj/latency-sensitive-bench/checkpoints",
"dataset_mode": "fixed_latency",
"deterministic": true,
"env_name": "deadly_corridor",
"export_image_size": null,
"image_source": "render",
"image_writer_workers": 32,
"latencies": [
{
"best_checkpoint": "best_000023416_47955968_reward_1989.190.pth",
"episode_count": 100,
"experiment_dir": "/inspire/hdd/global_user/liumingyu-253208120284/lzj/latency-sensitive-bench/checkpoints/deadly_corridor_sf_same_latency_l1_seed0",
"latency": 1,
"latency_ms": 28.571428571428573,
"val_episode_count": 10
}
],
"latency_unit": "raw_frames",
"max_steps_per_episode": 2000,
"mixed_prompt_template": "{prompt} The current action latency is {latency} raw frames ({latency_ms} ms). Choose the best next action while accounting for the delay.",
"num_envs": 64,
"prompt": "You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observation.",
"row_buffer_size": 8192
}