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{
  "action_labels": {
    "8": {
      "0": "NOOP",
      "1": "ATTACK",
      "2": "MOVE_LEFT",
      "3": "MOVE_LEFT + ATTACK",
      "4": "MOVE_RIGHT",
      "5": "MOVE_RIGHT + ATTACK",
      "6": "MOVE_FORWARD",
      "7": "MOVE_FORWARD + ATTACK",
      "8": "MOVE_FORWARD + MOVE_LEFT",
      "9": "MOVE_FORWARD + MOVE_LEFT + ATTACK",
      "10": "MOVE_FORWARD + MOVE_RIGHT",
      "11": "MOVE_FORWARD + MOVE_RIGHT + ATTACK",
      "12": "MOVE_BACKWARD",
      "13": "MOVE_BACKWARD + ATTACK",
      "14": "MOVE_BACKWARD + MOVE_LEFT",
      "15": "MOVE_BACKWARD + MOVE_LEFT + ATTACK",
      "16": "MOVE_BACKWARD + MOVE_RIGHT",
      "17": "MOVE_BACKWARD + MOVE_RIGHT + ATTACK",
      "18": "TURN_LEFT",
      "19": "TURN_LEFT + ATTACK",
      "20": "TURN_LEFT + MOVE_LEFT",
      "21": "TURN_LEFT + MOVE_LEFT + ATTACK",
      "22": "TURN_LEFT + MOVE_RIGHT",
      "23": "TURN_LEFT + MOVE_RIGHT + ATTACK",
      "24": "TURN_LEFT + MOVE_FORWARD",
      "25": "TURN_LEFT + MOVE_FORWARD + ATTACK",
      "26": "TURN_LEFT + MOVE_FORWARD + MOVE_LEFT",
      "27": "TURN_LEFT + MOVE_FORWARD + MOVE_LEFT + ATTACK",
      "28": "TURN_LEFT + MOVE_FORWARD + MOVE_RIGHT",
      "29": "TURN_LEFT + MOVE_FORWARD + MOVE_RIGHT + ATTACK",
      "30": "TURN_LEFT + MOVE_BACKWARD",
      "31": "TURN_LEFT + MOVE_BACKWARD + ATTACK",
      "32": "TURN_LEFT + MOVE_BACKWARD + MOVE_LEFT",
      "33": "TURN_LEFT + MOVE_BACKWARD + MOVE_LEFT + ATTACK",
      "34": "TURN_LEFT + MOVE_BACKWARD + MOVE_RIGHT",
      "35": "TURN_LEFT + MOVE_BACKWARD + MOVE_RIGHT + ATTACK",
      "36": "TURN_RIGHT",
      "37": "TURN_RIGHT + ATTACK",
      "38": "TURN_RIGHT + MOVE_LEFT",
      "39": "TURN_RIGHT + MOVE_LEFT + ATTACK",
      "40": "TURN_RIGHT + MOVE_RIGHT",
      "41": "TURN_RIGHT + MOVE_RIGHT + ATTACK",
      "42": "TURN_RIGHT + MOVE_FORWARD",
      "43": "TURN_RIGHT + MOVE_FORWARD + ATTACK",
      "44": "TURN_RIGHT + MOVE_FORWARD + MOVE_LEFT",
      "45": "TURN_RIGHT + MOVE_FORWARD + MOVE_LEFT + ATTACK",
      "46": "TURN_RIGHT + MOVE_FORWARD + MOVE_RIGHT",
      "47": "TURN_RIGHT + MOVE_FORWARD + MOVE_RIGHT + ATTACK",
      "48": "TURN_RIGHT + MOVE_BACKWARD",
      "49": "TURN_RIGHT + MOVE_BACKWARD + ATTACK",
      "50": "TURN_RIGHT + MOVE_BACKWARD + MOVE_LEFT",
      "51": "TURN_RIGHT + MOVE_BACKWARD + MOVE_LEFT + ATTACK",
      "52": "TURN_RIGHT + MOVE_BACKWARD + MOVE_RIGHT",
      "53": "TURN_RIGHT + MOVE_BACKWARD + MOVE_RIGHT + ATTACK"
    }
  },
  "checkpoint_root": "/inspire/hdd/global_user/liumingyu-253208120284/lzj/latency-sensitive-bench/checkpoints",
  "dataset_mode": "fixed_latency",
  "deterministic": true,
  "env_name": "deadly_corridor",
  "export_image_size": null,
  "image_source": "render",
  "image_writer_workers": 32,
  "latencies": [
    {
      "best_checkpoint": "best_000019408_39747584_reward_1681.973.pth",
      "collected_episode_count": 100,
      "collected_train_episode_count": 90,
      "collected_val_episode_count": 10,
      "episode_count": 100,
      "experiment_dir": "/inspire/hdd/global_user/liumingyu-253208120284/lzj/latency-sensitive-bench/checkpoints/deadly_corridor_sf_same_latency_l8_seed0",
      "latency": 8,
      "latency_ms": 228.57142857142858,
      "val_episode_count": 10
    }
  ],
  "latency_unit": "raw_frames",
  "max_steps_per_episode": 2000,
  "mixed_prompt_template": "{prompt} The current action latency is {latency} raw frames ({latency_ms} ms). Choose the best next action while accounting for the delay.",
  "num_envs": 64,
  "prompt": "You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observation.",
  "row_buffer_size": 8192
}