| { |
| "action_labels": { |
| "1": { |
| "0": "NOOP", |
| "1": "ATTACK", |
| "2": "MOVE_LEFT", |
| "3": "MOVE_LEFT + ATTACK", |
| "4": "MOVE_RIGHT", |
| "5": "MOVE_RIGHT + ATTACK", |
| "6": "MOVE_FORWARD", |
| "7": "MOVE_FORWARD + ATTACK", |
| "8": "MOVE_FORWARD + MOVE_LEFT", |
| "9": "MOVE_FORWARD + MOVE_LEFT + ATTACK", |
| "10": "MOVE_FORWARD + MOVE_RIGHT", |
| "11": "MOVE_FORWARD + MOVE_RIGHT + ATTACK", |
| "12": "MOVE_BACKWARD", |
| "13": "MOVE_BACKWARD + ATTACK", |
| "14": "MOVE_BACKWARD + MOVE_LEFT", |
| "15": "MOVE_BACKWARD + MOVE_LEFT + ATTACK", |
| "16": "MOVE_BACKWARD + MOVE_RIGHT", |
| "17": "MOVE_BACKWARD + MOVE_RIGHT + ATTACK", |
| "18": "TURN_LEFT", |
| "19": "TURN_LEFT + ATTACK", |
| "20": "TURN_LEFT + MOVE_LEFT", |
| "21": "TURN_LEFT + MOVE_LEFT + ATTACK", |
| "22": "TURN_LEFT + MOVE_RIGHT", |
| "23": "TURN_LEFT + MOVE_RIGHT + ATTACK", |
| "24": "TURN_LEFT + MOVE_FORWARD", |
| "25": "TURN_LEFT + MOVE_FORWARD + ATTACK", |
| "26": "TURN_LEFT + MOVE_FORWARD + MOVE_LEFT", |
| "27": "TURN_LEFT + MOVE_FORWARD + MOVE_LEFT + ATTACK", |
| "28": "TURN_LEFT + MOVE_FORWARD + MOVE_RIGHT", |
| "29": "TURN_LEFT + MOVE_FORWARD + MOVE_RIGHT + ATTACK", |
| "30": "TURN_LEFT + MOVE_BACKWARD", |
| "31": "TURN_LEFT + MOVE_BACKWARD + ATTACK", |
| "32": "TURN_LEFT + MOVE_BACKWARD + MOVE_LEFT", |
| "33": "TURN_LEFT + MOVE_BACKWARD + MOVE_LEFT + ATTACK", |
| "34": "TURN_LEFT + MOVE_BACKWARD + MOVE_RIGHT", |
| "35": "TURN_LEFT + MOVE_BACKWARD + MOVE_RIGHT + ATTACK", |
| "36": "TURN_RIGHT", |
| "37": "TURN_RIGHT + ATTACK", |
| "38": "TURN_RIGHT + MOVE_LEFT", |
| "39": "TURN_RIGHT + MOVE_LEFT + ATTACK", |
| "40": "TURN_RIGHT + MOVE_RIGHT", |
| "41": "TURN_RIGHT + MOVE_RIGHT + ATTACK", |
| "42": "TURN_RIGHT + MOVE_FORWARD", |
| "43": "TURN_RIGHT + MOVE_FORWARD + ATTACK", |
| "44": "TURN_RIGHT + MOVE_FORWARD + MOVE_LEFT", |
| "45": "TURN_RIGHT + MOVE_FORWARD + MOVE_LEFT + ATTACK", |
| "46": "TURN_RIGHT + MOVE_FORWARD + MOVE_RIGHT", |
| "47": "TURN_RIGHT + MOVE_FORWARD + MOVE_RIGHT + ATTACK", |
| "48": "TURN_RIGHT + MOVE_BACKWARD", |
| "49": "TURN_RIGHT + MOVE_BACKWARD + ATTACK", |
| "50": "TURN_RIGHT + MOVE_BACKWARD + MOVE_LEFT", |
| "51": "TURN_RIGHT + MOVE_BACKWARD + MOVE_LEFT + ATTACK", |
| "52": "TURN_RIGHT + MOVE_BACKWARD + MOVE_RIGHT", |
| "53": "TURN_RIGHT + MOVE_BACKWARD + MOVE_RIGHT + ATTACK" |
| } |
| }, |
| "checkpoint_root": "/inspire/hdd/global_user/liumingyu-253208120284/lzj/latency-sensitive-bench/checkpoints", |
| "dataset_mode": "fixed_latency", |
| "deterministic": true, |
| "env_name": "deadly_corridor", |
| "export_image_size": null, |
| "image_source": "render", |
| "image_writer_workers": 32, |
| "latencies": [ |
| { |
| "best_checkpoint": "best_000023416_47955968_reward_1989.190.pth", |
| "episode_count": 100, |
| "experiment_dir": "/inspire/hdd/global_user/liumingyu-253208120284/lzj/latency-sensitive-bench/checkpoints/deadly_corridor_sf_same_latency_l1_seed0", |
| "latency": 1, |
| "latency_ms": 28.571428571428573, |
| "val_episode_count": 10 |
| } |
| ], |
| "latency_unit": "raw_frames", |
| "max_steps_per_episode": 2000, |
| "mixed_prompt_template": "{prompt} The current action latency is {latency} raw frames ({latency_ms} ms). Choose the best next action while accounting for the delay.", |
| "num_envs": 64, |
| "prompt": "You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observation.", |
| "row_buffer_size": 8192 |
| } |
|
|