--- license: cc-by-4.0 tags: - 3d-scene-graph - functional-scene-understanding - Embodied-AI pretty_name: FunTHOR size_categories: - n<1K language: - en --- # FunTHOR πŸ“„ [Paper](https://arxiv.org/abs/2604.03696) | 🌐 [Project Page](https://funfact-scenegraph.github.io/) **FunTHOR** is a synthetic dataset for **functional 3D scene understanding**, built on top of the [AI2-THOR](https://ai2thor.allenai.org/) simulator. It provides part-level ground-truth geometry and dense, rule-based **functional-relation annotations** (e.g. *knife slices apple*, *handle pulls to open door*, *stove knob turns on/off burner*) for 12 indoor scenes, together with posed RGB-D sequences for each scene. The dataset was introduced as a benchmark in our work on constructing probabilistic, open-vocabulary functional 3D scene graphs from posed RGB-D images. Compared to existing manually annotated datasets, FunTHOR is designed to provide **dense** annotations covering both **part–object** relations (a part operating its parent object) and **object–object** relations (one object acting on another). ## Dataset at a glance - **12 scenes** (kitchens, living rooms, bedrooms, bathrooms) selected from AI2-THOR. - **621 ground-truth nodes** total (objects + functional parts), **92** of which are functional parts. - **164 functional-relation edges** total, annotated by transparent, inspectable [rules](./annotation_rules/functional_relations_config.json). - **60 posed RGB-D frames per scene** (1200Γ—680), randomly sampled from reachable viewpoints. - Object- and part-centric **point clouds** and an **object–part hierarchy** per scene. - A **visible subset** per scene that retains only nodes/edges observable from the sampled RGB-D frames. | Scene | nodes | parts | visible nodes | edges | frames | |-----------------------|------:|------:|--------------:|------:|-------:| | FloorPlan1_physics | 117 | 32 | 113 | 45 | 60 | | FloorPlan5_physics | 111 | 29 | 107 | 45 | 60 | | FloorPlan12_physics | 76 | 6 | 73 | 12 | 60 | | FloorPlan202_physics | 26 | 1 | 25 | 4 | 60 | | FloorPlan205_physics | 39 | 1 | 39 | 5 | 60 | | FloorPlan206_physics | 34 | 1 | 34 | 3 | 60 | | FloorPlan311_physics | 41 | 3 | 41 | 8 | 60 | | FloorPlan313_physics | 31 | 1 | 31 | 3 | 60 | | FloorPlan321_physics | 28 | 1 | 28 | 3 | 60 | | FloorPlan401_physics | 34 | 1 | 34 | 8 | 60 | | FloorPlan405_physics | 40 | 6 | 37 | 12 | 60 | | FloorPlan422_physics | 44 | 10 | 43 | 16 | 60 | | **Total** | **621** | **92** | **605** | **164** | **720** | ## Dataset structure ```bash . β”œβ”€β”€ dataset_unique_labels.json # all distinct object/part labels across the dataset β”œβ”€β”€ dataset_unique_relations.json # all distinct functional-relation strings across the dataset β”œβ”€β”€ dataset_functional_labels.json # labels that are categorized as functional elements for evaluation β”œβ”€β”€ annotation_rules/ # the rules used to auto-generate the functional edges (see below) β”‚ β”œβ”€β”€ functional_relations_config.json β”‚ └── manual_annotations/ β”‚ └── FloorPlan*_physics.json └── FloorPlan_physics/ # one folder per scene β”œβ”€β”€ node_list.pkl # list of all ground-truth nodes (objects + parts) β”œβ”€β”€ object_metadata.json # per-object metadata + objectβ†’parts hierarchy β”œβ”€β”€ annotations/ # one JSON per node: maps node β†’ point indices in pointcloud.ply β”‚ └── node_XXXX_