{ "action_labels": { "15": { "0": "NOOP", "1": "ATTACK", "2": "MOVE_LEFT", "3": "MOVE_LEFT + ATTACK", "4": "MOVE_RIGHT", "5": "MOVE_RIGHT + ATTACK", "6": "MOVE_FORWARD", "7": "MOVE_FORWARD + ATTACK", "8": "MOVE_FORWARD + MOVE_LEFT", "9": "MOVE_FORWARD + MOVE_LEFT + ATTACK", "10": "MOVE_FORWARD + MOVE_RIGHT", "11": "MOVE_FORWARD + MOVE_RIGHT + ATTACK", "12": "MOVE_BACKWARD", "13": "MOVE_BACKWARD + ATTACK", "14": "MOVE_BACKWARD + MOVE_LEFT", "15": "MOVE_BACKWARD + MOVE_LEFT + ATTACK", "16": "MOVE_BACKWARD + MOVE_RIGHT", "17": "MOVE_BACKWARD + MOVE_RIGHT + ATTACK", "18": "TURN_LEFT", "19": "TURN_LEFT + ATTACK", "20": "TURN_LEFT + MOVE_LEFT", "21": "TURN_LEFT + MOVE_LEFT + ATTACK", "22": "TURN_LEFT + MOVE_RIGHT", "23": "TURN_LEFT + MOVE_RIGHT + ATTACK", "24": "TURN_LEFT + MOVE_FORWARD", "25": "TURN_LEFT + MOVE_FORWARD + ATTACK", "26": "TURN_LEFT + MOVE_FORWARD + MOVE_LEFT", "27": "TURN_LEFT + MOVE_FORWARD + MOVE_LEFT + ATTACK", "28": "TURN_LEFT + MOVE_FORWARD + MOVE_RIGHT", "29": "TURN_LEFT + MOVE_FORWARD + MOVE_RIGHT + ATTACK", "30": "TURN_LEFT + MOVE_BACKWARD", "31": "TURN_LEFT + MOVE_BACKWARD + ATTACK", "32": "TURN_LEFT + MOVE_BACKWARD + MOVE_LEFT", "33": "TURN_LEFT + MOVE_BACKWARD + MOVE_LEFT + ATTACK", "34": "TURN_LEFT + MOVE_BACKWARD + MOVE_RIGHT", "35": "TURN_LEFT + MOVE_BACKWARD + MOVE_RIGHT + ATTACK", "36": "TURN_RIGHT", "37": "TURN_RIGHT + ATTACK", "38": "TURN_RIGHT + MOVE_LEFT", "39": "TURN_RIGHT + MOVE_LEFT + ATTACK", "40": "TURN_RIGHT + MOVE_RIGHT", "41": "TURN_RIGHT + MOVE_RIGHT + ATTACK", "42": "TURN_RIGHT + MOVE_FORWARD", "43": "TURN_RIGHT + MOVE_FORWARD + ATTACK", "44": "TURN_RIGHT + MOVE_FORWARD + MOVE_LEFT", "45": "TURN_RIGHT + MOVE_FORWARD + MOVE_LEFT + ATTACK", "46": "TURN_RIGHT + MOVE_FORWARD + MOVE_RIGHT", "47": "TURN_RIGHT + MOVE_FORWARD + MOVE_RIGHT + ATTACK", "48": "TURN_RIGHT + MOVE_BACKWARD", "49": "TURN_RIGHT + MOVE_BACKWARD + ATTACK", "50": "TURN_RIGHT + MOVE_BACKWARD + MOVE_LEFT", "51": "TURN_RIGHT + MOVE_BACKWARD + MOVE_LEFT + ATTACK", "52": "TURN_RIGHT + MOVE_BACKWARD + MOVE_RIGHT", "53": "TURN_RIGHT + MOVE_BACKWARD + MOVE_RIGHT + ATTACK" } }, "checkpoint_root": "/inspire/hdd/global_user/liumingyu-253208120284/lzj/latency-sensitive-bench/checkpoints", "dataset_mode": "fixed_latency", "deterministic": true, "env_name": "deadly_corridor", "export_image_size": null, "image_source": "render", "image_writer_workers": 32, "latencies": [ { "best_checkpoint": "best_000013936_28540928_reward_306.743.pth", "collected_episode_count": 100, "collected_train_episode_count": 90, "collected_val_episode_count": 10, "episode_count": 100, "experiment_dir": "/inspire/hdd/global_user/liumingyu-253208120284/lzj/latency-sensitive-bench/checkpoints/deadly_corridor_sf_same_latency_l15_seed0", "latency": 15, "latency_ms": 428.57142857142856, "val_episode_count": 10 } ], "latency_unit": "raw_frames", "max_steps_per_episode": 2000, "mixed_prompt_template": "{prompt} The current action latency is {latency} raw frames ({latency_ms} ms). Choose the best next action while accounting for the delay.", "num_envs": 64, "prompt": "You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observation.", "row_buffer_size": 8192 }