--- license: mit task_categories: - robotics - reinforcement-learning language: - en pretty_name: PhysProbe Dynamics Probing Dataset size_categories: - 10K/ data/chunk-000/episode_NNNNNN.parquet videos/chunk-000/observation.images.image_0/episode_NNNNNN.mp4 # table_cam videos/chunk-000/observation.images.image_1/episode_NNNNNN.mp4 # wrist_cam meta/info.json meta/episodes.jsonl meta/tasks.jsonl meta/stats.json meta/modality.json ``` Per-episode parquet columns: - `observation.state` (8D): 7 joint positions + 1 gripper - `action` (3–8D, task-dependent) - `next.reward`, `next.done` - `physics_gt.*` (task-specific — see below) - Frame index, timestep, episode index metadata ## Physics Ground Truth (`physics_gt.*`) ### Common across all tasks - `ee_position` (3), `ee_orientation` (4), `ee_velocity` (3), `ee_angular_velocity` (3) — end-effector kinematics - `joint_pos` (7), `joint_vel` (7) — arm joint state - `phase` (1) — task phase label (task-dependent enum; 7 = idle) ### Contact fields (per task) **Push, Strike, Reach:** - `contact_flag` (1), `contact_force` (3), `contact_point` (3) — aggregate ee↔object + object↔surface - `contact_finger_l_object_flag/force`, `contact_finger_r_object_flag/force` — per-finger ee↔object (new in 2026-04-23) - `contact_object_surface_flag/force` — object↔surface (new in 2026-04-23) **PegInsert, NutThread:** - `contact_flag` (1), `contact_force` (3), `contact_point` (3) — aggregate - `contact_finger_l_peg_flag/force`, `contact_finger_r_peg_flag/force` (PegInsert) — finger↔peg - `contact_finger_l_nut_flag/force`, `contact_finger_r_nut_flag/force` (NutThread) — finger↔nut - `contact_peg_socket_flag/force` (PegInsert) — peg↔hole (reconstructed as residual from peg total contact minus finger reactions; direct pair filter unsupported in Factory direct env) - `contact_nut_bolt_flag/force` (NutThread) — nut↔bolt (direct exact-pair sensor) **Drawer:** - `handle_position` (3), `handle_velocity` (3) - `drawer_joint_pos` (1), `drawer_joint_vel` (1) ### Task-specific kinematics **Push/Strike/Reach (Step 0):** - `object_position` (3), `object_orientation` (4), `object_velocity` (3), `object_angular_velocity` (3) - `target_position` (3) — placeholder `[0, 0, 0]` (no target in Step 0) **PegInsert/NutThread:** - `held_position` (3), `held_orientation` (4), `held_velocity` (3), `held_angular_velocity` (3) — peg/nut kinematics - `fixed_position` (3), `fixed_orientation` (4) — hole/bolt pose - `insertion_depth` (1) — peg_insert only ### Physics randomization parameters (per episode) Stored in episode metadata (`physics_gt.*_{static,dynamic}_friction`, `*_mass`, etc.) — see per-task schema above for exact fields. ## 2026-04-23 Recollection Note The previous version of this dataset (before 2026-04-23) had a data-collection bug: contact forces were zero-filled across all tasks because the sensor configuration did not use the proper body filters / the Factory direct env does not support `get_net_contact_forces` on `ArticulationView`. This version fixes the following: 1. **Push, Strike, Drawer, Reach**: Per-pair `ContactSensor` with `filter_prim_paths_expr` on finger/object bodies → real nonzero contact forces. 2. **NutThread**: Direct exact-pair sensor (`contact_nut_bolt_*`) → direct nut↔bolt force. 3. **PegInsert**: GPU pair filtering on hole is unsupported in direct Factory env. Peg↔socket contact is reconstructed as a **residual**: `F_peg_socket = F_peg_total - F_finger_l_peg - F_finger_r_peg` (Newton's 3rd law). This is sparser and noisier than a direct sensor; finger-grip force dominates and is subtracted, so pay attention when using `contact_peg_socket_*` for downstream probing. 4. **Phase label**: Now correctly tracks scripted policy state transitions (previously always 7/idle for RL policies). ### Known caveats (unchanged from previous release) - Push/Strike are Step 0: no target, `success=True` for all, `target_position=[0,0,0]`. - Drawer randomizes only `drawer_joint_damping` (Isaac Lab env limitation — handle friction/mass are fixed). - Factory tasks (PegInsert, NutThread): collection uses scripted policy; success rate is low for unguided inserts. ## Collection Pipeline - Isaac Sim 4.5 / Isaac Lab v2.2.1 - Scripted oracle policies + optional RL checkpoints (`rl_games` for Factory, `rsl_rl` for Drawer) - Dual camera rendering at 384×384, 15 fps - `num_envs` per task: 8 (Factory), 16 (others) parallel - Hardware: 4× NVIDIA A6000 48 GB Collection script: [Leesangoh/PhysREPA_Tasks](https://github.com/Leesangoh/PhysREPA_Tasks) (`archive_data_collection/collect_sample_data.py`). ## Intended use This dataset is designed for **probing physics understanding** in pretrained video encoders: - Linear probes from mean-pooled features onto `physics_gt.*` targets - Temporal-aligned window-level probing (per-window features → per-window targets) - Do NOT episode-mean aggregate features/targets for kinematic probing — that collapses temporal structure and produces misleading results. ## Citation TBD (paper in preparation).